Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
1. ScanForCollision - lua/autorun/csrd_ragcollide.lua:258
2. RagdollCreate - lua/autorun/csrd_ragcollide.lua:143
3. v - lua/autorun/csrd_ragcollide.lua:241
4. unknown - lua/includes/modules/hook.lua:102
5. BecomeRagdollOnClient - [C]:-1
6. func - lua/lambdaplayers/autorun_includes/client/netmessages.lua:65
7. unknown - lua/includes/extensions/net.lua:34
-> your whitelist settings for entities are now saved to the disk and are reloaded per session. You can find these in your garry's mod data/csragdollcollision called "settings.txt".
-> a new concommand was added! "csrd_method" allows you to control the function in which server entities are scanned in 3D space for. your options are "sphere", "box", or "directionalcone". directionalcone is the new default. It uses your ragdoll's velocity to find server entities that might be in the way of it's physical trajectory, meaning FAR LESS clientside entities are created, even none if none are truly in the way.