Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Better AI Templates
   
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Etiquetas: mod, campaign
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384.283 KB
5 AGO 2024 a las 6:10 a. m.
30 OCT 2024 a las 5:00 p. m.
5 notas sobre cambios ( ver )

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Better AI Templates

En 1 colección creada por Alex Zhao
Z's mods
25 artículos
Descripción
This mod edited how AI's army compositions to make them use more diverse and elite units. As an example, javelins and bows are no longer counted as the same unit type, so AI will keep both types of units instead of filling half of an army with javelins. This mod doesn't add any economic or stats cheat for AI, so if an AI faction's economy or buildings are limited, it still will use low-tier units.

It should be compatible with any mods except ones that do the same thing. Save game compatible.
18 comentarios
Schnell_Scheisse 15 SEP 2024 a las 4:29 a. m. 
Okay, thanks, I'll make sure to have this mod selected for my campaigns!
Alex Zhao  [autor] 14 SEP 2024 a las 9:31 p. m. 
yes
Schnell_Scheisse 14 SEP 2024 a las 7:18 a. m. 
Is this mod still relevant for the new update? I guess CA didn't really fix the AI recruitment in the update?
xavi2333 8 AGO 2024 a las 6:43 a. m. 
@Alex Zhao okey I prefer ur mod, any way that I can manually increase the quality of troops the AI chooe to recruit? Some factons like the acheas continue recruiting T1/T2 units in turn 120 The name of the table? TT
Alex Zhao  [autor] 8 AGO 2024 a las 6:35 a. m. 
@xavi2333 I am not sure and I suggest not to use this mod with Radious.
[MT] IIRhagoss 🧉 8 AGO 2024 a las 6:33 a. m. 
You are the ultimate social benefactor... Thank you!! :ACODC_Trireme:
xavi2333 8 AGO 2024 a las 6:26 a. m. 
compatible with radious?
Tater 7 AGO 2024 a las 9:04 p. m. 
I agree with @Schnell_Scheisse. Your mods are great - thank you!
Schnell_Scheisse 7 AGO 2024 a las 7:46 a. m. 
Thanks for the quick answer! Your mods at the moment are a necessity for me. Great work on the Three Kingdoms version too!
Alex Zhao  [autor] 7 AGO 2024 a las 7:43 a. m. 
@Schnell_Scheisse No, since this is not a "bug". It still works for 2.0.1.