Space Engineers

Space Engineers

140 ratings
VTS Voxel Teleport System
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
2.006 MB
7 Aug, 2024 @ 6:46pm
26 Aug, 2024 @ 11:57am
9 Change Notes ( view )

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VTS Voxel Teleport System

Description
This mod allows you to teleport ore back to base to mine it.

To use:

Place a VDC on your rover or ship.
Select an Ore Detector for the VDC to use.
Collect Data when in range of Ore.

Take Datapad back to base and put (only 1) in a VTM.
Load 20 power cells into VTM.
(Voxel spawns 2 Blocks in front of Point of VTM, make sure it's clear)
Click Teleport.

Details:

Tested Locally and in multiplayer.
It should work with any custom Ores. It will find anything marked as IsRare.
The VTM must be placed on a static grid.
Be careful when teleporting ore in, it will break things if the area is not clear.
The VDC will use the Ore Detector's range up to 1800 max but lower ranges will be more precise
(50 best, 300 very reliable, 1800 spotty AF).
Come to a complete stop before scanning with VDC, otherwise the datapad can have issues.
A large amount of ore is removed from source when teleported.
Your Trash Removal settings determine how often you can teleport the same ore (see images).
There is no limit on range of ore teleport from planets even asteroids or boulders!

Mod Conflicts:
Drill and Fill works great with it as long as you turn off the drill before Teleporting or Destroying voxels with the VTM.
Nanite Control Facility Issues should be resolved now, but there is a chance there are lingering issues.

Let me know how it works out for you and is you have any questions or issues.

If you want to teleport Players and Grids checkout my TeleportGateway mod here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3289703136

Reviews (Thank you!):
Luca The Guide
https://www.youtube.com/watch?v=EyCTPR1duyc
Ranos
https://www.youtube.com/watch?v=FNpf6FnU8jo

-------------- Contact ------------
YouTube:
https://www.youtube.com/@SEWithKev

If you want to connect or talk about future videos, blueprints or mods join the discord:
https://discord.gg/mxZdmvbpkb
84 Comments
Tobias 11 Aug, 2024 @ 10:32am 
the batterie idea sound preaty funn butt the Probe Version sounds easy and good to use
if you want you can putt the link somewehre so that others can nse the Test world.
just if you want to do it.
i hope this mod gets mor attantion because it is amazing
KevMeUp  [author] 11 Aug, 2024 @ 10:23am 
@Tobias Cool on the bluepprint. Yeah, the trouble with power requirements for teleport systems is you can't really do it in 1 block. You'd have to do something pretty complex like jump drive stacking. So you'd get some message like "Not enough VTMs to complete jump" if you tried for one furtherer away. With a jump drive this isn't as much of an issue since you can just do a partial jump. I think if I was do it I'd make a new battery block that worked only for the teleporters.. But yeah, thats a lot of complexity for me as the dev and for the users. I could make the power cell requirement variable on range but I figured if I charge enough for the nearest uranium asteroid (less than 100k away) it would be fine. In the next version I'll charge 10 for searching and 10 for a successful teleport, as I'll be "sending a probe" to wake up any boulders or asteroids that are out of range to load.
Tobias 11 Aug, 2024 @ 10:07am 
Sound Logical butt i was thinking something like powercells and powerconsumtion maby
Tobias 11 Aug, 2024 @ 10:04am 
Here is the World with the Automatisation it is just an Example https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3307199479
KevMeUp  [author] 11 Aug, 2024 @ 10:03am 
@Tobias to run a jump drive on a small ship 100k it takes about 14 power cells worth of power. considering most ore teleports would be around 5k away I figured charging 20 every time was fair.
Tobias 11 Aug, 2024 @ 9:47am 
i have an idea to ballance the mod you cann say for the telleportation you need X Power so that the mod is not so extreem overpowerd
Tobias 11 Aug, 2024 @ 8:44am 
@KevMeUP well it is no rly issue i thing this is frome keen it self because if you putt in the sorter that he should pull all datta pads out he wont do anything butt you cann fix that if you take two sorter,
the first you say Whitliste with only enter Powercells this one is for the VTM the second on is the output for used dattapads
there you do Blacklist and putt Powercells there on the end you gonne putt a connector on all eject.

iam gonne build a Test world for this and will send a link here if it is allowed frome your side.
KevMeUp  [author] 11 Aug, 2024 @ 7:56am 
@Tobias yeah, It should be listed in the sorter under VTS Data Pad. Let me know if there is any issue.
Tobias 11 Aug, 2024 @ 7:44am 
Hi i have a question can pull the dattapad out with like an sorter or something to like pull it automatic out of the VTM ?
Willchill 10 Aug, 2024 @ 2:38pm 
oh ok