Esports Godfather

Esports Godfather

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Enlightenment guide for hell difficulty
By 64mb17
This is a guide to help you pick the best cards for beating the game on hell difficulty.
   
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Introduction
There is room for improvement regarding how cards are accessible in this game. The way card aquisition works, it does not encourage you to test cards that looks good on paper to find out if they are good in practise aswell. I, however, have tested all of them and in case you don't have the patience to do the same yourself, this guide is for you.

Generally, cards will be rated based on how they perform against a stronger opponent. Cards that aren't beeing rated didn't make the cut. Either due to beeing useless or too dependent on drafting specific heroes.
Core cards
These are the cards that should be in your deck no mather what.

Protects your mid from getting ganked or can be used offensively. The long duration and the fact that the AI does not play around it, makes it best in slot for your Top. Decent on your jungler aswell.




Best in slot for your jungler, who will be much more consistent in setting up favourable fights.















Pick your favourite























You should aim for setting up your deck so that it contains a minimum of 2 initiation cards (both on your jungler who will have 1 hero initiation card and 1 of the above) or a maximum of 3 initiation cards (2 on your jungler and 1 elsewere). Surprise attack is slightly stronger in general wheras Meticulous Plan might be preferable if you tend to play non-jungler heroes (Digo, Hass etc.) who have their own initiation cards.


A must have on your Top or Mid. Allows for explosive turns were you empty out your hand.




As far as I know this card is only available for your Support. Best in slot for sure.

















Pick your favourite or grab both. These are also available for your Support only. They dont like beeing next to each other and they dont like heroes who have cards that cant be played. But their power level is so high that they are worth running even if you play Ada every game.





Good Cards
These cards are important still but not as crucial as the core cards.

Good scaling card that often times can be played for free.




Good filler card which cycles itself, nets you an Action Point and removes itself.
















Weak early on but keeps improving as you add more efficient card draw.

This card would be busted if it was available for your jungler but as far as I know it can only be picked up by your Mid and Top. Still a decent option though, which can help to stave off an aggressive push.









A bit expensive but should be managable as long as you dont have it on multiple athletes.
Filler Cards
These are mainly cards that can be picked up early on while waiting for better cards to come along.

Decent movement card for your jungler in lack of better options. A bit inconsistant due to empty jungle hexes.

Decent card draw that thins your deck.


















Good farming card but too expensive to make the cut.

For the most part you would rather spend action points on cards that help you get the kill rather than rewarding you if you get it.













Decent farming card but too expensive.

Also too expensive.



















Not available for your jungler. Decent pick-up for your Support.

Too high risk. Against a stronger opponent you cant risk spending 2 Action Points on nothing.
Summary and final words
To wrap it up, I will list the best cards for each athlete in order of importance.

Top: Overwatch, Quick Decision (either on Top or Mid), Tactical Adjustment and/or Warm-up, Teleporting for support (either on Top or Mid).

Jungler: Surprise Assault or Meticulous Plan, Prepare for Action, Tactical Adjustment, Fast Jungle Clearing, Overwatch.

Mid: Quick Decision (either on Top or Mid), Tactical Adjustment, Warm-up and/or Resource Sacrifice, Teleporting for support (either on Top or Mid).

Bot: Warm-up, Hot Hands, Careful Budgeting, One-Carry, Resource Stealing.

Support: Thinking tank, Resourceful, Clear Mind, Resource Sacrifice, Focused Thinking.

This is the setup that is optimal for general gameplay, without accounting for specific match traits and draft dependent strategies. Your jungler needs to have an initiation card for this setup to work optimally, but most junglers do.

Be sure to leave a comment if I overlooked something.
5 Comments
McTeags 30 Dec, 2024 @ 3:50pm 
There are are a lot of good push and field attack cards that can be useful depending on your team strategy or match trait.

One card I've been shying away from is Hot Shot. It's expensive and clogs up your deck. It can be good in certain situations but overall there are usually other cards I would rather have. I think Warm Up is a bit better but there are times when I would rather have a more consistent first turn hand with an initiate card rather than a hand full of warm ups.
McTeags 30 Dec, 2024 @ 3:50pm 
As far as cards that can be quite useful go, I think a couple extra to add in are:
- Quick Recall: I always have at least one of these in my deck
- Rethink: 0 cost single use card that can help cycle an underwhelming hand
- Perfect Tempo: I think this is my favorite farm card. It's free, discards your hand which can be useful in certain situations (ex. Witted) and gives a pretty healthy bonus.
- Witted: I think this card is pretty good. Worse case scenario it occasionally gives you a free strategy point. Can give up to two.
- Aggressive: Can be removed from your deck and gives a pretty decent bonus
- Focus: Helps remove garbage hero cards from your deck
- Perfect Opportunity: Single use initiate that can consistently be used to setup an advantageous fight
- Feigned Attack: While Surprise Attack is my favorite tactics initiate card, I think this one is pretty solid.
Norax 23 Dec, 2024 @ 7:04am 
@Sydanna ❆ Focuse thinking reduces your poke and defence %, so if you are against a better oponent, you just end up in an even worse position.

How do I know it? Because I have twice that card in the team and once you are 14 vs 40 poke, using Focuse doesn't make sense.
GameJayRemy 22 Dec, 2024 @ 3:12pm 
These are pretty solid picks and advice for hell.

As far the initiate cards, and the update that is considered released, the initiate cards literally cant miss. I find it useful to have on for nearly every role though rank does get the least value. I only use them to set up gank picks, like when only the enemy bot or support needs to re spawn ect.

I used to have the same opinion, that the cards were to expensive but I recently started using them and the value is deff there.
Sydanna ❆ 20 Dec, 2024 @ 2:46am 
Huh, it's interesting how others approach things. IMO Focused thinking is extremely good, I take it on everyone if possible - more points lets you do more scaling setups, especially with synergies like Cubey, Blocker, Bervley, Wolfgang etc. I frequently don't have an initiate card on most of my players and if I do it's on the jungler and/or support. I find it's often a lot of points to spend in a way that's very pricey and inconsistent since misses can happen, enemies are often overstatting you in Hell and stuff and scaling abilities are very, very strong. I personally rate stuff like Warm Up very highly too - And Refresh (I think that's what it's called, it discards your hand, draws that many and shuffles discard into draw- another synergy with scalers) which isn't mentioned here is a card I think is very, very good.

Your setup is totally valid and good - it just depends on how a team is set up and how balanced or top/bot side focused it is what cards to take sometimes.