Icarus
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Icarus Tamed Animal Guide
By lolmanor
This is a guide that states all the stats and possible traits for each mount.
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General Overview
The purpose of this guide is mostly meant to be informative. This is a way to look at the stats of each tamed animal without having to tame them yourself. Also, some other miscellaneous data will be noted, such as max health with relevant perks.

Most skills are reused from one tame to another. For example, all tames have Hydration Elasticity. For each tame, the skill is exactly the same at each rank.
Some skills, however, are slightly different. Any that have variants (like Tough As Leather) will be denoted with a * before it.

This guide was written during Week 139.
Update: I have added the workshop and Pets DLC animals to the guide. This addition was done on Week 146.

The format of this guide is as follows:
At the start of each section is a picture showing the base stats of each tame. The stats do not vary between specific tames (two Arctic Moas will have the same starting stats). The stats do vary between species of similar types of animals (Moas and Arctic Moas have different stats). The stats do not increase on level up.

Each skill is ordered starting from the top left. Each line under it is a different level, which means another skill point must be assigned to this skill. If there are multiple stats mentioned, assume they're the same line. For example: +damage, then the next line says "gives health regen aura". This is one level of the skill (typically the highest level).

At the bottom is the calculated max for: Movement Speed, Sprint Speed, Health, Health Regen, Stamina. It's worth noting that the calculated max is not the same as the max displayed in-game. For example, a Moa with +10% movement speed shows to have 1025 movement speed, but the calculated amount is 1039. The tamed animal with the highest stat in that category (conditionally or generally) is in bolded text.

Sprint speed is also affected by any movement speed buffs, but there are some skills specific to sprinting which do not apply to general movement speed. As such, they're listed as different categories.

If there are any errors, typos, or updates, please leave a comment below and I'll fix it.

Workshop, Pets DLC notes:

The pug has its own section cause it's movement speed stats are slower than the other dogs. Otherwise it's identical in skills as other dogs. Makes sense, it's a pug after all.

Just to make sure, I still took pictures of each and every animal's stats, so in case I have to go back and add new pictures, I already got them.

Most of the Pets DLC animals are reskins of one-another. The Brown horse and the White horse are the same, just different look. (I personally like this, means less work writing this data down, but also means that the difference between them is entirely cosmetic). This means if you're trying to find your ideal companion to research in the workshop, just go for the one you like the most.

This section also had its first ** label skill. It was a second variant to an existing skill.
Moa
Base Stats:

Health: 1120
Stamina: 345
Movement Speed: 945
Sprint Speed: 1755
Weight Capacity: 110
Health Regeneration: +14 per minute
Stamina Regeneration: +2.31 per minute
Melee Resistance: 40%
Projectile Resistance: 40%
Collision Resistance: 0%
Exposure Resistance: +0%

Balanced Pack:
Increased Inventory Slots
+1 Mount Cargo Inventory Slots
+2 Mount Cargo Inventory Slots
+4 Mount Cargo Inventory Slots

Perfect Pasturage:
Increased food effects duration
+2% Food Effects Duration
+5% Food Effects Duration
+10% Food Effects Duration
+20% Food Effects Duration

Puddle Jumper:
Increased Movement Speed in Shallow Water
8% Movement Speed in Shallow Water
20% Movement Speed in Shallow Water
35% Movement Speed in Shallow Water

Hydration Elasticity:
Reduced Water Consumption
-2% Water Consumption
-5% Water Consumption
-10% Water Consumption
-20% Water Consumption

Racing Ready:
Increased Movement Speed
+2% Movement Speed
+5% Movement Speed
+10% Movement Speed

Riding Forward:
Increased Slow Resistance
+5% chance to Resist Slow
+10% chance to Resist Slow
+20% chance to Resist Slow
+40% chance to Resist Slow

Pack Moa:
Greatly increased Inventory Slots, reduced Movement Speed
+1 Mount Cargo Inventory Slots, -10% Movement Speed
+3 Mount Cargo Inventory Slots, -15% Movement Speed
+6 Mount Cargo Inventory Slots, -20% Movement Speed

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

Springful Step:
Reduced Jumping Stamina Cost
-5% Stamina Consumed By Jumping
-10% Stamina Consumed By Jumping
-20% Stamina Consumed By Jumping
-40% Stamina Consumed By Jumping

Protective Instincts:
Enables Moa melee attack, increases Melee Attack Damage
Enables Primary Attack for Tamed Creature
Enables Primary Attack for Tamed Creature
+10% Melee Damage
Enables Primary Attack for Tamed Creature
+30% Melee Damage

Strong Back:
Increased Weight Capacity
+2% Weight Capacity
+5% Weight Capacity
+10% Weight Capacity
+20% Weight Capacity

Natural Endurance:
Increased Maximum Stamina
+2% Maximum Stamina
+5% Maximum Stamina
+10% Maximum Stamina
+20% Maximum Stamina

Plainswalker:
Increased Movement Speed in Deserts
+3% Movement Speed in Desert
+8% Movement Speed in Desert
+15% Movement Speed in Desert

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

From The Ashes:
Increased Maximum Health, at max rank spawns a Juvenile on Death
+2% Maximum Health
+5% Maximum Health
Mount is Replaced by Juvenile When Killed
+7% Maximum Health

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

Soft Padding:
Reduced Animal Threat
-2% Perceived Threat
-5% Perceived Threat
-10% Perceived Threat
-20% Perceived Threat

*Tough As Leather:
Increased Physical Damage Reduction
+2 Physical Resistance
+5 Physical Resistance
+10 Physical Resistance

Catlike Grace:
Increased Fall Damage Reduction
+5% Falling Resistance
+10% Falling Resistance
+20% Falling Resistance
+40% Falling Resistance

V Formation:
Reduces Sprinting Stamina cost, at max rank grants Movement Speed Aura
-2% Stamina Consumed by Sprinting
-5% Stamina Consumed by Sprinting
-7% Stamina Consumed by Sprinting
Nearby Tames and Players Move Faster

Roaming Vitality:
Increased Stamina Regeneration
+2% Stamina Regeneration
+5% Stamina Regeneration
+10% Stamina Regeneration
+20% Stamina Regeneration

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 945 +10% +35% (Shallow Water) +15% (Desert) = 1039, 1370 (Shallow Water), 1181 (Desert), 1512 (Shallow Water + Desert)
Max Sprint Speed: 1755 +10% +35% (Shallow Water) +15% (Desert) = 1930, 2545 (Shallow Water), 2194 (Desert), 2808 (Shallow Water + Desert)
Max Health: 1120 +20% +7% = 1422
Max Health Regen: +14/min +60% = 22/min
Max Stamina: 345 +20% = 414
Arctic Moa
Base Stats:

Health: 1120
Stamina: 345
Movement Speed: 945
Sprint Speed: 1755
Weight Capacity: 110kg
Health Regeneration: +14 per minute
Stamina Regeneration: +2.31 per minute
Melee Resistance: 40%
Projectile Resistance: 40%
Collision Resistance: 0%
Exposure Resistance: +0%

Balanced Pack:
Increased Inventory Slots
+1 Mount Cargo Inventory Slots
+2 Mount Cargo Inventory Slots
+4 Mount Cargo Inventory Slots

Perfect Pasturage:
Increased food effects duration
+2% Food Effects Duration
+5% Food Effects Duration
+10% Food Effects Duration
+20% Food Effects Duration

Hydration Elasticity:
Reduced Water Consumption
-2% Water Consumption
-5% Water Consumption
-10% Water Consumption
-20% Water Consumption

Racing Ready:
Increased Movement Speed
+2% Movement Speed
+5% Movement Speed
+10% Movement Speed

Riding Forward:
Increased Slow Resistance
+5% chance to Resist Slow
+10% chance to Resist Slow
+20% chance to Resist Slow
+40% chance to Resist Slow

Blended Fur:
Reduced Animal Threat while in Arctic
-4% Perceived Threat
-10% Perceived Threat
-20% Perceived Threat

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

Natural Cooling:
Reduces Inventory Spoil Rate
-10% Rate of Food Spoiling
-25% Rate of Food Spoiling
-50% Rate of Food Spoiling

Springful Step:
Reduced Jumping Stamina Cost
-5% Stamina Consumed By Jumping
-10% Stamina Consumed By Jumping
-20% Stamina Consumed By Jumping
-40% Stamina Consumed By Jumping

Protective Instincts:
Enables Moa melee attack, increases Melee Attack Damage
Enables Primary Attack for Tamed Creature
Enables Primary Attack for Tamed Creature
+10% Melee Damage
Enables Primary Attack for Tamed Creature
+30% Melee Damage

Strong Back:
Increased Weight Capacity
+2% Weight Capacity
+5% Weight Capacity
+10% Weight Capacity
+20% Weight Capacity

Natural Endurance:
Increased Maximum Stamina
+2% Maximum Stamina
+5% Maximum Stamina
+10% Maximum Stamina
+20% Maximum Stamina

Snow Walker:
Increased Movement Speed in Arctic
+3% Movement Speed in Arctic
+8% Movement Speed in Arctic
+15% Movement Speed in Arctic

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

From The Ashes:
Increased Maximum Health, at max rank spawns a Juvenile on Death
+2% Maximum Health
+5% Maximum Health
Mount is Replaced by Juvenile When Killed
+7% Maximum Health

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

Soft Padding:
Reduced Animal Threat
-2% Perceived Threat
-5% Perceived Threat
-10% Perceived Threat
-20% Perceived Threat

*Tough As Leather:
Increased Physical Damage Reduction
+2 Physical Resistance
+5 Physical Resistance
+10 Physical Resistance

Catlike Grace:
Increased Fall Damage Reduction
+5% Falling Resistance
+10% Falling Resistance
+20% Falling Resistance
+40% Falling Resistance

V Formation:
Reduces Sprinting Stamina cost, at max rank grants Movement Speed Aura
-2% Stamina Consumed by Sprinting
-5% Stamina Consumed by Sprinting
-7% Stamina Consumed by Sprinting
Nearby Tames and Players Move Faster

Roaming Vitality:
Increased Stamina Regeneration
+2% Stamina Regeneration
+5% Stamina Regeneration
+10% Stamina Regeneration
+20% Stamina Regeneration

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 945 +10% +15% (Arctic) = 1039, 1181 (Arctic)
Max Sprint Speed: 1755 +10% +15% (Arctic) = 1930, 2194 (Arctic)
Max Health: 1120 +20% +7% = 1422
Max Health Regen: +14/min +60% = 22/min
Max Stamina: 345 +20% = 414
Wolf
Base Stats:

Health: 1158
Stamina: 1
Movement Speed: 602
Sprint Speed: 1322
Weight Capacity: 0kg
Health Regeneration: +29 per minute
Stamina Regeneration: +0 per minute
Melee Resistance: 40%
Projectile Resistance: 40%
Collision Resistance: 0%
Exposure Resistance: +0%

Perfect Pasturage:
Increased food effects duration
+2% Food Effects Duration
+5% Food Effects Duration
+10% Food Effects Duration
+20% Food Effects Duration

Hunter's Mark:
Attacks Mark target on hit, causing extra damage the next time they are hit
25% Chance to Inflict 'Marked Target'
60% Chance to Inflict 'Marked Target'
100% Chance to Inflict 'Marked Target'

Hydration Elasticity:
Reduced Water Consumption
-2% Water Consumption
-5% Water Consumption
-10% Water Consumption
-20% Water Consumption

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

Coordinated Attacks:
Highlights hit targets for a short duration
25% chance to highlight target on hit
60% chance to highlight target on hit
100% chance to highlight target on hit

Rip and Tear:
Chance to apply Bleed on hit
25% chance to cause Bleed on hit with attacks
60% chance to cause Bleed on hit with attacks
100% chance to cause Bleed on hit with attacks

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

Natural Ferocity:
Increased Melee Damage
+5% Melee Damage
+15% Melee Damage
+30% Melee Damage
+60% Melee Damage

Endless Hunger:
Heals a percentage of life when killing targets
5% Health restored on kill
15% Health restored on kill
30% Health restored on kill

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

*Tough As Leather:
Increased Physical Damage Reduction
+2 Physical Resistance
+4 Physical Resistance
+8 Physical Resistance
+15 Physical Resistance

Hamstring:
Chance to apply Slow on hit
25% chance to apply Slow on Hit with Attacks
60% chance to apply Slow on Hit with Attacks
100% chance to apply Slow on Hit with Attacks

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+7% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 602
Max Sprint Speed: 1322
Max Health: 1158 +20% = 1390
Max Health Regen: +29/min +60% = 46/min
Max Stamina: N/A
Snow Wolf
Base Stats:

Health: 1158
Stamina: 1
Movement Speed: 602
Sprint Speed: 1322
Weight Capacity: 0
Health Regeneration: +29 per minute
Stamina Regeneration: +0 per minute
Melee Resistance: 40%
Projectile Resistance: 40%
Collision Resistance: 0%
Exposure Resistance: +0%

Perfect Pasturage:
Increased food effects duration
+2% Food Effects Duration
+5% Food Effects Duration
+10% Food Effects Duration
+20% Food Effects Duration

Hunter's Mark:
Attacks Mark target on hit, causing extra damage the next time they are hit
25% Chance to Inflict 'Marked Target'
60% Chance to Inflict 'Marked Target'
100% Chance to Inflict 'Marked Target'

Hydration Elasticity:
Reduced Water Consumption
-2% Water Consumption
-5% Water Consumption
-10% Water Consumption
-20% Water Consumption

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

Coordinated Attacks:
Highlights hit targets for a short duration
25% chance to highlight target on hit
60% chance to highlight target on hit
100% chance to highlight target on hit

Arctic Mutation:
Chance to apply Freeze on hit
+5% chance to cause Freeze on Hit with Attacks
+15% chance to cause Freeze on Hit with Attacks
+25% chance to cause Freeze on Hit with Attacks

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

Natural Ferocity:
Increased Melee Damage
+5% Melee Damage
+15% Melee Damage
+30% Melee Damage
+60% Melee Damage

Endless Hunger:
Heals a percentage of life when killing targets
5% Health restored on kill
15% Health restored on kill
30% Health restored on kill

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

*Tough As Leather:
Increased Physical Damage Reduction
+2 Physical Resistance
+4 Physical Resistance
+8 Physical Resistance
+15 Physical Resistance

Aura of Warmth:
Increases Health Regeneration in the Arctic, at max rank grants Hypothermia Resistance Aura
+10% Health Regeneration in the Arctic
+25% Health Regeneration in the Arctic
+35% Health Regeneration in the Arctic
Nearby Players More Resistant to Hypothermia

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+7% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 602
Max Sprint Speed: 1322
Max Health: 1158 +20% = 1387
Max Health Regen: +29/min + 60% + 35% (Arctic) = 46/min, 57/min (Arctic)
Max Stamina: N/A
Terrenus
Base Stats:

Health: 1440
Stamina: 373
Movement Speed: 805
Sprint Speed: 1518
Weight Capacity: 220kg
Health Regeneration: +14 per minute
Stamina Regeneration: +2.31 per minute
Melee Resistance: 40%
Projectile Resistance: 40%
Collision Resistance: 0%
Exposure Resistance: +0%

Balanced Pack:
Increased Inventory Slots
+1 Mount Cargo Inventory Slots
+2 Mount Cargo Inventory Slots
+4 Mount Cargo Inventory Slots

Perfect Pasturage:
Increased food effects duration
+2% Food Effects Duration
+5% Food Effects Duration
+10% Food Effects Duration
+20% Food Effects Duration

Hydration Elasticity:
Reduced Water Consumption
-2% Water Consumption
-5% Water Consumption
-10% Water Consumption
-20% Water Consumption

Racing Ready:
Increased Movement Speed
+2% Movement Speed
+5% Movement Speed
+10% Movement Speed

Riding Forward:
Increased Slow Resistance
+5% chance to Resist Slow
+10% chance to Resist Slow
+20% chance to Resist Slow
+40% chance to Resist Slow

High Alertness:
Increased Stamina Regeneration, at max rank highlights nearby enemies while riding
+2% Stamina Regeneration
+5% Stamina Regeneration
+10% Stamina Regeneration
Highlight Nearby Creatures

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

Enduring Digestion:
Increased Food Effects Duration
+2% Food Effects Duration
+5% Food Effects Duration
+10% Food Effects Duration

Springful Step:
Reduced Jumping Stamina Cost
-5% Stamina Consumed By Jumping
-10% Stamina Consumed By Jumping
-20% Stamina Consumed By Jumping
-40% Stamina Consumed By Jumping

Equine Endurance:
Increased Maximum Stamina
+2% Maximum Stamina
+5% Maximum Stamina
+10% Maximum Stamina

Strong Back:
Increased Weight Capacity
+2% Weight Capacity
+5% Weight Capacity
+10% Weight Capacity
+20% Weight Capacity

Natural Endurance:
Increased Maximum Stamina
+2% Maximum Stamina
+5% Maximum Stamina
+10% Maximum Stamina
+20% Maximum Stamina

One of The Herd:
Increased Maximum Health, at max rank will not be attacked by wild horses
+2% Maximum Health
+5% Maximum Health
+7% Maximum Health
Friendly to Wild Horses

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

Thoroughbred Racehorse:
Increased Movement Speed, reduced Inventory Slots
-1 Mount Cargo Inventory Slots, +2% Movement Speed
-2 Mount Cargo Inventory Slots, +5% Movement Speed
-4 Mount Cargo Inventory Slots, +10% Movement Speed

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

The Final Quarter:
Increases Health Regeneration, at max rank grants Stamina Regeneration when damaged
+5% Health Regeneration
+15% Health Regeneration
+20% Health Regeneration
Trigger 5 seconds of increased Stamina Regeneration when Damaged

Roaming Vitality:
Increased Stamina Regeneration
+2% Stamina Regeneration
+5% Stamina Regeneration
+10% Stamina Regeneration
+20% Stamina Regeneration

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 805 +10% +10% = 966
Max Sprint Speed: 1518 +10% +10% = 1822
Max Health: 1440 +20% +7% = 1829
Max Health Regen: +14/min +60% +20% = 25/min
Max Stamina: 373 +10% +20% = 485
Tusker
Base Stats:

Health: 2400
Stamina: 431
Movement Speed: 644
Sprint Speed: 1414
Weight Capacity: 440kg
Health Regeneration: +58 per minute
Stamina Regeneration: +2.2 per minute
Melee Resistance: 40%
Projectile Resistance: 40%
Collision Resistance: 0%
Exposure Resistance: +0%

Balanced Pack:
Increased Inventory Slots
+1 Mount Cargo Inventory Slots
+2 Mount Cargo Inventory Slots
+4 Mount Cargo Inventory Slots

Perfect Pasturage:
Increased food effects duration
+2% Food Effects Duration
+5% Food Effects Duration
+10% Food Effects Duration
+20% Food Effects Duration

Aura of Warmth:
Increases Health Regeneration in the Arctic, at max rank grants Hypothermia Resistance Aura
+10% Health Regeneration in the Arctic
+25% Health Regeneration in the Arctic
+35% Health Regeneration in the Arctic
Nearby Players More Resistant to Hypothermia

Hydration Elasticity:
Reduced Water Consumption
-2% Water Consumption
-5% Water Consumption
-10% Water Consumption
-20% Water Consumption

Racing Ready:
Increased Movement Speed
+2% Movement Speed
+5% Movement Speed
+10% Movement Speed

Riding Forward:
Increased Slow Resistance
+5% chance to Resist Slow
+10% chance to Resist Slow
+20% chance to Resist Slow
+40% chance to Resist Slow

Frosted Feet:
Increased Arctic Movement Speed
+3% Movement Speed in Arctic
+7% Movement Speed in Arctic
+15% Movement Speed in Arctic

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

Natural Cooling:
Reduces Inventory Spoil Rate
-10% Rate of Food Spoiling
-25% Rate of Food Spoiling
-50% Rate of Food Spoiling

Springful Step:
Reduced Jumping Stamina Cost
-5% Stamina Consumed By Jumping
-10% Stamina Consumed By Jumping
-20% Stamina Consumed By Jumping
-40% Stamina Consumed By Jumping

Strong Back:
Increased Weight Capacity
+2% Weight Capacity
+5% Weight Capacity
+10% Weight Capacity
+20% Weight Capacity

Natural Endurance:
Increased Maximum Stamina
+2% Maximum Stamina
+5% Maximum Stamina
+10% Maximum Stamina
+20% Maximum Stamina

Goring Tusks:
Increases Melee Damage and grants chance to apply Bleed on hit
+10% chance to cause bleed on Hit with Attacks
+5% Melee Damage
+25% chance to cause bleed on Hit with Attacks
+10% Melee Damage
+50% chance to cause bleed on Hit with Attacks
+20% Melee Damage

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

Blended Fur:
Reduced Animal Threat while in Arctic
-4% Perceived Threat
-10% Perceived Threat
-20% Perceived Threat

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

Soft Padding:
Reduced Animal Threat
-2% Perceived Threat
-5% Perceived Threat
-10% Perceived Threat
-20% Perceived Threat

*Tough As Leather:
Increased Physical Damage Reduction
+2 Physical Resistance
+5 Physical Resistance
+10 Physical Resistance

Catlike Grace:
Increased Fall Damage Reduction
+5% Falling Resistance
+10% Falling Resistance
+20% Falling Resistance
+40% Falling Resistance

Charge!:
Increased Sprint Speed
+2% Sprint Speed
+5% Sprint Speed
+10% Sprint Speed

Roaming Vitality:
Increased Stamina Regeneration
+2% Stamina Regeneration
+5% Stamina Regeneration
+10% Stamina Regeneration
+20% Stamina Regeneration

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 644 +10% +15% (Arctic) = 708, 805 (Arctic)
Max Sprint Speed: 1414 +10% +10% +15% (Arctic) = 1697, 1909 (Arctic)
Max Health: 2400 +20% = 2880
Max Health Regen: +58/min +35% (Arctic) +60% = 93/min, 113/min (Arctic)
Max Stamina: 431 +20% = 517
Buffalo
Base Stats:

Health: 2240
Stamina: 431
Movement Speed: 682
Sprint Speed: 1499
Weight Capacity: 330kg
Health Regeneration: +43 per minute
Stamina Regeneration: +1.76 per minute
Melee Resistance: 40%
Projectile Resistance: 40%
Collision Resistance: 0%
Exposure Resistance: +0%

Balanced Pack:
Increased Inventory Slots
+1 Mount Cargo Inventory Slots
+2 Mount Cargo Inventory Slots
+4 Mount Cargo Inventory Slots

Perfect Pasturage:
Increased food effects duration
+2% Food Effects Duration
+5% Food Effects Duration
+10% Food Effects Duration
+20% Food Effects Duration

Hydration Elasticity:
Reduced Water Consumption
-2% Water Consumption
-5% Water Consumption
-10% Water Consumption
-20% Water Consumption

Racing Ready:
Increased Movement Speed
+2% Movement Speed
+5% Movement Speed
+10% Movement Speed

Riding Forward:
Increased Slow Resistance
+5% chance to Resist Slow
+10% chance to Resist Slow
+20% chance to Resist Slow
+40% chance to Resist Slow

Thick Hide:
Increased Physical Damage Reduction
+2 Physical Resistance
+5 Physical Resistance
+10 Physical Resistance

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

Cargo Hauling:
Increased Inventory Slots, at max rank grants an additional Bulky Slot
+1 Mount Cargo Inventory Slots
+2 Mount Cargo Inventory Slots
+3 Mount Cargo Inventory Slots
+1 Mount Heavy Cargo Inventory Slots

Springful Step:
Reduced Jumping Stamina Cost
-5% Stamina Consumed By Jumping
-10% Stamina Consumed By Jumping
-20% Stamina Consumed By Jumping
-40% Stamina Consumed By Jumping

Fever Control:
Reduced Desert Water Consumption, at max rank grants Hyperthermia Resist Aura
-2% Water Consumed in the Desert
-5% Water Consumed in the Desert
-7% Water Consumed in the Desert
Nearby Players More Resistant to Hyperthermia

Strong Back:
Increased Weight Capacity
+2% Weight Capacity
+5% Weight Capacity
+10% Weight Capacity
+20% Weight Capacity

Natural Endurance:
Increased Maximum Stamina
+2% Maximum Stamina
+5% Maximum Stamina
+10% Maximum Stamina
+20% Maximum Stamina

Heavy Payload:
Movement Speed while hauling a cart
4% Movement Speed while pulling cart
10% Movement Speed while pulling cart
20% Movement Speed while pulling cart

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

Thump Thump:
Attacks Cause Blunt Trauma
15% Chance to Inflict Blunt Trauma
40% Chance to Inflict Blunt Trauma
80% Chance to Inflict Blunt Trauma

Soft Padding:
Reduced Animal Threat
-2% Perceived Threat
-5% Perceived Threat
-10% Perceived Threat
-20% Perceived Threat

*Tough As Leather:
Increased Physical Damage Reduction
+2 Physical Resistance
+5 Physical Resistance
+10 Physical Resistance

Catlike Grace:
Increased Fall Damage Reduction
+5% Falling Resistance
+10% Falling Resistance
+20% Falling Resistance
+40% Falling Resistance

Flaming Defiance:
Increased Fire Resistance
+10% Fire Resistance
+20% Fire Resistance
+40% Fire Resistance

Roaming Vitality:
Increased Stamina Regeneration
+2% Stamina Regeneration
+5% Stamina Regeneration
+10% Stamina Regeneration
+20% Stamina Regeneration

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 682 +10% +20% (Cart) = 750, 867 (Cart. Actually 546, the cart has a -50% movespeed penalty)
Max Sprint Speed: 1499 +10% +20% (Cart) = 1649, 1949 (Cart. Actually 1192)
Max Health: 2240 +20% = 2688
Max Health Regen: +43/min +60% = 69/min
Max Stamina: 431 +20% = 517
Boar
Base Stats:

Health: 1238
Stamina: 1
Movement Speed: 563
Sprint Speed: 1207
Weight Capacity: 0kg
Health Regeneration: +29 per minute
Stamina Regeneration: +0 per minute
Melee Resistance: 40%
Projectile Resistance: 40%
Collision Resistance: 0%
Exposure Resistance: +0%

Perfect Pasturage:
Increased food effects duration
+2% Food Effects Duration
+5% Food Effects Duration
+10% Food Effects Duration
+20% Food Effects Duration

Hunter's Mark:
Attacks Mark target on hit, causing extra damage the next time they are hit
25% Chance to Inflict 'Marked Target'
60% Chance to Inflict 'Marked Target'
100% Chance to Inflict 'Marked Target'

Thump Thump:
Attacks Cause Blunt Trauma
15% Chance to Inflict Blunt Trauma
40% Chance to Inflict Blunt Trauma
80% Chance to Inflict Blunt Trauma

Hydration Elasticity:
Reduced Water Consumption
-2% Water Consumption
-5% Water Consumption
-10% Water Consumption
-20% Water Consumption

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

Rip and Tear:
Chance to apply Bleed on hit
25% chance to cause Bleed on hit with attacks
60% chance to cause Bleed on hit with attacks
100% chance to cause Bleed on hit with attacks

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

Natural Ferocity:
Increased Melee Damage
+5% Melee Damage
+15% Melee Damage
+30% Melee Damage
+60% Melee Damage

Endless Hunger:
Heals a percentage of life when killing targets
5% Health restored on kill
15% Health restored on kill
30% Health restored on kill

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

*Tough As Leather:
Increased Physical Damage Reduction
+2 Physical Resistance
+4 Physical Resistance
+8 Physical Resistance
+15 Physical Resistance

Charge!:
Increased Sprint Speed
+2% Sprint Speed
+5% Sprint Speed
+10% Sprint Speed

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+7% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 563
Max Sprint Speed: 1207 +10% = 1328
Max Health: 1238 +20% = 1486
Max Health Regen: +29/min +60% = 46/min
Max Stamina: N/A
Hyena
Base Stats:

Health: 1158
Stamina: 1
Movement Speed: 602
Sprint Speed: 1146
Weight Capacity: 0kg
Health Regeneration: +29 per minute
Stamina Regeneration: +0 per minute
Melee Resistance: 40%
Projectile Resistance: 40%
Collision Resistance: 0%
Exposure Resistance: +0%

Perfect Pasturage:
Increased food effects duration
+2% Food Effects Duration
+5% Food Effects Duration
+10% Food Effects Duration
+20% Food Effects Duration

Hunter's Mark:
Attacks Mark target on hit, causing extra damage the next time they are hit
25% Chance to Inflict 'Marked Target'
60% Chance to Inflict 'Marked Target'
100% Chance to Inflict 'Marked Target'

Thick Hide:
Increased Physical Damage Reduction
+2 Physical Resistance
+5 Physical Resistance
+10 Physical Resistance

Hydration Elasticity:
Reduced Water Consumption
-2% Water Consumption
-5% Water Consumption
-10% Water Consumption
-20% Water Consumption

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

Scavenger's Tolerance:
Increased Poison Resistance
+10% Poison Resistance
+20% Poison Resistance
+40% Poison Resistance

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

Natural Ferocity:
Increased Melee Damage
+5% Melee Damage
+15% Melee Damage
+30% Melee Damage
+60% Melee Damage

Endless Hunger:
Heals a percentage of life when killing targets
5% Health restored on kill
15% Health restored on kill
30% Health restored on kill

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

*Tough As Leather:
Increased Physical Damage Reduction
+2 Physical Resistance
+4 Physical Resistance
+8 Physical Resistance
+15 Physical Resistance

Fever Control:
Reduced Desert Water Consumption, at max rank grants Hyperthermia Resist Aura
-2% Water Consumed in the Desert
-5% Water Consumed in the Desert
-7% Water Consumed in the Desert
Nearby Players More Resistant to Hyperthermia

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+7% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 602
Max Sprint Speed: 1146
Max Health: 1158 +20% = 1390
Max Health Regen: +29/min +60% = 46/min
Max Stamina: N/A
Chicken
Base Stats:

Health: 240
Stamina: 1
Movement Speed: 114
Sprint Speed: 114
Weight Capacity: 0kg
Health Regeneration: +7 per minute
Stamina Regeneration: +0 per minute
Melee Resistance: 0%
Projectile Resistance: 0%
Collision Resistance: 0%
Exposure Resistance: +0%

Perfect Pasturage:
Increased food effects duration
+2% Food Effects Duration
+5% Food Effects Duration
+10% Food Effects Duration
+20% Food Effects Duration

Fed Well:
Increased yield when skinned
+15% Yield from Skinning
+30% Yield from Skinning
+60% Yield from Skinning

*Hydration Elasticity:
Reduced Water Consumption and Increased Heat Resistance
-2% Water Consumption
+1% Heat Resistance
-5% Water Consumption
+2% Heat Resistance
-10% Water Consumption
+5% Heat Resistance
-20% Water Consumption
+10% Heat Resistance

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

Calming Clucks:
Increase Coziness Bonus
+2 Coziness Bonus
+4 Coziness Bonus
+8 Coziness Bonus

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

Calming Presence:
Increase Coziness Bonus
+1 Coziness Bonus
+3 Coziness Bonus
+6 Coziness Bonus
+20 Coziness Bonus

Soft Patters:
Reduced Animal Threat
-5% Perceived Threat
-10% Perceived Threat
-20% Perceived Threat

Healthy Hen:
Reduces Egg laying resources required
5% Less Resources Consumed Per Egg Laid
15% Less Resources Consumed Per Egg Laid
30% Less Resources Consumed Per Egg Laid

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

*Tough As Leather:
Increased Physical Damage Reduction
+2 Physical Resistance
+4 Physical Resistance
+8 Physical Resistance
+15 Physical Resistance

Leghorn:
Increased Egg Laying Speed
-5% Time Between Eggs
-15% Time Between Eggs
-30% Time Between Eggs

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 114
Max Sprint Speed: 114
Max Health: 240 +20% = 288
Max Health Regen: +7/min +60% = 11/min
Max Stamina: N/A
Sheep
Base Stats:

Health: 560
Stamina: 1
Movement Speed: 171
Sprint Speed: 342
Weight Capacity: 0kg
Health Regeneration: +14 per minute
Stamina Regeneration: +0 per mninute
Melee Resistance: 0%
Projectile Resistance: 0%
Collision Resistance: 0%
Exposure Resistance: +0%

*Perfect Pasturage:
Increased Food Effects Duration and Cold Resistance
+2% Food Effects Duration
+1% Cold Resistance
+5% Food Effects Duration
+2% Cold Resistance
+10% Food Effects Duration
+5% Cold Resistance
+20% Food Effects Duration
+10% Cold Resistance
Enables Grazing Behavior

*Fed Well:
Increases Wool Growth
5% Faster Wool Growth
15% Faster Wool Growth
30% Faster Wool Growth

*Hydration Elasticity:
Reduced Water Consumption and Increased Heat Resistance
-2% Water Consumption
+1% Heat Resistance
-5% Water Consumption
+2% Heat Resistance
-10% Water Consumption
+5% Heat Resistance
-20% Water Consumption
+10% Heat Resistance

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

Calming Baas:
Increase Coziness Bonus
+4 Coziness Bonus
+8 Coziness Bonus
+16 Coziness Bonus

Thick Hide:
Increased Physical Damage Reduction
+2 Physical Resistance
+5 Physical Resistance
+10 Physical Resistance

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

Calming Presence:
Increase Coziness Bonus
+1 Coziness Bonus
+3 Coziness Bonus
+6 Coziness Bonus
+20 Coziness Bonus

Healthy Mutton:
Reduces wool growth resources required
5% Less Resources Consumed
15% Less Resources Consumed
30% Less Resources Consumed

In Sheeps Clothing:
Reduced Animal Threat
-5% Perceived Threat
-10% Perceived Threat
-20% Perceived Threat

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

Tough As Leather:
Increased Physical Damage Reduction
+2 Physical Resistance
+4 Physical Resistance
+8 Physical Resistance
+15 Physical Resistance

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 171
Max Sprint Speed: 342
Max Health: 560 +20% = 672
Max Health Regen: +14/min +60% = 22/min
Max Stamina: N/A
Tan/Brown Laika
Base Stats:

Health: 1040
Stamina: 1
Movement Speed: 448
Sprint Speed: 984
Weight Capacity: 5kg
Health Regeneration: +29 per minute
Stamina Regeneration: +0 per minute
Melee Resistance: 40%
Projectile Resistance: 40%
Collision Resistance: 0
Exposure Resistance: +0%

*Perfect Pasturage:
Increased Food Effects Duration and Cold Resistance
+2% Food Effects Duration
+1% Cold Resistance
+5% Food Effects Duration
+2% Cold Resistance
+10% Food Effects Duration
+5% Cold Resistance
+20% Food Effects Duration
+10% Cold Resistance
Enables Grazing Behavior

Hunter's Mark:
Attacks Mark target on hit, causing extra damage the next time they are hit
25% Chance to Inflict 'Marked Target'
60% Chance to Inflict 'Marked Target'
100% Chance to Inflict 'Marked Target'

*Hydration Elasticity:
Reduced Water Consumption and Increased Heat Resistance
-2% Water Consumption
+1% Heat Resistance
-5% Water Consumption
+2% Heat Resistance
-10% Water Consumption
+5% Heat Resistance
-20% Water Consumption
+10% Heat Resistance

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

Coordinated Attacks:
Highlights hit targets for a short duration
25% chance to highlight target on hit
60% chance to highlight target on hit
100% chance to highlight target on hit

Well Trained:
Increases coziness bonus, learns Fetch at max level
+4 Coziness Bonus
+8 Coziness Bonus
+16 Coziness Bonus
Teaches Fetch

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

Natural Ferocity:
Increased Melee Damage
+5% Melee Damage
+15% Melee Damage
+30% Melee Damage
+60% Melee Damage

Endless Hunger:
Heals a percentage of life when killing targets
5% Health restored on kill
15% Health restored on kill
30% Health restored on kill

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

Tough As Leather:
Increased Physical Damage Reduction
+2 Physical Resistance
+4 Physical Resistance
+8 Physical Resistance
+15 Physical Resistance

Keen For Adventure:
Increases Movement Speed, at max rank grants Oxygen Consumption Reduction Aura
+4% Movement Speed
+8% Movement Speed
+15% Movement Speed
Nearby Allies have reduced Oxygen Consumption

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 448 +15% = 515
Max Sprint Speed: 984 +15% = 1131
Max Health: 1040 +20% = 1248
Max Health Regen: +29/min +60% = 46/min
Max Stamina: N/A
Brown/Black/White Horse
Base Stats:

Health: 1440
Stamina: 373
Movement Speed: 805
Sprint Speed: 1518
Weight Capacity: 220kg
Health Regeneration: +14 per minute
Stamina Regeneration: +2.31 per minute
Melee Resistance: 40%
Projectile Resistance: 40%
Collision Resistance: 0%
Exposure Resistance: +0%

Balanced Pack:
Increased Inventory Slots
+1 Mount Cargo Inventory Slots
+2 Mount Cargo Inventory Slots
+4 Mount Cargo Inventory Slots

**Perfect Pasturage:
Increased food effects duration
+2% Food Effects Duration
+5% Food Effects Duration
+10% Food Effects Duration
+20% Food Effects Duration
Enables Grazing Behavior

Trotting Pace:
Increases Movement Speed but Reduces Sprint Speed
+4% Movement Speed
-2% Sprint Speed
+8% Movement Speed
-5% Sprint Speed
+16% Movement Speed
-10% Sprint Speed

Hydration Elasticity:
Reduced Water Consumption
-2% Water Consumption
-5% Water Consumption
-10% Water Consumption
-20% Water Consumption

Racing Ready:
Increased Movement Speed
+2% Movement Speed
+5% Movement Speed
+10% Movement Speed

Riding Forward:
Increased Slow Resistance
+5% chance to Resist Slow
+10% chance to Resist Slow
+20% chance to Resist Slow
+40% chance to Resist Slow

High Alertness:
Increased Stamina Regeneration, at max rank highlights nearby enemies while riding
+2% Stamina Regeneration
+5% Stamina Regeneration
+10% Stamina Regeneration
Highlight Nearby Creatures

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

*Enduring Digestion:
Increased Food Effects Duration
+2% Food Effects Duration
+1% Cold Resistance
+5% Food Effects Duration
+2% Cold Resistance
+10% Food Effects Duration
+5% Cold Resistance

Springful Step:
Reduced Jumping Stamina Cost
-5% Stamina Consumed By Jumping
-10% Stamina Consumed By Jumping
-20% Stamina Consumed By Jumping
-40% Stamina Consumed By Jumping

*Equine Endurance:
Increased Maximum Stamina and Heat Resistance
+2% Maximum Stamina
+1% Heat Resistance
+5% Maximum Stamina
+2% Heat Resistance
+10% Maximum Stamina
+5% Heat Resistance

Strong Back:
Increased Weight Capacity
+2% Weight Capacity
+5% Weight Capacity
+10% Weight Capacity
+20% Weight Capacity

Natural Endurance:
Increased Maximum Stamina
+2% Maximum Stamina
+5% Maximum Stamina
+10% Maximum Stamina
+20% Maximum Stamina

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

Thoroughbred Racehorse:
Increased Movement Speed, reduced Inventory Slots
-1 Mount Cargo Inventory Slots, +2% Movement Speed
-2 Mount Cargo Inventory Slots, +5% Movement Speed
-4 Mount Cargo Inventory Slots, +10% Movement Speed

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

The Final Quarter:
Increases Health Regeneration, at max rank grants Stamina Regeneration when damaged
+5% Health Regeneration
+15% Health Regeneration
+20% Health Regeneration
Trigger 5 seconds of increased Stamina Regeneration when Damaged

Soft Padding:
Reduced Animal Threat
-2% Perceived Threat
-5% Perceived Threat
-10% Perceived Threat
-20% Perceived Threat

*Tough As Leather:
Increased Physical Damage Reduction
+2 Physical Resistance
+5 Physical Resistance
+10 Physical Resistance

Catlike Grace:
Increased Fall Damage Reduction
+5% Falling Resistance
+10% Falling Resistance
+20% Falling Resistance
+40% Falling Resistance

Roaming Vitality:
Increased Stamina Regeneration
+2% Stamina Regeneration
+5% Stamina Regeneration
+10% Stamina Regeneration
+20% Stamina Regeneration

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 805 +16% +10% +10% = 1014
Max Sprint Speed: 1518 +16% -10% +10% +10% = 1912
Max Health: 1440 +20% = 1728
Max Health Regen: +14/min +20% +60% = 25/min
Max Stamina: 373 +20% +10% = 484

(Taking the sprint speed debuff should still improve overall sprint speed, cause movement speed is related to sprint speed, but this is untested)
Pug
Base Stats:

Health: 1040
Stamina: 1
Movement Speed: 402
Sprint Speed: 884
Weight Capacity: 0kg
Health Regeneration: +29 per minute
Stamina Regeneration: +0 per minute
Melee Resistance: 40%
Projectile Resistance: 40%
Collision Resistance: 0
Exposure Resistance: +0%

*Perfect Pasturage:
Increased Food Effects Duration and Cold Resistance
+2% Food Effects Duration
+1% Cold Resistance
+5% Food Effects Duration
+2% Cold Resistance
+10% Food Effects Duration
+5% Cold Resistance
+20% Food Effects Duration
+10% Cold Resistance
Enables Grazing Behavior

Hunter's Mark:
Attacks Mark target on hit, causing extra damage the next time they are hit
25% Chance to Inflict 'Marked Target'
60% Chance to Inflict 'Marked Target'
100% Chance to Inflict 'Marked Target'

*Hydration Elasticity:
Reduced Water Consumption and Increased Heat Resistance
-2% Water Consumption
+1% Heat Resistance
-5% Water Consumption
+2% Heat Resistance
-10% Water Consumption
+5% Heat Resistance
-20% Water Consumption
+10% Heat Resistance

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

Coordinated Attacks:
Highlights hit targets for a short duration
25% chance to highlight target on hit
60% chance to highlight target on hit
100% chance to highlight target on hit

Well Trained:
Increases coziness bonus, learns Fetch at max level
+4 Coziness Bonus
+8 Coziness Bonus
+16 Coziness Bonus
Teaches Fetch

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

Natural Ferocity:
Increased Melee Damage
+5% Melee Damage
+15% Melee Damage
+30% Melee Damage
+60% Melee Damage

Endless Hunger:
Heals a percentage of life when killing targets
5% Health restored on kill
15% Health restored on kill
30% Health restored on kill

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

Tough As Leather:
Increased Physical Damage Reduction
+2 Physical Resistance
+4 Physical Resistance
+8 Physical Resistance
+15 Physical Resistance

Keen For Adventure:
Increases Movement Speed, at max rank grants Oxygen Consumption Reduction Aura
+4% Movement Speed
+8% Movement Speed
+15% Movement Speed
Nearby Allies have reduced Oxygen Consumption

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 402 +15% = 462
Max Sprint Speed: 884 +15% = 1016
Max Health: 1040 +20% = 1248
Max Health Regen: +29/min +60% = 46/min
Max Stamina: N/A
Panda German Sheperd/German Sheperd/Golden Labrador/Chocolate Labrador
Base Stats:

Health: 1040
Stamina: 1
Movement Speed: 602
Sprint Speed: 1322
Weight Capacity: 0kg
Health Regeneration: +29 per minute
Stamina Regeneration: +0 per minute
Melee Resistance: 40%
Projectile Resistance: 40%
Collision Resistance: 0%
Exposure Resistance: +0%

*Perfect Pasturage:
Increased Food Effects Duration and Cold Resistance
+2% Food Effects Duration
+1% Cold Resistance
+5% Food Effects Duration
+2% Cold Resistance
+10% Food Effects Duration
+5% Cold Resistance
+20% Food Effects Duration
+10% Cold Resistance
Enables Grazing Behavior

Hunter's Mark:
Attacks Mark target on hit, causing extra damage the next time they are hit
25% Chance to Inflict 'Marked Target'
60% Chance to Inflict 'Marked Target'
100% Chance to Inflict 'Marked Target'

*Hydration Elasticity:
Reduced Water Consumption and Increased Heat Resistance
-2% Water Consumption
+1% Heat Resistance
-5% Water Consumption
+2% Heat Resistance
-10% Water Consumption
+5% Heat Resistance
-20% Water Consumption
+10% Heat Resistance

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

Coordinated Attacks:
Highlights hit targets for a short duration
25% chance to highlight target on hit
60% chance to highlight target on hit
100% chance to highlight target on hit

Well Trained:
Increases coziness bonus, learns Fetch at max level
+4 Coziness Bonus
+8 Coziness Bonus
+16 Coziness Bonus
Teaches Fetch

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

Natural Ferocity:
Increased Melee Damage
+5% Melee Damage
+15% Melee Damage
+30% Melee Damage
+60% Melee Damage

Endless Hunger:
Heals a percentage of life when killing targets
5% Health restored on kill
15% Health restored on kill
30% Health restored on kill

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

Tough As Leather:
Increased Physical Damage Reduction
+2 Physical Resistance
+4 Physical Resistance
+8 Physical Resistance
+15 Physical Resistance

Keen For Adventure:
Increases Movement Speed, at max rank grants Oxygen Consumption Reduction Aura
+4% Movement Speed
+8% Movement Speed
+15% Movement Speed
Nearby Allies have reduced Oxygen Consumption

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 602 +15% = 692
Max Sprint Speed: 1322 +15% = 1520
Max Health: 1040 +20% = 1248
Max Health Regen: +29/min +60% = 46/min
Max Stamina: N/A
Grey/Orange Tabby Cat/Black Cat
Base Stats:

Health: 1120
Stamina: 1
Movement Speed: 570
Sprint Speed: 741
Weight Capacity: 0kg
Health Regeneration: +29 per minute
Stamina Regeneration: +0 per minute
Melee Resistance: 40%
Projectile Resistance: 40%
Collision Resistance: 0%
Exposure Resistance: +0%

*Perfect Pasturage:
Increased Food Effects Duration and Cold Resistance
+2% Food Effects Duration
+1% Cold Resistance
+5% Food Effects Duration
+2% Cold Resistance
+10% Food Effects Duration
+5% Cold Resistance
+20% Food Effects Duration
+10% Cold Resistance
Enables Grazing Behavior

Lounging Prowess:
Increase Coziness Bonus
+4 Coziness Bonus
+8 Coziness Bonus
+16 Coziness Bonus

*Hydration Elasticity:
Reduced Water Consumption and Increased Heat Resistance
-2% Water Consumption
+1% Heat Resistance
-5% Water Consumption
+2% Heat Resistance
-10% Water Consumption
+5% Heat Resistance
-20% Water Consumption
+10% Heat Resistance

Wild Fortitude:
Increased Maximum Health
+2% Maximum Health
+5% Maximum Health
+10% Maximum Health
+20% Maximum Health

Nurturing Gaze:
Reduces Threat, at max rank grants Taming Speed Aura
-5% Perceived Threat
-10% Perceived Threat
-15% Perceived Threat
Nearby Juveniles Tame Faster

Nurtured Recovery:
Increased Health Regeneration
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
+60% Health Regeneration

*Calming Presence:
Increase Coziness Bonus
+2 Coziness Bonus
+6 Coziness Bonus
+12 Coziness Bonus
+20 Coziness Bonus

Homely Recovery:
Grants Health Regeneration, at max rank grants a Health Regeneration Aura
+5% Health Regeneration
+15% Health Regeneration
+30% Health Regeneration
Nearby Allies have additional Health Regeneration

Self Sufficient:
Reduces water and food consumption
-2% Food Consumption
-2% Water Consumption
-5% Food Consumption
-5% Water Consumption
-10% Food Consumption
-10% Water Consumption

Metabolic Preservation:
Reduced Food Usage
-2% Food Consumption
-5% Food Consumption
-10% Food Consumption
-20% Food Consumption

*Tough As Leather:
Increased Physical Damage Reduction
+2 Physical Resistance
+4 Physical Resistance
+8 Physical Resistance
+15 Physical Resistance

Nine Lives:
Increased Maximum Health, at max rank spawns a new Cat on Death
+2% Maximum Health
+5% Maximum Health
Mount is Replaced by Juvenile When Killed
+7% Maximum Health

*Large Stomach:
Increases Food Effectiveness Buff and allows an additional Food Buff
+3% Fruit and Vegetable Modifier Effectiveness
+12% Fruit and Vegetable Modifier Effectiveness
+15% Fruit and Vegetable Modifier Effectiveness
+1 Space in Stomach

Max Movement Speed: 570
Max Sprint Speed: 741
Max Health: 1120 +20% +7% = 1422
Max Health Regen: +29/min +60% +30% = 55/min
Max Stamina: N/A
8 Comments
lolmanor  [author] 29 Aug @ 12:51pm 
@aabailey I haven't noticed this. When I did the original testing for this on Week 146, the horses all had the same stats with no variation. I still have the screenshots of their stats from back then, and they're all the same.

Now, if the devs added stat randomness to the animals, then please let me know and I can write a segment for it.
aabailey 29 Aug @ 12:08pm 
have you noticed horses (Brown/black/white called mount horse standard in game files) sometimes drop with higher or lower speeds?
lolmanor  [author] 13 Mar @ 11:30pm 
"Marked Target" is a debuff that makes a target take more damage. Tamed animals with Hunter's Mark have a chance of applying this debuff to enemies when attacking them.

So basically your tame will hit an enemy, and make that enemy weaker if the debuff is applied (via random chance).
<CDN>Pvt.Parts 13 Mar @ 11:06pm 
Can't find out what "Chance to Inflect Marked Target" means in the Mounts Talent tree. No information on it on the internet, Steam or any website. Dose it do anything?
[GTH/UA] Русня потоне 26 Oct, 2024 @ 2:00am 
REMOVE other nearby baits to tame wolf
Logovore 23 Sep, 2024 @ 2:36am 
Sent a friend request - will gift!
lolmanor  [author] 21 Sep, 2024 @ 6:43pm 
Unfortunately I don't have the pets DLC yet, but when I get it I'll update this with the appropriate info.
Logovore 21 Sep, 2024 @ 1:52pm 
Loved this! Can you do something on the DLC pets?