Songs of Syx

Songs of Syx

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Industrial Cities
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Industries: Crafting
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99.255 KB
27.7.2024 klo 4.07
25.7. klo 13.26
6 muutosilmoitusta ( näytä )

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Industrial Cities

Kuvaus
This mod adds some production buildings that can now be built in the regions. They work the same way as farms/mines, i.e. they supply resources in the form of taxes

Balance was never an option but can be. I am waiting for your feedback.

Prospects (all >100%) requirements since V69:

Name
Since N level
Requirements
Armorer
3 lvl
Ore
Blacksmith
1 lvl
Ore
Bowmaker
-
None
Bakery
1 lvl
Grain
Clothes manufacture
1 lvl
Pasture
Distillery
1 lvl
Grain
Furniture manufacture
1 lvl
Wood
Paper factory
1 lvl
Wood
Weaponsmith
3 lvl
Ore

Suositut keskustelut Näytä kaikki (1)
1
4.7. klo 6.18
Realm Level
Corni
42 kommenttia
TyLLlOHKA  [tekijä] 25.7. klo 13.27 
@corni fixed
Corni 25.7. klo 7.54 
I´m playing with this mod on V66... for some reason its gone... i have nothing changed. Somehow it dosent work anymore. Cant activate it on the menue?
TyLLlOHKA  [tekijä] 16.7. klo 13.45 
my mod does not affect the game code and works at the config level. From the logs, it looks like something from the main game is causing the crash
Bread 15.7. klo 18.11 
Or maybe I'm wrong and one of my mods are causing this crash.
Bread 15.7. klo 18.10 
My game crashed every time.
After tinkering my mods I found out the reason for the crash is this mod spesifically.
Here is the error log just in case you need it:
java.lang.RuntimeException: _WOOD[12] Capacity Reserved
at settlement.room.infra.stockpile.StockpileTally$TallyData.set(StockpileTally.java:198)
at settlement.room.infra.stockpile.StockpileTally$TallyData.inc(StockpileTally.java:185)
at settlement.room.infra.stockpile.StockpileTally.report(StockpileTally.java:113)
at settlement.room.infra.stockpile.Crate.count(Crate.java:28)
at settlement.room.main.job.StorageCrate.add(StorageCrate.java:159)
at settlement.room.main.job.StorageCrate.reservedSpaceSet(StorageCrate.java:199)
at settlement.room.main.job.StorageCrate.storageReserve(StorageCrate.java:89)
at settlement.thing.halfEntity.caravan.TypeDelivierStorage.find(TypeDelivierStorage.java:40)
at settlement.thing.halfEntity.caravan.TypeDelivierStorage.init(TypeDelivierStorage.java:30)
Bread 15.7. klo 18.10 
at settlement.thing.halfEntity.caravan.Caravan.init(Caravan.java:115)
at settlement.thing.halfEntity.caravan.Caravans.create(Caravans.java:69)
at settlement.thing.halfEntity.caravan.Caravans.createDelivery(Caravans.java:59)
at settlement.room.infra.importt.ImportThingy.update(ImportThingy.java:54)
at settlement.room.infra.importt.ImportThingy.update(ImportThingy.java:40)
at settlement.room.infra.importt.ROOM_IMPORT.update(ROOM_IMPORT.java:34)
at settlement.room.main.ROOMS.update(ROOMS.java:728)
at settlement.tilemap.TileMap.update(TileMap.java:104)
at settlement.main.SETT.update(SETT.java:717)
at game.GAME.update(GAME.java:245)
at view.main.VIEW.update(VIEW.java:252)
at snake2d.Updater.update(Updater.java:106)
at snake2d.Updater.run(Updater.java:54)
TyLLlOHKA  [tekijä] 4.7. klo 6.29 
Updated for V69

Check the changelog, there are some changes
Corni 3.7. klo 2.52 
Hi, do you have an tutorial? i stuck on each realm around "large Town". none of them get enough Population to increase the level... did i miss something?
TyLLlOHKA  [tekijä] 29.5. klo 14.19 
Yep, planning, but first will check all changes
Jonneyfive 29.5. klo 12.14 
Do you plan to update for V69? I know it JUST came out but wanted to check if that was the plan. If you do update it, could you post below please.