Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Each ingredient has a hunger, stress, and sell value, and any food's normal version has values given by:
food_stat = base_stat + {sum of contributing ingredient stats}
base stats are hunger = 0, stress = -4, sell_value = -12.
I'm still working through all the ingredients and I'll have a set of python scripts in the next few days .
I was simply looking for hunger & stress values of the food I can potentially cook. Sadly the game does not seem to divulge that info.
Optional sugar = +5 Hunger & +20 Stress Relief (depends on quality)
Optional Seasoning(Expensive) = +60 Stress Relief (depends on quality)
Optional Salt = +20 Stress Relief (depends on quality)
Optional Spice = +35 Stress Relief (depends on quality)
Optional Vegetables = +20 Hunger & +10 Stress Relief (depends on quality)
Optional Cheese = x2 Hunger & x2 Stress Relief (multiplies total value)