Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Gravel Bus Stop
   
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Buildings (by category): Passenger station, Made in editor
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1.449 MB
2. aug. 2024 kl. 5:28
28. juli kl. 10:28
6 ændringsbemærkninger ( vis )

Abonner for at downloade
Gravel Bus Stop

I 1 samling af Drajfter
Gravel Road Buildings
3 genstande
Beskrivelse
If you want to keep a gravel road and have a bus stop that matches its looks that's the only one you're gonna get at the workshop at the moment as far as I'm concerned.
Works as a regular bus stop (other vehicles should be able to drive through)

Capacity: 200

Although it's my first item on the workshop I hope you enjoy it. If there are any issues let me know and I will try to fix them.


Collection of all my gravel road buildings:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3302276036


My workshop page:

https://gtm.steamproxy.vip/id/DRIFTERERE/myworkshopfiles/?appid=784150


UPDATE

TL;DR: The original workaround was causing problems with vehicles entering the bus stop, so I had to resort to the second one, which requires making it free to build, like the mud one in the game. I set a limit of 1000 per game, so it should be plenty.

First solution

The cleanest method to remove asphalt from between the road connections is to add a pedestrian one, like that.


$CONNECTION_ROAD_OUTPUT
20.0000 0.0000 -12.0000
8.0000 0.0000 -12.0000

$CONNECTION_PEDESTRIAN
20.0000 0.0000 0.0000
8.0000 0.0000 -0.0000

$CONNECTION_ROAD_INPUT
20.0000 0.0000 12.0000
8.0000 0.0000 12.0000


When the pedestrian one is placed in the middle it seems to break the auto generation of the connecting asphalt. I have found this on the only in game bus end station that has a pedestrian connection, so credit for this to whoever made it. The only problem is that it messes up the vehicle pathing between road connections and parking spaces when they are both directional. Not when the station is one-way, like in the example above.


Second solution

This one has a downside of requiring building costs to be commented out of the file with - in front of them, and adding a building limit cap like that.


-$COST_WORK SOVIET_CONSTRUCTION_GROUNDWORKS 0.0

-$COST_WORK_VEHICLE_STATION_ACCORDING_NODE Model_Part

-$COST_RESOURCE gravel 6.0
-$COST_RESOURCE workers 15.0

-$COST_WORK SOVIET_CONSTRUCTION_BRICKS_LAYING 1.0

-$COST_RESOURCE workers 30.0
-$COST_RESOURCE gravel 6.0
-$COST_RESOURCE concrete 1.5
-$COST_RESOURCE steel 0.2
-$COST_RESOURCE boards 0.5

$NO_LIFESPAN
$WATERSEWAGE_DISABLE
$ELECTRIC_DISABLE
$HEATING_DISABLE

$COUNT_LIMIT 1000


By doing that, the connecting road is still created, but this time out of mud, not asphalt. That way it can be covered by any other pavement like gravel, panels or asphalt for that matter. It follows the hierarchy of road construction, so everything can cover mud, but nothing can cover asphalt.
20 kommentarer
Drajfter  [ophavsmand] 9. aug. kl. 10:18 
I can't find a way to replicate your bug, it does't even use electricity or connect to substations. Maybe try to reinstall it.
battle4royal 3. aug. kl. 3:22 
I'm getting electrical disconnection notification. Please update
Baluka201104 29. juli kl. 3:43 
It works great but i dont understand what can i do wirh those methods. Is there a way to make it not free to build? (no problem if there isnt or you dont want to spend time with it) It is already a great addition to the game
Drajfter  [ophavsmand] 28. juli kl. 11:12 
It should work fine now. I've posted a more detailed explanation in the description.
Baluka201104 28. juli kl. 4:42 
Thanks
Drajfter  [ophavsmand] 28. juli kl. 4:41 
I will look into that
Baluka201104 28. juli kl. 4:38 
I dont know if i am the only one who has this problem or not but in realistic mode the veichles cant enter the construction to build it. (sorry for bad english)
Drajfter  [ophavsmand] 25. juli kl. 14:20 
Ok, both are now updated and work straight from the workshop
Drajfter  [ophavsmand] 16. juli kl. 12:29 
Sorry for not updating my workshop content in a while, but I needed to fix my pc first. Now that I'm pretty sure it's done, I will either update this one or create a completely new one, as I have already found a workaround for that damn asphalt road.
SilverWolf347 1. juli kl. 1:07 
The fix for the bug doesn't seem to work anymore.