RimWorld

RimWorld

136 ratings
Silk Road (Continued)
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
325.015 KB
5 Aug, 2024 @ 9:30pm
11 Jun @ 4:13pm
9 Change Notes ( view )

Subscribe to download
Silk Road (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
549 items
Description
Original mod by Sincere
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3228244709 [removed]
If the original author requests it, I will remove this update.

This mod generates travelling groups of pawns/traders from all factions to wander by your colony. It contains options to customize the behavior.

Chinese (Simplified) translation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3304522455

--

Sometimes you can have great ideas, and execute them incredibly poorly. And by "you", I mean that Sincere character. There are some things you just shouldn't do ... it will get you banned.

Anyway, here's "Silk Road", but without the error hiding and other poor practices. I've given it the full Zal treatment.

The code has been refactored to do the same thing in a better way.

- Reimplemented as a MapComponent (Harmony no longer required)
- Improved logic to help prevent the errors previously generated (and foolishly hidden previously).
- Will now generate random pawnkinds/groups from each faction (no longer just drifters and traders)
- You can now enable/disable travelers completely from the mod settings, if you get bored with it/need a break from the constant traffic/are running SOS2 or Rimnauts (I'll try to implement detection soon)
- You can disable traders (only regular pawns will be generated)
- You can enable/disable travelers arriving at night.
- You can exclude hostile factions
- Certain pawns might generate depending on faction tech level (Sora Goodseller, Zal Modupdater)
- You can exclude factions from travelling in the mod options.
- Translation support


Removed:

- a bunch of nonsense
- unnecessary Harmony patches

NOTE: A hardcoded blacklist exists for factions that can't seem to generate pawnkindgroups in this way for whatever reason - they'll still generate regular pawns

(2 factions from "Big and Small Heaven and Hell")

If you have factions that throw "Cannot generate trader caravan" or similar errors, please let me know. If they're making it through the checks I'm doing I suspect they're misconfigured somehow (as I have no problems with vanilla factions or other modded factions I've tried).

--

Original mod notes (1.5):

Your map roads are realistic trade routes! [Let's not get crazy here; groups of pawns from all factions will wander by your colony]
112 Comments
Poindexter1985 26 Sep @ 11:05pm 
Is there any chance this mod could be updated to allow restricting the traveler factions based on tech level?

I can accomplish what I want to do by adjusting the faction exclusions manually as my colony advances, but on a heavily modded game with a lot of factions, it would be much easier to specify a tech level instead. Even easier would be integrating with Ignorance is Bliss so that it obeys that mod's dynamic restrictions on the tech level of factions that interact with the player.
Zaljerem  [author] 25 Aug @ 10:23am 
Luckily, if you get tired of it, you can just disable it in settings, no need to remove it.
Zaljerem  [author] 25 Aug @ 10:20am 
Yes. Removal could cause issues, it's never recommended.
ThePartyGuest 25 Aug @ 10:20am 
This should be okay to add mid-save, right?
Grub 20 Aug @ 4:51am 
MP compatibe?
Brokentoy324 19 Aug @ 12:37pm 
Rimwar compatible?
Vlad Draculea 19 Aug @ 1:17am 
do these travelers actually get used by ai factions to trade with other ai (like they purchase and sell stuff) or are just there for player to interact with?
WillDigForFood 18 Aug @ 10:56am 
>Sora Goodseller

A Glorantha reference? In MY Rimworld?

Fuckin' based.
Zaljerem  [author] 18 Jul @ 11:41am 
Yep, was thinking about that, will update soon. Recommend you turn it off while in space for now.
FlyIN_11 18 Jul @ 10:31am 
After I install the Extravehicular Activity (Spacewalk) module, travelers will appear on the map edges of asteroids and the space station... Can the function that prevented the generation of travelers in the SOS2 space be adapted to the original space version?:necroheart: