Dungeonborne

Dungeonborne

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Dungeonborne Player Guide: Class Experience by u/IllState5161
By NamelessWorking
I got every class to 20. Here's my thoughts:

So, here's my thoughts on classes just in general at the current moment. Nothing special, just a general rundown of the feel for the classes both playing as and against.
   
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Druid
Easily the most 'quietly problematic' class in the game currently. Due to Swordmaster basically dominating the 'omg this is OP' conversation, Druid has slipped under the radar. This class is, by far, the most broken thing I've seen in a game like this, ever. You're faster than a Rogue in most situations, have a very reliable zone control that shields you, great AoE damage with leap and lightning staff, extremely fast attack in Panther to finish low targets, low cooldowns on everythings, and are deceptively tanky due to the mentioned shielding.

Seriously, I've been 1v3'ing in greens with this obnoxiously broken class. It definitely needs a heavy cooldown of like, 5 or 6 seconds for the panther transformation, and a hard 10-15 second cooldown for the leap. Shielding provided by the trees is also insanely high for how reliable it is, when most classes need to reach a stat level to get similar shields. It's insane. Anyone telling you that Druid is 'squishy' is objectively lying. Not only can they tank a good chunk of damage thanks to the shields, they can reset from fights faster than any other class. If they can't beat you in the first engagement, they will whittle you down bit by bit. You cannot 'bait' them or outplay them in most situations since they have 30m of genuine wallhacks. They'll always know what you're doing. Seriously. This class needs an entire rework.
Swordmaster
The second most broken class, but arguably the easiest to fix. It's really just whirlwind. 50% dmg reduction is not ok and I think anyone can agree with that. If it was more like 20%, I think it could be a lot more tolerable. Over all though, the class isn't that overpowered outside of that, it really is just that ability turning a high damage class into a literal freight train of tanky damage.
Death Knight
For me, this class is probably in the most balanced state of all the classes. Everything is 'good'. Nothing is great, nothing is bad, just 'good'. Good damage, good tanking, good AoE damage, the passive upgrades are all pretty good, it's just 'Good'.
Fighter
A lot of people are going to get pubstomped by fighters and that isn't a surprise. At first, I thought these guys are broken, but then I realized that if you just...block whirlwind, you negate all their burst damage. Seriously, just block. Other than that, Fighter is kinda like Dark Knight. Fairly balanced, 'good' class. Doesn't really need any changes if I'm honest.
Rogue
Annoying? Yes. Good? Eeeeh...Not really. Right now Rogue feels more like a Ranger than anything else, almost every Rogue I see, myself included, are just spamming poison crossbow because...well, if you run in to melee, you're honestly probably dead, unless it's a staff wielding mage. Druid kinda does everything Rogue does...but better. So...just play Druid.
Cryomancer
Another sleeper OP class, but for different reasons. Frostbite has basically no cooldown, if it had a cooldown nerf, this class wouldn't be so dominant when geared up. Seriously, in duo's, I can more or less permanently slow someone with two dagger/orbs and frostbite, and there isn't a damn thing they can do about it. The only real counter to Cryo is a Druid and Rogue since they can close the gap damn fast.
Pyromancer
Satisfying to play, but not really that strong if I'm honest. Landing a big, charged fireball smacks like crazy but everything else feels kinda lackluster. The burst is nuts but once that burst is gone, you better hope whoever you are fighting is dead, otherwise your ass gets served up on a silver platter.
Priest
Don't play this class. Just. For the love of god, don't. The healing isn't worth it, even for team mates. It's just. Not good. If the healing was increased or the invuln changed to be like...6 seconds of damage reduction instead, maybe I could see a use for Priest, but currently everything just feels awful on Priest.

END _ Original Guide written by u/IllState5161
3 Comments
RadGigaChad 1 Jan @ 8:16am 
FreeLancerFL I absolutely PROMISE you you haven't, priest does not have the throughput in healing or damage to warrant a slot in the party. What happened is you got carried.
FreelancerFL 31 Aug, 2024 @ 2:19pm 
On Priest, I feel like you're either not appreciating what priest can/does do for a team scenario or you don't frequently play duo/trios.

I have singularly as priest decided how a 3v3 ends, and it usually ends in my favor, plus I have a resurrect once per run so neener neener
TheRealDragonborn 25 Jul, 2024 @ 6:28pm 
Good to know! :steamhappy: