Diatomic

Diatomic

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Tips and tricks
By HeavyWasKilled
These are tricks I found while playing Diatomic 1-27, Plus Parkour 1-4.
NOTE: I will refer to each Style as a type (Medieval, Modern, Construction)
THE IMAGE IS THE DIATOMIC SYMBOL.
   
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Arenas (1-10)
For Arenas 1-3 Just follow the tutorial.

Arena 4-6, this is regular Gameplay, The Wooden walls can be destroyed with a kick (Q) In level 5 I would recommend waiting for them, use the nail gun where you can.

Arena 7. This is the first boss fight. Your main weapon here will be bricks. hit him, then get out of his punch range. if you want to do more damage, you can throw them. NOTE: If you miss to many, you will have to use your fists and get close, although there is a table with a wrench and a hammer to the left of your spawn, against the wall.

Arena 8 Your enemies now have pistols, the best ways to attack are to slide when they start shooting, zigzag, they have very slow aim. There are also red barrels around the map, if you shoot or throw something at them, they explode.

Arena 9: This map is the same as Arena 5 (Let them come to you.) If you want a relatively good spot, follow these instructions: Go straight and a little to the right up the stairs, turn right, and go to then end of the walkway. This spot prevents enemies from attacking you from behind.

Arena 10 This is the next boss fight. You have to attack the Wooden boards at each support. Seems easy, right? Well there's one support that's high up in the air. To get to it, you have to go up the stairs, out the window on your right, down to that support, break it, keep going to the construction site (The Exposed concrete structure surrounded by scaffold.) Then wall run up and up. The scaffold blocks the laser if you stand far enough back. Then you run down the Broken concrete section and air-kick
(Press Q in the air) The support.
Parkour (1-4)
1: For 1, pretty basic, just follow the tutorial. You can stay a little on the broken concrete if the wreaking ball is in the wrong spot.

2: Same as 1, just more annoying. Checkpoints are your friend.

3: Now things get interesting. You have to run fast enough to stay ahead of the helicopter, dodge bullets, and still do parkour at the same time. I would recommend doing 4 if you can't do 3. Remember: take a break when you need to. Try to only use your gun to kill shotgunners and break windows. You take a lot of damage running towards them, use the rifle to pick them off. When you reach the end, grab the sword, block the bullets after getting onto the wall, and kill the guy inside the helicopter.

4: Same as 3, but with four tall grapple points.
General Tips And Tricks
When approaching a shotgunner, please slide before you reach them, this prevents you from getting shot. This can also apply to Riflemen and other gun classes.

When wallrunning, looking up or down changes your jump height.

Axes, Knives, Spears, Swords, and many sharp objects have homing thrusters built into them.
THIS IS NOT A JOKE, THESE THRUSTERS ARE BOUGHT FROM ELON MUSKET. WE USE THEM TO PROPEL OUR GUNS IN PLACE OF GUNPOWDER
Recommendations Based on Gameplay
1: Adding a Shooting/practice range, contains all weapons, melee or ranged, with target dummies

2: Adding a campaign. This game has little to no story, a campaign with loadouts would be greatly appreciated by the community

3: Add a "Magnet" Perk, this returns the thrown item to your hand after contact
-Pros: Throwing axes a bunch =3
-Cons: Player has to pick up new weapon to switch.
-Idea: Maybe a chance instead of always?

4: Add an easy mode for parkour, with every second enemy not existing.

5: slow-mo Function

6:Special weapons (Miniguns, flamethrowers) That are dropped by a juggernaut. (Larger NPC, with 3x health.)

7: New mode: Survival. Player has to survive as long as they can in arena 1 with all NPCs (Construction Era, Modern Era, Ex)
1 Comments
zenel.kodra 22 Sep, 2024 @ 10:48am 
Hey that’s insane