Arma 3
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WBK Kit Menu
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Data Type: Mod
Mod Type: Equipment, Mechanics
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1 aug, 2024 @ 5:48
19 jul @ 14:13
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WBK Kit Menu

Beskrivning
Want to have a full support over player kits, but at the same give them ability to choose equipment in that loadout, similar how its done in Battlefield/Squad
So, i already know your questions, what the hell this mod about?
Simple stuff, it was made mostly for mission makers and zeuses.

You can set your kit through zeus and then click on EXPORT AS A KIT button, it will convert it into right format. This button work in both vanilla and ACE arsenal, BUT FOR THE ACE ARSENAL YOU NEED TO LOAD IN GAME FIRST, OPENING ACE ARSENAL THROUGH EDEN WILL NOT ADD THAT BUTTON!

This is how it suppose to look like:
[
this, ////Variable of the object
"Name of your kit", ////Displayed name
[["arifle_Katiba_F","","","optic_ACO_grn_smg",["30Rnd_65x39_caseless_green",11],[],""],[],[],["U_B_CTRG_1",[]],[],[],"H_Cap_grn_BI","",[],["ItemMap","","","ItemCompass","ItemWatch",""]], /////Kit itself
["arifle_MSBS65_F","arifle_MSBS65_UBS_camo_F"], ////Additional equipment that player can take
"true", /////Condition
{} //////Code that will be executed when kit will be taken
] spawn Wbk_AddKit;

You can also take already existing kits from units, this is how it looks like.
To add a kit to your mission just put that into the box innit and change classnames:
{
[
this,
getText (configfile >> "CfgVehicles" >> _x >> "displayName"),
getUnitLoadout _x,
["arifle_MSBS65_F","arifle_MSBS65_UBS_camo_F"],
"true",
{}
] spawn Wbk_AddKit;
} forEach ["B_Soldier_F","B_soldier_M_F","B_Soldier_GL_F","B_soldier_AR_F"];

If you will add a medkit to a kit, the unit that will take it will get medic traits (works with ace), same for Toolkit (Engineer) and Mine detector (Sapper)


If you want to know more about that system, please WATCH THE VIDEO AND CHECK THIS PAGE:
https://pastebin.com/KeqVxPd9

IF YOU STILL HAVE QUESTIONS, FEEL FREE TO ASK THEM IN MY DISCORD: https://discord.gg/9Bfg9DTZ4V

What you can expect in the future:
  • Fixes and improvements

All righty, i hope you will like it.

Main Credits:
Bohemia Interactive - For awesome game and platform!
Lads from my discord - idea and inspiration
My patreons - for supporting my work.
61 kommentarer
🌌Tropper🌌 10 sep @ 20:17 
Why did you link a site that redirects you to a scam site?
I hope somebody can help me. So i have this bug with the Kit System on my first mission everything worked fine but in the second mission i tried to do the kit system went crazy and duplicated all of its kits and multiple "grab mag" and "grab medkit" showed up is there a fix to it?
Fairchild [29th ID] 21 aug @ 16:37 
Would there be a way to have an additional equipment be a weapon with a specific ammo? For example, using this with RHS and making a machine gunner kit for the M249 and M240 as an additional option, the M240 comes with M80 bullets but I want M80EPR for it when I select it under additional weapons
Diver 9 aug @ 3:24 
Привет, WBK. Как у тебя отключить авто-выдачу ролей у тебя в коде? Просто ванильный инженер мне не нужен
SpooNNNeedle 1 jul @ 5:03 
what a really nice alternative to cfgRespawnInventory!
Madkats1999 20 feb @ 15:05 
Can this be implemented into modes such as Liberation, Antistasi, Mike Force etc?
Jheisingerc 7 nov, 2024 @ 9:48 
sirve para mp ?
Fercho 21 okt, 2024 @ 15:56 
Hi, are a way to limit the distance to see the action??
Mikker 8 okt, 2024 @ 14:01 
i relly love this mod and i have a dream can you make it so it's work whit this mod (KJW's Two Primary Weapons) i relly like it and you sadly :c only have few posiens options D:
Asmo 28 sep, 2024 @ 8:13 
Hi this is cliend side or?