Stellaris

Stellaris

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Stellar Diversity
   
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11 jul om 19:09
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Stellar Diversity

In 1 verzameling van epic fail!
my terrible mods
4 items
Omschrijving
something has always bothered me about trinary stars in stellaris

theres just not enough stars in my stars.
this mod fixes that.

it makes it so systems can generate with up to 7 stars. would this be stable in real life? probably not. do i care? no.

the localization is a bit ♥♥♥♥♥ because im a moron, but i made sure to set it up so it wouldnt be absolutely awful
11 opmerkingen
Wolf478 21 jul om 0:29 
I find it absurd that people are using their experience from another video game (albeit one 'based' on real life) to make assertions that systems with up to 7 stars can exist.

Yes, they exist in real life. But not because you saw it in a video game.
Hah, system with Neutron, Pulsar and blackhole just gonna delete any way for fleet to escape or fight normaly.
A Kobold 16 jul om 20:23 
As someone with near 5,000 hours in Elite: Dangerous, can confirm. As we know it, systems like this are indeed possible irl.

For Stellaris, it might be quite the challenge to balance, but it could be done.
Nah, systems could have more starts in them, just look at Elite Dangerous. There blackholes in Maia and several stars in it.
Baka Racker 14 jul om 19:21 
"It's full of stars!"
Pedrosso 13 jul om 16:25 
The number of stars are possible but these orbits are hardly stable. If you'd look at any large star system you'd see that they team up in binaries of binaries,
Cheesemongle 13 jul om 7:26 
reminds me of that game Solar 2
epic fail!  [auteur] 12 jul om 23:57 
you win, 12 trillion dollars will arrive in your mailbox in 5-7 business days
DarkCrimson21 12 jul om 23:56 
May i suggest a different Name for the Mod? How about "Stellar Diversity".
vrosolino 12 jul om 6:51 
stable orbit? probably, able to host life other than a very simple ? probably not]

also good work, these system look very nice