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Thank you two for the kind words! I'm planning to revamp and expand this map from Medium into a Larger map and a little more aesthetically pleasing along with (hopefully) resolving the path finding problems.
Can't promise the time though but it'll be Soon™️ .
Stay tune to whomever enjoyed this map!
I've put a lot of thoughts on how to make the experience more smoother and easier from the start so the player can focus on the star-shaped main battleground instead.
As for the navigation and behaviour of the creatures, I've had a similar problem with 1 spot in the campaign itself. I figured it would play out the same with the problem you've mentioned here.
I've added you so we can discuss further this problem (particularly on where they stuck) and I'll see to it the nav-path for the creatures on my next update!
At the current moment the design of the map is slightly undercut by the enemy behaviors involving how they will indefinitely stand still in the fog near to structures they have no way of attacking, leading to waves that will last much longer then is fun simply because it takes a while to maneuver your units to actually hit them. This isn't expressly the fault of the map maker, and hopefully will be addressed in a future update; but it can cause some friction in the gameplay if you choose to build any mist condensers on the small islets at the edges of the map.
Overall though, fun map!