Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was curious about the issues with this last build so I've also just got this last build rolling with 6 earthquakes and disarray before the end of the first map of a 36 curse "farm run." It just took a LOT of retries to get lucky enough. I also only ever got disarray on the run where I got the 6 earthquakes despite piling on slow skills at every opportunity.
Reroll until you pull it off - restart anything that's not promising.
You DO need to have either Ice or Chaos in your deck (and maybe on your bar) to get disarray so the last build works with Ele and Myr as is but needs tweaked otherwise.