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1. ScanForCollision - lua/autorun/csrd_ragcollide.lua:258
2. RagdollCreate - lua/autorun/csrd_ragcollide.lua:143
3. v - lua/autorun/csrd_ragcollide.lua:241
4. unknown - lua/includes/modules/hook.lua:102
5. BecomeRagdollOnClient - [C]:-1
6. func - lua/lambdaplayers/autorun_includes/client/netmessages.lua:65
7. unknown - lua/includes/extensions/net.lua:34
-> your whitelist settings for entities are now saved to the disk and are reloaded per session. You can find these in your garry's mod data/csragdollcollision called "settings.txt".
-> a new concommand was added! "csrd_method" allows you to control the function in which server entities are scanned in 3D space for. your options are "sphere", "box", or "directionalcone". directionalcone is the new default. It uses your ragdoll's velocity to find server entities that might be in the way of it's physical trajectory, meaning FAR LESS clientside entities are created, even none if none are truly in the way.