Space for Sale

Space for Sale

Not enough ratings
[Outdated] Space Realtor 101: Reputation and Resources
By MirageMasher
Official Guide explaining how the Reputation System and Resource System work, with extra troubleshooting information for those unable to deconstruct structures or gather food.
Essentially this is a part of the FAQ Thread in General Discussions, this guide can go further into depth and/or add explanatory pictures/videos upon request :)
   
Award
Favorite
Favorited
Unfavorite
How Reputation Works
Reputation is one of the most important mechanics to understand in the game, you unlock more things in the game through this system, so make sure you understand it well!

The base rules of reputation are as followed:
  1. Reputation is measured by the Amount of Faction Clients x Regional Faction Appeal . You get appeal by building constructs that make aliens happy to live in a region.
    For example, if you have a region with 3 Settlers, that has their preferred constructs a Drill + Waterpark (2) you will have 3x2 = 6 Appeal
    To improve your reputation, you have to build constructions to efficiently build up appeal.
  2. Reputation is measured globally. Appeal is measured regionally.
  3. There are 4 factions of aliens in the game: Settlers, Scientists, Builders and Botanists.
    Each of these factions want to live close to their preferred constructions, but will often have overlap among the constructs that they like.
  4. You build reputation with each faction individually, and by doing so you contribute to your global reputation (across factions).
  5. By reaching tiers you unlock rewards, that being new constructs and craftable items.
  6. In addition, you unlock development stars which will eventually allow you to finish a planet.
How Resources Work
Resources are naturally an unmissable part in making progress, resources are not materials you can mine, refine or collect in your inventory, it has a direct connection to gaining reputation and a higher influence on the game.
  1. All Resources are mined from World Features or converted with Constructions.
  2. Global resources are Food, Electricity and Money. A resource being global, means that you can use it in any region without added costs.
  3. Regional resources are Minerals, Synthetics, Organics and Metals.
  4. Advanced Resources are also regional resources and are more commonly used after reaching Settler Tier 1. These resources include Biofuel (related to Botanists), Machinery (related to Builders), and Electronics (related to Scientists)
  5. To gather certain resources you need clients to work at the constructions. These clients will be automatically assigned.
  6. If you have a client assigned to a resource that is being used, you can not remove the production construction nor the client.
Resource Error: Why Am I Not Able to Deconstruct a Construction?
If you find yourself unable to deconstruct a building that means that the resource that it s generating is being used. This can also happen for client houses when the client living in the house is working on generating that resource.
Resource Error: No Food and No Client To Work a Processor!
This issue is often related to the previous one.
When this happens you can try the following options to open up a client slot:
  1. If you have food in a region with clients but no available clients to work the Nutrient Processor: Power off or deconstruct a construction that is using a client as worker and not generating resources that are needed.
  2. Go to a region with clients that aren't working on a scarce/used resource and deconstruct a house, so that you can build a house in a region with Food.