GTFO
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weapons treshold with booster
By maxman
GTFO does not always explained how much damage you gain from boosters and what difference will it make. What damage augmentation might affect your favorite weapons ? does it do anything at all ?
In this guide I put every weapons' damage treshold achievable through the mean of boosters. It's important to note that I manually calculated those tresholds. So most thing here are mathematicaly correct but may differ from the in-game experience.
with that said : enjoy
   
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Introduction & Basics
The guide will be a list of all the weapons and their respective treshold. When I say treshold I mean that you meet point where you kill or stagger an enemy in a given amount of shot/time.
I will give the stats of most of the ennemis, potential spoiler are darkened.


- Basic ennemies stats -

enemy : HP / weakpoint multiplier
Shooter : 30HP / head 5x
Charger : 30HP / None
Striker : 20HP / head 3x
Giant : 120HP / head 1,5x
Big Shooter/Hybrid : 150HP / head 2x
Scout : 42HP / head 3x
Charger Scout : 60HP / None
Flyer : 16,2HP/ mouth 3x
Snatcher : 225HP / None
Big Flyer : 150HP / mouth 3x


Each damage value will be given in dmg (damage) per shot/pellet and prec.dmg
prec.dmg = precision damage
stg.dmg = stagger damage
body burst/shot = kill by shooting non-weakpoint area
head burst/shot = kill by shooting weakpoint area (mouth-shot for flyer)
pellet kill (shotguns only) = the number of pellet to kill an ennnemy (in the head when precised)
Falloff meter value : the amount of damage you would lose per meter above the effective range of the weapon which can be offset by the use of boosters

Most of the value given in this guide will be boderline unachievable but it give an idea of what difference you're making.
Utility of boosters

Damage boosters allow you do kill sleeper quicker and with less ammo. But i will focus on 2 main aspects for each weapons :

- particular treshold, a given damage bonus that allow weapons to 1,2 or 3 shot certain fows (ex. a damage bonus of 13% allow the Bataldo 3RB to one-shot strikers in the head)

- Falloff meter value, the amount of damage you lose per meter of falloff, which can be compensated with damage bonuses (ex. the Bataldo 3RB loses 2% damage for every meter of distance added higher than 10m)

It should be noted that it is quite difficult to calculate treshold with burst weapons as they tend to blow strikers head (10HP) off with the first or second bullet (same for shotguns)
X
Stim shot (gun)
Steroids (melee)
DEX (sentry)
DEX (SR sentry)
DEX (Trip mine)
Muted
5-15%
5-15%
5-10%
10-15%
20-30%
Bold
15-20%
20-30%
15-20%
20-30%
45-55%
Aggressive
25-30%
50-60%
25-30%
35-40%
70-100%
Total
45-65%
75-105%
45-60%
65-85%
135-185%

----------------Chapters----------------
  • Main Weapons
  • Special Weapons
  • Melee Weapons
  • Tools (WIP)

sidenote : For each sections the weapons will be listed the same way they are in-game
-----------------Main Weapons :----------------
Shelling S49

-Tresholds
  • 1 headshot Shooter : +50% dmg (=6 prec.dmg)
  • 4 bodyshots Striker : +8% dmg (=5 dmg)
  • 6 bodyshots Shooter : +8% dmg (=5 dmg)

Falloff ( 9m - 45m)
meter value : 3%
Shelling Nano

(2 round burst)
-Tresholds
  • 1 headburst Shooter : +9% dmg (=3 prec.dmg)
  • 1 headburst Striker : +21% dmg (= 3.35 prec.dmg)
  • 4 bodyburst Shooter : +18% dmg (=3.75 dmg)

Falloff ( 10m - 47m)
meter value : 3%
Bataldo 3RB

(piercing 2)
-Tresholds
  • 1 headshot Shooter : +2% dmg (=6 prec.dmg)
  • 1 headshot Striker : +13% dmg (= 6.7 prec.dmg)
  • 2 bodyshots Striker : +25% dmg (=10 dmg)
  • 3 bodyshots Shooter : +25% dmg (=10 dmg)
  • 2 bodyshots Flyer : +25% dmg (=10 dmg)

Falloff ( 10m - 80m)
meter value : 2%
Raptus Treffen 2


-Tresholds
  • 4 headshots Shooter : +7% dmg (=1.5 prec.dmg)
  • 1 mag Giant : +27% dmg (= 2.4 dmg)

Falloff ( 7m - 35m)
meter value : 4%
Raptus Steigro

(piercing 2)
-Tresholds
  • 1 mag Giant : +34% dmg (=2 dmg)
  • 10 bodyshot Striker : +34% dmg (= 2 dmg)
  • 1 bodyshot Giant : +7900% dmg (120 dmg)

Falloff ( 5m - 55m)
meter value : 2%
Accrat Gollock DA


-Tresholds
  • 2 headshot+bodyshot Striker : +37% dmg (=2.87 prec.dmg)
  • 2 mouth-shot Flyer : +29% dmg (=2.7 prec.dmg)

Falloff ( 10m - 65m)
meter value : 2%
Van Auken LTC5


-Tresholds
  • 3 headshots Shooter : +11% dmg
    (= 2 prec.dmg)
  • 1 mag Giant : +22% dmg (=2.4 dmg)
  • 10 bodyshots Striker : +2% dmg (=2 dmg)

Falloff ( 6m - 55m)
meter value : 2~3%
Accrat STB


-Tresholds
  • 3 headshots Shooter : +26% dmg (= 2 prec.dmg)

Falloff ( 5m - 47m)
meter value : 3%
Accrat ND6


-Tresholds
  • 3 headshots Shooter : +3% dmg (= 2 prec.dmg)
  • 2headshots+2bodyshots Striker : +21% dmg (=2.95 dmg/2.36prec.dmg)
  • 10 bodyshots Shooter : +22% dmg (=3 dmg)

Falloff ( 7m - 60m)
meter value : 2%
Van Auken CAB F4

(4 round burst)
-Tresholds
  • 2 bodyburst Striker : +6% dmg (= 2.5 dmg)
  • 3 bodyburst Shooter : +6% dmg (=2.5 dmg)
  • 1 mag Giant : +6% dmg (=2.5 dmg)

Falloff ( 10m - 65m)
meter value : 2%
TR22 Hanaway


-Tresholds
  • 1 headshots Striker : +1% dmg
    (= 6.7 prec.dmg)

Falloff ( 50m - 100m)
meter value : 2%
Hanaway PSB

(2 round burst)
-Tresholds
  • 1 headshot Shooter : +21% (= 6 prec.dmg)

Falloff ( 40m - 90m)
meter value : 2%
Malatack LX


-Tresholds
  • 3 headshots Shooter : +15% dmg (= 2 prec.dmg)
  • 2headshots+2bodyshots Striker : +35% dmg (=2.4 dmg)

Falloff ( 10m - 70m)
meter value : 2%
Malatack CH4

(3 round burst)
-Tresholds
  • 3 bodyburst Shooter : +24% dmg (= 3.4 dmg)
  • 2 bodyburst Striker : +24% dmg (=3.4 dmg)

Falloff ( 20m - 85m)
meter value : 2%
Drekker pres mod 556


-Tresholds
  • 1 headshot+1 bodyshot Striker : +16% dmg
    (= 5.9 dmg)
  • 1 headshot Shooter : +37% dmg (=6 prec.dmg)
  • 1 mouthshot Flyer : +23% (=5.4 prec.dmg)

Falloff ( 22m - 80m)
meter value : 2%
Buckland SBS III

(8 pellet shot)
-Tresholds
  • 5 pellet-kill Striker : +6% dmg (= 4 dmg)
  • 2 pellet-kill (head) Shooter : +7% dmg (=3 prec.dmg)
  • 1 mag Big Shooter : +25% dmg (=37.5 dmg)

Falloff ( 6m - 40m)
meter value : 3%
Bataldo J 300

(8 pellet shot)+(piercing 2)
-Tresholds
  • 2 bodyshot Shooter : +13% dmg (= 15 dmg)
  • 2 bodyshot Charger : +13% dmg (= 15 dmg)
  • more consistent kill : +any% dmg
    (=1.67< dmg)

Falloff ( 4m - 40m)
meter value : 3%
Bataldo Custom K 330


-Tresholds
  • 1 mag Big Shooter : +20% dmg (=25 dmg)
  • 4 headshots Big Shooter : +21% dmg (=25.4 prec.dmg)
  • 1 bodyshot Shooter : +43% dmg (=30 dmg)
  • 1 bodyshot Charger : +43% dmg (=30 dmg)

Falloff ( 6m - 40m)
meter value : 3%
-----------------Special Weapons :----------------
Malatack HXC


-Tresholds
  • 1 headshot+1 bodyshot Striker : +18% dmg
    (=5.9 dmg / 4.72 prec.dmg)
  • 1 headshot+1 bodyshot Shooter : +20% dmg (=6 dmg / 4.8 prec.dmg)

Falloff ( 12m - 80m)
meter value : 2%
Drekker CLR


-Tresholds
  • 1 headshot+1 bodyshot Striker : +29% dmg (= 6.3 dmg)
  • 4 bodyshot Striker : +4% dmg (=5 dmg)
  • 2 bodyshots (stagger) Striker : +4% dmg (=2.5 stg.dmg)
  • 6 bodyshots Shooter : +4% dmg (5 dmg)

Falloff ( 8m - 58m)
meter value : (exactly) 2%
Buckland S870

(10 pellet shot)
-Tresholds
  • 1 shot (stagger) Snatcher : +33% dmg (40 dmg)
  • 2 headshot Big Shooter : +25% (37.5 dmg)
  • more consistent kill : +any% dmg (=3.01< dmg)

Falloff ( 4m - 40m)
meter value : 3%
Buckland AF6

(6 pellet)
-Tresholds
  • 1 bodyshot Striker : +34% dmg (= 20 dmg)
  • more consistent kill : +any% dmg
    (=2.51< dmg)

Falloff ( 5m - 45m)
meter value : 3%
Drekker INEX Drei

(32 pellet shot !!!!)
-Tresholds
  • 4 pellets Striker : +5% dmg (= 5 dmg)
  • 6 pellets Shooter : +5% dmg (=5 dmg)
  • 6 pellets Charger : +5% dmg (=5 dmg)
  • more consistent kill : +any% dmg (4.8< dmg)

Falloff ( 4m - 30m)
meter value : 4%
Buckland XDIST2

(8 pellet shot)
-Tresholds
  • 2 headshots Big Shooter : +25% dmg
    (= 37.5 dmg)
  • 2 pellet-kill (head+body) Striker : +33% dmg (=5 dmg )
  • 1 shot (stagger) Snatcher : +33% dmg (=40 dmg)
  • more consistent kill : +any% dmg (3.76< dmg)

Falloff ( 15m - 80m)
meter value : 2%
Mastaba R66


-Tresholds
  • 6 headshots Big Shooter : +19% dmg
    (=12.5 prec.dmg)
  • 2 bodyshots Shooter : +6% dmg (=15 dmg)
  • 2 bodyshots Charger : +6% dmg (=15 dmg)
  • 1 mag giant : +41% (=20 dmg)
  • 1 bodyshot Striker : +41% (=20 dmg)

Falloff ( 12m - 80m)
meter value : 2%
Techman Arbalist V


-Tresholds
  • 1 headshot+1 bodyshot Striker : +18% dmg
    (=6.3 dmg)
  • 5 bodyshots Shooter : +13% dmg (=6 dmg)
  • 5 bodyshots Charger : +13% dmg (=6 dmg)
  • 1/2 mag Giant : +13% (=6 dmg)

Falloff ( 15m - 80m)
meter value : 2%
Techman Veruta XII


-Tresholds
  • 2 headshots Shooter : +16% dmg
    (=3 prec.dmg)
  • 7 bodyshots Shooter : +23% (=4.3 dmg)
  • 5 bodyshots Striker : +14% dmg (=4 dmg)
  • 7 bodyshots Charger : +23% dmg (=4.3 dmg)

Falloff ( 15m - 80m)
meter value : 2%
Techman Klust 6

(3 round burst)
-Tresholds
  • 2 bodyburst Big Shooter : +14% dmg (=25 dmg)
  • 1 bodyshot Shooter : +37% dmg (=30 dmg)
  • 1 bodyshot Charger : +37% dmg (=30 dmg)

Falloff ( 15m - 80m)
meter value : 2%
Omneco EXP1

(piercing 4)
-Tresholds
  • 1 bodyshot Striker : +24% dmg (=20 dmg)
  • 6 bodyshots Giant : +24% dmg (=20 dmg)
  • 1 headshot Scout : +8% dmg (=14 prec.dmg)

Falloff ( 15m - 90m)
meter value : 2%
Shelling Arid 5


-Tresholds
  • 3 bodyshot Giant : +34% dmg (=40 dmg)
  • 1 shot (stagger) Snatcher : +34% dmg
    (=40 dmg)

Falloff ( 8m - 65m)
meter value : 2%
Drekker Del P1


-Tresholds
  • 4 headshots Big Shooter : +19% dmg
    (=18.75 prec.dmg)
  • 2 bodyshots Shooter : +16% dmg (=15 dmg)
  • 2 bodyshots Charger : +16% dmg (=15 dmg)

Falloff ( 30m - 70m)
meter value : 3%
Köning PR 11 (the best)


-Tresholds
  • 1 bodyshot Scout : +5% dmg (=42 dmg)
  • 2 backshot (really funny i know) Snatcher : +41% (=56.25 dmg)
  • 1 shot Nightmare Scout : + 2% dmg (=41 dmg)

Falloff ( 60m - 100m)
meter value : 3%
Omneco LRG

(piercing 6)
-Tresholds
  • 3 bodyshots Giant : +34% dmg
    (=40 dmg)
  • 1 shot (stagger) Snatcher : +34% dmg (=40 dmg)

Falloff ( 40m - 80m)
meter value : 3%
-----------------Melee Weapons :----------------
sidenote : you'll need twice as many hit to kill an enemy without the backstab multiplier
The SledgeHammer
(sorry the image is bugged and as result badly cropped)

-Tresholds
  • 1 hit shooter : +50% dmg (=30 dmg)
  • 1 hit charger : +50% dmg (=30 dmg)
  • 1 occiput-hit + back-hit combo Big shooter : +50% dmg (=30 dmg)
  • 2 back-hit combo Giant : +50% dmg (=30 dmg)
  • 2 head-hit Big shooter : +88% dmg (=37.5 dmg)
The Knife

the knife gain additional damage bonus from backstabbing, hitting sleeping enemies and weakpoint damage
-Tresholds
  • 1 backstab (sleeping) shooter : +7% dmg (=30 total dmg)
  • 1 backstab (sleeping) charger : +7% dmg (=30 total dmg)
  • 1 occiput-stab (sleeping) Big shooter : +79% dmg (= total damage 150 dmg)
  • 1 occiput-stab (sleeping) + Hammer (back) Combo Giant : +27% dmg (=80 dmg)
  • 1 occiput-stab (sleeping) + 2 backstab Giant : +20% dmg (=76 dmg/ 22 dmg)

The Bat

-Tresholds
  • 1 back-hit Shooter : +25% dmg (=15 dmg)
  • 1 back-hit Charger : +25% dmg (=15 dmg)
  • 1 occiput-hit + 1 back-hit Giant : +100% dmg (=120 total dmg)
  • 1 hit + light attack Striker : +34% dmg (=20 total dmg)
  • 4 hit Big Shooter : +57% dmg (=18.75 dmg)
  • 1 hit Striker : +67% dmg (=20 dmg)
The Spear

  • 1 occiput-hit Giant : +53% (=120 dmg)
  • 1 occiput-hit Big Shooter : +43% (=150 dmg)
  • 1 back-hit Charger Scout : +72% (=60 dmg)
  • 1 hit Striker : +15% (=20 dmg)
  • 1 hit Shooter : +72% (=30 dmg)
  • 1 hit Charger : +72% (=30 dmg)
-----------------Tools :----------------
Krieger 04

  • 1 mine Giant : +140% (=120 dmg)
  • 2 mines Big Shooter : +50% (=75 dmg)
  • 2 mines Big Flyer : +50% (=75 dmg)
  • 1 mine Charger Scout : +20% (=60 dmg)
---------------------------------
Conclusion
As a closing note I would like to mention that i did not write "every" treshold as I would to keep a proper sleep schedule. However I'm planning on adding sentrys and melee too (Steroid and DEX) and maybe update/add some tresholds depending on feeback.
If there is a treshold that you saw was wrong or you would like to have one added, do not hesitate to post it in the comment section.

Sorry for my bad english as I am not an english native.
1 Comments
Hydromancer 12 Aug, 2024 @ 4:04pm 
Keep going on it mate, we all need those tests! 🔥🔥🔥