Cataclismo
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SUBSET v1.3 [Endless+Adv]
   
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Asset type: Custom level
Custom level type: Endless
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367.307 KB
25 Tem @ 19:59
26 Tem @ 22:53
4 Değişiklik Notu ( görüntüle )

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SUBSET v1.3 [Endless+Adv]

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The land is filled with 'multiple vantage points' and 'puzzles' and 'adventures' for you to unlock additional views and a special island.

My first map, intended to follow through, ALL feedbacks are welcome.

DETAILS:

- Highland
- Medium map
- A lot of nests so beware on your journey
- Suggested to venture clockwise for exploring
- To dispel Fog Concoction island you have to navigate through another dangerous pathway

CHANGELOG:

* v1.3: [after more serious playtesting I've decided to]
+ Plenty more adjustments of holes for you to plug
+ Even more props for you to reimagine the glorious battles have occurred on this peculiar hill shape

* v1.2:
+ Minor adjustments of vantage and choke points
+ Lowered difficulty to medium

* v1.1:
+ Changed map name to a shorter one
+ Changed salvage spots
+ Added random horrors
+ Added some half-make outpost for starter waves (buff)
+ Added connections to isolate vantage points (nerf)
+ Made some vantage points smaller (nerf)
+ Makes starting experience smoother (improv)
+ Added more props and environmental effects (improv)
+ Fixed spawns (improv)

* v1.0: released
8 Yorum
Asi⁧ion  [yaratıcı] 5 Eki @ 23:57 
@Ants in My Eyes Johnson & @Knitcap:
Thank you two for the kind words! I'm planning to revamp and expand this map from Medium into a Larger map and a little more aesthetically pleasing along with (hopefully) resolving the path finding problems.

Can't promise the time though but it'll be Soon™️ .
Stay tune to whomever enjoyed this map!
Knitcap 29 Eyl @ 11:31 
This map is great! I do feel medium is too easy though, I wish it were available in hard or extreme difficulty
Ants in My Eyes Johnson 24 Ağu @ 8:18 
Best user created map I've played thus far. Only one that I did not have wave issues personally. Some cool exploration and sneaky building to make things interesting. Nice job
Asi⁧ion  [yaratıcı] 21 Ağu @ 7:50 
@Midnight: Hmmm I might have to rebuild this eventually on a bigger map, the problem is that it you can only have maximum of 4 horror spawners, no more no less, and for the aesthetic purpose that explains why the stuckage happened.
Midnight 15 Ağu @ 5:51 
The map is broken on the 7th day, the monster spawn can't pass because it is behind the mountain. You should place the spawner in open areas of the map or make them wider so they don't get stuck. Also in the corner of the map where the base is in the corner quarry, somewhere in the textures there is a monster hidden and you can't build because the monsters are nearby. But overall, it's a great map. Very beautiful, it's a pity it's not functional.
Asi⁧ion  [yaratıcı] 13 Ağu @ 6:47 
@IchorousIcarus1: Hey thanks for your feedback, I'm very appreciate it! Sorry for the long absence of the game.

I've put a lot of thoughts on how to make the experience more smoother and easier from the start so the player can focus on the star-shaped main battleground instead.

As for the navigation and behaviour of the creatures, I've had a similar problem with 1 spot in the campaign itself. I figured it would play out the same with the problem you've mentioned here.

I've added you so we can discuss further this problem (particularly on where they stuck) and I'll see to it the nav-path for the creatures on my next update!
IchorousIcarus1 2 Ağu @ 9:46 
Loved this map! I really appreciate the attention to detail to have little side paths that require a little extra thought to fully explore the map, and the starting area is sufficiently defensible without being too plain.

At the current moment the design of the map is slightly undercut by the enemy behaviors involving how they will indefinitely stand still in the fog near to structures they have no way of attacking, leading to waves that will last much longer then is fun simply because it takes a while to maneuver your units to actually hit them. This isn't expressly the fault of the map maker, and hopefully will be addressed in a future update; but it can cause some friction in the gameplay if you choose to build any mist condensers on the small islets at the edges of the map.

Overall though, fun map! :steamthumbsup:
Amorbious 27 Tem @ 12:07 
:2018thebesteye::2018thebesteye: