RimWorld
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1trickPwnyta's Defaults
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Mod, 1.5
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8 lipca o 17:21
10 października o 16:54
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1trickPwnyta's Defaults

Opis
Description
Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more? This mod allows you to customize various default settings to use during gameplay, such as the default schedules your colonists will assume. See below for a full list of settings.

Compatibility
Supports all DLC and can be safely added mid-playthrough, however many settings will only apply to new colonies.

Full list of settings
  • Storyteller settings: Allows you to set the default storyteller/difficulty settings to use for a new colony, including custom difficulty settings.
  • World settings: Allows you to set the default world settings to use for a new colony.
  • Map settings: Allows you to set the default map size and starting season.
  • Colonist schedules: Allows you to set custom default schedules for colonists. You can create alternating schedules and the mod will cycle between them when assigning them to new colonists.
  • Policies: Allows you to set custom default apparel, food, and drug policies that will be copied to each new colony. (Reading policies coming in a later update!)
  • Medicine settings: Allows you to set the default medicine settings to use for a new colony.
  • Reward preferences: Allows you to set the default reward preferences to use for a new colony.
  • Expanded resource categories: Allows you to set which resource tree categories are expanded by default in categorized mode.
  • Stockpile zone types: Allows you to configure the default settings for stockpile zones and dumping stockpile zones. You can also create your own custom stockpile zone types with their own settings.
  • Default hostility response: Allows you to set the default hostility response to use for new colonists.
  • Default medicine to carry: Allows you to set the default medicine type that new colonists will carry (if you assign them to carry any).
  • Default auto rebuild setting: Allows you to set the default auto-rebuild setting to use for a new colony.
  • Default auto home area setting: Allows you to set the default auto-home area setting to use for a new colony.
  • Use manual work priorities by default: You can do this.
  • Default plant type: Allows you to set the default plant type for new growing zones.



Updates
10/10/2024: Add default food policies
09/21/2024: Add extra error check
09/11/2024: Added default drug policies
08/20/2024: Added default apparel policies
08/02/2024: Added default map settings
07/31/2024: Fixed bug that prevented hidden factions from being generated
07/23/2024: Fixed bug that caused incompatibility with the Blueprints mod, added error handling for situations where previously installed mods or DLCs are removed.

Credits
Komentarzy: 89
someonesneaky 12 października o 5:20 
After clearing a report, it can take a little while to register on Steam's end. It will eventually let you smack it around, just keep trying!
1trickPwnyta  [autor] 12 października o 4:53 
@someonesneaky Thanks for the info! Unfortunately, for some reason, while the mod is awaiting approval, it won't let me make any edits to the description so I can't even remove the link right now. I'll have to try that when it lets me.
someonesneaky 12 października o 0:28 
It seems to be the link to the mod icon credit. Apparently Steam hates links to that site, and it flags auto-mod. We have to clear it manually whenever it happens.
1trickPwnyta  [autor] 11 października o 15:52 
@Z9527 Yeah there's definitely something wrong with steam. Every time I make a change to this mod (only this mod), even if it's just a change to the description, it gets taken down for 12+ hours for automated review of some sort. Steam support seems unwilling to provide any details. I'm sorry for the inconvenience, but it looks like this is going to keep happening. I don't know what I can do about it unfortunately.
Z9527 11 października o 15:44 
Thank you very much for your update. There was something wrong with steam before, so I could not open your MOD interface, and I thought I had lost it completely
1trickPwnyta  [autor] 10 października o 17:36 
@NylonWorms I just posted the update but Steam is being weird so I'm not sure if it worked or not. But food policies should now be in the mod!
NylonWorms 10 października o 16:23 
I'm sure you making this already but what about meal's/Food Restrictions?
The_Last_Mando 7 października o 10:38 
My bad it was the allow tool which was incompatible
The_Last_Mando 7 października o 9:45 
You've made some good progress btw:steamthumbsup::steamhearteyes:
The_Last_Mando 7 października o 9:44 
would be awesome if you made it compatible with this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3088210509 :steamthumbsup::steamhearteyes::steamhappy: