No Time to Relax

No Time to Relax

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Minisodia: Pull Ahead and Win!
By myst
This guide explains one nasty strategy that works beautifully to pull ahead.
   
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Introduction
The Minisodia is a strategy that guarantees a win against people who don't know how to counter it and pulls you ahead tremendously in a lobby with experienced players.

It makes heavy use of the aggro building in the game. The Hex R' Us.

But this is not a set up strategy, if you want to learn one you can check one of my other guides (if I publish them)

To enable the Minisodia you need to have achieved four things:



Telephone
Refrigerator
Car
14+ Paying job

When you have all this, you can trigger the Minisodia and it will work.
Hex R' Us
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Th Hex R' Us is a competitive building, that often creates the winner of the game. But there is a heavy cost associated with it, especially in the early game.

You pay either happiness or health to use it, and both of those cost money. Money, the resource that creates everything else, including itself. You don't want to spend it early on anything unnecessary.

This is why so many players, even experienced ones, ignore the Hex R' Us for the majority of the time, they figure it is not worth the time, with a few exceptions.

But late game this changes, around turn 15-25 people start spamming the Hex R' Us, why? Mainly because they don't want someone else to spam instead. Especially the slowdown hurts heavily in the late game, often costing the victims 2-3 actions per round. (You save yourself from losing 2 actions, and make everyone else lose 2, it is incredibly efficient.)

The Minisodia aims to take a firm hold of the Hex R' Us in the first REAL opportunity the player can do it without suffering heavily themselves.

Minisodia: What is it?
The Minisodia takes advantage of a small detail that many players overlook, especially because everyone is in a rush to get more money and better jobs.

What is it? Everyone else is lacking in Health. It is usually one of the last things people care about, mainly sitting at the bottom for the entire duration of the game.

They don't go to the Gym because to remove stress they just use their pet instead. The fastfood reduces health quickly too.

And...

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The three actions on the top cost Health to use. The one that is key is the 1st player token, without Health they can't take 1st place from you.

The main strategy now is to make their health drop to 0 and keep it there for as long as possible while we spam debuffs freely.

1st step - Health Nuke
Okay, you already have the refrigerator, Telephone, Car and 14+ paying job. Now what? What is the Minisodia exactly?

The 1st step is only relevant if you are NOT the first player already and need to become. Otherwise skip straight to 2nd.

Detail: This strategy is stronger the later you are in the play order. If you are in 4th people can't even see this coming.

From here onward you will be doing one thing EVERY TURN IT IS AVAILABLE:


- This will give you the Health you need to keep pumping the debuffs every turn.

- In the set up turn, you will do Yoga twice to have extra health in case of negative events.

- It is expensive, but incredibly time efficient to do Yoga, don't do Workout or Let it Burn!

- Protein Shake is a terrible option too, don't waste your time on it.


After doing the Yoga twice, you will buy 1st player token and Plague Town:



Congratulations! Now that you bought 1st player token, it means that it is your turn again! The town will be filled with sickness too, but because you are the one who bought it you are immune.

The next thing you do is visit the Hex R' Us again, and buy Slow Down and Close Building (GYM)




If you were one of the last players and managed to do this correctly next turn you fellow rivals will receive this:


- They lose 25 health and as a bonus CAN'T WORKOUT. This is key for the Minisodia

- Because they are unable to workout and lost 25 health, most likely they will not have enough Health (50) to buy the 1st player token and take you out from first in order.

- You guaranteed the slow down as well for the next turn, which is the best debuff by far.
2nd Step - Constant Harassment!
This is what the Hex R' Us will look to your fellows after the 1st step:


They should not have enough Health to summon Zombies because of the -25 and the trend of low health by players and the 1st place token is locked because you just used it recently.

From here it is easy sailing, continue playing as normal but do rotating turns of the following:

- Buy slow down and close building

- Buy Plague Town and either Zombies or Stress (your choice, really.) Just the Plague Town is mandatory.

Remember, the purpose of this build is to lock down everyone away from Health, so they can't take the 1st player token from you.

Less advanced players will attempt to work out to get the Health to displace you from this constant harassment, but they will find two things happening frequently:


But sickness can't block it every turn, but something else can when sickness is on cooldown :)


-This mix of sickness/Gym closed is opressive against people trying to displace you from Hex R' Us, the majority will only know about the Refrigerator and Cleansing Food, but detail:

Cleansing Food gives you 50 health, sickness removes 25, and sickness ALWAYS comes after the Cleansing Food +50 Card.

This means that if they buy cleansing food in a Sickness turn, they will only get 25 health, which is not enough to displace you from the Hex R' Us.
Concluding
You can't stay on 1st position forever and especially advanced players will quickly remove you from there, but you stay for long enough to deal enough damage to be considerably ahead.

If the lobby is full of peaceful players, you can just constantly harass them with the Minisodia (And if displaced you can repeat the Minisodia as many times as you want.)

Now the purpose is clear: To hog the 1st position and the debuffs, while stopping everyone else from taking you from there, also, do you hate to work out with several people? With this strategy the Gym will only be yours!

Don't forget: You can workout in Sickness turns (only the other players can't) and you should be doing Yoga in those turns to have enough health to keep pumping debuffs.

Enjoy!