Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Mixed Farms
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9.078 MB
8 jul, 2024 @ 23:01
4 aug, 2024 @ 18:29
3 ändringsnotiser ( visa )

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Mixed Farms

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JNR's Biome Diversity
6 artiklar
Beskrivning
Adds color variants to Farm plots to give them a more natural feel. Farms will have a mix of the original plots, a darker version, a lighter version, and some yellow and some fallow plots. The yellow and fallow plots are kept rare enough to not confuse regular worked Farms with Wheat Farms or unworked Farms.

The mod is entirely cosmetic and will not have any impact on gameplay. It can be activated and deactivated at any time, even for already started games.

Unfortunately, the farm plot system asks for a rather high asset count. This mod adds 59 assets, so if you are already struggling with the asset limit, use this mod cautiously. It's not that much per se, but still quite a bit considering it's just a small cosmetic tweak. However, you can always deactivate it even for ongoing games, so trying it out will not risk ruining any of your saved games.

If you want more space for sprawling farmlands, try out setting your city radius and minimum distance to 4.

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JNR's Mod Series





31 kommentarer
JNR  [skapare] 29 maj @ 20:29 
No
SquashGaming 29 maj @ 19:34 
Does this affect terrace farms?
Nightmare576 16 mar @ 9:55 
Is there a simalar mod that changes the textures of mines or quarries somehow?
Predatory EULA 24 okt, 2024 @ 11:42 
Really excellent, thanks!:spacepony:
Sinstrq 8 okt, 2024 @ 19:15 
10/10 life quality mod, thanks man!
Henaloa 22 sep, 2024 @ 13:53 
good
Nahueformaline 10 sep, 2024 @ 0:33 
Good mod :D. More Mods!
JNR  [skapare] 8 sep, 2024 @ 20:26 
Yes, compatible with all UI mods.
停电断网小凶许 8 sep, 2024 @ 6:48 
与CQUI的滤镜兼容么?
MXcream 3 sep, 2024 @ 14:32 
beautiful!