No Time to Relax

No Time to Relax

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The Bus-Phone Collision!
By myst
Are you tired of losing to people that spam Cars asap? Do you want to challenge them with a completely different strategy? Welcome to the Bus-Phone Collision!

   
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What is it?
The Bus-Phone Collision aims to give you a strong early game setup, while delivering a strong early attack against everyone else in the lobby, it hurts hard especially Car players and can disrupt their strategy if they are slightly unlucky.

Why BUS?


- Can be bought on turn 1 without loss of any time


- Saves you 1 click several times through the run, and you need these extra time saves to compete against a car


- More versatility when compared with just walking, going around the city is less punishing, but still should be avoided when possible.


Why PHONE?


- Incredibly useful: Keeping money on bank should be a priority to not bleed it to random events.

- Money on bank will generate interest too, netting you a few extra $

- You can go several turns without working if you have enough money on the bank, which is great when going for higher education


And both of those work well together, as we will see further down the guide.

Just give-me the actions
Here is a list for every turn, if you want to understand the build better read the explanations later.

Round 1: Buy Bus -> Hired in Cluckers -> buy a Clucker Burguer -> Work
Round 2: Buy a Clucker Burguer -> Work
Round 3: Work Out (GYM) -> Buy a Clucker Burguer -> Work Exactly 5 times -> Hex Slow Down and Zombies -> Change your Work to Checker in the Market -> Work Twice
Round 4: Buy Fries -> Work 9 times -> Buy Phone -> Pay rent -> Deposit everything
Round 5: Buy Fries -> Work 10 times -> Take loan -> Deposit everything
Round 6: Work Out -> Buy a Clucker Burguer -> Buy Semi Casual Clothes -> Study as much as possible
Round 7: Buy Fries -> Finish current course -> Enroll Engineering -> Study
Round 8: Relax -> Buy Fries -> Work 4 times -> Pay Rent -> Finish University
Round 9: Buy Clucker Burguer -> Change Job (Vex Corp 9/h) -> Work 8 times -> Deposit
Round 10: Relax -> Buy Fries -> Work until you have money for car -> Buy a car -> Deposit

Now that you have a car/phone you should be able to easily max from here on out. Buy a PET asap to start maxing out the little guy (Buy their toys too, so they benefit more from Pet time.)

Tip: Change job to a 400 exp job when you have 400 exp. Get a Engineering lvl 2 degree and come back to VexCorp with 800 experience for the 14/h paying job.
Round 1-2 The Usual but odd start
Round 1: Buy Bus -> Hired in Cluckers -> buy a Clucker Burguer -> Work
Round 2: Buy a Clucker Burguer -> Work

With the exception of the two Clucker Burguers, there isn't much to talk about here, since this is the obvious start for any Bus build.

So why Burguer and not fries? Look here:


There are two differences between those two.

-Price
-Happiness

Fries costs $20 less, while Burguer doesn't reduce your happiness, instead increases it.

Those increases of Happiness will be relevant on turn 3.

One interesting thing: Having a bus allows you to work one extra time on round 2 (because of the small time saved walking to the Cluckers)
Round 3: The Big Boom!
The Round 3 in this build is a marvel of optimization. A lot of things line up here.

Round 3: Work Out (GYM) -> Buy a Clucker Burguer -> Work Exactly 5 times -> Hex Slow Down and Zombies -> Change your Work to Checker in the Market -> Work Twice

The Work out and the three Clucker Burguers you bought so far will enable you to have a combination of just enough health/happiness to buy two hexes in the Hex R' Us.

The 5 times you work on Cluckers? It gives you exactly 100 exp to switch jobs too.

When you go in the end work twice in the market, you will realize that the second click will be with a very small time remaining on the clock, which is incredibly efficient.

The Slow Down alongside Zombies hurt really hard all non Bus taking builds, because they have too much money on themselves. (Zombies take half of the person money, or clothes, or something from their house)

If they have around $500, and the zombies take half, it is enough to delay considerably any Car builds, and many others too.
Round 4-5: Zapping Ze Phone!
Round 4: Buy Fries -> Work 9 times -> Buy Phone -> Pay rent -> Deposit everything
Round 5: Buy Fries -> Work 10 times -> Take loan -> Deposit everything

We are buying our phone on Round 4, this is when Crime starts happening at the earliest and since we don't have anything at our home, and no money on ourselves, we are completely immune.

Now we start eating fries because we have no intention of using the Hex again anytime soon.

Tip: Always eat fries twice in a row, but never a third, otherwise you get the negative fries event.


Why the Loan?

The Loan is strictly for safety. If too much random stuff happened (or is going to happen) to cost you money, you will have a few extra $ to not run out of it while we study. Also, Loans generate interest very slowly, so we don't care about that. The most important part is to not allow our plans to be disrupted.
Round 6-8 University Time!
Round 6: Work Out -> Buy a Clucker Burguer -> Buy Semi Casual Clothes -> Study as much as possible
Round 7: Buy Fries -> Finish current course -> Enroll Engineering -> Study
Round 8: Relax -> Buy Fries -> Work 4 times -> Pay Rent -> Finish University


We will work out on turn 6 to not generate excessive stress.

Like we talked earlier, we rotate 2 fries with a burguer.

And we start rushing University, we can go from no education at all straight to Engineering. The build order will allow you to get exactly 200 experience on round 8 to do the switch, this means you lost no time on a non profitable job so far.

This build is extremely efficient about work time. Because of the early phone and the early harassment from ourselves on round 3, we are most likely pulling ahead at this moment.



Tip: There is a variant to this part, you may want to buy Clucker Burguers on round 4 and 5 to generate happiness and on round 6 you can Hex once or twice when you are at the university. (University is very close to the Hex R' Us) This will most likely slow you down a bit, but it might be extremely worth it if someone in that round is particularly vulnerable to a hex.
Round 9-10: The setup is done!
Round 9: Buy Clucker Burguer -> Change Job (Vex Corp 9/h) -> Work 8 times -> Deposit
Round 10: Relax -> Buy Fries -> Work until you have money for car -> Buy a car -> Deposit

There is no running from it, all builds eventually lead to the car, because it is highly efficient in later rounds when you need to Hex frequently (and it is on the other side of town).

The set up is completely done, now you need to buy a pet and switch jobs every time your current experience allows it. (at 400 and at 800) To the 800 job you will need engineering II degree, but you will have enough money easily to stop working to do that, just like we did previously.
Thank you for reading!
And good luck on life!

You might want to check my other guide, The Minisodia.