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Nahlásit problém s překladem
The issue is from generation of Fallen Empires, ACOT had the same issue in the past when they started with 20 repeatables, which is A LOT of technologies and because Fallen Empires are generated alongside the galaxy everything had to be dealt from galaxy generation.
Until Chiru changed everything to modifiers, which is a lot of less annoying and straining on galaxy generation.
The same issue in my mod because it gave the FEs a lot of techs for their starbases to start with Alpha tier weaponry, which I forgot to deal with despite already setting modifiers for FEs to circumvent the issue. So I deleted the part giving FEs a lot of techs and wah-lah, it worked as it should be.
TLDR: Do NOT cramp everything from galaxy generation.
Out of curiousity, what was the cause of it all ?
ACOT
ACOT Override
ACOT Secrets beyond the gate
ACOT Extra
Dawn of Ascension
Acquisition of Technology
Secrets of the Shroud
Ancient Cache of Fallen Empires
New game loads up relatively quickly as long as I don't have this one in that load order, not sure why.
This mod tampered mostly on FE's initializer and scripted_effect so that should not have any impact on load time.
I made some adjustment to the initializers, mostly to modernize and ridding of outdated buildings and codes.