RimWorld

RimWorld

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Neural Supercharger Ownership
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Mod, 1.5, 1.6
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335.001 KB
9.7.2024 klo 4.33
15.7. klo 3.44
3 muutosilmoitusta ( näytä )
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Neural Supercharger Ownership

Kuvaus
This is a simple mod that does a single thing — allows you to assign ownership to Neural Superchargers just like you would a bed.

If they are not assigned to anyone, they function as in vanilla, i.e. anyone can use them for the purpose configured.

Version support

This mod supports RimWorld 1.4, 1.5 and 1.6

Source code

Source code can be found on GitHub[github.com]. Report any bugs or feature suggestions/requests on the issue tracker[github.com].

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Feel free to join my Discord server[discord.gg] if you want to talk to me (and other members) about my projects, or just to hang out, I guess. :)
19 kommenttia
ilyvion  [tekijä] 4 tuntia sitten 
@Yoann: Thanks for the report, I'll add a "loadBefore" rule for it to my mod the next time I work on it.
Yoann 27.10. klo 12.16 
The mod conflict with Move the Patient , when it's loaded before your mod.
Yoann 18.10. klo 11.20 
I'm getting a wall of red error from this mod when loading a save, but it seems to be a mod interaction. Is this error bad or harmless?
https://gist.github.com/HugsLibRecordKeeper/bcf139a13c915f8dc08f98091d59a16e
Mrohhhtrue 29.8. klo 23.06 
this amazing thanks been looking for this!!!!!
Joe 21.8. klo 10.51 
Should've been base game. Thanks for this. o7
Rain 9.8. klo 2.03 
any chance of compatibility between this and "Wall Stuff"'s wall neural?
cursedlemon 23.7. klo 4.38 
the mod dont work on moded xenotypes it doesnt give u otion to select owner i have 6 pawns but it only shows the 4 base game
Renzor 16.7. klo 8.32 
huzzah
ilyvion  [tekijä] 15.7. klo 8.16 
Sorry for not addressing your suggestions and questions before -- I'm still working on just bringing all my mods over to 1.6 and this mod isn't one that I tend to prioritize when I have the time and will to add new content to my mods, but I'll see about getting your suggestions in as soon as I'm able.
Wraith_Magus 5.7. klo 13.34 
Would it be possible to add in a priority for pawns who aren't transhumanist to get their supercharge when they're assigned a supercharger? I'm using the ouroborus meme from Altered Carbon 2, which enables neural superchargers, but doesn't have the needs mood for them, so I can build them, but nobody uses them (besides the transhumanists of other ideoligions) unless I manually order them to. (Even without the AC2 mod, I'm sure there are some people in mixed-ideoligion colonies that want some of their non-transhumanists to gain the consciousness boost.)