Stellaris
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10x Expensive Ships
   
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9 lug, ore 5:07
17 lug, ore 6:59
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10x Expensive Ships

Descrizione
Overview

Adds 10x alloy costs to Ships, strategic and rare resources have a smaller increase. Options to finetune naval cap, certain hull costs, war exhaustion and max storage will be added soon.
Naval bombarded vanilla cap is 100, this is still reachable quite easy.

Changes
  • Main resource cost civ and millitary = 10x
  • Strategic resource cost = 6.5x
  • Rare rescource cost = 4x
  • Minor artifacts = 2x
  • Colonizer = 2.5x
  • Time = 2.5x
  • Country resource max + 20000
  • Country alloys max + 30000
  • War exhaustion x2.5
  • Naval Cap -60%
  • Soon : mod menu to choose what you want active

If you play with mods
The mod should be compatible with alll mods as it uses a starting tech to increase costs, thus also applying to NSC3 or ACOT ships.Also applies to modded strategic resources from Gigastructural Engineering and ACOT.
I reccomend NSC3 to go with this mod as it lets you futher fintune ship costs, for example making cruisers the best alloy/firepower ships.
Expect to pass the 5k Fleetpower mark by year 40 - 60 depending on how you play, using dedicated forgeworlds is strongly recommended as they scale nice.




Start a new game for the mod to take effect or if you load a save add the reseach via console:
tech_10x_expensive_ships_base
tech_10x_expensive_ships_hull_cost
tech_10x_expensive_ships_navcap
tech_10x_expensive_ships_more_storage
tech_10x_expensive_ships_war_exhaustion

Im looking into adding a modoptions on game start to let the player choose stettings but for now changes are fixed. Tech has its modifiers linked to a global variable for when the thech is changed before game start to make a code easyer for me.

Feel free to write down any bugs you encounter, this was my first mod for a PDX game, so who knows I might have forgotten something

DO NOTE : This makes crisis a lot stronger, I tend to play 10x crisis so I now use x2 Crisis to balance it. If you use this mod and x25 youre in for a wild ride.

This mod is actively being balaced as its used in games with some friends, expect lots of small chages.
10 commenti
RutraNickers 19 lug, ore 18:15 
Ah, got it
Someone  [autore] 19 lug, ore 13:30 
Its how Stellars handels % mods its
[base :5000]
base*( 900%-5%) =44750 not (base * 900%) - 5% = 42750 . TL;DR the tech -5%costs gets subtracted from my +900%
RutraNickers 19 lug, ore 5:52 
Just a noob opinion, but since you added a modifier tech, you aren't changing the vanilla base stat, so vanilla % based tech would work just like in vanilla, no? Since they work using the base value, which was not modified since your tech is just like those techs, but with a negative penalty instead of a positive one.
Someone  [autore] 17 lug, ore 6:49 
Yeah I could overwrite basegame thech to either give higher % mods or just more stat buffs
yeehaw 14 lug, ore 3:01 
doing these things with % modifiers leads to other ingame % modifiers being completely miniscule...
Someone  [autore] 12 lug, ore 7:26 
Ship size is linked to Topedo dmg, I am working on a event that lets you choose a few things on game start. One of them is if you want to reduce all naval cap by 50% (in effect making corvs cost 2 cap).
Cutiegorgon 11 lug, ore 22:45 
I wish it also pumped up the ship size at least 3 times (meaning corvette now takes 3 command limit and so on). For the ultimate ship lag reduction
Someone  [autore] 9 lug, ore 7:27 
Yeah good point 100+1000 is 11 times the price, thx. For the Crisis you can use the crisis slider at the start of the game, for a "vanilla" crisis try 0.25% crisis power
Quagsire 9 lug, ore 7:05 
This is a good idea but I think it will be unbalanced against crises and leviathans because both the AI and player will end up with far less ships than in vanilla. Perhaps enhancing the damage, hull, armor, and shield of every ship will help counteract this? Starbases would also have to be buffed so that they aren't too useless.
SandBag 9 lug, ore 6:30 
sorry to be that guy but in the screenshots it's actually 11x (100% + 1000% = 1100%)