Erannorth Chronicles

Erannorth Chronicles

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Ripple Effect Perks
By TolkienCat
A copy/paste of the Ripple Perks from the game files with light edits.

Sorry these aren't alphabetical, this is how they come from the files, and I'm lazy.
   
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Organization (Dauntless only)
Dauntless Pioneers Colossal Fortitude, 360, Trail of the Valiant [Ripple Effect Vanquish Enemy] Whenever an Enemy leaves play, Heal 6 HP and Restore 1 AP.

--Dauntless Pioneers, Elemental Transcendence, 420, Arcane Amplification [Ripple Effect Vanquish Enemy] Whenever an Enemy leaves play, Empower 2 and Restore 1 AP.

--Dauntless Pioneers, Inspiring Leader, 360, Master of Disguise [Ripple Effect Demise Ally] Whenever an Ally leaves play, Defend 5.

--Dauntless Pioneers, Compelling Presence, 420, Inspiring Leader [Ripple Effect Vanquish Enemy] Whenever an Enemy leaves play, Draw 1 and Restore 1 AP.

--Dauntless Pioneers, Phantom's Embrace, 420, Astral Voyager [Ripple Effect Vanquish Enemy] Whenever an Enemy leaves play, Recall 1 and Restore 1 AP.
Background
Street Urchin, 0 [Ripple Effect Thievery] Whenever you play a Thievery card, Defend 1.

Scavenger, 0 [Ripple Effect Supplies] Whenever you play a card that fetches Supplies, craft 'Blisters'. [Venom 1 + Bleed 4 or Festering 5]

Rat Catcher, 0 [Ripple Effect Dire Rat] Whenever you play a Dire Rat card, add a Dire Rat card to your Draw Pile.

Cattle Rancher, 0 [Ripple Effect Bovine Ally] Whenever a Bovine Ally comes into play, Bovine Allies gain +2 Power and Heal +4 HP.

Socialite, 0[Ripple Effect Seduction] Whenever you play a Seduction card, Admirer Allies gain +3 Power.

Smuggler, 0[Ripple Effect Illegal Goods] Whenever you play Illegal Goods, +25 Farthings and +5 XP.

Gallant Hero, 0[Ripple Effect Vanquish Wicked] Whenever a Wicked Enemy leaves play, Draw 1.

Caravan Guard, 0[Ripple Effect Defend] Whenever you play a card with Defend, Guard Allies Heal 3 HP and gain +1 Power.

Vigilante, 0 [Ripple Effect Vanquish Underworld] Whenever an Enemy from the Underworld faction leaves play, +10 Farthings.

Debt Collector, 0 [Ripple Effect Stun] Whenever you apply Stun, +10 Farthings.

Mad Scientist, 0 [Ripple Effect 'Dissect'] Whenever a 'Harmless Frog' dies, Draw 1. [0 cost, +3 AP, Heal 3]

Gravedigger, 0 [Ripple Effect Desecrate] Whenever you play a card with Desecrate, Undead Allies gain +2 Power.

Physician, 0 [Ripple Effect Supplies] Whenever you play a card that fetches Supplies, Strain -1.

Botanist, 0 [Ripple Effect Herbalism] Whenever you play a Herbalism card, Heal 1 HP.

Apothecary, 0 [Ripple Effect Alchemy] Whenever you play an Alchemy card, Heal 1 HP.

Healer, 0 [Ripple Effect Healing] Whenever you play a card with Healing, Restore 1 AP.

Recluse, 0 [Ripple Effect Summon] Whenever you Summon an Ally, lose 5 Life and discard 2 cards at random.
--[Ripple Effect Defend] Whenever you play a card with Defend, Heal 2 HP.

Zealot, 0 [Ripple Effect Vanquish Heretic] Whenever a Heretic Enemy leaves play, Heal 2 HP and restore 1 AP.

Entertainer, 0 [Ripple Effect Perform] Whenever you play a Perform card, Loyalty 1.

Street Performer, 0 [Ripple Effect Reaction] Whenever you play a Reaction card, craft Dancing Lights.[Vulnerable 2x2 enemies]

Minstrel, 0 [Ripple Effect Draw] Whenever you play a card with Draw, Strain -1.

Pacifist, 0 [Ripple Effect Befriend] Whenever you play a card with Befriend, Strain -2 and Draw 1.

Cultist, 0 [Ripple Effect Pay Life] Whenever you Lose HP to play a card, Shadow Allies gain +2 Power.

Medium, 0 [Ripple Effect Pay Life] Whenever you Lose HP to play a card, Spirit Allies gain +1 Power.

Haruspex, 0 [Ripple Effect Read Entrails] Whenever a 'Domesticated Goat' or a 'Bull' leaves play, Clairvoyance 2.

Corvus' Apprentice, 0 [Ripple Effect Burn] Whenever you play a card with Burn, Restore 1 AP.

Desmond's Apprentice, 0 [Ripple Effect Wet] Whenever you play a card with Wet, Heal 2 HP.

Domina's Apprentice, 0 [Ripple Effect Hive Queen] Whenever a Giant Wasp's (Venom) Attack ability triggers, Insect Allies gain +1 Lifespan.

Broken Coven, 0 [Ripple Effect Coven] Whenever you play a card with Coven, Synergy Envy +1.

Fortune Teller, 0 [Ripple Effect Arcana] Whenever you play an Arcana card, Defend 1 and Retribution 3.
Class
Augury Witch, 0 [Ripple Effect Clairvoyance] Whenever you play a card with Clairvoyance, inflict Vulnerable to 2 random Enemies.

Chaos Witch, 0 [Ripple Effect Intuition] Whenever you play an Intuition card [Mostly Draw and Clairvoyance], Strain -1.

Dark Witch, 0 [Ripple Effect Festering] Whenever you play a card with Festering, inflict Bleed to 2 random Enemies.

Inventor, 0 [Ripple Effect Recoup] Whenever you play a card with Recoup [Infused], Restore 1 AP.

Alchemist, 0 [Ripple Effect Magnus Opus] Whenever you play a Magnus Opus card, if you don't have an [Empty Vial], create one.
Race
Werewolf, Feral Regeneration, 420 [Ripple Effect Healing] Whenever you play a card with Healing, Strain -2 and Defend 8.
--Werewolf, Eclipse Transformation, 420 [Ripple Effect Primal] Whenever you play a card with Primal, Lose 2 AP and Amplify Slashing +2.

Werebear Bear's Fortitude, 360 [Ripple Effect Healing] Whenever you play a card with Healing, Defend 8 and Resist Physical 1.

Wererat Rat's Pack, 210 [Ripple Effect Dire Rat Demise] Whenever a Dire Rat Ally leaves play, Wererat Allies +3 Power.
--[Ripple Effect Wererat Ally] Whenever a Wererat Ally comes into play, Dire Rat Allies +3 Power.

Wererat Rat's Ambush, 360 [Ripple Effect Concealment] Whenever you play a card with Concealment, Strain -1 and Amplify Piercing +3.

Wererat Rat's Scurry, 480 [Ripple Effect Wererat Demise] Whenever a Wererat Ally leaves play, Concealment 8% and Defend 8.

Werebat Echolocation, 180 [Ripple Effect Defend] Whenever you play a card with Defend, Synergy Bleed +2.
--Werebat Echolocation II, 420, Sonar Scream [Ripple Effect Enemy Acts] Whenever an Enemy Acts, Defend 8 and Heal 6 HP.

Werecat Feline Swiftness, 240 [Ripple Effect Quick Draw] Whenever you play a card with Quick Draw [Weapons], Defend 4 and Amplify Slashing +2.

Werecat Feline Loyalty, 420, Werecat Pack [Ripple Effect Werecat] Whenever a Werecat Ally comes into play, Loyalty 8 and Werecat Allies Heal 12 HP.

Marsh Naga, Venomous Secretion, 360 [Ripple Effect Enemy Turn] At the start of the Enemies turn, inflict Venom 1 to 2 random Enemies. [Venom cards max 2-4, worth 3 HP each]
--Marsh Naga Festering Wounds, 480, Venomous Secretion [Ripple Effect Bleed] Whenever you play a card with Bleed, Synergy Festering +3.

Frost Naga Frostbite Aura, 480, Freezing Touch [Ripple Effect Enemy Turn] At the start of the Enemies turn, inflict Freeze to a random Enemy. [Freeze cannot act and cannot Fly]
--Frost Naga Chaotic Shatter, 480, [Ripple Effect Freeze] Whenever you play a card with Freeze, Amplify Astral +2.

Desert Naga, Viper's Fury, 480, Viper Strikes [Ripple Effect Enemy Turn] At the start of the Enemies turn, inflict Bleed to a random Enemy, inflict Venom to a random Enemy.
--Desert Naga Desert Trader, 480, Bartering in the Desert [Ripple Effect Presence] Whenever you play a card with Presence, Defend 5.

Elosar, Elosar's Acumen, 540, Heightened Intuition [Ripple Effect Enemy Turn] At the start of the Enemy turn, inflict Weaken 5 to a random Enemy, Recall 1. (Draw card on top of Discard)

Elosian, Pathfinder, 300 [Ripple Effect Presence] Whenever you play a card with Presence, Defend 8.

Forest Hag, Hag's Brew, 360, Bloodscribed Grimoire [Ripple Effect Defend] Whenever you play a card with Defend, Heal 5 HP and Resist Slashing 1.

Beldame , Nightshade Elixir, 360, Bloodscribed Grimoire [Ripple Effect Weaken] Whenever you play a card with Weaken, Amplify Dark 2 and inflict Bleed 5 to a random Enemy.

Dryad, Bark Skin, 120, [Ripple Effect Plant Ally] Whenever a Plant Ally comes into play, Defend 3 and Restore 1 AP.
--Dryad, Nature's Bounty, 360, Forest Guardian [Ripple Effect Plant Ally] Whenever a Plant Ally comes into play, Defend 6 and Restore 2 AP.

Orestiad Crystal Form, 120, [Ripple Effect Stonefolk Ally] Whenever a Stonefolk Ally comes into play, Defend 6.
--Orestiad, Stone Seer, 360, Earthly Embrace [Ripple Effect Stonefolk Demise] Whenever a Stonefolk Ally leaves play, Defend 8 and Draw 1.

Lampad, Astral Resonance, 120 [Ripple Effect Spirit Demise] Whenever a Spirit Ally leaves play, Lose 2 HP and Recall 1.
--Lampad, Dark Divination, 360, Otherworld Echoes [Ripple Effect Recall Card] Whenever you Recall a card from your Discard Pile, Defend 5 and Spirit Allies +2 Power.

Aurai, Skydancer, 120 [Ripple Effect Quick Draw] Whenever you play a card with Quick Draw, Amplify Air +2 and Amplify Slashing +1.
--Auarai, Summon Thunderstorm, 360, Lightning Conjuration [Ripple Effect Chaotic] Whenever you play a card with Chaotic, inflict Vulnerable to 2 random Enemies.

Nereid, Tidal Surge, 180, Aquatic Empathy [Ripple Effect Aquatic Ally] Whenever an Aquatic Ally comes into play, Heal 2 HP and Restore 1 AP.
--Nereid, Undertow, 240, Tidal Surge [Ripple Effect Aquatic Demise] Whenever an Aquatic Ally leaves play, Heal 2 and Restore 1 AP.
--Neried, Ocean's Grace, 360, Undertow [Ripple Effect Aquatic Morale] Whenever an Aquatic Ally deals DMG this turn, inflict Wet to 2 random Enemies.