God Of Weapons

God Of Weapons

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Golem Build, Armor as damage
By me2tal
If you like dealing a lot of damage, but hate being squishy - this guide might be for you.
   
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Above 8 million total damage and almost 11k enemies defeated.



And I personally think nice big damage numbers, while face tanking.



If that caught your interest feel free to continue.

How does Armor become damage?
Armor falls off at 75% reduction of incoming damage, so at first it might not seem beneficial to go above this threshold. But it is when you combine it with Juggernaut and especially Golem.

1. Because of the amazing Starting item 'Crest' found on the Juggernaut/Golem/Butcher



We convert half of our armor into base damage of nearby weapons.

2. The Golem has '+1 Melee Power for each 2 Armor', which is almost the same as 'crest'.



That is roughly a 1 armor to 1 damage ratio.

Perspective and numbers
The Juggernaut starts with 40 armor, that is 20 base damage to nearby weapons of the 'crest'.

To put into perspective how much 20 base damage is:
Longsword (t1) has 12 base damage.
Warhammer (t1) has 21 base damage.
Flail (t1) has 10 base damage.
Halberd (t1) has 28 base damage.

Adding 20 extra base damage with crest is huge.

Now the Golem starts with 50 Armor, that is 25 base damage from 'Crest', but it also comes with:

'+1 Melee Power for each 2 Armor', which is the same as 'crest', meaning we also start with 25 melee power, which is 25 extra melee damage.

So 50 armor results in 25 base damage + 25 melee damage =50 more damage at the start of the game.
Shields, very nice with Armor
Now a normal Shield (t1) looks like this



It benefits from 2 things, 15 % of your total armor and 3% per recovery.

Which makes it look like this



15 recovery = 15x3 faster recovery of the 10 seconds, leaving us with less than 7 seconds for it to recover.

While high armor lets it block more than the original 4 damage block. in this case 186 armor leave us with 28+4=32
Build Guide
Now that we have established that lots of armor = lots of damage, how do I personally like to stack armor as Juggernaut/Golem

I chose 'Crest' and 'Helbard'

Crest for tons of damage, Helbard for lots of armor.


Now shields have the Armor tag, meaning they get bonus armor from being next to the Helbard.



And the Golem gets 100% increased armor efficency so that 4 armor is 8 instead on a golem.
And that is 8 more damage for floor 2.

A very nice thing about the Juggernaut/Golem is they cannot have ranged weapons, most people might see this as a down side, but that means they cannot be rolled. Meaning our weapons/items pool is much smaller.

Now shields gives armor giving us damage reduction, boots damage, and our shields.

I usually use Arcane anvils for upgrading Helbard


I like additionel enemies that gives more exp, more money.



Lots of Experience, enough for 5 in one level, even at floor 18.


Now getting 12 shields with 25 recover leaves them with just meaning around 6.5 seconds cooldown makes it hard for the enemies to kill you.


Have fun.
How to unlock Juggernaut
To unlock Juggernaut you need to have 50 armor.

I did this with the Knight, starting weapon 'longsword'



and starting item 'tattered banner'

How to Unlock Golem
To unlock the Golem you need -50 movement speed.

I used the Juggernaut since he starts with -20 movement speed



Then find and keep stacking items that reduce movements speed.
To remember
Do not equip the 'Stomping boots' on a Golem unless you want to be stuck in place with the funny running in place animation, video can be found below at around 18 seconds mark.

https://youtu.be/j9aF7CfmMPU

Video is on difficulty 3, but I assume the bug happens on all difficulty levels.
Video Showcase
https://www.youtube.com/watch?v=AZe6KfFkx8s

And yes this could be done much faster, but I havn't been attempting speedruns yet. Please do let me know if you speed run, I think about 23 mins would be doable, probabaly faster.