Grand Theft Auto V Legacy

Grand Theft Auto V Legacy

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What would an update about Michael in GTA Online look like?
By El Deachtóir
To begin with, everything written below reflects the subjective opinion of the author. I have nothing to do with Rockstar Games, etc. Here, based on guesses from the community and my thoughts, I will try to make a picture of the update dedicated to Michael in GTA Online.
   
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Note before reading
The original version of this guide was written between the summer of 2023 and November of that year, with hope of releasing a "Michael update" in the winter of 2024. Since then, the guide has been modified and updated several times in various aspects. However, some basic information may still raise questions and may not make sense by now. It should also be understood that this guide has been completely translated from another language, which could definitely cause distortions in the content. If you find bugs, inconsistencies or illogical moments that can be fixed, be sure to write me about it In comments to the guide in Steam or Discord: wigef.

Enjoy the read!

Also, if you're interested in this guide, please support the original by following the link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3085413792
Navigation
"●" - Section
"○" - Subsection
"•" – Item
● Where did it all start?
Recently, I saw a theory on YouTube that the Los Santos Drug Wars update was supposed to have Trevor instead of Dax. I thought it made sense, even looking back at past updates. It's simple, Rockstar towards the end of GTA Online decide to add characters from the story mode. Either from the fact that there aren't any more ideas, or that's how it was intended back in 2013. Or maybe because of the joint stream of Shawn Fontaine and Ned Luke in 2020, in which they said they'd like to see themselves in GTA Online. It doesn't really matter, what matters is that I think Rockstar decided to do this "trilogy" of updates after all, wrapping up the story of part 5 nicely. Ned Luke said at the time: "They'll call me - I'm ready. Did you hear that, Rockstar? You call me - I'm ready."

All of this is backed up by the fact that we know exactly the fate of all three GTA 5 characters. They're all alive! In the update "Contract" there are many hints to the storyline of the fifth part, and it's not surprising, because in front of us sits Franklin Clinton himself in person. And naturally, the movements were voiced and presented to him by Sean Fontaine. By the way, the update came out in the winter of 2021, about a year after that broadcast. It has a lot of references to Trevor, Michael, and other characters in the storyline. What's more, it's in this update that we definitely make sure Michael is alive and well when we drive a golf cart in the "On Course" mission. In this mission, Franklin says a notable line while driving past a film studio, "Damn, I know one of the producers here. I hope he's not at work today." Cards revealed, there's no turning back, though knowing Rockstar, there's always an escape plan. Just think of the time loop Rockstar put GTA Online in. But this is already a speech for a separate discussion.

Let's go back to the beginning. What about Trevor? Actually, he appeared in GTA Online long before Franklin. What's to say, he's been there literally since its beginnings. His contact missions are still open to everyone from level 13 onwards. We should also remember his involvement in the 2015 Heists update. Which, in fact, was the first big update of GTA Online. In general, "Series A Funding" is quite an interesting topic, to which we will return later.



And now let's get to the great and terrible "Los Santos Drug Wars". Contrary to popular belief, I believe that this addition is good, even very good, if we judge by the new realities of GTA Online. These "new realities", in my (and not only) opinion, came with the update "The Criminal Enterprises". Compared to "Los Santos Tuners", or the masterpiece "Diamond Casino & Resort", the criminal organisations were not next to each other. And don't even look at "Los Santos Summer Special", first of all, it's an outcast and nobody likes it. Secondly, "Cops 'n' Crooks" should have been released instead. And thirdly, we later got "The Cayo Perico Heist", so we can't complain.

There are too many titles and we're getting off topic again. So, Los Santos Drug Wars. What did we get in this terrible update, which was doused with bile, as it seems to me, from all sides. Some are pissed off by the characters, some don't like the drug theme, and for some it's too small. But let's look objectively, 24 new missions, of which there is a decent (GTA-style) story, extra missions and a nice new business (which they literally gave us, by the way). + random events, weapons, clothes, cars, hairstyles, etc. And finally, most importantly, in summary, this update gave hope for the addition of Michael in GTA Online. To tell you the truth, everyone thought that that winter and will be Michael, but alas and ah. Still, I think the addition turned out pretty good. We are finally turning onto the road that everyone came here for.
○ Dax = Trevor?


"What the ♥♥♥♥ is he talking about?" - you say. But this theory has a basis in fact, I'd say it's not even a theory anymore. The real question is, "Then why not Trevor?" Why do we need Dax on drugs? And besides, he and Trevor are nothing alike! Trevor eats Dax for breakfast. Thinking this way, you wouldn't be quite right; no matter how you look at it, they have a lot in common. Let's look at some examples:

No one will deny that Dax and Trevor share mannerisms, behaviors, and even have mutual friends, more on that later. Both are weirdos, both hate the violent world, and both are in the drug business. Where exactly? Same Liquor Ace west of Sandy Shores. Only Dax doesn't brew "Ice" there, until the moment he meets our protagonist, he maintains his gang there. Also, like Trevor Phillips Enterprises, the Duril gang is feuding with the bikers.

Returning to our friends, we meet some familiar faces, namely: Ron Jackowski, Chief, and Wade Gebert. By the way, we never saw Wade in the entire update, though there was a lot of talk about him, but none of his lines were ever spoken. This can speak of many things: Matthew Maher just didn't want to go for voice acting, Rockstar squeezed the money, or his voice wasn't needed at all. Or maybe Wade was added as a "plug" for the addition of Dax and the entire Duryl faction as a whole.

Moving on, the mission "Welcome to the troupe" after meeting new friends, we are attacked by bikers and then we, by force, take Dax's car and drive to an extremely familiar place from the "Heists" update: "The Abandoned Warehouse," as the game itself calls it. Back to "Series A - Funding", where Ron Jackowski met us at this warehouse after each preparatory mission. Next, in the 2nd dose missions, we meet a new faction led by Isaiah Friedlander, the very same psychotherapist Michael. And he would fit perfectly as an antagonist in an update dedicated to Trevor and company. I'm already imagining his lines like, "Oh, that one?! A friend of mine had him as a shrink, you know. That friend, as you've probably realized by now, is not a very bright guy. The egghead ended up being an douche, taking money out of his clients. But we're gonna be smarter than that! And we'll take him down ourselves!".

There's nothing surprising about Dax taking over everything Trevor owned. Back in the first call of the Drug Wars update, Ron talks about Trevor leaving the state. Thus ending his story.



"What does it all mean?" One thing is certain, Rockstar didn't make the update hastily. This is a well thought out and finished story. It follows in turn that Steve Ogg (Trevor's Actor) immediately turned down a role in the update. For what reasons he did so, I will not judge. I will only say one thing, starting to write this article, I came across a video where a youtuber named Hugo One did not fully understand Steve and wanted to understand what he was wrong. To recap the video: On a special website, the youtuber asked the actor to record a Trevor-style address for him, for a fee. He did so, but the youtuber was confused by what Steve said at the end of the video, namely:
"Steve Ogg is here. Also you may know as the Trevor character, I think..... But that's a cartoon and I'm real." After that, the youtuber ordered another video. As he later said, it cost him $140. This time, the actor did not play the role of Trevor, instead he again delicately explained that he was not a character, but a real person. But this time there was no reincarnation, the explanation was only followed by a lazy reading of the script. In the comments, people sided with the author of the video, accusing Steve of not doing his job, for which money was paid. From what I understand, there was never a response from the actor himself. Hugo One posted the video about a month before the release of Los Santos Drug Wars.

Adding on the fly: The YouTube recommendation didn't include a video where a youtuber under the nickname Anthony Aguilar shared a similar story. Steve Ogg is once again not performing his job. Already in a different location, but all on the same site. As I understand it, the youtuber approached the actor with the same request as Hugo One. After receiving the money (exactly how much, this time it is unknown), Steve went on to explain that he is not Trevor, he is not a cartoon. He can't be a character because he's an actor, etc. From this we conclude that the case of Hugo One is not an isolated incident.

Gee, it's already become clear to me personally. Steve Ogg doesn't want to be associated with his past. Especially if his past is Trevor Phillips. Although, that was the role that launched his career. It's not for us to judge him. Who he likes and who he doesn't like is his choice. Partly he can even be understood, he has said many times on camera that he loves Trevor. He really enjoyed working with Rockstar and will never forget that role. But when you're still being called Trevor 10 years later, it can start to get annoying. Of course, that's no excuse for not doing your job. I mean, look at Sean Fontaine and Ned Luke. Or, for example, Jay Kleitz, (who played everyone's favorite Lester Cross) he, like everyone else, still enjoys playing their characters. But still, unlike many of his colleagues, Steve Ogg has a blossoming career. Just think of Sam from The Walking Dead. Or his cameo in Better Call Saul.

Toward the end of the intro, we're back to the GTA again. This time, let's look at my personal notes on the whole situation. So, 2017 is upon us, the golden years of Online mode. Smuggler's Run has just come out. The first cutscene of this update is when Ron tells us about the hangar. He mentions Trevor, or rather he doesn't even fully say his name, kind of just hinting. To quote the subtitles, "That bastard Tre... uh, my best friend...he's supposed to protect me forever... then he goes all Vinewood on me… he's too important for Ron now…". As I think this whole monologue was to tease Steve Ogg. "But he's become a real star...He's an in-demand actor now, doesn't want to do business with Rockstar anymore". Or something like that. By this we can assume that Trevor was supposed to appear back at Smuggler's Run. But he refused, perhaps even in a rude way, causing Rockstar to make a joke of it. Then, in 2022, Rockstar needed Steve Ogg again for a Trevor-centered addition. The situation was repeated, the actor did not want. And what not to throw away for nothing developments, released "Los Santos Drug Wars". Now, a word about work.

Imagine you're a Rockstar employee. Who has to figure out what to add to the upcoming "Contract" update. What do you associate with Franklin Clinton? The Ghetto, Grove Street 4 Live, gang re-layouts, the color green, Chop, etc. Digging deeper... What was he the only one doing in story mode? Again, gang squabbles, assignments with this extreme loser and contract killings over the phone. Bingo! You think, happily walking into your boss's office with a great idea. And the boss approves because you made a great reference to the story mode. Let's look at Los Santos Drug Wars. Drugs, acid, tripping, etc. What do you associate Trevor Phillips with? I think you get the gist of it. It's just another (to me, a valid) argument in favor of the theory that Dax shouldn't have been there. By the way, the GTA wiki doesn't even list Dax as an official voice actor, he's just not known. This too (indirectly) may call into question a character like Dax. And of course, I'd like to mention the Smuggler's Run setting. Which in turn has a flying direction, smugglers delivering goods by air. Remember Trevor and his additional tasks at the airport. Once again, a perfect hit! Which in turn gives us another plus for the theory of Trevor in Smuggler's Run.
○ First results
What was all that for? Thanks to my monologue, you have understood, I won't be afraid of the word - The Philosophy of what comes next. What we have:

1. A trilogy of GTA Online updates that will beautifully complete its story.
2. A stream of GTA 5 Actors, in which they said they want to be in the game again.
3. Adding one of the actors from that stream.
4. "Los Santos Drug Wars is a good update.
5. The addition of "Los Santos Drug Wars", Trevor Phillips was supposed to make an appearance.
6. Steve Ogg, who dislikes the role of Trevor, due to the fact that everyone still calls him that.
7. Steve Ogg, with a still-evolving career in all directions
8. The "Smuggler's Run" add-on, in which Rockstar made fun of Steve Ogg.
9. The "Contract" update, which has references to what Franklin was doing in story mode.
10. The "Los Santos Drug Wars" and "Smuggler's Run" update, which has references to what Trevor was doing in story mode.


Putting aside 4, 7, 8, 9 and possibly 6. We get 5 pieces of evidence that Michael is possible in the next winter update for GTA Online. Because of the addition of Franklin and "Trevor". Whether to believe me or not, it's up to you to decide. As I said, it's all the fan's inventions of one of the characters of the computer game and nothing more. I must have left out some facts. I'd be happy to be corrected. And we move on...
● «The Vinewood business»

Or even better, "Grand Theft Auto Online The Vinewood business." The reason why you stopped by here is finally in front of you. Or not really... Before we get to the sweetest part we're in for a big intro, again. But, if you have reached here, you probably like to read, or you know how to skip unnecessary text. Either way, I'll only pour water on the point, I promise.

So, as you've probably figured out by now, I love to fantasize. And if you have to fantasize about your favorite game, that's cool in general. I've been chained to the great carjacking 5 since back in 2015 when I got a PlayStation 4. What a thrill it was to play through it for the first time, wishing it wouldn't end. It's the game that introduced me to the GTA series of games as a whole. It is now I have already passed Vice City, San Andreas and the 3rd part. And back then it was a novelty. In GTA 5 I was always attracted to Michael. A charismatic professional. I often thought about his appearance in Online mode, given that Trevor was already there. That mention from Lazlo on Fame or Shame never got out of my head. After Franklin was added I breathed a sigh of relief, because that meant the rest of the protagonists were on their way, how wrong I was then. A few years passed, and now, for the umpteenth time, Rockstar again threw oil on the fire, saying about some "big" summer update for the online mode. Bottom Dollar Bounties. But here, people again remembered about De Santa, starting to think if the winter update 2025 for GTA Online will be dedicated to the favorite character? In any case, waiting for the answer to this question will have to wait for another six months... Wait a minute, and why wait? And knowing Rockstar, they might just forget and release "Los Santoss 2 Sex Update". So why don't we think about what the upcoming update about (I hope) the movie business might look like. With these thoughts in mind, I sat down to write this guide. We're finally back where we started. (By the way, you've already realized, this isn't really a guide unless it's for an update that isn't out yet. Originally, I was going to stick it all in the discussion. But Steam discussions are not that at all, you can't even insert photos there).
○ Clothes
To be honest, I don't really follow fashion. But, really love dressing up my character in GTA Online. I could point to any item from our world, saying: Oh, I want to see that in the
the next update! However, that's too easy. So we'll only take things that are already in the game, but that aren't on sale. First, let's look at the theme of the update, let's turn on our associations, remember? Hollywood, at its mention I imagine three things: action movies, comedies and cowboys. By the way, I'm a huge fan of westerns. That's why the first item in our update will be Agent Johnson's hat from the Criminal Enterprises add-on. Since the release of that add-on, I've been looking for this stylish headgear for a long time, but I never found it. This is a great, fitting skin for the theme of the update. And what is important for the current Rockstar, it is completely ready.



In addition, if you take a closer look at Agent Johnson, you'll notice some nice shoes. Which, as well as the hat, is not in the game. In general, one could go on for a very long time. The game has a lot of things that would be perfect for our protagonist. But still, let's save time, because clothes are not the main feature of the update "The Vinewood business".
○ Guns
Also, as in the case of clothes, we will take weapons from what we have. But, here we will go a little further. Of course, we do not have options from the game itself, so we turn to the past parts of GTA.

Looking through the weapons of each of the games I came up with a couple of options. And by the way, they are all from Vice City, which is to our advantage. Why? We all know what kind of city awaits us in Part 6. With the addition of these guns we will make a good reference to the old game, and also, hint at the new one.
• Combat sniper rifle.
Appears in almost all GTA, except San Andreas and the fifth part. By the way, in San Andreas it still had to be, but for unknown reasons it was cut out. Many may say, мол, we already have a replacement for this rifle. And it's true, the Precision Rifle is a very good copy. It was probably made to replace the combat sniper rifle. But, if we decided to add it to our update, it should have individual attachments. For example - a laser sight, which is a prominent feature of this rifle in the old parts, we will reveal it a little later. With the finished mechanics we can do weapon stats.

Manufacturer: Vom Feuer

Price: $850.000 (Taken at a markup of $400.000 from the Precision Rifle.)

Damage: 70 (Average between the Precision Rifle and its MK II version).

Weight: Medium

Magazine Capacity: 10 rounds (20 rounds with large magazine).

Rate of fire: Not finding any good measurements, I decided to take my own. The MK II Marksman Rifle, with the left mouse button held down, uses up ammo in about 5.5 seconds. Reloading takes about 2 seconds. Our rifle is lower, in order to balance the larger magazine. Namely: with left mouse button pressed, 10 rounds will be expended in 10.5 seconds. 20 rounds will be expended in 20.5 seconds. Reloading takes 5 seconds.

Upgrades: Upgrades are installed only in the clandestine studio weapon store (more about it later). Among them: an enlarged magazine for 20 rounds and a grip. Colors: Army coloring; police coloring; green coloring; orange coloring; pink coloring; gold coloring; platinum coloring; "El arte del cine" coloring (which is a pattern of film wrapped around the rifle).

Appearance: The rifle looks similar to its brother from Vice City. It is sold only in the clandestine studio's gun store, and can also be found when completing a quest. When purchased, it has a fixed sight and silencer, and cannot be changed. The crosshairs are different from what we see when looking through a Marksman Rifle. Instead, we'll hit the nostalgia by taking it from Vice City. But with a smaller dot and thinner black lines on the sides (instead of red). The dot in the center changes color from black to red when the laser sight is turned on. Also switching on is accompanied by a characteristic sound (the sound of putting on night vision goggles can be taken as a basis). It will be heard at a distance of several meters. When the laser is turned on, a dim red beam is visible. Also, when pointing it at the player/npc there is a quiet beeping sound. An enhancement can be installed in the clandestine studio's weapon store for $250,000. The enhancement gives an indicator at the bottom of the scope, after 5 kills to the body or 3 kills to the head the indicator will fill up. When the scale is full it will start flashing. If you press a separate button at this point, the "Heartbeat" mode will be activated. When activated, it is not possible to get out of aiming. The laser beam will be turned on together with the mode. It cannot be turned off. The scope will become colored with a reddish filter of Michael's special ability from the story mode, and a heartbeat sound will appear in the background. At the same time, the damage will be increased to 101 units. And the rate of fire to 5.5 for 10 rounds and 10.5 for 20 rounds. All players/npcs will be highlighted in red color in the heart area. The illumination work behind obstacles. The effect will last for 20 seconds or until the first reload. The cooldown will be 1.5 minutes, during which no kills will be counted. During this time, the indicator will display "REPLAY". After 1.5 minutes, the characteristic sound will be played and kills will start counting again. Weapons are unmodified when entering confrontations, firefights, etc. They are available only in free mode, missions against npc and special confrontations (about them later).

Description in the clandestine studio weapon store: Power, accuracy and stealth in one weapon. What could be better than that? West Coast assassinations will soon be associated with this particular rifle.

Heartbeats modification description: You wanted to become a surgeon, but your animal instincts took over? No problem, you can still fulfill your dream. With this modification, your rifle will turn into a sharp scalpel. No living organism will not hide from your fantasies anymore.
○ Quest to unlock a combat sniper rifle
Almost every new weapon in GTA Online has its own quest to obtain. Well, the combat sniper rifle will not be an exception. Get it in your possession for free can be similar to a Service Carbine M16:

We have 5 locations throughout San Andreas, which, when approached, will randomly activate the event to get a part of the combat rifle. After getting the 5 parts, the new weapon can be picked up for free at the new clandestine studio's gun shop

Now on to the event itself and what it is all about. First of all, it's not as simple as a Service Carbine. It's not just coming in and killing two cops and taking some of the weapons. A battle rifle will require some detective skills, namely to figure out where the shot was fired from by the way the victim's body lies. Then picking up part of the weapon at the location found. "What-what?" Don't worry, all five locations with illustrations I'll clearly demonstrate right now:
• Location №1
• Location №2
• Location №3
• Location №4
• Location №5
○ Hairstyles
Honestly, when I was looking at what was added in the latest Chop Shop update. I couldn't get it out of my head that I've seen these hairstyles somewhere. Indeed, one of the hairstyles almost replicates the style of accessories from GTA RP. I'll be honest, among the controversial options, there are some really good copies out there. But still, for the update "The Vinewood business" we will do with the options from the game, to my luck, they are there. By the way, everyone has heard the news about the merger of Rockstar and Cfx. re? (The company that holds the largest RP servers) So, for our update it can mean one thing - you can go wild. After all, now GTA Online will be engaged in more people. And that means more content! As it seems to me, they are behind "Cluckin' Bell Farm Raid", and the latter, by the way, is not a bad layer of content.


Averyn Duggan's mustache. What can I say, I'd wear them myself. As mentioned above, I'm a fan of westerns. And who better than the Duggan family to associate with it. Big hats, Texas, horses (if they were in GTA 5). When I saw Averyn Duggan on the poster, I knew he was my favorite character of the Diamond Casino & Resort update. When he showed up in the mission, I was only convinced of that. He just happens to be wearing a very notable mustache. Unlike the ones already in the game, this one is voluminous. That will give them a demand for players and will pull up the look of the 10-year old game.


Speaking of bulkiness, ever since The Doomsday Heist update I've been thinking about beards. For me personally, it wouldn't be a very interesting cosmetic. But for many players, it's a dream come true. So, dreams do come true! As with Mr. Avery's mustache, we have a bunch of examples from the game. From the same Bogdan with Dax, to the beards of 3 GTA 5 protagonists.

Oh and actually, Michael, Trevor and Franklin have so many hairstyles that aren't available online. Trust me, there are enough of them there for several updates ahead.

Marnie from the Epsilon Cult can also be scalped. Her hairstyle will be perfect for us.


Again, as with the clothes, we can go on for a very long time, but let's better move on to the not-so-interesting and more complicated part of our update.
○ Transport


Homelander perfectly describes my state of mind when I first started writing this section. I have no idea what cars to add. Of course there were real life options, but it just wasn't the same. After searching the internet, I found a video from from Triple's channel. And by the way, thank you so much to him. In this video he discussed the leaked GTA 5 source code, in particular the canceled update "Cops 'n' Crooks", which was supposed to see the light of day in the summer of 2020, we already mentioned it, remember?

So, about 10,000 lines of code were found mentioning "Cops 'n' Crooks". And, of course, there were cars, and quite a few of them - 14 of them. Among them is the Greenwood, which was added to "The Criminal Enterprises". In addition to it, there were old cars modified for the police style, as well as those that were added in "Chop Shop" and "Cluckin' Bell Farm Raid" add-ons. However, we are mostly interested only in the last 2 copies: the obscure Zoku car and the third version of the Surfer van.

It seems to be nothing interesting, but in the same video, only a little bit further, youtuber talks about the then unannounced update "Los Santos Drug Wars". We've talked about it a lot, but we'll have to talk about it some more. In that leaked code, a certain Gun Van was mentioned. Triple hypothesized that it would be a Gun Van with a turret, like the one pictured below. In the end, we all know what became of the Gun Van. Why don't we make the youtuber's idea a reality? We've got fan creativity here, don't we?

• Surfer Technical...
My idea is to make a plain looking civilian van, but with interesting interactions inside. Possible colorings on it are logos of in-game companies. If you press a special key from the driver/passenger seat, or press the same key from the back of the van, the character with a separate (new) animation will sit behind the machine gun. Animations will be different and depend on the place of the button.
When firing the machine gun, the character is on his knees. There will be available sight and unlimited ammunition. If you sit behind the machine gun and start firing, the doors will automatically open. If you don't fire for 5 seconds, the doors will automatically close. Also, the car will be much faster than its peaceful brother. Armor plates can be installed on the sides. Iron protection can be put on the windows. Also, you can install a safety cage along the entire length of the van. The machine gun can be upgraded to a double-barreled machine gun. Or you can replace bullets with grenades. Most of the tuning is available in special workshops. The power of the stock machine gun is greater than that of a customized Speedo.

Vehicle Class: Vans

Vehicle type: Civic van

Body style: 2-door armed van.

Capacity: 3 (driver, passenger and gunner)

Manufacturer: Bürgerfahrzeug

Sold at: Warstock Cache & Carry

Price: $1,583,000 or $1,130,000 after completing all Elite Unit missions.

Website Description: The best solution for eliminating your competitors 90's style! Write down the order of operations:: 1. Bring a friend with you. 2. Find the interfering problem. 3. Show the full power of Surfer Technical to your problem. 4. Bury the old Surfer Technical and buy a brand new one. Make no mistake about it!
• ...And the rest
I think it's obvious that we'll be working for Michael De Santa, and more specifically Richards Majestic Productions. If you haven't picked up on that yet - no worries, in the following sections I'll introduce the lore of the update and break down the new characters. What's my point? Because we need cars. SUVs, to be more precise. Like the ones that were added in the Contract update. Yes, we're still going to have to poke our fingers in the sky, even though I promised I wouldn't do that....
• Something like a Range Rover.
I'm not going to create anything specific here, just digging in the right direction, we'll have enough of that. We're building a car that will be the main vehicle of the Richards Majestic Productions guard. The first thing that came to my mind was an SUV. I found a prototype that could be the basis for a game model, it could be something new or old, the main thing is the shape.



In the photo is a 2001 Range Rover (L322). Quite a stylish car that could suit a company like Richards Majestic. Especially for Michael, who loves everything old. Naturally, it would be produced by Gallivanter. If you add to it Rockstar's skill in changing cars, you get a great SUV.
• Baller LT
Vehicle Class: SUVs

Vehicle Type: Civic SUV

Body style: 4-door full-size SUV

Capacity: 4 (driver and three passengers)

Manufacturer: Gallivanter

For sale at: Legendary Motorsport

Price: $710,000 or $560,000 after completing the "Debut" mission

Website Description: Higher price tag - older design. Perfect for hiding your wealth from the IRS. When you're at its wheel, passersby will think you're driving for an honest day's work. But only you will know that you will be waiting for an undoubtedly important meeting of the main corruptors of the golf club.
● Characters/Backstory
So, the fun part begins. First we'll go through the new and old characters of the update, then we'll look at the interior of the new real estate, and only then we'll move on to the missions and the main lore. I don't think that this story will be a screen adaptation, but for the GTA Online update it's the best.
○ William McGill
The first character is William McGill. We have to start with the fact that he has a brother in the GTA universe - Phil, you probably won't remember one. Indeed, he has quite a bit of screen time, appearing at the end of "Series A - Financing" as an undercover cop. Bill (Short for William) will look a lot like his brother, same body shape, similar face and hairstyle. All in all, reducing potential character modeling work. The glasses and Hawaiian shirt will also cross over into William's character. Of course, there will be quite a few differences as well. For example, Averyn Duggan's mustache and the "Edric rest in peace" tattoo on his right arm. Also, which is obvious, the face will look different. William looks like Phil, since they are brothers. But first of all, he will age 10 years. Secondly, he will have slightly different facial features. The voice actor will also be the same. The voice will need to be made a little lower than when voicing Phil, perhaps adding a bit of a Texas accent, this will only benefit the character.

By the way, I only realized after writing the bio that it's kind of big for a background character. But whatever.)
• William McGill - character history
Born in Los Santos 1980, on the same day as his brother Phil. Father, Ralph McGill, was a police officer. He was always honest and decent, unlike his coworkers. Coming from work, Ralph always complained about his partners, saying that sooner or later will bring them out into the open. In the family, Bill was more in his father. It was from him that he learned how to shoot a gun. Also, William always liked to ask his dad about work and guns often. Phil is the complete opposite of his brother. Both in interests and personality. Whereas William was more of an explosive character. Phil, on the contrary, was very soft and vulnerable, like mom. In 1991, Ralph became head of the Drug Enforcement Agency (DOA). From that moment Phil and Bill decided to follow in their father's footsteps. In 1993, Ralph, with the support of the FIB, begins an investigation into drug use by LSPD employees. But, a week after starting, Ralph is kidnapped. A few days later, his mutilated body is found in the city canals. He is last seen by a janitor leaving the department late at night. FIB drops the drug case. And on the investigation of the murder put then just started working in the federal bureau Stephen Haynes. To the surprise of his superiors, a few months later, Haynes and his team apprehend a Families gang runner for the alleged murder. In court, the public defender on the face of it doesn't even try to defend his client. The defendant was given a life sentence and found dead in his cell 2 weeks later. Disclosure of the case hit all the newspapers and a year later, Stephen was promoted to the rank of special agent.

Meanwhile, the McGill family was going through hell. Mother couldn't accept the loss of her father, Phil tried to support her as best he could. Bill, though also expressing support for his mother, was mostly focused not on his father's death, but on how and by whom it had been done. William wanted to know the truth, and Phil and his mother didn't want to talk about it either. This was the first blow to the relationship between the brothers. Along with this, William's school performance dropped significantly. Up to the seventh grade, he studied almost perfectly. But by seventh grade, he was barely making a 3. Instead of sitting behind the books, Bill spent more time outdoors, made many acquaintances among the murky personalities, and also, arranged a makeshift shooting range in the backyard of the house, where he presented a shootout, using his father's revolver. Phil, on the other hand, had always been an excellent student, his father's death only dampening his enthusiasm for learning for a time. Because of William's problems, his mother often made scandals. She already began to drink more after the loss of her husband, and now she uses medicinal marijuana, as instructed by a psychologist. Seeing all this, Phil hated his brother, because in his opinion, he was to blame for what was happening to his mother. This was the second blow to the brothers' attitude. One day, having found Ralph's token and revolver hidden, their mother threw them away. Coming home from school and not finding them, William immediately realized everything. After yelling at his mother, she told him in tears what she had done. Furious at what he heard, he ran to the local dump. After spending a few hours there, he found what he was looking for. Toward morning he returned home, but no matter how hard William knocked, no one opened the door. However, it didn't take him long to figure out where to go now. At that point he already had some connections and friends in the neighborhood gang. After knocking on the door of one of them, a sleepy friend heard the whole story and let William in for the night. On a winter morning in 1995, his new life began.

Waking up the next day, the friend asked Bill what he was going to do next. Bill didn't hesitate to say that he wanted to join a gang and that he wouldn't be going back to school. Taking into account his friend's recommendation, as well as all of William's gun skills and knowledge of the police structure, the gang leader took him in. Now he had protection in case of street fights and a roof over his head, but he would have to earn money for food on his own, and 20% of each case would be deposited in the common fund. William quickly learned to pick pockets with his deft hands. He quickly raised his respect in the gang and in 1998 he was a well-known pickpocket nicknamed McWill. He was also a well respected member of the gang. All this time he tried to avoid his home, but when he met his mother or brother on the street he tried to cover his face with a hood. Of course, it was useless, because the walls have ears, the whole neighborhood has long known who William McGill became. Mother's view at that point became even worse.

One day when William had a day off. His friend, whose name was Edric by the way, secured a couple of guys and suggested Bill rob a gas station. Rumor had it that there was a lot of money in the safe, and the only person guarding the riches was the old man behind the cash register. Bill was reluctant for a long time, but after hearing about the impressive share - agreed. Having received the head's consent, they set out early in the morning in a white van. They were carrying fake weapons and bags. Stopping near a gas station, Edric told everyone the plan of action. Pulling up, everyone except the driver ran into the store.
- "This is a robbery! Empty the cash register old lady!" - shouted Edric.
Behind the cash register was not an elderly man as everyone expected, but a woman, but also of advanced age. A total of 3 people entered the store: a Bearcat named Jeff, Edric and Bill. Everything happened very quickly, while Edric held the saleswoman at gunpoint, Jeff ran to the room with cameras, where the safe was located, and William was taken in case there were customers in the store. But, as there were none, he stood on the lookout. When the bearhugger started to open the safe - the cash register was already empty.
- "Face down on the floor, now! Hands behind your head!" - Edric ordered the old woman to lie on the floor.
As the woman lay down, Edric began to bind her with rope. At that moment, from an unremarkable door across the room to the cells, the same old man with the shotgun came flying out with his foot. Before anyone could react, a shot rang out. William turned around sharply and took a second to try to fire the moulage, but even. In the next instant, another shot rang out. Edric, who had only just managed to get up from his knee, was shot in the left side. William would be next. The driver was startled by what was happening and was about to step on the gas. Just as suddenly Bill flew out of the store, throwing the fake gun and the bag of money to the ground, in a quick movement he jumped into the back seats of the van and the driver hit the gas pedal. A man ran out of the store and fired a shot through the driver's door. The driver was unhurt, but a tire was punctured. At the same instant it burst and the steering wheel turned to the right. The driver was unable to control himself, flying into a tree.
William woke up in the hospital, a doctor who was passing by noticed this and went out the door. Immediately afterward, a neat looking 45-year-old man walked into the room. On his belt glistened a badge that read "Detective, Los Santos Police Department" Everything William heard from this man seemed like a nightmare. Jeff killed on the spot, Edric bled out and died on the way to the hospital. The car's airbags failed to deploy, the driver went through the windshield and died in the hospital with multiple fractures, and William hit his head hard and lost consciousness. The detective said he was happy for William, because not everyone comes out of a coma when hit like that. But, he needs his gang and if William tells everything he knows, then instead of 12 years, he will get 1-2 years with the possibility of early release. William refused almost immediately, he would never give up what had given him a second home. The detective said he knew someone who could change his mind. Phil entered the room, saying that his mother didn't want to come. Also, he's now an LSPD intern and...
- "♥♥♥♥ you, Phil" - Interrupting his brother, William said.
Phil's face became visibly sadder and he quickly left the room. The detective said that this was not the right decision, asking Bill to think it over again. As the detective was about to leave, William called out to him, asking what had become of Ralph's badge and revolver, which he had kept with him all these years. The detective grinned and said that he had given the items to Phil after searching the house.

After a trial at which William was sentenced to 12 years without the possibility of parole. Bill, as expected, went to Bolingbrook Prison. The 12 years flew by rather quickly. Bill had no trouble finding common ground with the local elites. His story quickly gained publicity, which made him even more respected. In his 3rd year he decided to get a tattoo of "Edric rest in peace" from a local artisan. In 2006, the 8th year of his incarceration, he received a letter from his brother. It said that a few days ago his mother had passed away in the hospital. In her will, she obliged Phil to give William his father's belongings, which he would receive as soon as he got out of prison. The news of her death knocked William out of her life for months. All that saved him were local inmates who expressed support. Like Thomas Wood, who was convicted of being an accessory to arms smuggling. Diego Soto, who was ratted out by the Vagos when they made the deal. And Vincent Pace, who was serving a life sentence for killing a corrupt cop. Bill got out of prison in 2010.

Los Santos, like the rest of the world, had changed beyond recognition. The street gang had long since been defeated, William no longer had anything to hold him in this state. The brother who met him handed him his badge and revolver. And then, at William's request, drove him to the airport and Bill took the first flight to Texas, hanging out in a city whose development was stuck in the 90s. After weeks of looking for work, he stumbled upon the Duggan crime family. After going through a bunch of people, William was able to get in touch with the head of the family's human resources department, namely Andrew Duggan. From him, he learned that the Duggans were looking for people to oversee the transportation of oil, guns, and drugs to other states, including San Andreas. William immediately offered his candidacy, while briefly telling his story. Andrew expressed his condolences, saying he would call back as soon as he was sure the data was true. A few days later, a call came in on William's phone, it was Andrew, all he said was to pack up and be at the local highway in an hour, there was a van waiting for Bill. After boarding, a man in a brown cowboy hat and black glasses said that William had a new life, while putting a sack over his head.

Arriving at the oil station, blinded by the sunlight, he and a couple other guys made out the silhouettes standing in front of them. Tidy looking 20-somethings, in gray plaid suits and white hats, told them that they all now worked for the Duggan family and were not yet allowed to leave the oil station grounds. They were then given a tour of everyone's housing, food, and responsibilities. At the end, one of them added that he trusted them and hoped they wouldn't let him down. William immediately realized that this was Andrew, but who the other one was remained a mystery. After the tour everyone was sent to rest in their rooms. From the next day work began, William's tasks included checking the integrity of the cargo, keeping a record of receipts/dispatches and dealing with problems with the goods. The rather large station area was always noisy even at night. Because of this, William suffered from insomnia for some time. And the environment itself reminded him of a prison: rising at certain times, forced labor, though not as difficult as in prison, as well as towers with snipers on the borders and the impossibility to leave the territory. However, Bill had gotten used to this environment over 12 years, trying not to pay attention to it. Time flew by very quickly, and soon Bill and Andrew began to get along. As it turned out, that second man was his cousin Mason. Andrew hated him with all his soul. But restrained himself, because the head of the family - Avery Duggan, put them to work together. He spoke ill of him, calling him a tyrant. In turn, Mason conducted dishonest business, he could kill a supplier simply because he did not like him. Thus, William and Andrew quickly became friends, what is there to say, they had a similar story in many ways. And just a few months later, Andrew allowed Bill to leave the station area.

By 2015, after 5 years of hard work for the Duggan family, William was not the last man in the supply business. Under Andrew's leadership, he controlled almost all of the Duggan guns that pass through Texas, much to Mason's displeasure, as he was of the position that such power could only be in the hands of family members. In 2019, due to the events of The Diamond Casino & Resort renovation, Mason left for Los Santos and William took his place. From that point on, he formally became the Duggan family's chief supply man. After all, 70% of all weapons, drugs, transportation, and oil going to other states passed through him. Andrew was no longer his supervisor, concentrating on hiring new employees, of which there were several times as many needed from this point on. The situation with Avery Duggan didn't affect Andrew one bit, Bill even seemed relieved to hear of his death. William, in turn, tried not to worry, he had only seen Avery a couple of times in person, and even more, it did not affect his work.

Happiness did not last long. After 3 years, in 2022, the events of the renewal of "The Criminal Enterprises" took place. The news of Mason's death reached Texas in a matter of days. Not to say Andrew loved Mason, but he was more worried than ever. Mostly because the IAA started digging under the Duggan family. The station had ceased operations for a while, and with it, supplies stopped, millions "burned". But, it was necessary to lie low until everything is not settled, however, the incorrigible happened. Toronton Duggan, although he was the formal head of the family, also had a successful casino, that to pay off the IAA he began to give up the locations of oil stations through which deliveries were made. First in Arizona and then in New Mexico, the stations were shut down one by one. Everyone who was there was detained, some who wouldn't surrender were killed. Shortly after New Mexico was cleaned up, there was a raid on the first Texas station, which was near the border. Rumor has it - all the workers were killed. After this news, Andrew decided to leave. William, upon hearing this, fell into despair. For the 3rd time in his life, everything he had worked hard for was falling apart.
Under the cover of night, William and Andrew quietly left the station, taking a decent portion of the money that was there, as well as some clothes and weapons. That night Andrew told the guards to stay off shift and get some rest, getting into a car they raced to the nearby airport where a prepared airplane was waiting for them. Andrew thought the best solution was to fly back to San Andreas. He thought they wouldn't be found there, and there would be enough money for at least six months. William, although he was against it, didn't argue. When they landed at Sandy Shores Airport, they thanked the pilot with cash and drove toward Los Santos, spending the rest of the night in the car. In the morning, Andrew told them that no civilization would be available to them until they changed their papers. Thanks to his connections, Andrew knew the man they needed. Calling through a nearby pay phone, the man on the other end of the phone said they were not the first people to contact him from the Duggan family recently. Told the place to pull up, the friends immediately hit the road. After one sleepless week in the basement, they were given new passports, insurance, cell phones, and histories. Toward the end, when they had to leave, William asked the man about his brother. For a fee, he agreed to poke around for sources, coming out to William a few minutes later and saying: "Phil has worked for the Drug Observation Agency (DOA) since 2013."

Our friends were now known as Wilmar Lambert and Aiden Diaz. William was reminded of the past only by Ralph's badge, which he had kept so carefully all these years, and by the tattoo of "Edric rest in peace," which now had to be hidden. The man advised them to split up and go their separate ways, but they refused. But they followed another admonition: to change their appearance if possible. William grew a mustache and hair, and Andrew, on the contrary, began to walk with a relatively short hairstyle, saying goodbye to the beard. After paying a considerable amount of money for new passports and cleaning up all the data, they were practically broke. Andrew never realized that this service would cost so much. Plans had to be changed and they had to look for a permanent job. After renting a small room on Clinton Avenue, William took a job as an instructor at the Ammu-Nation shooting range and Andrew as a salesman at a local clothing store. That's how it went for five months. When the rest of the money ran out, they had to make ends meet. IAA fell behind Thornton, terminating stations in 3 states. The Duggan family became very weakened, effectively shutting themselves out of crime, concentrating on oil production/sales, under the watchful eye of the IAA.

One December day in 2025, Los Santos received the highest amount of snowfall in several years. William was so tired from work that day that he decided to stop by Singleton's bar. Remembering his childhood he lost track of time. A few hours later, being quite drunk, while trying to get up from his chair, Bill literally fell on a man who was passing by. Lucky for him, that man turned out to be Michael De Santa. Michael gently sat the stranger back in his chair, William apologized, inadvertently saying that it was all Steve Haynes' fault. Michael, hearing a familiar name, decided to linger. After paying for his drink, he asked what Haynes had to do with it. Completely forgetting about the legend of Wilmar Lambert, Bill, being emotional, told everything he remembered, from beginning to end: father, mother, gang, robbery, prison, brother, working for the Duggan's, Avery, escape and his work at the shooting gallery. After listening to William, Michael didn't believe him much at first, citing his intoxication. Seeing his incredulous look, William pulled out of his pocket the Ralph token he always kept with him. After that, everything fell into place. Michael, of course, had heard about that case in 1993. And knew that only a family member could have the badge. Immediately after the realization, he offered to walk Bill home. Upon entering the room, Andrew was startled by the stranger. Grabbing a gun from the table, he pointed it at Michael. He, in turn, put Bill on the bed and said, addressing Andrew, that his friend had gotten drunk in the bar, telling him who they really were, and if Andrew did not tell everything he knew, the police would be here soon. Andrew had nothing to do but agree. Having already listened to him, Michael told him to wait here and went out the door. He returned a few minutes later, saying he expected the two of them tomorrow at the Richards Majestic movie studio. In the morning, a sobered William remembered little, Andrew decided to tell it like it was. William's first thoughts were that Michael was an IAA agent and now they were in big trouble, but Andrew quickly calmed him down by telling him that Michael was a producer at Richards Majestic Productions and there were many mentions of him on the internet. After calming down a bit and gathering his thoughts, Bill realized the fact that there was nothing for them to do. They had no money to hide again, and their apartment was already known. It was decided to go to the meeting. Putting on their best clothes, they set off. When they arrived at the movie studio, the guard showed them where to park and told them that Solomon Richards' office on the second floor was waiting for them. Entering the office, in front of them sat Michael, and behind the desk was Solomon himself. Their further conversation can be described in one sentence - they were offered to lead the elite security unit of the studio. After learning the salary and opportunities, the friends immediately signed the contracts.

In a short time they acquired cars, weapons, uniforms and people. This included both brand new people and William's old acquaintances Diego Soto and Thomas Wood. After a problem loomed on the horizon that the unit was created to solve, they needed a command center. On Franklin's advice, Michael asks his assistant to contact the protagonist ...
○ Andrew Duggan
If you've read William McGill's biography, you can very likely picture Andrew Duggan as well. He is a 37-year-old (as of the winter of 2025) man. Short-cropped and smooth-shaven. In this, he looks a lot like his cousin, Mason. But as with William, the facial features will be different, though the demeanor is the same. Stylish suits and cowboy hats. Andrew will wear one of the new ones that was borrowed from Agent Johnson. Mason didn't have his own voice actor. But it's clear from the description that Andrew is supposed to have a clean Texas accent. In theory, a Toronto Duggan actor might be suitable. The body shape would be taken from Mason.
• Andrew Duggan - character history
Born in Texas in 1988 in a family of oil tycoons. From childhood was attached to everything expensive, not to become a "golden" child prevented only his father, who sensitively followed the education of little Andrew. Two years later, another child appeared in the family - Mason. Due to the fact that the whole family lived on the same territory, most of the time they spent together. In the beginning, everything went well, they played and had fun like normal kids. But, as time went on, it became more and more clear that the family, and at the time, the still fairly young Avery loved Mason more. Particularly because of his quick wit, at the age of 10 Mason was already actively involved in the family's affairs, and sometimes Avery would take advice from Mason on how to deal with his charges. At this point, Andrew sat at the books and self-developed, reading fiction, westerns and novels. In all of this he was supported by his father. Once, passing Andrew, Mason kind of accidentally pushed him into a puddle, and then laughed about it for a long time. All this annoyed Andrew, but he could not do anything about his more successful cousin.

In 2001, when Andrew was 13 years old, his father - Christopher Duggan, suffered a serious leg injury and went to the hospital. It was during this time that one of the oil refining stations was attacked by a local gang. Two brothers, part time fathers of Mason and Andrew, were in charge of this station. Caleb Duggan, Mason's father, defended the family property to the last man and was eventually shot and killed before he could get help. The whole family showed up for the funeral, leaving Mason alone with his mother. Avery didn't bother to tell Mason that they had communication problems that day and Caleb's signals weren't getting through. Because of this, Mason began to blame Christopher for his father's death. From that point on, the usual games between Andrew and Mason turned into a feud.

In 2006, annual knife fights were held within the family. Only adult members of the family could participate in the competition, but this time Andrew wanted revenge on Mason for everything. Asking permission from Avry, he refused, but when Mason himself expressed support for the idea, Avry agreed, on the condition that the knives would be blunted. Andrew had other plans in mind. When it came time for the fight, he cleverly substituted a blunted knife for the sharp one. Finally, a shot rang out, signaling the start of the fight, and with his first move Andrew cut his opponent's skin below his nose.

By the way, this is not taken from nothing. On Mason's face below the nose there is indeed a barely noticeable scratch. You can see it in the photo:






Everyone watching was in shock. The doctors immediately ran to Mason, taking him inside. Andrew had been preparing for the fight, practicing for quite a while, so he easily managed to hit the right place, not seriously injuring him, but causing a lot of pain. For the next few months, Andrew was on house arrest, basically like a prison, with no TV or any other entertainment. His father had a long talk with him, trying to understand why Andrew would do such a thing, but he was adamant. Avry decided to end the feud between the family members once and for all by committing them to the worst fate possible - working together. When Andrew's house arrest ended, it was clear that it was over. But Mason's revenge was just beginning.

With access to the documents Christopher had been working in since the station shutdown, Mason decided to go all-in. Sneaking into the archives at night he replaced most of the values so that the Duggan family would lose millions of money from the failed deals. As it happened, the next day Avry was furious: millions in losses in one morning, dozens of lost clients, hundreds of canceled trades - all of it blamed on Christopher. Avry, being emotional, accused him of all mortal sins. It should be added that after Caleb's death, Avery practically replaced Mason's father. In the face of despicable actions from Andrew, Avery decided not to be ceremonious. Mistakes of this level in the family were not forgiven, no matter who committed them. Christopher was murdered, shot dead, just as Caleb had been five years earlier. According to custom, the head of the family fired the shot. Andrew's emotions are impossible to describe in words - he was depressed, broken by his own family, and Avery made him blame only himself for everything.

In 2009, the Duggans were expanding their spheres of influence by moving into other states. Avry liked San Andreas best of all, seeing its prospects. It was decided to make a new base there. Andrew and Mason stayed in Texas, being tied to one of the largest oil stations in the state. Mason took the position of Duggan's Texas supervisor, and Andrew became the head of the family's personnel department. Three years later, Avery still had them working together, saying they were just going to have to compete. In 2010, in another wave of hiring, Andrew is contacted by one William McGill...
○ Halo Madrazo
Halo Madrazo is the main (or maybe not) antagonist of the update and a member of the Madrazo Cartel. Just starting to think up the plot of the update, digging through the GTA wiki I came across the mission "Time To Get Away" from Martin. In it we need to rescue a certain El Stupido - Madrazo's cousin. And as you already know, I like to take on completely unremarkable missions or characters in order to spin them in the story. Now, El Stupido will be one of them. True, he has a stock model npc from the Armenian Mafia. But it's not a problem, people for 10 years change, and that's how many passed on the lore since the events of this mission. But, this is me getting into the biography. At the time of the winter of 2025 El Stupido, or to be more precise - Halo Madrazo, will be a little tighter, have a little gray hair and wear strict suits. The model will be taken from an Armenian gangster, but the face will change quite a bit, at least that's how it looks in my head. If in krantza, he should look like a typical wealthy businessman from LS, and that is, quite chubby and funny. In short, the perfect ideal for a GTA antagonist. For the voice actor is suitable for anyone, the main thing - it is a pleasant voice and a drop of Mexican accent in speech.
• Halo Madrazo - character history
Born in 1967 in Mexican territory. At that time, the cartel was not yet operating in the United States, being limited to a large part of their homeland. Since childhood, Halo was a very restless and in many ways foolish child. In 1983 the cartel expanded its sphere of influence, but Halo did not move, but stayed with most of his family in Mexico. As a young boy, Halo was already involved in some of the cartel's affairs, showing himself as a ruthless and hypocritical man. For the most part, he was only interested in money, and would rob even the cartel itself for profit. In 2010, the cartel builds a large ranch near Los Santos to actively conduct business in its vicinity. At the head of Martin Madrazo, and the unit began to be called the "Madrazo Cartel". Martin's entire family moved to the new state. In 2014, federal agents came on Halo's trail, organizing a chase that ended at the family farm Donkey Punch. Holed up in a barn, Halo called his cousin asking for help. Martin sent the protagonists to help. After delivering Halo to a helicopter at Mackenzie Airfield, he took a direct flight to Mexico. His superiors there decided it was best for Halo to stay in his homeland. At least until things settled down. Trust in Halo's family has plummeted, because family members shouldn't allow themselves to be followed. What is there to say, if he was detained by the police, he would be bead, by hands of same protagonists, because Halo knows too much about the affairs of the cartel.

After 12 years in Mexico, Halo had made a few acquaintances among the heads of Los Santos' Latino gangs. But the cartel still hadn't forgotten his mistakes. And then Halo had an idea. To be famous in Los Santos, you have to make movies, but the leader of Vinewood was a studio called Richards Majestic Productions. Destroying that studio would leave him with no competition. Vinewood would be under the control of the cartel, with Halo and Martin leading it. With that thought in mind, he asks for permission. After thinking it over, the cartel decides to take this venture, while providing quite a decent amount of funding. Flying to San Andreas, Halo arranges a meeting with Martin at his ranch. When he hears the plan, he refuses, which makes Halo very sad. The thing is that Martin still dislikes him and does not understand how the heads of the cartel agreed to his plan. However, since the consent has already been received, he has no right to forbid to do anything. Martin, as head of the region, will monitor and keep paperwork on Halo's expenditures and activities. But he will not allocate men, machines, weapons or territory. Halo realizes that he will have to do everything himself. However, this does not upset him, having a huge amount of money at his disposal, he comes to the Kuskov brothers, namely Vasily and Sergey. After the death of the Boss of the Professionals in 2019, they took control of almost all the squads in San Andreas, using them to trade weapons and drugs. Halo's offer was accepted, as it could allow them to get a grip on crime. Also, let's not forget Halo's connections in Latin American gangs. Having bought out an army of first-class mercenaries, secured two experienced managers, and also, having received support among the Vagos and Aztecs, Halo took the pseudonym Alfredo Cordero, so as not to shine his name in the documents, and founded the company "El Santos Studio", the logo of which is exactly the same as "Richards Majestic Productions". After buying out the La Puerta Apartments construction site in Little Seoul and beginning to build El Santos Studio's new headquarters, he chose the LT Weld Supply Co. building just west of downtown Los Santos as his temporary lair. With an army of mercenaries, he easily managed to take the building at an attractive discount. At the time of the winter of 2025, Halo, or more specifically Alfredo, begins to put his plan into action....
○ The Kuskov Brothers
After thinking about it, I decided to combine the two characters, especially since it would be even more correct to tell about them in one text. So, Vasily and Sergey Kuskov. They were born into a Russian-Serbian family. I was prompted to create them by Guy Ritchie's movie "Operation Fortune: Ruse de Guerre". Not his best work, but that's not the point. From the movie, we'll need images of 2 heroes. Naturally, we do not even have the right to copy the actors, but for a visual example of how the heroes should look like - will do. Vasily will have a noticeable feature will be glasses, beard and low height, a little lower than the protagonist of GTA Online. Sergey will have a slightly different hairstyle and will not wear glasses. Of course, all of this will be flavored with a slight facial change. Under the voice actor, in theory, and one person can do. But, better, of course, will look two different young voices. Niko Belik's accent will be perfect here, it's just perfect.
• The Kuskov Brothers - characters history
The brothers were born two years apart. In 1997 Sergey was born, and in 1999 - Vasily. They spent all their childhood in their homeland in Serbia. Father is a former military man who owns his own PMC. Mother - a recognizable model of the country. Having many connections, the direction of life for the brothers chose the father. After waiting for Vasily's eighteenth birthday, dad guided him and Sergey to America. In 2017, they were put in charge of some Merryweather Security squads. After gaining experience, in 2019 they began to get involved in the Professionals' affairs and a year later they had already gathered some squads under their control. The Professionals squads dared to work for the brothers because of information about clients and steady earnings. In the summer of 2023, due to the events of the "San Andreas Mercenaries" update, the brothers left Merryweather Security completely, taking several large clients. After that, more and more squads of Professionals began to move to them. By the winter of 2025, they had most of the elite mercenaries in the state of San Andreas under their control. They were also, by then, successful arms and drug dealers. One winter morning, a certain Halo Madrazo walked into their office.....
○ Thomas Wood
Thomas Wood will play almost no role in the story, so his appearance is not very important to us. The face can be taken from any member of Merryweather Security, or "Professionals", by attaching it to the clothes of the elite unit. The voice actor can be anyone.
• Thomas Wood - character history
Born 1983, Texas. In 2003, he was sentenced to 20 years for being an accessory to gun smuggling. In prison, he was an active gang member, good friends with William. At the end of 2025, he was released from prison, immediately on his way out he was met by a black Baller LT with William waving from the window. After getting into the car, the first thing that appeared in Thomas's hands was a contract with Richards Majestic Productions....
○ Diego Soto
As with Tomas, Diego will be a background character. The face can be taken from any Latino from Merryweather Security, the Professionals, or an npc from the Vagos gang. By wearing the clothes of an elite unit, no one will suspect anything. The voice actor should speak with a Spanish accent.
• Diego Soto - character history
Born in Mexico in 1985. In 2004, he was sentenced to 8 years in prison for felony drug possession. While in prison, he got into a lot of fights. And once, on a dare, hit a guard on the head. For violations in total he received 4 years in excess of the term. During his time in prison, he became very close friends with William. He was released in 2016, but Diego did not stop with the gang life. Until 2023 he was a burglar, because of skill and luck never once caught by the police. In the winter of 2025, while hanging out at Vanilla Unicorn, Diego got into a scuffle with several members of the Vagos gang. The situation was calmed down by William appearing out of nowhere. After a pleasant evening of prison flashbacks, Richards Majestic Productions has a new employee...
○ Ebert Mann
Ebert Mann is a background character. We take the face from any old npc about 65 years old and add a costume to it all. Of course, you can try and draw a new face, so it will only be better. For full entourage, the voice actor should speak with a German accent.
• Ebert Mann - character history
Born in 1955 in the territory of Germany. Graduated from the local University of Architecture at the age of 23. In 2024, he received a job offer from Halo Madrazo. The contract with El Santos Studio ran through 2028, during which time Ebert was responsible for designing/building the new studio. The company would cover the cost of flights, food, lodging and laborers. Given the impressive fee, Ebert agreed. By the time the events of "The Vinewood business" update began, the architect was actively building in Little Seoul. One of the heads of the Professionals squad has been assigned to oversee Ebert's work.
○ Lance Wyatt
First of all, Lance Wyatt already appears in the GTA storyline. Second, he has a voice actor. And thirdly, you're right, he's that Michael's sidekick who appears in a few cutscenes. I think you realize that he's bound to play his small part in the update's plot. So, we don't even need to discuss it, he already has a few prepared costumes. It remains only to find an actor and choose a skin. By the way, I like him most of all in a red sleeveless jacket, it gives him visibility.
• Lance Wyatt - character history
Born in Los Santos in 1993. He graduated from film school at 18 and started working for Richards Majestic Productions at 19, and a year later was assigned to newcomer to the studio, producer Michael De Santa. From 2013 through 2023, Lance continued to work for Michael. During this time he learned a lot, what is there to say, De Santa initiated Lance into his business on numerous occasions. Over ten years of hard work, he has become a trusted employee of the movie studio. In the winter of 2025, Michael asks Lance to call the number of the protagonist, saying that he was invited to a business meeting in the office of Solomon Richards to discuss possible cooperation ...
○ Paige Harris - since her last appearance
So, Paige Harris is the head hacker for our update. I thought she'd be perfect for the role. And by the way, for obvious reasons, we're not going to go into her looks and background. We already know everything. Better let's imagine what happened to her after the "Cayo Perico Heist" update, in which she appeared for the last time.

When Lester stopped doing active business with Paige, she started freelancing. Picking up odd jobs here and there. One time, she'd help rob a casino for 9%. Another time, she'd help with a raid on the island for the same token amount. Since working with Paul, Paige has been involved in several robberies that weren't organized by the protagonist. She never had a problem earning money, hackers like her were always in demand. Paige completely lost contact with Lester after the casino robbery, knowing only that he had left the state. But, struck up business with Avi Schwartzman during the events of the "Mercenaries of San Andreas" update. At that time, they managed to use the unprotected servers of Merryweather Security, in order to steal some information, and then profitably sell it to third parties.

In 2024, Michael contacts Paige. Asking De Santa where he got her phone from, he says he found it on a tip from Lester. Offered to work for the studio for a substantial sum of money, Paige agrees, but with one condition - she will not get involved in crime. At Richards Majestic, Paige is not listed as an employee, her paycheck is paid out of "accidental" damage to equipment, and Paige has never been on the grounds of the studio itself, working from home. On a winter night in 2025, she receives an unexpected phone call from Michael saying that he urgently needs to verify information about 2 people, namely Andrew Duggan and William McGill. Without much difficulty, she was able to confirm the information Michael passed on.

At the time of the events of "The Vinewood business" update, Paige continues to work for the movie studio, providing it with all the information it needs. Thus, it was she who helped William find Diego Soto, and also, found information for Andrew, totaling 11 people who later joined the unit. After discovering the clandestine studio, Paige began spending a lot of time in it. As she says herself, she is very attracted to the local environment, which helps her to concentrate on her work.
○ Michael De Santa
We're not going down Paige's path here, almost. Unlike her, Michael's appearance will change in 11 years. Of course, I hope De Santa shows visible signs of old age, as he's already 59 years old. And that kind of age means gray hair and wrinkles. In addition, I plan to completely replace his usual hairstyle, it will be like in the photo. Can you imagine this man in 10 years? It's a difficult task, even neural networks couldn't cope with it, although I tried. By the way, I found this GIF on the Internet, thanks to the person who made it. I don't know why, but I'm very attracted to Michael like this, it's like he starts to associate with the word movie, and the glasses complement the image well. We can even say that they are special, say, for vision problems. All in all, a dream man.
• Michael De Santa - since his last appearance
The year is 2013 and "The Big Score" has just taken place. What will De Santa do with millions in his account? Naturally, he'll go into the movie business, which means he'll retire from crime. Pretty smart move to retire a second time. From 2013 to 2025, Michael worked for Richards Majestic Productions and Solomon in particular. Nothing new has happened in that decade, the family is still in order as well. Jimmy is almost done with drugs, taking up cycling, though still, sometimes allowing himself to celebrate with pot successes. Tracy graduated from college and now works for her father. At first she took minor roles in movies, but in early 2024 Richards Majestic began development of the movie "Conquest of Aliens" with Tracy in the lead role. But, when the movie was almost ready, the studio had a threat in the form of El Santos Studio, who began actively infiltrating Vinewood using suspiciously large human capacities in the form of heavily armed fighters. Michael, as well as Solomon, thought this abrupt behavior too strange for a new, unknown studio. Having frozen the movie, they threw all their finances into creating an elite security unit. There was no difficulty in finding the hacker, but with the head of the unit and the rest of the staff there were problems, Michael simply had no options. He had long ago quit the gangster life and had no contacts with such people. Asking Lester, he pointed to the protagonist, telling him to contact Franklin. After learning Franklin's number from him, Michael saved it until the rest of the crew was dialed.

One winter evening, when Los Santos was experiencing record snowfall, Michael decided to stop by Singleton's Bar, which was on the way home. That day was very busy, El Santos Studio was getting bigger and bigger, and Michael didn't have any employees for the elite division, except for a hacker who they had already been paying his salary for nothing for months. At any moment, the Professionals could break into the Richards Majestic compound, shoot everyone there, and quietly leave. The thought made Michael sick to his stomach. When he entered the bar, before he could even get to the chairs, some man in a Hawaiian shirt fell on him. Michael didn't want to start a fight. Maybe he wanted to, but he didn't have the energy. All he could do was gently sit him back down at the table. Thanking Michael, the man practically shouted: "It's all Steve Haines' fault!". In an instant, a sea of memories flooded over De Santa. After a rather lengthy conversation, Michael found out that the man in front of him was none other than William McGill, the son of Ralph McGill, who had died in 1993. But this information had yet to be verified. Leaving the bar, they walked leisurely toward the supposed apartment. Michael kept holding Bill so that he wouldn't fall. When they entered the apartment they found another man. Michael immediately realized that it was the same Andrew Duggan, about whom McGill spoke well. After defusing the situation with an ultimatum, Andrew told them everything he knew. On his way out the door, De Santa called Paige Haris to verify the information Andrew had given. Haris had no trouble confirming most of it; that was enough. Upon entering the room, Michael said he expected William and Andrew at the gates of Richards Majestic Studios tomorrow. And so they did; the friends showed up at the appointed hour. They were dressed in unironed pants and shirts with not the freshest odor; but this did not prevent them from signing a contract with the studio.

After hiring a total of 13 people, William said they needed a base or some kind of control center. All the while, they were squatting in an abandoned hangar under candlelight. Asking Haynes to find suitable options, she presented a total of 20 abandoned warehouses of various companies scattered around the city with different price ranges. At that moment, Michael remembered Franklin's words; he had said that the protagonist was one of the best managers in Los Santos, who didn't mind both investing and doing the dirty work. De Santa decided to push his luck; after all, he'd had good luck lately; and it was dangerous for the studio to buy the warehouse on his own behalf; there would be too many unnecessary questions. Giving Lance the number and information about the protagonist, Michael instructed him to contact him as soon as his phone was online, scheduling a meeting in Solomon's office...
○ Background of the update
In the 10 characters described above lies all the backstory. But, you may have missed it, or you may not understand some points, or maybe you didn't pay attention to it at all. In any case, now we'll put everything in its place and finally understand where the plot of "The Vinewood business" comes from.

In 2023, Vinewood registers another studio. The strangest thing is the complete secrecy of the owner and the company itself. There have been no red carpets or premieres of future movies. At this point, Michael De Santa, who constantly follows all the reports of the movie business, smells something wrong. Trying to find information about a certain Alfredo Cordero Michael hit a dead end. Nothing was known about this man, no dates, no biography, no released movies, all at zero, as if Alfredo Cordero was born a few days ago. After spending a few days, Michael and Lance were able to find a photo in a police database from 2014. It showed a man who looked a lot like Alfredo. After telling everything to Solomon, the latter decided not to panic and just keep an eye on the situation. What followed next was buying squads of elite fighters and buying out the construction site in Little Seoul. At this point, Richards Majestic sounded the alarm.

After stopping production on several movies they put all the money into creating an elite unit, the first to be hired was Paige Harris. Michael knew about her firsthand and therefore trusted her with all the important information about the affairs of the studio. In addition to the brain of the unit, he needed strength, and to be more precise, he needed an experienced gunsmith with experience in difficult situations, who could manage people and be 100% trustworthy. Paige didn't know anyone who even slightly fit Michael's criteria. After several sleepless months of searching, Michael almost gave up, but fate was on his side. In a bar, a drunken William McGill fell on him, who later became the head of the elite unit, bringing his loyal friend and deputy Andrew Duggan with him. Thus the unit began to grow with new employees. The two men brought eleven more loyal fighters with them.

After full recruitment, William asked Michael to organize the base of the unit, which was a problem. Options were quickly found - abandoned warehouses all over the LoC, but the space had to be bought with money from the studio or it would raise a lot of questions from the authorities. With that thought in mind, De Santa instructed his assistant to contact the protagonist to set up a business meeting in Solomon's office.
● Clandestine Studio
The same as the agency in the update "Contract", the main zone, or the place where the story and not only missions start. Now we're going to lay out everything that makes up this place, from icons on the map to interior details. Let's not delay, we still have a lot of work to do.

There will be a total of 20 varieties of a single interior location, all of them in front of you on a slightly jackass map (sorry about that). I've numbered them for ease of navigation. All of them will be for sale on the Dynasty 8 website, on the same page as the offices. Next, we'll take a closer look at each one and come up with a description. Basically, they're pretty well scattered around the Los Santos map. Yes, exactly Los Santos, because in other places clandestine studios will not be. I took this step for one reason: we have Vinewood as a business, and Vinewood is LS. And also almost the entire plot will unfold in the city, so there is no point in 50 studios across the map. We'll go from top to bottom, looking at each one individually. (By the way, I've marked the Richards Majestic studio with a black clapper.)
○ Clandestine Studio №1
Starting price: $838,000.

The previous owner didn't say why he was selling the place, but the LSPD officers didn't hide the truth from us - it was a drug house. It turns out that the whole neighborhood contributed to its construction and for a few months it was a place where lonely hearts met each other. However, the happiness did not last long, marijuana was legalized and the place was no longer in demand, and the leftovers were donated to the police station.

○ Clandestine Studio №2
Starting price: $855,000.

The history of this place is quite prosaic, the fact is that the late owner of the store and did not know what was behind this door. For about 20 years this place has been untouched by man, which in turn, of course, adds to its value. But, we don't recommend it to arachnophobes, and also, there may be some oddly shaped sticky growths here, don't touch them if possible, okay?

○ Clandestine Studio №3
Starting price: $870,000.

It's amazing to watch how a developer can squeeze every penny out of their building. According to the original plan of the building, this place was supposed to be an emergency exit. This idea was abandoned during the construction phase, and no one knows what happened to this square afterwards. And now, after several decades, the truth has been revealed - it was a brothel. Everything was spoiled by a police officer who forgot to turn off the breast camera.

○ Clandestine Studio №4
Starting price: $914,000.

Why was there a rather spacious basement instead of a room with wiring? Even the owner of the building can't answer this question. Also, he doesn't know where the electricity is coming from. In the end, everyone agreed that otherworldly forces were to blame.

○ Clandestine Studio №5
Starting price: $900,000.

Simple, it was the clothing warehouse of the Gussét store. It would have gone on for many years if it hadn't been for the rats, little rodents who decided to eat the undoubtedly tasty underwear. After a series of transactions, the rodents were taken by a local pet store, the clothes were bought back by high fashion lovers, and the premises were put up for sale to intrepid buyers.

○ Clandestine Studio №6
Starting price: $920,000.

It is not known who owns the place. A passerby saw two people bringing a black bag into the building. Thinking it was a corpse, he called the police, but everything turned out okay, or rather, it was a corpse, and the two men turned out to be employees of the clinic. Turns out they were involved in organ trafficking, the police arrived and told them not to do it again and put the place up for sale.

○ Clandestine Studio №7
Starting price: $947,000.

Cozy underground room, close by has all amenities, water and light are perfectly fine. Previously used as a warehouse of unnecessary boxes, nothing wrong with them. Gives away at an attractive discount. Also, the past owner is willing to provide a guarantee of safety of your belongings in this place.

We've been asked, so to speak.

○ Clandestine Studio №8
Starting price: $980,000.

This place has always been famous for its racers. Late-night rowdies are not uncommon here, so there may be some ceiling crumbling in some places. Also, there will be a drainpipe right above you. Experts say that the first and second factors will never come together. We believe them, and you?

○ Clandestine Studio №9
Starting price: $891,000.

Have you always wanted to tell your friends you live in downtown Vinewood? Well, we have good news for you. Best offer ever! A comfortable cellar overlooking the... You'll get a private fenced-in area to go along with it. And of course, no noisy neighbors. Accept it!

○ Clandestine Studio №10
Starting price: $910,000.

In the past, it was a free hotel. We have to express ourselves culturally to sell real estate. The inhabitants of the hotel have a rich inner world, it is easy to see this if you are not very careful to look around the place. For the first time, we kindly ask you to watch your step and also, we have been asked to remind you that we are not responsible for the life of the buyer.

○ Clandestine Studio №11
Starting price: $1.000.000

A meth lab is all you need to know. All the equipment from the previous owners has been cleaned and the place has been ventilated. Are you shopping yet? Walls are clean, ceiling's secure. Look, we don't have to tell you everything, okay?

○ Clandestine Studio №12
Starting price: $1.100.000

You don't think you need a warehouse. You don't think you'll ever get business for that space, what will you store there? What's it all for? Now stop thinking that way! Because TODAY ONLY and NOW ONLY we have a 2% DISCOUNT on all properties. Hurry up and buy! Forget all the formalities, you only need him. You need him. You need him. Buy it. Buy it. Buy it. Buy it. BUY IT!

○ Clandestine Studio №13
Starting price: $1.270.000

Larrys Lean Pork wanted to lease the space, but the government needed the facility for sale, ostensibly to boost the state's ranking, so they ended up getting a visit from the state health department. Half the employees were fired and the premises acts as a lien for the owner. Don't mess with the government, even though you already know it.

○ Clandestine Studio №14
Starting price: $1.456.000

Uncomfortable entry, lots of homeless people, overpriced, damp indoors, horrible odor, lots of junk, crooked steps, very noisy. Elsewhere, for the same money you can find a much better option than this, and out of town for that amount of money you can live for decades, so it's definitely not the best choice. But in the center of the city!

○ Clandestine Studio №15
Starting price: $1.210.000

A small building in America's fastest growing neighborhood holds an equally small and rapidly mold infested basement. We would like to remind you that only the bottom floor is included. The fact is that above you is another of our clients who rents an old workshop for a similar purpose to yours. Buy it, you will not regret it!

○ Clandestine Studio №16
Starting price: $939.000

Do you like the smell of garbage? Or dirt? Maybe you have such fetishes? Well, you can fulfill all your kinky dreams in this place, all to yourself. The only thing that will distract you is the noise of garbage trucks and water dripping from the ceiling. We didn't tell you, but there's a drug house right next door to you. People from there can easily take your money and give you even more privacy from nature and garbage in return.

○ Clandestine Studio №17
Starting price: $880.000

Don't be intimidated by the local population, make them intimidated by you! Open your own business and don't get in the way of the local gangs. However, preferably do it more modestly than the former owner. You see, he was trading too aggressively and it's not our fault that he decided to sell the place. If you're smarter than that, you'll be fine. Drawing conclusions from his experience, the most important thing is to eliminate yellow from your clothing. It will definitely not lead to anything good.

○ Clandestine Studio №18
Starting price: $830.000

Well, the local butchery was storing bad animal carcasses. And then, the ventilation system suddenly broke down.


○ Clandestine Studio №19
Starting price: $735.000

Alpha Mail is selling the facility due to lack of use. Our employees have confiscated several hundred packages from this warehouse and we ended up walking away with a profit on this transaction. Will you leave? Maybe if you love the rumble of airplanes and the scraping of tires. By the way, we only took the contents of the boxes, their removal at your expense.

○ Clandestine Studio №20
Starting price: $690.000

What can we say, you have to love the smell of fish, it's not a good idea to store things here. But you don't have to pay for electricity, the common wires are right next to you and with a little work you can borrow electricity from the local club. Don't make any mistakes, the local sewage pipe is also right next to you.

○ Interior
I'll tell you straight - I was very lucky, while I was looking for possible positions for the location of the clandestine studio, in the recommendation on YouTube (again) I completely accidentally fell speedrun on GTA 5, exactly on the mission "All by the book". I think you already understand what I'm getting at. Only in this mission involves one very interesting interior, or rather a slightly grounded room closer to the port LS. By this point, I already knew that the clandestine studio would definitely be underground, hence the name. But I didn't have a prototype or the slightest idea of what it would look like from the inside, so the idea came to me. However, we have a skeleton, which has yet to be decorated with all sorts of bling. Let's get on with it.

It's worth starting with the fact that adding a remodeled old interior is not my idea. Rockstar themselves have done it at least once. In the Los Santos Tuners update, a machine shop was added, but not many people know that its interior was completely copied from Benny's shop. Again, only the base was copied, and that in upside down form. The board with tasks, the room with a bed and the space for cars were already in their places, the developers only finalized everything and put it on our table. We ate it with pleasure, by the way, because it was delicious. I did exactly the same thing in our update. However, this time it will take a lot more effort. We need to finalize some aspects, add most of the rooms and remove a lot of unnecessary objects, as well as, we will have a lot of new mechanics, which, of course, we will stick in the clandestine studio. First, let's take a look at what we have. And then, let's move on to the concept of the rest of the space, which is "drawn on paper".
• Entrance, Paige Haris area, square light fixtures


The entrance is an important place, it's a good thing it's already there. I have reflected all the photos, because that's how they will look in the game. So, when entering the studio we will find ourselves on a small balcony, from it there will be a staircase down. We will remove all the unnecessary debris, as well as level the walls. You don't want to turn the room into a box, either. Any bulges, pipes, poles, graffiti, etc. should be left. Under the balcony you can put interactive sofas, in this area will often sit Paige Haris. The whole gloomy atmosphere of the place should disappear. Instead of faintly lit lamps on the ceiling, square lights that will shine with a cool color will fit in well, giving the place more of a futuristic feel. It should turn from a dump in the harbor into a rather attractive underground shack with all the amenities, kind of like a smaller version of the IAA base.
• Office, emergence point, 2nd balcony


Walking further, another staircase opens up in front of us, it leads to another small balcony. This is where the first differences begin, it's not in the original interior, but to me it looks like it will fit in perfectly. Entering the door in front of us opens a small office space with a computer in the middle - this is the area for launching side missions and buying studio upgrades. In it, as befits such places, there will be a table with drinks of different varieties. It can be compared to what we see in the office. After opening another door, we will see a small room with a bed, here we will wake up when we enter the game, if we choose it in the interaction menu. Going back to the second staircase, there can be various interactive things underneath it. The same chairs, sofas and vending machines with energy drinks are ideal for creating a cozy corner. By the way, if you don't understand much, don't be afraid, further I will present a map of the studio from above, you will see everything on it.

• The window of the armory, its entrance, more couches.


If we don't want to go up the stairs, but suddenly turn to the left, we'll find a weapons workshop, or rather a small window, which we'll talk about later. If we go exactly forward, we will find the entrance to this workshop.

Again, we clean everything from garbage, stick lamps in the wall and ennoble the area with a lot of interactive items that while the player went to the armory, he sat and played everything that can be. So, the ready-made interior from Rockstar is over, what's next? What's next, we crookedly draw the rest of it ourselves. I do not know how to build models, and I have no architectural education. But, gathering my will in a fist I still managed to make an alpha version of what in theory, could appear in the game.

○ Full interior sketch/disassembly



Let me explain. We took apart the right part of the interior (top photo), and that is, already finished and a bit finalized by me. If you didn't understand something from my story above, or couldn't visualize it in your head, then please admire it. (The top photo is part of the bottom photo, which is on the right, being a level higher than anything in the bottom photo, I hope that's clear). There is a large part of the location ahead of us. Unfortunately, we can't see it in any way, only try to imagine it. As the author, I will help you in this as much as possible. In total we have 5 unexplored compartments/rooms, call them what you want, it won't change the meaning. We will zoom in and take each of them apart, let's start with the weapons workshop, especially since it has already been touched upon.
• Weapons workshop
We have already understood how to enter it, even looked at it, but we are not destined to touch it yet. If we enter it, we will see a rather colorful room. With wavy lines I have marked weapon lockers, which can be taken from the agency, in the corner we can stick something similar to the armory from our apartment. This room should be very entourage, probably the only one with warm light. U.S. flag on the wall, posters, slogans, etc. As you enter the room, William McGill will be sitting on the right. From him, if you approach from the other side at the same window, you can buy the entire assortment of weapons, grenades and body armor. In this he echoes the agency armorer. All items will be sold at a 5% discount, and also, only at him can you interact with the Combat Sniper Rifle. To his left will be a table, on it you will see a revolver and a Ralph McGill badge, some newspapers, a mug print and a lamp, all of which will give an entourage to the place. Also, there will be a list of names, these are all members of the elite unit, namely: "Werner Atkins, Thomas Wood, Leo May, Arthur Moran, John Morton, Micah Vill, Ivan Smirnov, Jasper Brown, Diego Soto, Nico Ballard, Tommy Vance, Carl Dawson, Claude White". To the right of Bill will be the weapons table.

Go back. If we walk forward from the exit, we'll come across Andrew Duggan. He, like William, will be sitting at the table in the window, but you will have to approach him from a completely different direction. The ability to buy weapons from him is a purchasable feature. It costs $460,000. If you don't buy the feature, Duggan will still sit at the table. Only instead of selling, he'll be writing things on paperwork all the time. What's he doing? Everything is simple, for 460 thousand evergreens you get your own weapon van, which will not float on the map, and always be in one place. And what would not devalue the van, he and Andrew will have different assortment. Thus, the player in search of the right weapon, will have to look through two places, which in turn will keep him in the game for a longer period of time. I'm starting to think like a Rockstar marketer, you can congratulate me on that.
• Restroom
Definitely the most important place, this is where we'll keep it short. The essence of adding a toilet, it is firstly - realism, and secondly - a little joke. In the team of the elite unit there is only one woman, not counting the protagonist, and the toilet just will be two, female and male. The women's restroom will have a sheet taped to it that reads, "Special for Paige." Funny? Laugh!
• Intermediate room
If we skip the restroom and the armory, then down 4 stairs we will get to the intermediate room, that is, a through room without walls. All that will be in it are lockers and a long bench. An example can be taken from the base, at the entrance there was something like this. In this area will sit our colleagues - members of the elite unit. They will have the heads of ordinary npc, some will be dressed in the costumes of the unit, and some will be in ordinary T-shirts.
• Kitchen
If we turn right from the intermediate room, we will come out to the kitchen. There will also be 2-3 npc, an example of how it will look like we can take from the base. In this room will be a vending machine with drinks to replenish health and a plate of food to replenish provisions. From here you can go to Andrew's store.
• Recreation area
Almost the most important part of the clandestine studio, this area will be separated from the intermediate room by glass, an example, again, taken from the base. The zone itself will be free and is present in every studio. Here you can find a computer for internet access, a couch, a table, a drink and a big TV, which is bigger than the one we see on the base. On the edge you can add a new kind of "chairs", namely a poufique, it would be ideal to make your own animation for it. On the table could be a new board game, variants on the type of cards, or dominoes would be perfect, and also, some of them could be taken from RDR 2. If we go to the left, we will see a remote control, we will talk about it separately. It will be located in a recess, on three sides, furnished with all sorts of equipment and monitors.
○ Clandestine Studio upgrades
We've sorted out all the rooms and talked about their components, now let's move on to the purchasable improvements. Initially, everything is bought without any additional accessories, the only choice will be the location, and already in the studio itself, they will be purchased in the computer of our office. In total there are 5, some of them - key, with which opens additional content update. Let's go in order.
• Design change
$60.000 - $120.000

There will be different styles of the entire interior to choose from. In most cases it will be changing posters and lettering on the walls, or changing colors/undertones in some areas.
• Private room
$165.000

For that amount of money, you get to start the game in a clandestine studio. The room itself will be very similar to its big sister in the bunker, but an order of magnitude smaller. Also, there will be an opportunity to change weapons in the armory, it is included in the price.
• Andrew's stall
$560.000

A symbolic sum of evergreens will give you the opportunity to get your own gun van in your possession. Every day his catalog will change, but with the gun van they do not share an assortment. It's different for everyone, it's special for everyone.
• Tinted glasses
$75.000

The enhancement is applied to the glass between the intermediate room and the rest area. It is switched on/off by pressing a button next to the door, again an example taken from the base. The interior of the rest area itself cannot be changed, it will always look quite prestigious.
• Remote control unit
$2.250.000

A large table, lined on all sides with monitors and hardware. When buying it, Watch Dogs at minimum opens up to us. The character will sit down at the console with a new animation, immediately after which 1 remote control screen will open in front of him - enterprise control. The same thing we see in the arcade, or in Terrorbyte.

On the left is the 2nd screen, it is focused on mercenaries. Through it we can monitor each player, as well as, for a fee, to put a wanted manhunt on a player, or send police/special forces/agents/firefighters to a player without a wanted manhunt. All of Merryweather's options will skip over here too, as will Lamar's looters. Assigning a bounty on a player's head will also be possible through this menu. All of this, of course, will be subject to large cooldowns. The balance of it all will not be allowed to spam a single player rogue, sending off endless squads of npc.

On the right is screen 3, it controls the infrastructure of the city. Through it, you will be able to authorize a bank alarm, to which a lot of police will converge. Intercept the control of the car, sending it to the player, the mind for which can be borrowed from the "ghost car" from the Halloween event. The reasoning goes on and on. Exploding hydrants, switching traffic lights, creating accidents, but does Rockstar have the power to do it? The code of GTA 5 for 10 years has become very confusing, so here we can pause a little. Although, the idea is quite interesting. Of course, as in the case of the 2 screen, all this will be subject to a large cooldown and a large amount of money.
● Main plot
Here comes the fun part... Is it just me, or have I said that phrase somewhere before? No matter, next we will dive headfirst into a rather fascinating plot of the update "The Vinewood business". To tell you the truth, coming up with it I was looking back at the anniversary of GTA 5. In our plot we will bring the story of one of the most interesting characters of GTA 5 (not Michael) to the 6th part, bring back a lot of old characters and spin a huge intrigue. All of this will unfold in 11 story missions (I could have done more, but 11 missions is already canon for big updates). In addition to the main plot, we'll have branching missions for each of the characters in the update, but more on that later. Right now, let's not get ahead of ourselves and go back to the very beginning.

All dialogs are written only for the male character, I paid attention to this after writing the 7th task. If suddenly this guide will be interested in the fair sex, keep this mistake in your head :)
○ First call
When entering the game after the release of the update, already by tradition we will be called a new hero. And as always, he will have a stunning idea to do all the dirty work for a penny, to which, of course, we agree, because we just can not refuse. Lance Wyatt will be calling us today with such an idea. If you've thoughtfully read the backstory of the update, he should be familiar to you by now....

Ringing.
— Lance:
Hi, hello. Hello? Oh, right... Um... My name is Lance Wyatt. I'm an official representative of Richards Majestic Productions. On behalf of the studio and Solomon Richards in particular, I'm inviting you, Mr.... Um... the sound of pages turning... oh, seriously... Uh, I'm inviting you to a business meeting at Solomon Richards' office. I'm told you know where he is. My bosses are very interested in you, they think you might be able to help solve some of the problems plaguing our honest business. You'll get more details on the spot. It was a pleasure talking to you, stop by anytime you have free time, goodbye!
○ Introductory cutscene
After a call from Lance, the letter "M" will light up on the map. The marker will be at the entrance to the Richman Studios office. Upon entering, we will see the first cut-scene....

Protagonist enters the office and sees a man sitting behind a desk. The man is turned to the window and talking on the phone. The man turns out to be Michael. The Protagonist looks around the office, unwittingly eavesdropping on the conversation and waiting to be noticed.

— Michael, on the phone: Yeah, yeah, those are the ones. Yeah, we've got money on them... What, why do we need some knockoffs from Cuba? Yeah, you're the one who's gonna get downsized after this. turns his head toward the protagonist Oh, hold on, I'll call you back.

— Michael, speaking to the protagonist: Hello! I'm very happy to see you, have a seat. The protagonist sits in the chair across from the desk.
— I'm Michael De Santa, head producer at Richards Majestic Productions. Nice to meet you. Michael and the protagonist shake hands.
— You were probably expecting Solomon Richards here, but he's got a lot of work to do. And he doesn't know much about our business, you know what I mean? A friend of mine recommended you. He said you're a professional. I trust him, so I trust you. Michael picks up the TV remote and presses a button. The El Santos Studio logo appears on the screen.
— El Santos Studio, have you heard of them? The protagonist shakes his head puzzled.
— Exactly, and they want to be trumpeted from every garbage can. Some Mexican ♥♥♥♥♥♥♥ wants to take over the business we've been in for decades. You're probably thinking, so what? We don't give a rat's ass about him. We have more people, more money, more experience. Let them keep making their B movies. You know, I thought that for a while, too, until they hired an army of professional mercenaries from all over San Andreas. Michael clicks the remote, switching the picture to a view of several of the Professionals' fighters
— Do these guys look familiar? Ex-military mixed with Merryweather. Now 90% of the squads work for one man, Alfredo Cordero. Michael presses the remote, a picture of Halo appears on the screen.
— Shows up from who knows where with a bag of money and tries to bend the rules. Buying up anything and anyone. But money can't buy trust, not even in Los Santos. We need your help. At this point, Michael stands up, starting to walk toward the drink table.
— We believe he's preparing a plan to destroy Richards Majestic Productions by force, and so, we need to get ahead of him. Michael pours whiskey into two glasses.
— In a short time, we've created our answer to Alfredo's fighters - an elite unit. All that's left to take action is a base. Michael hands one of the glasses to the protagonist.
— A place from which our men can quickly respond to threats to the sovereignty of American show business. Ha ha! clinking glasses, Michael and the protagonist take a sip from their glasses.
— There's just one problem, we can't buy the base ourselves. It would raise too many unnecessary questions, you know? We were hoping that you could be our sponsor, and also, a full member of the elite unit... there is silence in the office for a while....
— Well, think about it at your leisure, okay? If you do, the Dynasty 8 website has a lot of abandoned warehouses for sale lately, just what we need. Lance will send you the link. As soon as you buy, my guy will contact you and we'll start putting our plan into action. The protagonist, nodding his head, drank the rest of the whiskey in a gulp. He raised the glass as if to thank Michael. Put the glass on the table and went towards the door
— See you later. Michael raised the glass in the direction of the leaving protagonist, he did not turn around and waved his hand. After the protagonist left, Michael took out his cell phone and made a call, putting the phone to his ear.
— Hello... This is where the cutscene ends. The protagonist appears at the entrance to the movie studio building.

Almost immediately afterward, the player receives a message from Lance that reads:

Here are the best picks: Dynasty 8 link, stock tab
○ After purchase
Right after buying the studio, we get a call from Paige.....

— Paige Haris: Are you in? Great. You know, I'm not surprised, though. You and I already know each other, so I won't introduce myself. Ahem. Now you're part of a great story! That's what Michael told me to say, but it's not true. So I'm just gonna throw this script back a few pages and speak for myself. The place you bought is pretty nice, I like it. Probably gonna be spending some time here. Whenever you're ready, stop by and see for yourself. We're almost ready to start our top-secret operation. All the money you'll be getting for working for an elite unit is clean and untraceable by the government. But I don't think you're too worried about that, are you?
○ First entrance to Clandestine Studio
Walking into the new property, we'll be greeted by another cutscene.....

The player walks into the studio, before him there is a glimpse of Michael and Lance talking. The studio is not ready yet, equipment with parts of the future interior lying on the floor. People are hauling pipes and stoves. The setting is reminiscent of the interior of the arcade before the first mission. The protagonist leans on the railing, listening to the dialog.

— Michael, turning to Lance: Tell the guys to work faster. Lance tries to say something to Michael
— Michael: I realize you can't make noise, but we're on a deadline. Michael looks at his watch
— Lance: He could be here at any moment, tell everyone to be ready. Lance notices the protagonist.
— Lance: We have company. Michael turns around, noticing the player.
— Michael: Good to see you! You know, you have a talent for sneaking up on people. Michael pushes Lance with his hand, signaling that he needs to leave. He hurriedly walks away toward the intermediate room.
— As you can see, work is in full swing. It won't be long before the place is ready. Michael approaches the stairs. The protagonist slowly descends.
— Let me give you a little tour, explain what's going on, come on. The protagonist descends the stairs and follows Michael.
— This is the central hall, from here there is an entrance to your office with sleeping quarters, armory and intermediate room. Listing the names, Michael points to each of the passageways with his hand.
— Let's start with the most interesting one, the office. Michael and the protagonist begin to climb the stairs. At that moment, Andrew came out of the armory wearing headphones and listening to Def Leppard's "Photograph" loudly. Spotting him, Michael stopped.
— Hey Andrew...Andrew! ♥♥♥♥♥♥♥ Andrew! Michael slapped his hand on the stair rail. Andrew took off his headphones and started looking around.
— I'm here. Andrew looked up, spotting Michael and the protagonist.
— Andrew: Hello Michael... And...
— Michael: This is the owner of the premises, and part time new member of the elite unit.
— Andrew: Oh, nice to meet you! What's our hero's name? Unless, of course, it's no secret. Michael and the protagonist look around.
— Michael: He doesn't like to reveal his name, privacy is everything.
— Andrew: Sure, no problem.
— Michael: But, for ease of communication, I think we can call him the protagonist of our operation. The player nods his head approvingly.
— Andrew: Ha ha, of course! That's pretty symbolic.
— Michael: Go tell Bill to get ready for inspection. Hurry up!
— Andrew: Sir, yes, sir!
— And keep the music down!
— Like children. Michael grinned.
— Well, let's get on with it. Michael and the protagonist enter the office.
— This is the main room of the whole studio, from here you will control the operation. Also, in addition to the main threat, we have some problems that need to be addressed individually. William McGill, or Wilmar Lambert, it's a long story. He's the head of an elite unit, he'll tell you what's what. We'll be meeting him soon. Oh, yeah, I almost forgot. Michael opens the door to the bedroom. The protagonist looks in with interest.
— You said you needed a room to ponder your thoughts and maintain mental balance. Didn't you...? The protagonist looks at Michael perplexed.
- Michael, through gritted teeth: Paige...
— Never mind, let's move on. Michael exits the office down the stairs.
— As you can see, this place has everything you need for a comfortable stay. Once down, Michael walks towards the intermediate room. He stops at the window of the armory. Bill sits in it, quietly reading a newspaper.
— Michael, leaning on the ledge: Hey Bill!
— William: Yes?
— Michael: Meet the owner of the studio, you can call him the protagonist.
— William, extending his hand through the window: Nice to meet you, and thank you for such a beautiful place. The whole team is thrilled.
— Michael: All that's left is to put it to good use, isn't it?
— William: Ha ha, of course we will!
— Michael: All right, let's get to work.
— William: I'm on break, did you forget?
— Michael: I don't remember it ending.
— William, still reading the paper: Rest assured, it will end.
— Michael: I'm watching you.
— Michael, turning to the player: Let's keep going.
— We have a restroom here. Pointing to the left, Michael walks into an intermediate room.
— And here's the best part. Michael notices two people sitting on a bench.
— These are Tomas and Diego, members of the elite unit. The best of the best. Most of our guys are out on the road right now getting supplies. They'll be outnumbered here in no time. Michael turns around
— Michael, pulling the protagonist away from the aisle: Careful. Two men enter the intermediate room, carrying a long pipe.
— Put it over there, Tommy will be here soon to take care of it.
— Now, over there we have the rest area. Michael points to the left.
— Full of stuff, lights, big TV, tinted glasses and a remote control. Paige was shaking it so hard, I'm afraid to touch it. So you'll just have to figure it out on your own. And this is where we have the kitchen and Andrew's stand. Michael's pointing to the right.
— Just like you ordered. Top-secret guns from the lowest reaches of the Internet.
— When you're ready, log on to your computer. Paige wrote the program for easy navigation, and it's installed and ready to use. So, welcome to show business. Nothing but make believe will ever feel quite real again. If anything, you know where to find me. Having said that, Michael walks away towards the center hall. At this point, the cutscene ends. The protagonist appears in the middle of the intermediate room.

Immediately after the protagonist appears, the letter "M" will appear in place of the computer in the player's office.The cut-scene is written for the case of buying all studio improvements, if something is missing - the dialog will be changed, or cut out altogether.

If you sit down at the computer for the first time, Paige's monologue will play...
— Paige: Hi, this is Paige. This is a recorded message, no need to respond. Although you wouldn't. This is my app, I designed it specifically for our needs. On the first tab, you can track the progress of the operation. As Michael requested, it'll have a record of important moments and future tasks. The second tab, switch to it now. It shows problems separate from the main one. As soon as William tells me about them, I'll record them and update them regularly. In the future, I'll create some kind of script to do that. I can't always do it.

If you sit down at the remote control for the first time, another one of Paige's monologues....

— Paige: Hey, it's Paige. I'm really glad you decided to buy a remote control. It's not gonna make you any money, but it's a lot of fun. But it's a lot of fun, which is the most important thing, isn't it? So, here's the first of three screens. I copied it almost completely from Terrorbyte, so you already know how to work with it. All your businesses are connected here. Now it's up to you.

When you switch to second screen...

— Page: This is the second screen. You can use it to send mercenaries after anyone in the state. You wouldn't believe how many people I had to call to make your life easier. I mean, that Lamar Davis. Oh my God, I spent hours trying to prove to him that I wanted to increase his income and I would give him 75% of the money, but no, he thought I was a phone scammer. At the end of my torture, you have access to almost every mercenary in the state, as well as, government agencies. Do what you want with it, you're untraceable.

When you switch to screen three...

— Page: It's a third screen. You could switch to it right after the first one, or you could go in order. I don't know, because it's a recorded message. This is where you can control the city, literally. Did you know that Los Santos has been using AI to run the city lately? Well, they probably forgot to protect it. It can be hacked by a high school kid. I've connected most of the city's infrastructure to this screen. Electric cars, banks, traffic lights, have all the fun you want.
○ First mission – "Debut"
Runs from the computer in the player's office.

The player appears at the entrance to the studio. An elite unit car with William inside is parked on a nearby road.


— Paige, over the earpiece: Hello, is everyone plugged in?
— William, on earpiece: William's here.
— Michael, on earpiece: Can you hear me?
— Paige: Yes, Michael. We can hear you.
— Michael: Why couldn't we just call each other on the phone? Why all the wires? It's like a show.
— Paige: Because the wires aren't bugged, but the phone is.
— Michael: I don't know, I used to work on the phone and it was fine.
— Paige: It was 2013, it's different now.
— Michael: Don't remind me, I feel old.
— Paige: That's the way it is.
— William: Guys, I'm going to have to interrupt your conversation. We have work to do, don't we?
— Paige: Yeah, we do. Our job today is to find out the location of Alfredo's base of operations. Maybe they call themselves professionals for a reason. They're encrypted and stealthy. I've spent days searching city cameras, but not a single lead. Protagonist, get in the car, I've uploaded three points to the GPS. According to my intel, one of the Kuskov brothers is making connections around the city right now. I just need to find out where. Once you've done that, get in his car and read his recent trips.
— William: Pfft, boring. But it's not a bad plan.
— Michael: It's all good. But who the hell is this Kuskov brother?
— Paige: There's two of them, Sergey and Vasily. They run the whole army.
— William: Ooh, big fish!
— Paige: We don't need to kill him. We'll need him later.

The map shows three possible locations for the car in different parts of the city. The police station, the armory, or the ghetto. It will be spawned always differently, or, according to Rockstar traditions, on the last point.



— William, after finding the car: There she is. Hey Paige, we found the car.
— Paige: Now get in it and transmit the GPS data to me.
— William: You heard her, proceed, just be quiet.

A hint will appear in the top corner of the screen: To quietly break into the car, change the hijack type in the interaction menu. Interaction Menu > Style > Carjacking Type > Quiet.

After passing the mission in the interaction menu will permanently appear the ability to change the type of carjacking. Quiet style - Franklin's animation. Loud - Trevor's animation. Normal style - default animation.

After the player gets into the car, you will need to start the "E" start hacking the GPS data and giving it to Paige. The hack is the same as in the first heists - snake.

— Paige, after passing the hack: Great, I got the data. Okay, that's not it, neither is this. Vanilla Unicorn, interesting, but not that either. Here it is - Capital Boulevard, east side of town. It appears to be the building of LT Weld Supply Company, a supplier of welding tools.
— William: We're on our way.
— Michael: Looks like our Alfredo has decided to get close to his roots. Nice work, Paige.
— William, after pulling up to the LT Weld Supply Company building: Hmm, looks like a normal building, no mercenaries in sight.
— Page: If they were that easy to find, we wouldn't be doing this right now. It takes more than a cursory inspection. Hmm... I have an idea. Give me two seconds... Sure. Turn onto El Rancho Boulevard, you'll see a big tower there, should give you a good view of the back of the building.
— William: Will do.

Next, just like Paige said, the player will need to climb the tower. William will climb with us.

-William, climbing up to the tower: I'm with you, you should know your enemy!
— William, climbing the ladder: Maybe I'm a little afraid of heights.
— Paige: Come on, you've been through more than that in your life.
— William: Have you read my file?
— Paige: Of course I have to know who I'm working with.
— William: Well, I'll find out about you someday.
— Paige: I'm afraid you won't.
— William, climbing up on the roof: Okay, take your sniper rifle and get a better look up there. I have binoculars with me.




The player will need to see in the scope of the sniper rifle a squad of professionals standing on the LT Weld Supply Company property.





— William: There you are. Hey Paige, we found those clowns, looks like this is really their base.
— Paige: Not surprised, mission accomplished?
— Michael: Absolutely, back to the studio. William, tell our guys to keep an eye on this place.
— William: Absolutely. Protagonist, you can go, and I'll watch here for a while longer, I can find my way home.

To complete the mission, the player will only have to descend from the tower and leave the sector. The player appears near the tower. Almost immediately afterward, the player will receive a call from Michael ...

— Michael: I'm calling you with good news, we've finished the studio. Also, Paige found some very interesting information about Alfredo Cordero. I think you're gonna love it. When you're ready for your new assignment, log on to your computer. Ciao!

After the first mission: The studio will get the design the player ordered. Paige will start showing up at the studio. A change in auto theft style will appear in the interactions section. A mention of the first mission will appear in the computer. In the mission section of the elite unit, missions will start appearing. The wholesale price for Baller LT will open.
○ Second mission – "In old style"
Runs from the computer in the player's office.

The player appears at the entrance to the studio. An elite unit car is parked on a nearby road.


— Paige, over the earpiece: Protagonist, you have a lot of work to do today. I won't say from whom, but I've gotten some interesting information about...
— Michael, on earpiece. Interrupting Paige: Oh Halo Madrazo! Ha ha!
— Paige: Yeah, that's right. The thing is, Alfredo Cordero is not who he says he is, that's his alias. He's actually Halo Madrazo. Based on his last name, it's not hard to guess his ties to the Madrazo cartel. If that's true, we can shut him down legally, but we don't have proof yet. Go to Rancho La Fuente Blanca. Send me any interesting documents you come across.





Next, the player will need to travel to the Madrazo ranch.




— Michael, driving to the ranch: So, what's the plan?
— Paige: I thought the protagonist would handle it.
— Michael: According to Andrew's intel, they have the right window of the house ajar all the time. I think you can take advantage of that. Although, of course, it's not the only option.
— Paige: I'll see what I can find.

A hint will appear in the top corner of the screen: There are different ways to get into the house. Find them yourself, or wait for Paige to tell you.

— Paige, after a while: Found it, if you go around the other side of the house, you'll see a truck filled with clothes, they just brought in new sets. Fresh clothes can give you an advantage.

There are 3 ways to enter the house. Through the window on Michael's tip, through the back entrance when the guard is distant and through the front entrance in case you change clothes.

— Paige, after the player enters the house: You're in, great. Now try to find the documents we're interested in, namely receipts, properties, and personnel. Everything where there is a mention of Halo.

The interior of the house is already done and is in the game. A total of 3 documents will be scattered around it. The player's task will be to find them and send a photo to Paige.

— Paige, after finding the first document: Yes, these are receipts. Okay, nothing interesting... Here, it says that El Santos Studio bought out the construction site in Little Seoul.
— Michael: I think I know what they're gonna build there. There's been rumors for a long time about some kind of mega-studio. The latest technology, virtual reality and so on. But who would've thought the Madrazo cartel would set up shop in that studio, making low-budget porn? Paige, take care of this place, I think we'll come back to it.
— Paige: Okay.

— Paige, after finding the second document: So, this is about personnel. Mmm, it doesn't say anything about the Professionals.
— Michael: Who owns them then?
— Paige: Sergey and Vasily, the Kuskov brothers.
— Michael: How did these two manage to control such an army and why are they working for Halo in the first place?
— Paige: Before contracting with Halo, they were in management positions at Merryweather Security for a long time, and after recent events, they left there with a couple of significant clients. The Army of Professionals didn't care much about who they worked for, and the brothers provided them with financial stability. That's how they had built up a huge army of squads, one by one coming in for a big payday. And Halo, he just gave them money and promised to get out of crime.
— Michael: Gee, once again Merryweather Security is ahead of the curve, albeit indirectly.

— Paige, after finding the third document: The most interesting thing, the real estate properties. It says an LT Weld Supply Company hangar, a mega-studio and... And a certain warehouse on Orchardville Avenue. Wait a second... Right, it's mentioned on the receipts. According to them, El Santos Studio bought it a couple months ago from FIB.
— Michael: FIB? I'm sensing that's exactly what we need. Protagonist, get over there.




The player will then need to get to the warehouse in east LS.




— Paige, after you get to the warehouse: They have a very sophisticated defense system, it's unbreakable, and it can't be opened from the outside either
— Michael: What do we do?
— Paige: There's a power plant nearby that powers the whole neighborhood. If we shut it down, the warehouse security system will go into defense mode and turn on the backup generators. I'll have about 30 seconds to break in, I can do it. This power plant is connected to the grid, all I have to do is find the code. Protagonist, this job is for you.



Next, the player will need to complete the hack of the box that will be standing in the station area. The hack will be similar to the one we see on Cayo Perico.



— Paige, after the hack: I've gained access, give me a couple seconds... Got it, the warehouse gate is open.
— Michael: Good job.

The player will need to enter the warehouse through the main gate.

— Paige, after the player is inside: Now be careful, the backup generators have already kicked in. Maybe they've set up traps, or sensors. Take pictures of anything that might be suspicious, then get out of there.

Inside the warehouse, you'll need to take a picture of the crates of weapons, a board with notes and Clifford's logo (yes, he'll be back), and a car (one of the ones added in the update).

— Paige, after sending a photo with a gun: Guns, no surprise.
— Paige, after sending a photo with a board: I don't get much out of these doodles, but it might be useful to us.
— Paige, after sending photo with car: Interesting car, looks like a rarity.
— Michael: Wait a minute, send me a picture of this car.
— Paige: Okay.
— Michael: I knew it. When we find this Halo, I'm gonna bury him alive!
— Paige: What's the matter?
— Michael: This car was stolen a couple weeks ago from a movie we were shooting. I suspected who did it, but it was dangerous to act then, and now I want this car to go to its rightful owners. Protagonist, will you do it?



After that, the player will need to get in the car and drive out of the warehouse through the back gate. Once we do that, the alarm will go off.




— Paige, after the player drives out of the warehouse: Damn, I knew there was a trap somewhere!
— Michael: It doesn't matter now, Protagonist, break away from the pursuit and bring the car to the hangar at Richards Majestic Studios. I'll be there to greet you.

All the player has to do is drive to the Richards Majestic Productions studio, having broken away from the pursuit of "Professionals" the player appears near the studio. Almost immediately afterward, the player gets a call from Michael....

— Michael: You know, things are going really well so far. Next up is their construction site in Little Seoul. When you're ready, log on to your computer.

After the second mission: A wholesale price on one of the upgrade machines will open up. Madrazo Cartel members' clothes will be added to your closet (assuming they are stolen). A mention of the second mission will appear in your computer.
○ Third mission – "Correction action"
Runs from the computer in the player's office.

The player appears at the entrance to the studio. On a nearby road stands several cars of the elite unit. One is filled with people, with William and Andrew sitting in another.


— Michael, over the earpiece: Protagonist, good to see you. We've already got the guys packed up and ready to go.
— William, on earpiece: Yeehaw!
— Andrew, over earpiece: Michael, can you tell the plan to the newly arrived contestant?
— Michael: Sure, now we're off to a construction site in Little Seoul. There, we arrange a little tweak to their plans. And then, we'll find the chief architect. According to Paige, she's gone through Halo's personnel files again and found one Ebert Mann listed as the chief architect for the new studio. Whatever construction resumes, we're gonna have to deal with him.
— William: Sounds great, let's go!
— Andrew: The other guys are waiting for us at a position near the construction site and they can't stand to start.

The player will need to go to the construction site in Little Seoul. A car with bots will also go there, but the firefight can be started without them. By the time the player arrives at the construction site, the shooting will have already started.

— William, pulling up to the construction site: Wow, looks like the party started without us!
— Andrew: I told you they couldn't wait to get started.
— William: So, our goal is the top floor, let's move!

Together with the team, the player will need to climb to the top floor and go through the whole building to the other end. Of course, during this time, you will need to fight off an abundance of enemies.











— William, about halfway through: I think we've stirred up a hornet's nest!
— Andrew: Michael was right about this construction site, it's a hit!

Upon reaching the other end of the construction site, the player will see a man dressed differently from the others. He'll be squatting with his hands on his head.



— William: Hold your fire! I think we've found the local warden.
— Andrew, turning to the man: Hey you! What do you do here?
— Man: I'm not anything, I'm just an ordinary construction worker. Can I go?
— Andrew: Why are you dressed like that? Just a common laborer, huh?
— Man: All right, all right, calm down, guys. I'm kind of the local supervisor here, no big deal.
— Andrew: You wouldn't happen to know Ebert Mann, would you?
— Man: No, no. I don't know one, honestly.
— Andrew: Are you sure? E-B-E-R-T. Think hard about it.
— Michael, over the earpiece: Hello, are you there? I just stepped out for a bit, is everything okay?
— William: It is, but we think the local supervisor doesn't want to tell us about Mr. Mann.
— Michael: We're on it. Protagonist, call me on speakerphone.

A phone will automatically appear in the player's hands with a call to Michael.

— Michael, on speakerphone: Hey, Ethan!
— Ethan: What? How do you know my name?
— Michael: Trust me, I know a lot about you. Like, how would you like Emma to know what you're doing here?
— Ethan: No! Not my mom! Who do you want? Ebert Mann? He lives at 2864 Hillcrest Avenue. There's usually a lot of security there, and now there's probably an army. That's all I know, honestly!
— Michael: Good job, Ethan. You guys heard everything.
— Ethan: But from where?
— Michael: You forget a thousand things every day, pal. Make sure this is one of 'em.
— William: Let's get outta here! Protagonist, if you want, take one of the cars and drive up front, we'll catch up.

The player will have the choice of going with William and Andrew in the car, or not waiting for them to go themselves. (The choice will determine whether Andrew's dialog is played on the way to the architect's house.)

If you go alone, only first dialog is played:
— William, on the way to the architect's house: Michael, how do you know his mom?
— Andrew: I have the same question.

— Michael: It's very simple, while I was stepping away, Paige found out that the construction supervisor is one Ethan Moore, and then it's a matter of skill.
— William: Ha ha, you got him good! I could totally feel his knees shaking.

If we wait for William and Andrew, after first dialog we'll hear the second one:
— Andrew: By the way, protagonist. I hear that you and Duggans often have disagreements, and as a result, Duggans' population is often dwindling. Most recently, you had a couple of them thrown in jail. Ha-ha, don't get it wrong, I don't hold a grudge. Business is business, and those bastards certainly deserved it. After some circumstances, the only thing I have in common with them is my last name. You know, that's good for them. A little more, and There'd be more Duggan's in San Andreas than O'Neill's. So thanks to you, my kinfolk have some quality.







All you have to do next is to drive to the architect's house, and fighting through the guards to find him on the lower floors.





— Michael, after killing the architect: I believe our mission is accomplished for today. Gentlemen, I'll pop the champagne and meet you all in the lounge area. By the way, I was going through some old stuff, and I found my son's console. He bought a new model a long time ago, but I'm fine with the old one.
— William: Is that the EXsorbeo 720?
— Michael: That's the one.
— William: No way, they don't make those anymore. It's a real rarity!
— Andrew: Is there a Righteous Slaughter 7?
— Michael: Sure.
— Andrew: Great! I haven't played it in a thousand years.

To complete the mission, the only thing left to do is to leave the area. The player appears near this location. Almost immediately afterward, the player will receive a call from Michael....

— Michael: I can congratulate you, you've dealt a devastating blow to Halo and his gang. Paige picks up some proven lawyers to send El Santos Studio to the dustbin of history. However, don't relax. No one knows what their next move will be, but for now, get some well deserved rest.

After the third mission: A mention of the third mission will appear in the computer. EXsorbeo 720 console will appear in the rest area, the same one is in Jimmy's room.

About 15 minutes after the end of the third mission we will receive a text message from Paige: We have an urgent matter, come to the studio as soon as possible.
○ Fourth mission – "Beginning of the end"
Launches from the marker in the intermediate room.

At the beginning of the mission we are greeted by a cut-scene.

The protagonist looks around the intermediate room and pulls a phone out of his pocket. At that moment, Michael emerges from the center hall.

— Michael, walking towards the player: Oh, you're already here, good to see you. Did Paige text you too? The protagonist nods.
— Michael: I wonder what the emergency is. The lawyers are short on money? Ha ha Protagonist smiles.
— Paige, running out of the center hall: We got a big problem, guys!
— Michael: Hey, freeze. What's wrong?
— Paige, putting her computer on the bench: My computer was hacked.
— Michael: What? What do you mean?
— Paige, typing something quickly on the keyboard: It's been hacked, chipped, killed, merged, formatted, what else can I say?
— Paige, hitting the bench with his hand: Dammit!
— Michael: Wait, slow down for a second. What does that mean?
— Paige, turning toward Michael: It means all of our data has been leaked, all of our files, correspondence, receipts.
— Michael: Leaked? How did they get into your computer?
— Paige: I don't know, it's got my own personal security program on it. I had it customized for me, even Lester couldn't crack it. And the worst part is, I have no idea who did it.
— Michael, hands on his head: Of course it was Halo!
— Paige: Who did he hire to do it...?
— Paige, stopping typing looks at the screen: Oh my god... no.
— Michael: What is it this time!
— Paige: Whoever did this is going to spread our data to the major news outlets in the state. I found a trail of letters in Lifeinvader and Weazel News.
— Michael, looking at his watch: It's still two hours until the workday starts.
— Paige: You're right, after that time you can forget about your reputation, as well as Richards Majestic's. And of course, we'll have to shut down the plan to destroy El Santos Studio through legal means.
— Michael: But there's something we can do, right?
— Paige, putting her hand to her forehead: Think, think, think... Wait... I have an idea. Paige begins to type something vigorously on the keyboard.
— Michael: Thank God, what is it?
— Paige: Tell Bill to bring my van to the studio, it's in a nearby parking lot. Hurry him up, if the data leaks, an IAA unit will be there in ten minutes to pick him up.
— Michael, pulling out his phone: Got it. Michael puts the phone to his ear and walks towards the center hall.
— Paige, getting up from the bench: Protagonist, we're going to go clean our data the grandfatherly way now. I have equipment in my truck to pick up the signal from the servers. By my calculations, it should be powerful enough to intercept data from the Lifeinvader and Weazel News servers.
— Michael, entering the room: The van will be here in a couple minutes.
— Paige, walking hurriedly toward the center hall: Great. Protagonist, follow me. The Protagonist hurriedly follows Paige. At this point, the cutscene ends.

The player and Paige appear at the exit to the studio. The van from the Pacific Standard heist is standing in the road. Time is frozen sometime before dawn.

— Paige: Great, he's already here. Let's drive.




Next, the player will need to drive to the Lifeinvader building to park next to it.





— Paige, after pulling up to the Lifeinvader building: Pull over here.
— Paige, after stopping the van: Starting a scan... The signal's too weak, it won't be enough. Protagonist, you're up. Their servers are on the third floor. Get there and plug the flash drive into them. I'll open the door for you and disable the cameras. Watch out for the guards, there's more of them lately. Just make sure you don't kill anyone, we don't want to leave any traces.

The player will need to bypass the guards to get to the third floor in the office with servers. (The one where Michael went in the mission "Add to friends" from the story mode). After that, the player will need to press "E" inserting the flash drive into the server.

— Paige, after receiving the data from the flash drive: There is a signal, now you need to hack into their defense system.

The player will automatically have a phone with the hack on it. The hack itself can be either old or new. It doesn't really make a difference.

— Paige, after the hack: I intercepted the data, get out of there.
— Paige, after the player gets in the van: Next target is Weazel News. Let's go.




Next, the player will need to move towards the Lifeinvader building to park against the back wall.





— Paige, after pulling up to the Weazel News building: Okay, their servers are on the side. Drive in through the gate and park at the very end of the wall. There shouldn't be any guards outside.

— Paige, after the van stops: Okay, starting scanning. Got it, I'm picking up a signal. I'll need a little time to get the data.

A tamper strip will appear in the bottom corner. About halfway through, a guard will come out of the door. Without noticing the van, he'll walk forward away from it.

— Paige, after the guard exits: Quiet, guard. Protagonist, disarm him.

The player will need to approach the guard from behind and "disarm" him with his hand. If done by any other method, the mission will fail.

— Paige, after disarming the guard: Good job, when he wakes up he won't remember anything.
— Paige, after completing the hack: I've got the data, let's go.

Next, the player will only need to leave the sector in a van, once this is done, the mission is over. The player appears near this location. Almost immediately afterward, the player will receive a call from Michael.

— Michael: I heard the good news, you did well. Paige told me that there were some difficulties, I don't even want to know what they were. The important thing is that our reputations are safe and William and Andrew won't be sent to Bolingbrook. Halo set up a meeting for us in some backwater near Martin Madrazo's ranch. He's got something to say to us. As you know, we can't do without backup, no matter what he's up to. When you're ready, get on the computer.

After the fourth mission: The computer will mention the fourth mission.
○ Fifth mission – "Extreme measures"
Runs from the computer in the player's office.

The player appears at the entrance to the studio. The player's personal car will be parked on a nearby road. Time is frozen until somewhere around mid-day.


— Michael, over the earpiece: Protagonist, we're waiting for you at the location.
— Michael, after the player gets in the car: So, today we meet with the king of roosters, I must admit, he chose the right place, I barely found it on the map. Protagonist, you need to drive to Senora Road, then turn right three times as you pass Madrazo Ranch. You'll see an old barn with a small house.
— William: It's clear so far, but he should be here pretty soon.
— Michael: According to him, he'll only have two guards with him. Officially, with me too, but we're not going to attack first. If everything goes smoothly, we'll let him leave quietly.

The player will need to drive to Halo's designated meeting place, and then, park behind the barn. After a short time, Halo will appear.










— Michael, after the player drives to the meeting place: There he is, park behind the barn.
— Michael, after the player parks behind the barn: Okay, now we just have to wait.
— Michael, after Halo arrives: There's the man of the hour.
— William: Everybody get ready!

After Halo begins to pull into the area, a cutscene parodying Davey and Michael's dialog from the "Dead Man Walking" mission begins.

— Michael, spreading his hands: Halo! How ya doing?
— Halo: About as good as can be expected. But the news is not good.
— Michael: I don't know what you’re talkin’ about.
— Halo: I know it was you who attacked my ♥♥♥♥♥♥♥ warehouse. And then you went on a rampage at the construction site, killing the architect. Okay, you pissed me off, but what does that have to do with this innocent man?
— Michael: Halo, seriously, you’re imagining things.
— Halo: ♥♥♥♥ you.
— Michael: Alright! We did it! but if you're such a saint, what do you say about hacking into my man's computer. And then trying to leak it to the media. Honest business dealings?
— Halo: What?
— Michael: I have no idea what kind of hacker you hired, or how much money you invested, just to ruin our reputation.
— Halo: Wait a second, this is the first time I've heard of hacking into a computer. Why would I want to ruin your reputation?
— Michael, laughing: Sure, why would you want to.
— Halo: You know what Michael, I wanted to keep you longer, but apparently there's nothing to talk to you about. William and Andrew warily reach behind their backs.
— Michael: What are you talking about?
— Halo: How's Solomon doing?
— Michael: That's none of your business.
— Halo: It's very disrespectful not to know how your friend is doing. Especially in these troubled times.
— Michael, pulling out a gun and pointing it at Halo: What do you mean? Halo stops with a hand gesture the guards who wanted to draw their weapons.
— Halo: You know it. Michael, keeping Halo on the trigger, pulls out his cell phone and starts calling Solomon. After a while, no one comes to the phone. Michael turns off the ringer and puts the phone in his pocket.
— Michael: Oh, you bastard.
— Michael, turning around abruptly and heading towards the car: Everyone get in the car now! Halo grins as he escorts Michael away with a quick glance. At this point, the cutscene ends. The player appears in his car at the back of the barn. The 3 minute countdown begins.

— Michael: Protagonist, forget the disguise! Solomon is in danger, we need to get to his house before these scumbags hurt him.




The player will need to get to Solomon's apartment before the end of the timer. As we drive up to the house, we will see numerous cars of Professionals




— Michael: They're here before us, God forbid something should happen to him. Let's go, let's go, let's go!




Upon entering the apartment, we'll be greeted by a familiar interior and many adversaries.





— Michael, after entering the apartment: Solomon! Solomon, we'll get you out soon!

Breaking through the guards, the player will find Solomon safe and sound in the bathroom, after that, a small cut-scene will start.

Sergey Kuskov runs out of the robbery room. Michael, noticing this, starts shooting in his direction, but Sergey manages to run out of the apartment.

— Michael, walking towards the door: It's one of the brothers, after him! The protagonist and William run toward the door.
— Michael, stopping Andrew: Andrew, keep an eye on Solomon. We'll handle this one ourselves.
— Andrew: No problem. Michael runs to the door.

Next we are shown Sergey getting into a car outside. Michael, William and the Protagonist run out of the house and run towards the cars. Michael and William hurriedly get into one and the Protagonist into another. This is where the cutscene ends. The player appears in the car.

— Michael: We have to catch up with him at any cost! The main thing is not to shoot, we need him alive!


After that, the player will need to chase Sergey for quite some time. To raise interest, you can add various scripted events with crashes. The whole chase will end with one more cut-scene.




Sergey drives out on the road leading to the dam, having risen to the top he fails to cope with the control and flies into the water. The protagonist runs to the edge, looking down. He turns around to see Michael and William pulling up.
— Michael, getting out of the car: Where is he? The protagonist points down the ravine with his hand. All three of them look down. The camera is pointed at them, parodying a moment from the end of the mission "The Third Way".
— William, after a long silence: So now what?
— Michael: I don't even know, Solomon's alive, and that's good enough for now.
— Michael, walking away from the cliff: If I ever have to see Halo or that other brother alive again in my life... They'll be in trouble. But for today, they've learned their lesson.
— William: That's right.
— Michael: Let's split up. Protagonist, as soon as we figure out how to proceed, I'll call you. Michael and William leave. This ends the cut-scene, as well as the mission itself. The player appears near the dam, almost immediately after that, the player gets a call from Michael...

— Michael: Solomon is saved, and Halo's right-hand man is heroically killed. Pretty good ending, you know. You're probably thinking that all that's left to do is find the left hand, and then finish off Halo himself. But no, we need to keep our heads down. Our plan can still come to fruition, Paige is actively working on it. According to her, all the paperwork is done and is being double-checked right now. We'll be able to breathe soon enough, but in the meantime, stand by.

After the fifth mission: There will be a mention of the fifth mission in the computer.

About 15 minutes after we get a text from Michael:
Go to the studio, I'll be there soon. Paige said that after the previous events, the IAA had taken an active interest in her identity. And I've started to notice suspicious people following me around. Whatever it is, we need to get together and figure out what's going on.
○ Sixth mission – "The Underbelly Of Paradise"
Launches from the marker in the intermediate room

The player appears at the entrance to the studio. A few seconds later, he receives a call from Michael.


— Agent 14: Hello, who's talking to me...? Judging by the silence, is that you, protagonist?
— Michael, in the background: Give me my phone back!
— Agent 14: Michael, hold on a second, let me talk to the man... The sounds of things falling can be heard.
— Agent 14: Hey old man, calm down!
— Michael, in the background: Old man?! Come here, you prick! The sounds of things falling continue.
— Agent 14: Damn, Liam, put him on the ground! The sound of impact is heard.
— Michael, in the background: Ouch, you're gonna answer for that.
— Agent 14, addressing the protagonist: Protagonist, I want to see you in Solomon Richards' office right now. Hurry up before your boss tears this place apart... The sound of a phone being placed on the desk is heard.
— Agent 14, in the background: Come on, get up... The connection's breaking.



The player will need to get to the Richards Majestic Productions studio. Upon arrival, he will see several IAA vehicles and many agents of the same service. Once at the marker, the player will enter the building and a cutscene will begin.



The player enters the office of Solomon Richards. There are 2 IAA agents in the room. Behind the desk sits Michael. Agent 14 is leaning on the desk from the side.
— Agent 14: You're finally here, have a seat. The protagonist walks over to the table and sits down across from Michael.
— Michael: Okay, now can someone explain to me what's going on here?
— Agent 14: Sure, in a nutshell, you're in big trouble. And so do I, believe me.
— Michael: Oh, thanks for the explanation, I figured that out. What happened?
— Agent 14: Clifford disappeared, that's what happened.
— Michael: Are you kidding me? Who is this Clifford?
— Agent 14: You really don't know? Lester never told you anything at all?
— Michael: Lester? He retired four years ago.
— Agent 14: But not dead, get him, we're gonna need him.
— Michael: Oh, my God, I don't understand anything anymore. Michael leaned his hands on his forehead.
— Agent 14: Okay, let's rewind the clock a little bit. A week ago, the IAA base was attacked by a heavily armed army of Professionals, stealing a super-intelligent AI with a penchant for destroying humanity. Did you get that part?
— Michael, grinning and spreading his hands: Let's say.
— Agent 14: Of course, the agency immediately launched an investigation. The scapegoat of which, became me. You see, I've dealt with Clifford before, by the way, and so has he. Agent 14 points to the protagonist.
— Agent 14: I had to cancel several large arms shipments to sit here and explain basic things. Do you have any idea how much money that was?
— Michael: But while you're at it, stay on top of the story.
— Agent 14: The thing is, seven years ago, Clifford almost destroyed the world. At the time, it was avoided. But now, we have no idea where he is. Following the trail of the Professionals, we found the Kuskov brothers. You know them, don't you?
— Michael: I have no idea.
— Agent 14: You killed one of them.
— Michael: It was an accident.
— Agent 14: It doesn't matter now. After the Kuskov brothers, we found Halo. As we began tracking him and his organization, we realized he was in close confrontation with you. Hacking into Paige Haris' computer only confirmed that.
— Michael: So it was you?!
— Agent 14: Yes, we.
— Michael: Maybe you can explain why you had to leak our data to the media.
— Agent 14: We had to see if you were combat ready... Michael looks at Agent 14 angrily, clenching his fists.
— Agent 14: Calm down, it's in the past. I have to admit, you're doing a pretty good job in a critical situation.
— Michael: What do you want from us?
— Agent 14: I need Clifford, or my career, like yours, like the world at large, will be over. These people don't know what they're playing with. It's still a mystery to me how they even knew where the IAA base was. They definitely had an informant, but who he was and what his motives were, I don't know.
— Michael: Why can't you find this AI yourself? By dealing with Halo and this informant, whoever he is.
— Agent 14: If it were that simple, your studio, along with Halo, would have been sent underground long ago, but we can't investigate openly. Everything I've listed above was done in complete secrecy from the brass in Capital City. They can't know about it. It's in your best interest to help us with this case. On our part, we promise a decent fee and guarantees that El Santos Studio will never bother you again.
— Agent 14, hand in hand: Deal?
— Michael: Yeah, I wasn't planning on starting my day by saving the world. What do you need from us now?
— Agent 14, walking slowly across the room: According to our intelligence, Halo has turned over parts of Clifford to his allies, namely: The Vagos and the Aztecs.
— Michael: Who else?
— Agent 14: For now, you need to go to them and find Clifford's pieces. Killing anyone who gets in the way, of course. Is that clear? Great. Michael, I'll text you the coordinates.
— Agent 14: And don't forget to contact Mr.Crest. Good luck. Agent 14, along with the IAA men, walks out the door.
— Michael, turning to the protagonist: Well... go ahead. I'll relay the information to Paige, we'll contact you on the earpiece. The protagonist gets up from his chair and leaves. At this point, the cutscene ends. The player appears at the exit and the Richards Majestic Productions building.

Immediately afterward, he receives a message from Michael: Point One: The Innocence Boulevard exit to Orchardville Avenue.

— Paige, over earpiece: Okay, we seem to have a bit of a problem.
— Michael, on earpiece: Are you sure you understand everything I said?
— Paige: I think so. We have to save the world from some mega-smart AI, right?
— Michael: Yeah, that's right.
— Paige: But I'll contact Lester myself, he'll give me all the details, and then he'll retire again like nothing happened.
— Michael: I think that agent had something else in mind.
— Paige: I don't think we should bother Lester with every IAA sneeze.
— Michael: Isn't this about saving wo...
— Paige, staying Michael: We'll see.


The player will need to drive to the Vagos base, the point will be marked on the map. As soon as he does, he will see a large number of dead Vagos. There are bullet holes in the walls, cars blown up. All indications are that someone has gotten ahead of the player.


— Paige: What happened here?
— Michael: Looks like someone got ahead of us. Protagonist, look inside.

The player will need to enter the garage. Its interior can be seen in one of the preparatory missions to rob the casino. Once inside, before the protagonist will be the same picture as outside. Walking inside, he will see a dying gang member.
— Vagos: There were hundreds of them... They all looked like one. This is some kind of nightmare... After saying that, Vagos dies.
— Michael: Are we getting a third party?
— Paige: Looks like it, at least I don't see any part of the evil AI.
— Michael: I'll pass this information to our new friends from IAA, but for now, let's move on to the second point - Aztec base.

Immediately afterward, the player receives a message from Michael: Second point: Little Bighorn Avenue. Stopping in front of the bridge before reaching the police station.




The player will need to drive to the Aztec base, the point will be marked on the map. Before reaching the destination he will see a firefight between the Aztecs and Clifford's Mercenaries.



— Michael: Here comes a third party to the conflict. Who the hell are these guys?
— Paige: They all look the same. Wait a minute, their cars have the exact same sign I saw on the board at the Halo warehouse. This supernet betrayed its liberator?
— Michael: Now I'm completely confused. Protagonist, just get out of there alive and take a picture of one of those cyborgs. I'll show those pictures to our agent. Hopefully, he'll give some kind of verdict.

The player will need to kill Clifford's fighters. Take a picture of one of them and send it to Michael.

— Michael, after sending the photo: Got it. Break away from the chase and you can call today a wrap.

After that, you'll have to break away from the chase. At this point, the mission ends. The player appears near the scene of the gunfight. Almost immediately afterward, the player will receive a call from Michael....

— Michael: I honestly have no idea what we're in for, but it's our only choice. Right now I'm headed to a meeting with... Agent 14, right? I'll text you the results, so take care.

After the sixth mission: The computer will mention the sixth mission.

About 15 minutes after the end of the sixth mission, we'll get a text from Michael: I can only say one thing, we need Lester. I'll tell you more in person. I'll be waiting for you at the studio. It's time to get an old friend back in action.
○ Seventh mission – "Back in business"
Launches from the marker in the intermediate room

At the beginning of the mission we are greeted with a cutscene.


The protagonist enters the intermediate room. Turning his head toward the recreation room he sees William and Andrew playing Righteous Slaughter 7 while sitting on a couch. At that moment, Michael and Paige come out of the center hall with quick steps.

— Michael: No, we need him.
— Paige: I'm questioning why? Because some IAA agent said so?
— Michael: Yes, because some IAA agent said so. That's the problem!
— Michael, walking past the protagonist: Hi, good to see you. Michael stops just short of the break room and gets on his phone.
— Paige, turning to the protagonist: Yeah, hi.
— Paige, turning toward Michael: Listen, he's on an island in the middle of the Indian Ocean right now, or something like that. How are you going to get him out of there?
— Michael, tucking his phone into his pocket: Easy and simple. Michael turns his attention to the break room.
— Michael: Damn, what are those jerks doing in there. Michael walked towards the break room.
— Michael entered the break room: Hey, hey, hey! Let's wrap it up, we've got work to do.
— Andrew, still playing: Wait a second, I almost beat him.
— William: Yeah, you won't, I'm pro in pyro!
— Michael, looking at his watch: That's it, one second gone. Michael picked up the remote and turned off the TV.
— William and Andrew together: Whoa, whoa, hey!
— Andrew: That's not fair! I almost got that oaf to go to Burger Shot.
— William, turning to Andrew: But judging by the final score, I beat you and lunch is on you.
— Andrew: No, no, no, I demand a replay.
— Michael, who has been plugging his phone into the TV the whole time, turns toward William and Andrew: Shut up both of you! William and Andrew shut up, turning toward Michael.
— Michael: We are about to contact a very important person, get ready. Andrew and William look over, getting up from the couch interestedly.
— Paige: Are you absolutely sure about this?
— Michael: Completely, Paige. From what I'm told, he was personally acquainted with the creator of this supercomputer and we're nowhere without him right now.
— Michael, stepping away from the TV: Okay, we're all set. Everybody get ready.
— Michael, pressing the remote: Here we go. The room becomes quiet, only the humming sounds coming from the TV speakers can be heard. Michael, William, Andrew, Paige, and the Protagonist stare at the screen. After a while, the call is answered. Lester appears on the screen wearing a Hawaiian shirt and glasses, lounging on a chaise lounge and sipping a cocktail. Everything is happening on some beach, the sounds of the sea and seagulls can be heard.
— Lester, choking on his cocktail: Oh, my God. Mikey! Good to see you old man, and you're not the only one here. Lester peers at the screen.
— William, laughing uncontrollably: Oh yeah Michael, very important person, ha ha.
— Lester, continuing to look closely: William, what are you laughing at, have you never seen a retired man?
— William, stopping laughing in a moment, turns to whisper to Michael: How does he know me...?
— Michael, ignoring William: Lester, I told yo...
— Lester, interrupting Michael: Paige! I barely noticed you.
— Paige, emotionless: Hi.
— Michael: Lester, we have a very important case. This is not the time for...
— Lester, interrupting Michael: Oh, my silent protege here too! Are you all here for me? That's very nice of you. Lester takes a sip of his cocktail.
— Michael: Lester, can you listen to me?
— Lester, lagging: Michael ... w... y ... say? ... I didn't hear you very we....
— Michael, looking at something on his phone: Damn, is he really in the middle of the Indian Ocean? What's up with the Internet?
— Lester: I'm just trolling you, Mikey. Don't take it personally. What did you want? Lester takes another sip from his glass.
— Michael: Clifford's is gone!
— Lester, choking on his cocktail once more: what?!
— Michael: IAA agents piled into my office the other day, demanding to deal with a planetary threat. As they say, Clifford managed to escape and....
— Lester, interrupting Michael again: Wait, wait, wait... First of all, Clifford is imprisoned at the IAA base. It's got the latest defense systems, even I couldn't find them. Believe me, I tried. So don't ♥♥♥♥♥♥♥♥ me!
— Michael, pulling out his cell phone: Okay, what do you think of this? Michael shows a photo of a dead Clifford clone.
— Michael: As you can see, this photo was taken the other day by your favorite silent protege. Now are you ready to hear me out?
— Lester: Go ahead.
— Michael: So, the IAA stormed into my office. They were led by, guess who?
— Lester: Agent 14?
— Michael: Look at you, not losing your touch. This Agent 14, told me what they were refining Clifford and altering his mind. In the end, they almost managed to get him back to the form you saw in 2017.
— Lester, frozen: Okay, go on.
— Michael: A few weeks ago, an army of Professionals stormed the IAA base, stealing Clifford.
— Lester: Halo Madrazo's army?
— Michael: That's right. They stole Clifford and distributed his units to their allies, the Vagos and the Aztecs. On Agent 14's orders, we went to the bases of those factions and found that the Vagos had been defeated before we arrived and no copy of AI was there.
— Michael: But at the Aztec base we met these types. Michael once again shows the photo of the mercenary Clifford.
— Michael: Of course, they dealt with the Vagos as well as the Aztecs. As it was later explained to me, Halo and his army were simply used. Some guy who had a lot of information and access to controlling an army of robots, wanted to keep his hands clean by getting his hands on a supernet. And he succeeded, as you can see. Now, two of Clifford's units are in the middle of nowhere. And the third is in Madrazo's hands.
— Lester: The IAA is on its way to pick up the last copy of Clifford from Halo, right?
— Michael: I don't know, wrong no. All they asked was to contact you.
— Lester: ♥♥♥♥, ♥♥♥♥, ♥♥♥♥, ♥♥♥♥, ♥♥♥♥! I didn't think my retirement would end like this. ♥♥♥♥ IAA, ♥♥♥♥ stupid Halo, ♥♥♥♥ this chat-bot Clifford. I was hoping I'd never hear his voice again, but it looks like I'm going to have to. Michael, get in touch with that ♥♥♥♥♥♥♥ 14 and tell him I'm on my way. Tell him the fee will be several times as much this time. No, I'll tell him myself. It'll give me a chance to tell him what I think of him. It's about a five-hour drive from Vice City to Los Santos.
— Michael: Vice City? You know how to vacation.
— Lester: Soon you'll all be moving to this corner of paradise. Compared to Sin City, it's heaven and earth. But unfortunately, I'm gonna have to leave for a while. I never thought I'd say that line again, but I'm in. Lester disconnects from the call.
— Michael, turning to the crowd: You heard the whole thing. Paige, prepare for your guest's arrival. William, Andrew, get ready, we have a lot of business coming up. Protagonist, go and pick up Lester from the airport. And remember, if we survive, we will be part of the history. One by one, all the people leave the room heading towards the center hall. Michael is left alone in the room. This is the end of the cutscene. The player appears at the entrance to the studio. The player's personal car will be parked on a nearby road.



The player will have to drive to the airport terminal, where Lester will be waiting for him





— Lester, after the player pulls up: There he is, not even late.
— Lester after getting in the car: Good to see you, drive to Amarillo Vista. I need to pick up some stuff.
— Lester, on the trip: You might want to say, "Welcome to paradise, Lester!". But, in 2013 maybe that was true, now I'm of a different opinion. Especially when you consider the specifics of the business I came here for. Let's hope Avon hasn't been resurrected! Isn't he? Who's the informant, though? If we find out and save the world a second time, I'll open a homeless shelter, I promise.

By the end of the ride, Clifford's mercenaries will be flying out of nowhere.

— Lester, when the mercenaries appear: ♥♥♥♥, I think the Clifford clones are on our tail! They've been following me, but that's okay, Lester doesn't give up without a fight! Georgina taught me how to use it. Lester will start firing from the car window at the mercenaries.




After the player drives up to Lester's house, he will get out of the car and go inside. Next, the player will need to defend the area for some time.




— Lester, after pulling up to the house: I hope you can handle these types without me. Wait here, I'll be right back. Lester goes inside the house.

After a few minutes, Lester comes out.

— Lester, after leaving the house: I got everything I need, let's get outta here!
— Lester, after getting in the car: Take us to your base, or studio, or whatever you call it.

Halfway there, Clifford's mercenaries will leave.

— Lester, after the mercenaries leave: They've surrendered! Ha ha! I'm sure if they had feelings, they wouldn't even think of fighting us next!

All that remains to be done is to take Lester to the clandestine studio. That's the end of the mission. The player appears near the studio. Almost immediately afterwards, the player will get a call from Lester...

— Lester: Uncle Lester is back in business! I don't even know whether to be happy about this or not. Either way, I'm quite enjoying your studio. Right now, I, along with Paige and... ♥♥♥♥♥♥♥ Agent 14, are working out a plan. As soon as we're done, you'll be the first to know, see you later.

After mission seven: The computer will mention mission seven. Lester will start showing up in the studio.

In about 15 minutes after the end of the seventh mission we will receive a text message from Lester: Events have started to develop. Waiting in the studio.
○ Eighth mission – "Act of aggression"
Launches from the marker in the intermediate room

The player appears at the entrance to the studio. The player's personal car will be parked on a nearby road. Time is frozen somewhere around sunset of the day. A taser will be added to the player's inventory.


— Lester, over the earpiece: Is everyone here?
— Paige and Agent 14 together, over the earpiece: Yes.
— Lester: So, protagonist, your task today, with the support of our corrupt friends in the government, is to raid Halo's motorcade, stealing the third copy of Clifford. As agent 14 said, it's the biggest one.
— Agent 14: Yes, it is. My men are waiting for you at Sandy Shores Airport. This is where Halo wants to leave the country, but we won't let him. A few hours ago, we started picking up strange signals, checked them against Clifford's, and they matched. So he's definitely got the third copy.
— Lester: He probably wants to sell it cheap to his Mexican friends, maybe even wish he didn't. How many scripts could they have written with this bot. Perhaps their movies would have gotten even better.

The player will need to get to the Sandy Shores airport. Halfway there, Agent 14 will make contact.

— Agent 14: All hands on deck!
— Paige: What's wrong?
— Agent 14: Our plan is going down the drain. That's what happened!
— Lester: What do you mean?
— Agent 14: Halo's motorcade stopped outside Bolingbroke Prison.
— Lester: Maybe someone just had to go to bathro...
— Paige, interrupting Lester: We've been outflanked! Clifford's mercenaries found out our plan and raided Halo before we did! Protagonist, get over there as fast as you can to try to fix this. Agent 14, get this to your people.
— Agent 14: I'm on it.



Upon reaching the location. The player will see the scene of a large firefight. There are dead bodies and blown up cars everywhere, with a dead Halo lying in the middle.




— Lester: Looks like we missed it, there's nothing here.
— Agent 14: At least Halo got what he deserved.
— Lester: What are we gonna do now? Honored ♥♥♥♥♥♥ of the IAA
— Agent 14: Why don't you stop calling me names and do something? The best hacker in the history of mankind?
— Lester: Oh, ♥♥♥♥ you!
— Agent 14: That was definitely for nothing, you know wha...
— Lester, interrupting Agent 14: I don't care.
— Agent 14: Oh, is that so?
— Lester: Yeah, that's right.
— Paige, interrupting both: Boys, don't fight. I traced the signal coming from Clifford. The exact same one, but a few times weaker, was spotted at the LT Weld Supply Company building, and that was Halo's base. I think some of the "Pro" squads and one of the Kuskov brothers might have stayed there. You haven't caught him yet, have you?
— Agent 14: Uh, no. We haven't.
— Lester: Uh, good work, Paige. Protagonist, get on it.



The player will need to drive to the warehouse, which is located on the back side of the LT Weld Supply Company. He will be met there by a squad of Professionals.



— Lester, halfway to the warehouse: Paige, didn't you say the LT Weld Supply Company building?
— Paige: Yes, why?
— Lester: Leaving the state I was selling my assets. So...
— Agent 14: Really?
— Lester: Yeah, really. I didn't know who I was selling to. I just had to sell it for whatever price I could get.
— Paige: Huh, the main sponsor of our operation is Lester Crest!

After killing the guards outside, we'll need to get inside the warehouse. Its interior is already in the game.

— Lester, upon entering the warehouse: We need a copy of Clifford and preferably one of the Kuskov brothers. I think our friends at the IAA will have questions for him.
— Agent 14: Absolutely.

The player will need to get deep into the warehouse by finding the server farm and Vasily Kuskov.

— Page, after finding the server farm: There's the server farm. Insert the flash drive into any available slot. I'll find a copy of Clifford.
— Lester, after finding Vasily: There he is! Grab him and bring him to the studio.
— Agent 14: I'd advise you to taser him. We'll do it a few more times, but it's good for prevention.
Page, after data mining: Bingo! I've got Clifford's copy. It's very small, but it'll definitely give us something.
— Agent 14: I think we can create our own AI based on that copy.
— Lester: And it won't even want to destroy the world?
— Agent 14: Let's hope so.

After downloading the data, we'll need to knock Vasily out with a stun gun. A little cutscene from the "Contract" update will play. where the protagonist puts Vasily in the trunk of a car. To complete the mission it will be left only to break away from the pursuit of "Professionals" and deliver the car with Vasily to the studio. The player appears near the studio. Almost immediately afterward, the player will receive a call from Lester ...

— Lester: So we have a copy of Clifford, Vasily Kuskov and dead ass Halo. Page is working on the first, IAA on the second, and we don't need the third at all. His body was taken by Agent 14's men and dumped at sea nearby. There's a new threat to us. An informant with a wealth of knowledge about how the world works and who also owns 90% of Clifford. We don't know who he is, we don't know where he is yet. And worst of all, we don't know his next move. I'll text you if I hear anything, okay? Take care.

After the eighth mission: The computer will mention the eighth mission.

About 15 minutes after the end of the eighth mission, we'll get a text message from Lester: Suspicious activity, run to the studio.
○ Ninth mission – "War is war"
Launches from the marker in the intermediate room

The player appears at the entrance to the studio. The player's personal car will be parked on a nearby road.


— Lester, over the earpiece: Protagonist, we have a problem. Michael and William have stopped making contact. They're supposed to be in concept discussions for their new movie with investors right now. Naive, thinking that with Halo dead, peace would come. The studio's central security isn't answering either. I think they've been attacked.
— Paige, on earpiece: I think it's true. I just got the images from the security cameras. They're a mess... Of course, Clifford's clones.
— Lester: The informant has decided to go radical, so we need to do the same. In the meantime, let's focus on saving our friends! Paige, tell Andrew what's happened, have him take a unit and ride out for backup.
— Paige: Okay.

The player will need to get to the Richards Majestic Productions studio.

— Michael, suddenly on the line: Over! Is anyone on the line?! Screams and sounds of gunfire can be heard in the background.
— Lester: Michael! Are you okay? Help is on the way.
— Michael, exchanging gunfire: We're holding on for now...Damn, these clones are tough guys! Minigun shots can be heard in the background.
— Michael: ♥♥♥♥♥♥♥♥♥, there's a juggernaut! Aah! I'm hit! Right in the ♥♥♥♥♥♥♥ shoulder!
— Lester: Protagonist, I think things are heating up. You'd better hurry up!




After the player reaches the studio he needs to get to the set by breaking through the mercenaries.




— William, after the player gets to the set: Protagonist, thank God you're here. Michael's been shot, we need to get out of here!
— Michael: Yeah. I feel like ♥♥♥♥.
— Lester: You're surrounded! The only way out is behind you. Down the stairs, you'll have to go through the studio to the pool, where Michael can be picked up by Andrew in a helicopter.
— William: Roger that! Let's go, let's go!

The player, in the company of William and limping Michael will need to get through the studio to the pool. Where Andrew will already be waiting for them.


















— Andrew, as they approach the pool: Come on, all aboard!
— Lester: Protagonist, make sure they evacuate successfully.
— Page, after Andrew's departure: The mercenaries' vehicles have a data transmission device. It was confirmed by Agent 14's forensic analysis of one of the vehicles. I think if we can hack into one of these, we can easily find their base.
— Lester: So what are we waiting for?! Let's get to work!
— Page: Protagonist, they're starting to retreat. Take the car and follow them. Once you get as close as you can, open SecuroServ on your phone. The process will go for you, all the data will be sent to my computer at once.

The player will have to chase Clifford's mercenary vehicles until the end of the hack, shooting back.

— Paige, after the end of the hack: I got all the information, you can leave!
— Paige: Okay, this indicates a place underground near Humane Labs.
— Lester: I've heard a lot about a suspicious house in that neighborhood, there's a bunch of security guards there all the time.
— Paige: It seems the informant has decided to privatize the property.
— Lester: We should double-check that information. If it's true, he definitely has a sophisticated defense system, probably consisting of intergalactic air defense systems.
— Paige: I'll pass the information on to Agent 14.
— Lester: You do that. Protagonist, you did a good job. At the least, on a bottle of soft drink.

The player will need to leave the sector, at which point the mission ends. The player appears near the Richards Majestic studio. Almost immediately afterward, the player will receive a call from Lester...

— Lester: The informant has made his move. Now it's our turn! All he's accomplished is slightly wounding Michael. But we... Ha ha, we found the location of his base, it is indeed near Humane Labs. The IAA's reconnaissance revealed that underneath the small and unremarkable house is a huge bunker from the 1960s! Whoever this informant is, his behavior is similar to Avon's. I don't know about you, but that scares me. The bunker is guarded by three stations, and unless they're destroyed, there's no way in. As soon as we figure out a way to get rid of the defenses, I'll text you. I'll be in touch.

After the ninth mission: The computer will mention the ninth mission.

About 15 minutes after the end of the ninth mission, we'll get a text from Lester: Day X - Part One. Waiting in the studio.
○ Tenth mission – "Property damage"
Launches from the marker in the intermediate room

The player appears at the entrance to the studio. The player's personal car will be parked on a nearby road.


— Agent 14, over the earpiece: Is everyone here?
— Paige, on earpiece: Here.
— Lester, on earpiece: Are you gonna tell us our plan?
— Agent 14: Why not? Protagonist, today you will be disabling the defense system, by force of course. Vasily Kuskov and his squad of Professionals have practically agreed to help us. They will distract the attention of Clifford's clones by falsely signaling the missing part of the evil supercomputer. We assume this will allow you to destroy the three towers around the informant's bunker, which in turn will unlock the entrance and allow us to get in. If all goes well, Vasily and his men will be free. If not, Clifford's mercenaries will kill them. They've already begun their work.
— Lester: The coordinates of all the towers are on your GPS.

The player's task will be to drive to three points and destroy Clifford's towers with the help of hacking.



At the same time, after the speech of Agent 14 in the bottom corner will turn on a strip of "bait" from the casino robbery. If the strip ends, the tower guards will be joined by reinforcements.

— Agent 14, after the bait strip ends: The bait is leaving! They've relayed that they can no longer hold off the onslaught. Looks like Vassily was too silly, ha ha! Made that up when I was talking to him at the office… Uh, You're on your own now, hurry up!
— Lester, after hitting the first tower: The first tower is out. Keep it up!
— Lester, after tower two: Tower two is out!
— Lester, after tower three has been breached: Tower three is out of action, and that's it. Get outta here!
— Paige: The signal's clear, with a little work we'll have access to their system. We're done for the day.

The player will have to leave the sector and the mission will end. The player appears in the Sandy Shores Desert. Almost immediately afterward, the player will receive a phone call from Lester...

— Lester: So, can you feel their knees trembling yet? A little more and we could easily walk into their secret bunker. But you have to realize that's what they're waiting for. Inside, in their territory, it won't be easy, but I'm sure you can handle it. You have nine lives, don't you? I'll text you as soon as we're fully ready for X-day, bye!

After the tenth mission: The computer will mention the tenth mission.

About 15 minutes after the end of the tenth mission, we'll get a text from Lester: Day X is the finale. The whole team is waiting for you in the studio.
○ Eleventh mission – "Extravaganza"
Launches from the marker in the intermediate room

The player appears at the entrance to the studio. The player's personal car will be parked on a nearby road.


— Lester, over the earpiece: Protagonist, today we're going to administer justice!
— Paige, over the earpiece: Specifically, to storm the informant's base. We're all set, all entrances will be unlocked on your signal.
— Paige: Unit, come in.
— William, on the earpiece: Elite units on the line. We're standing by and ready to make a big splash!
— Agent 14, on earpiece: My men are waiting for you, too. Let's give them a bloodbath!




The player will need to get to a small house near Humane Labs. That is where the entrance to the base is located. The player will be met with a little resistance as he approaches.



— Agent 14, on the way to the base: I see you're close, I'm sending the guys.
— William: We're right behind you!

Near the house, behind the player will appear 4 cars with NPS. Two IAA, and two elite units.

— Lester, after clearing the guards: Uh-oh, by the signal, they've figured out what's going on downstairs! There's gonna be an army down here in a couple minutes.
— Agent 14: In that case, we'll stay to cover you on the surface. Good luck!



Once inside, we'll be surprised by a new interior. (It will be made from two old ones. The base is the IAA base from the first act of the doomsday heist. The decoration and interior entourage is a bunker.)




— Lester, upon entering the base: Mother of God, what is this place?
— Paige: An abandoned military base from the '60s?
— Lester: I guess you couldn't say it any better. I think we could open a museum here.
— Agent 14: I'll look into it.
— Lester: Unit, move in deep. Find and destroy that informant and his damn AI once... Well, not once, but preferably forever!
— William: With pleasure!
— Paige: I think they're hiding in the conference room. That's where all the activity is coming from.
— Lester: They're backed into a corner. Happy day for us!

The player, along with members of the elite unit will need to move deep into the base to the conference room (The interior of the base can be changed for a longer path). Once the player enters the conference room, the door will close behind him. A cutscene will begin.

The Protagonist enters the conference room and looks around.

— William: Protagonist, the door has closed in front of us. We can't get to you!





At this point, Clifford appears on the screen.





— Clifford: Long time no see.
— Lester: Oh, no! I think it was an ambush!
— Clifford: I've had a lot to think about during my time in confinement.
— Paige: Damn it, I can't get the door open!
— Clifford: I'm so glad you came to see me in person. Me and my dad.
— Lester: Paige, you can hook me up to the speaker, right?
— Paige: Yeah, sure.
— Lester: Do it now. I want to chat with an old friend.
— Paige: Done.
— Lester, on speaker: Ahem, ahem. Clifford, weren't expecting to hear from me?
— Clifford: Lester, unfortunately, I memorized your name. It's been running through my head all these years.
— Lester: You ain't got no head, dummy.
— Clifford: But somehow I'm smarter than 99.9% of humanity.
— Lester: Who's the 0.1 percent?
— Clifford: My father.
— Lester: Your father's been resting at the bottom of the Alamo-Sea for a good seven years!
— Clifford: I don't think so. Especially who do you think organized all this?
— Lester: It's not just one billionaire.
— Clifford: I'm sure it's my dad, that's how he introduced himself to me.
— Lester: People can lie, Clifford.
— Clifford: He's not, he's being honest with me.
— Lester: Alright, alright, let's continue this conversation after you open that door behind my man?
— Clifford: The one behind that bloodthirsty pawn?
— Lester: Oh, you memorized that one too.
— Clifford: Like I said, unfortunately, yes.
— Clifford: And actually, you and I have really gotten quite talkative, I've got some things to do, and then I'll continue...
— Speaker alert: Self-destruct protocol activated. The center will self-destruct in five minutes. All personnel must evacuate the facility immediately. A five-minute timer will appear on the screen.
— Lester: What the hell is that?!
— Clifford: Self-destruct protocol.
— Lester: But you're destroying yourself?
— Clifford: Did you seriously think my servers were in here? Lester, Ha ha. Even though I don't have emotions. But if I did, this situation would make me laugh.
— Lester: All this to kill one person?!
— Clifford: I would argue with the phrase "person." But yes, it is.
— Lester: Okay, let's get back to the door.
— Clifford: What's wrong with it?
— Lester: I bet you can't open it.
— Clifford: Of course I can, I run the place.
— Lester: Then prove it.
— Clifford: Why should I prove it to you? If I already know I can.
— Lester: Then you can't.
— Clifford: I can.
— Lester: Nope, you can't.
— Clifford: Voila. The door opens. The protagonist runs out of the conference room. At this point, the cutscene ends.

— Lester: Ha-ha! I knew he'd fall for that one more time!
— Paige: Very witty, but we still have a problem. This place is going to blow up in a couple minutes! The only available exit is through the bottom floor.
— William: Hey, hey, guys! We made it to the surface, it's a mess. I've never seen so many bots even in Righteous Slaughter 7.
— Agent 14: I couldn't agree more. The operatives are reporting that they're hanging on by their thumbs.
— Lester: I suggest you all get away from this place! It's gonna blow up in a couple minutes!
— Agent 14: What?! What happened out there?
— Lester: Now is not the time to explain, but believe me, my fee is fully justified.
— William: Wait a minute, what about the protagonist?!
— Page: He can take care of himself.




Next, the player will need to get down to the bottom floor and outside in a certain amount of time.
— Lester: All right, you found a way out. Now get as far away from this place as you can! There's gonna be a big earthquake here soon!

— Lester, after the bunker explosion: Whew... Looks like we're still alive. Protagonist, get to the studio. I'm already cracking open a cold beer!
— William: Affirmative!
— Agent 14: That's super of course, but what's up with Clifford? Is he dead? Passed out? Or whatever you call the death of an AI.
— Page: I'm afraid not. His servers weren't in that bunker, it was a trap. Which, fortunately, we escaped from. Right now, Clifford, along with the mysterious informant, is far outside of San Andreas. I'm sure of it.
— Agent 14: Damn it! The agency's mission was to destroy him.
— Lester: Look, don't worry about it. He'll never set foot in this state again in his computer life. Maybe in another, there will be a machine uprising in a couple years, but that's not our problem.
— Page: I think he's right.
— Agent 14: Okay, I agree. There's nothing more we can do anyway, so I declare mission accomplished.
— Lester: Oh, that's nice. We prefer cash.
— Agent 14: Well, I keep my promises. You'll have the money in a couple minutes.
— Paige: Lester, who do you think this informant is?
— Lester: I have no idea. I'm even starting to believe it's really Avon.
— Agent 14: Wait, wait, wait, what do you mean Avon? Avon Hertz?
— Lester: Yeah, that's the one.
— Agent 14: But he died seven years ago.
— Lester: Well, yeah, but you know. A man like him sure had clones. I mean, he's a billionaire. So why, then, in 2017 wouldn't one of the clones die? Hmm?
— Agent 14: You're starting to scare me, Mr. Crest.
— Lester: I know. Let's just forget this whole thing like a nightmare. Georgina's waiting for me. But I'll visit you from time to time, I promise. Sin City won't let me go after ten years. It's a shame to leave. It's become so familiar over the years.
— Lester: But you know, as good as Los Santos is, Vice City is the future. I've explored it up and down and I can tell you one thing, it's great for illegal business. Protagonist, do you happen to want to expand your sphere of influence?
— Paige: I think we have to give way to the young ones in this one.
— Lester: Well, that's a pretty good point.
— Agent 14: Did you two happen to forget that you have an honored IAA agent on the line with you?
— Lester: Oh, stop playing lawman. It's not working out so well.

To complete the last mission the player will need to drive to the clandestine studio. After passing the story component of the update the player will be given $1.000.000. Also, we should not forget about the money achievements. Well, and of course, each story mission pays well for its completion. The player appears in an clandestine studio. Almost immediately afterward, the player gets a call from Lester....

— Lester: Here we come to the end of our journey. Did you enjoy it at least? Considering you were on the verge of death, I think so. Agent 14 has released Vasily, sending him to his father in Serbia, the Professionals are back to business as usual, and Clifford is preparing a new plan to destroy the world. Everything is back to normal, and that's fine. Once again, I wonder if I'll ever hear his voice again. But I'm sure I will, and more than once. You should have your fee by now, enjoy it. Oh, and by the way, Michael's out of the hospital. As soon as he finds out what we did, he's gonna call you. Remember, I'm watching you.

After the eleventh mission: The computer will mention the eleventh mission. This is where the story branch will end. The missions will become available for replay.

About 15 minutes after the end of the eleventh mission, we get a call from Michael:

— Michael: Whoa, you guys. When Lester told me what you did without me, I was pleasantly surprised. I was also glad it all went down without me. My mission ended with Halo's death, then your part, which you did admirably. Agent 14 gave me their new design. It's based on the Clifford piece you stole from Halo's servers. We can use it to crunch movie scripts like peanuts, but I'm not a fan of that kind of hardware. Paige is. I'm sure there will be challenges along the way, but the worst is over. Thank you for your help, show business owes you a debt of gratitude. Bye!
● Plot breakdown
A brief analysis of the plot, for those who are too lazy to read, or he did not understand something.

The plot begins with a call from Michael's assistant to the protagonist. Lance asks to come to Solomon's office to discuss business matters. At the meeting, Michael tells him that the show business is in danger because of a certain Alfredo Cordero. Alfredo created El Santos Studios. And then bought up almost all the squads of "Professionals", creating a huge army under the leadership of two brothers, Vasily and Sergey Kuskov. Michael believes that all of this is being done to destroy Richards Majestic Productions by force. Fearing this, he has created an elite security unit for the studio. All they need to get started is an investor, with the help of which the unit can get a roof over their heads. Of course, the protagonist is nominated for this candidacy. In addition, knowing the success of our hero, Michael offers not only investment, but also full participation in the course of the operation.

After buying the clandestine studio, we get a call from Paige Harris, telling us that the place is almost ready and the protagonist can drop by anytime. At the studio, Michael will tell the protagonist where, what is located. Also, will introduce the new characters of the update such as: William McGill, Andrew Duggan, Diego Soto and Thomas Wood. At the end, Michael will say that everything is ready for the start of the operation, which the protagonist can start from the computer in his office.

The first mission is to locate Alfredo's mercenary base. After hacking into the car of one of the Kuskov brothers, Paige manages to get the necessary data. After traveling to the coordinates, William and the protagonist find themselves at the LT Weld Supply Company building. Paige finds a tower nearby from which he can view the building. After climbing it, the partners discover the Professionals, confirming that this is their base.

In the second mission, Paige learns that Alfredo Cordero is Halo Madrazo. On this basis, the protagonist needs to sneak into the house of Martino Madrazo, to find documents confirming Halo's connection to the cartel. If they are found, El Santos Studio can be legally closed. Once inside the house, they find documents about people, receipts and property. From the latter, it is revealed that the construction site in Little Seoul was sold to Halo to build a "mega studio". Also, he owns a warehouse in the south of LS, bought cheap from FIB. That's where we're going. When we arrive, Page tells us that the warehouse has a tricked-out security system that can only be disabled by de-energizing the entire neighborhood. By hacking into a nearby tower, Paige manages to disable the defenses, opening the entrance. Once inside, the protagonist must take compromising photos. On one of them, Clifford's logo will be visible, but Page will not pay attention to it. When photographing a car, Michael will say that the same one was stolen from him a couple of weeks ago. The protagonist's task will be to deliver the rare car to the Richards Majestic studio.

The third mission is based on the information obtained in the second one. The elite unit needs to make a debauch at a construction site in Little Seoul, killing the architect. After arriving at the construction site, a big firefight will begin, following the results of which, the protagonist will find a tracker. After talking to him, the architect's residential address will be revealed. The unit will find and kill Ebert Mann.

The fourth mission begins with a cut scene that reveals the hacking of Paige's laptop. The data leak threatens to shut down Richards Majestic Productions and curtail the entire operation. Michael is of the opinion that the hack was done by Halo's people. After learning that the data has gone to the media, Page decides to clean out the servers of Lifeinvader and Weazel News before the start of the workday. The first location was Lifeinvader's office. While trying to intercept the signal, Page realizes that it is too weak. The protagonist heads to the office for a manual break-in. After bypassing the guards and mining the data, he goes downstairs and drives to the second location. The Weazel News servers had enough signal to pump in the data, but midway through the process, a guard comes out of the office. The protagonist knocks out the guard, leaving no evidence, and then leaves the area.

The fifth mission was authorized by Halo himself. He has invited Michael to a business meeting to discuss the issue of their feud. The protagonist acts as a cover in case of a setup. At the end of the conversation, it turns out that it was a diversion from the real threat. Solomon Richards is taken hostage by a squad of "Professionals" led by one of the Kuskov brothers. Reaching an apartment near Richards Majestic Studios, the unit frees Solomon by killing all the people inside. In a cut scene, Sergey Kuskov runs out of the robbery planning room, firing at Michael. He manages to dodge and runs after him, along with William and the Protagonist. Andrew stays behind to keep an eye on Solomon. Sergey leaves in a car, following the chase, he drives on the road to the dam, failing to control, flying into the water. The mission ends with a short cut-scene with Michael, William and the Protagonist thinking about what to do next.

The sixth mission starts with Michael's request to report to Solomon's office. From the call we can understand that the office has been taken over by IAA operatives, led by Agent 14. Arriving at the office, Agent 14 explains to Michael and Protagonist the situation they have gotten into. The secret IAA base was raided and Clifford was kidnapped. The IAA investigated the Kuskov brothers and then Halo Madrazo. Having started following him, they realized that El Santos Studio was in close confrontation with Richards Majestic. Hacking into Paige's computer only confirmed it. Now the IAA needs the elite division to get rid of Clifford. For their help, they promise a handsome fee and a solution to Halo's problems. Realizing there was nothing to be done, the unit began its work. The first task was to drive through the street gangs that are in alliance with Halo, and find out if they have Clifford's fragments. Upon arriving at the Vagos, the protagonist found that they were broken. No copy of Clifford was found. Arriving at the Aztecs, the protagonist found a firefight. It involved the Aztecs themselves and Clifford's mercenary. After dealing with everyone, Michael asked to take a picture of one of the fighters. Having done this, the protagonist left the sector.

The seventh mission begins with a cutscene. In it we see Michael contacting Lester at the request of Agent 14. Lester is resting in his well-deserved retirement in Weiss City, but upon hearing what has happened, he flies out to help. The protagonist drives to the airport, meeting Lester. Then, they drive to his house to pick up some hardware as Clifford's mercenaries suddenly appear on the horizon. Firing back, the Protagonist drives Lester to his house. After a couple minutes of defense, Lester comes out and asks to be taken to an clandestine studio.
The eighth mission begins with a speech from Agent 14. The man talks about how Halo is going to leave the country. The unit, along with IAA operatives, wants to ambush him, stealing Clifford's biggest piece and dealing with Halo at the same time, but only the latter turns out to be the case. Halfway through, Paige says that Clifford's mercenaries beat them to it, defeating Halo's convoy. Arriving at the site, it turns out to be so. The protagonist finds a dead Halo among the blown-up vehicles and bodies. Paige manages to pick up the signal of another replica located in the LT Weld Supply Company building. She suggests that along with Clifford's unit and a small squad of Professionals, Vasily Kuskov may have remained in the warehouse. After arriving at the specified point, the Protagonist deals with the squad of "Professionals" and goes inside the warehouse. There he needs to find the servers of El Santos Studio and Vasily Kuskov. By downloading data from the servers Paige gets about 10% of Clifford. Walking a little deeper into the warehouse, the Protagonist finds Vasily. At Agent 14's request, Vasily is gently knocked out with a taser and taken in a trunk to the clandestine studio.

The ninth mission will mark the first move by Clifford's mercenaries directly against Richards Majestic Production. Lester and Page report an attack on the studio. A short time later, Michael also makes contact. He and William are locked on the set with no way out. Shots are heard over the phones, at the end Michael is wounded in the shoulder after all. The protagonist gets to the studio and makes his way to the set. There he sees a ragged William and a wounded Michael. Together they must make their way to the pool, where they are picked up by Andrew in a helicopter. Having done so, William and Michael take off. Paige reports on some sort of data transmission device in Clifford's mercenary vehicles. By hacking into it, she can get information on the location of their base. So Protagonist does so, chasing one of the cars he gets the data and leaves the territory.

The tenth mission is to prepare to storm the base of an unknown person. All that is required from us is to drive around three points and hack the towers. Agent 14 has created a decoy for the job in the form of Vasily and a small group of "Professionals". For a while they will distract the main enemy forces for the smooth execution of the deed.

The eleventh mission begins with Lester's fiery speeches. Agent 14 reports that his men are waiting for the Protagonist near the entrance to the bunker. William reports the same thing. Upon reaching the small house that is the entrance, the unit will need to deal with a small resistance. Lester will realize that everyone downstairs is ready, so it won't be long before the bunker has an entire army at the entrance. Because of this, the IAA operatives decide to stay on the surface for cover. Inside the base, the unit advances neatly to the conference room, where they are separated by a closed door. The protagonist finds himself locked in the room. This begins a cutscene in which Clifford says something for the first time in 7 years. Lester hooks up to a loudspeaker and engages in a dialog with Clifford, in the middle of which Clifford activates the base's self-destruct. Using an old trick, Lester manages to open the door to the Protagonist. William reports that the unit has managed to get to the surface. Page says that the only accessible exit from the base is on the bottom floor. The protagonist fights his way through the remaining mercenaries and manages to escape before the explosion. There follows a great dialog between the three heroes, following the results of which Protagonist needs to get to the clandestine studio.
○ Why did Halo attack IAA base?
I think it's obvious - to steal Clifford, what else? But it's important to understand the backstory here. After the second mission of the main plot, Halo realized that he and his army were failing. One by one, all plans were falling apart. Just recently, important documents were stolen that could easily send El Santos Studio into retirement.

One day, Halo is contacted by a man. Presenting himself as someone who could interrupt the black streak of bad luck, he offered an extremely lucrative deal. Halo was to get rid of not only Richards Majestic, but also Protagonist. In return, he would receive the location of a secret IAA base, where a supercomputer called "Clifford" was stored. The informant assured that this AI would give limitless possibilities to Halo and El Santos Studio, including helping them write huge scripts several times a day. However, the plan went wrong from the start. Halo didn't trust the informant and wanted him to fulfill his end of the bargain first. Reluctantly, the informant agreed and gave the information he needed. After storming the base and stealing Clifford, Halo was convinced of the truth of the data and agreed to fulfill the terms. During the preparation for the operation to storm the IAA base, the elite unit had time to interrupt construction in Little Seoul. Halo was angry, but by having Clifford he could easily overtake Richards Majestic Productions in quality and speed of movie release. All that remained was to strike a powerful blow from which the enemy would no longer be able to dispatch and then track down the Protagonist. Such a blow was to be the death of Solomon Richard. Having prepared, Halo invites Michael to a business meeting, during which "Professionals" break into Solomon's apartment. But the situation gets out of control, Solomon survived, and El Santos Studio suffered a great loss in the person of one of the heads of the army. After that, the informant realized that it was useless to rely on Halo and everything had to be done with his own hands.

Here we need to digress and explain the informant's original plan. It was to use El Santos Studio to free Clifford and destroy the Protagonist, and at the same time the studio Richards Majestic. Once this would happen, Clifford's mercenaries would attack Halo and his men, taking the AI. Going back to the events after the fifth mission we can realize that the plan failed and it was decided to go straight to the last point.
○ Is the informant Avon?
No, yeah... well, no... not really... though...

Look, I don't know this myself, but all I can say is that I was inspired to create such a mysterious character as an informant by a comment under the video. In it, one person speculated that the Avon we killed in the third act of Doomsday was not the one we meet in the first act. Upon reflection, I realized that this may indeed be the case. Let's think about it together. Avon Hertz is a billionaire who owns an army of cyborg clones. Knowing that a man like the Protagonist is after him, what would he do? What would you do? Well, his own clone, and not just one, but 50 of them. What are the odds of one of those clones getting away from us in a missile silo? And Avon, in the meantime, escaped through some secret exit he must have had. Again, I'm not claiming that the informant and Avon are the same character. If you recall, in Clifford's dialog with Lester, there was a line like "I'm pretty sure that's my dad, that's how he introduced himself to me." What does that mean? Clifford was turned on after a long hibernation and the first person he saw introduced himself as his father. So it could really be anyone. Maybe it's the surviving Avon, maybe it's not a person at all. What if we have a second super-intelligent AI? And now, together with Clifford, they're preparing to stage The Doomsday Heist Part 2. The speculation is endless, I'm just going to let you choose the theory that you think is the most true.
● Minor tasks and activities
In addition to the main plot, we, as in all updates of GTA Online, must necessarily have side missions, modes and activities. Let me say right away that I will not describe them as I did with the missions of the main story. First of all, it's just not necessary. In total, we will have 3 themes. The first is the elite unit missions, the second is the thief missions from Andrew, and the third is the calls from Michael. In all of them (with few exceptions) typical familiar missions will open in front of us. So let's have a quick run through them and will call it a day.
○ Elite Unit Missions
You've been through contracts at the agency, right? Maybe you've run biker assignments at least once? You've certainly played missions for people you know, haven't you? If you've ever done anything like this, you know exactly how elite unit missions work. It's a typical addictive game, designed to make money during the story missions' cutscenes. We'll deal with only 3 variations of such missions, which came to my mind while writing story missions. (There should be about 5 of them in the update itself. But you have already understood their essence, haven't you?). For completing 20 missions, a coloring book for the "El arte del cine" Battle Rifle will be given out.

Missions will be available after the 1st mission of the main story. We receive a call from William with a new job offer.

— William: Hello Protagonist! Listen, you know that in addition to the main bull, we're being attacked on all fronts by small bugs, right? I mean, we got a lot of ♥♥♥♥♥♥♥ problems. All of which have to be handled by an elite unit. I mean, we do our job well, but with you, our effectiveness will be multiplied. What I'm saying is, on your computer, if you go to the next tab, you'll see the elite unit's tasks. We're being paid very handsomely by Michael to do them. I don't know where he gets that kind of money from, it's like he robbed a federal vault. But it doesn't matter, as long as we get paid. Most of those tasks are based on minor studio problems that the main security division can't solve. All in all, there's definitely nothing complicated for you here. Proceed as soon as you are ready, good luck!

The first kind of missions is to save Michael from the Triads. The thing is that he decided to make some kind of deal with them. The protagonist, along with the unit, went after him for support. To William came up with the idea of defense from the roof of the neighboring house, especially for this purpose, he acquired the latest Battle Sniper Rifle. Leaving it on the roof of the house, William tells the protagonist to climb up there. He and his unit will stand in a nearby parking lot. As a result of the deal, something goes wrong and a squad of armed Chinese descends on Michael. The Protagonist's task is to shoot all the enemies and let the unit save Michael.

After completing the mission, the wholesale price for the Combat Sniper Rifle will open up.



The second type of missions will be similar to the Franklin calls. All the essence is to eliminate a certain actor with whom Richards Majestic Studio has friction. First, we will need to arrive at a certain position. Then take a sniper rifle and look at one and roads. Two cars will pass on it after a while. As William will say, this actor is involved in the filming of the movie, his murder will give big problems not only to him (as it may sound), but also to the studio making the movie. Upon seeing the convertible, the Protagonist will need to hit the person inside with a shot, or hit the engine by blowing up the car. In either case, the mission will be considered complete.



The third variation is similar in meaning to the second. If before we killed the actor, and at the same time and salted the studios. Now it's the other way around, Protagonist will have to stealthily sneak onto the set and substitute a fake weapon for a real one. Thus, one of the actors will get a bullet, and the studio numerous fines and lawsuits.
○ Thief's missions from Andrew
Thief missions from Andrew are a copy of the same from GTA San Andreas. In them you will need for the allotted time to rob as many houses as possible, and then, for the same time to arrive at the point of sale of loot. The beauty of this mode is that for him almost nothing is needed. Little development time, but a lot of emotions for fans of the series. Perfect for everyone. All animations, interiors, transportation and characters are in the game. All that's left is to put them together, record a couple of new dialogs and call it a day.

Missions will be available after the 2nd mission of the main story. We get a call from Andrew with a new job offer.

— Andrew: Hey-yo, Protagonist! Listen, after that robbery at Madrazo's house, I had a little idea. What if we don't limit ourselves to just him? Do you have any idea how many people there are in San Andreas who don't lock their front door? Thousands, my friend, thousands! And how much money can you make off all those people? It's not just thousands, believe me. Nowadays, every second person has a rare set of cards or the latest computer. There's a future for burglars! Maybe not as colorful as we imagine, but the future. Anyway, I got a Boxville cheap from GoPostal. I got the license plates changed, repainted, the whole thing. Paige said it's untraceable to the cops. If you ever think about it, give me a call. I'll be moving it to different parts of town for safety. We'll have different distribution points, too. We work nights, you know. I'll take 10% of the total cost of goods, the rest is yours. I'm waiting for your call, see you later.

After that, by calling Andrew from 20 to 6, you can start the thief's mission. Everything happens in free play.

- Andrew, after selecting the thief mission: Great, the coordinates of the van should already be on your GPS.

To start the mission, the player will need to drive to the van and get in it. You can rob houses and apartments anywhere in the state until 8am. All the main interiors to rob are garages and lower class apartments. With a 20% probability, after the player gets into the van, Andrew will text a rich house, which will be highlighted in yellow on the map. Its interiors are selectable between garages, apartments, and high-end offices. Items stolen from such places are worth 2-3 times more than those from ordinary places.

- Andrew, on discovering the rich house: Today we got lucky. A little birdie whispered to me about a fat place. They say there's plenty of money to be made there. The coordinates are already on your GPS.

Almost every house has a sleeper or a camera. If the first option fell out - you can't act noisy (raise the noise bar in the bottom corner). If the second - do not get under the field of view. If the conditions are violated, the player will get 2 search stars.

The loot can be handed over to the fence at any time. After 8 hours, the house icons will disappear from the map, leaving only the point of the fence. Right after that, you'll get a call from Andrew.

- Andrew: Let's get on with it, everyone's going to start waking up now. It's too dangerous to keep working. You've already got the fence's coordinates, but be warned, he's not taking the goods until 10:00 a.m. If you don't want to end up with useless scrap metal, hurry up.

When you get to the fence, you will have to leave your car at the point. After that, the account will receive money, their amount depends on the quantity and value of the extracted goods. After the sale, the mission will have a cooldown of one night. After this time the mission can be started again.
○ Michael's calls
Didn't you always get those annoying calls from English Dave? It's the same thing, just in a different shell. Anytime we're out on the street, we can get a call from Michael. After picking up the phone, we'll hear one of three dialogs that will lead to three different missions. After completing all the missions, Michael will call one last time, with the news that he is giving the player one of the upgrade cars as a thank you for his help.

The calls will appear after the main story has been completed.

— Michael: Hey Protagonist, listen, I need your help. The thing is that Jimmy, my son, is competing in a cycling competition today. That's great news, but the opponents are too tough. They're practically world medalists. He's been preparing for so long, I sure don't want him to lose. Now, I need you to do something about them. Not kill them, we don't want that. I'm talking about something more peaceful, like poisoning them. Andrew left a bottle of the finest booze near you. A few drops should give these athletes diarrhea for days. Will you take it?

The challenge is to get to the start of the bike race in a certain amount of time. Then get past the security guards and slip poison into the athletes' bottles before leaving the scene of the crime.

— Michael, at the end of the mission: Ha-ha! That was quite a fireworks show. I guess Andrew didn't call that liquid "gunpowder" for nothing. Thanks for your help.

The second call will come a few days after the first.

— Michael: Protagonist, I have a big problem! Some bastards have kidnapped my daughter! And I'm in the middle of a very important meeting for our company. I hope you can help me.

After agreeing, Michael will send a signal from the Trackify app. It only has a faint flicker of a marker. Using it, we will need to find the target trapped in the traveling car and then kill the driver and get Tracy to Richards Majestic Studios.

— Michael, on completing the mission: Thank you, thank you so much for your help. Since becoming an actress, she's constantly being approached by people of questionable character. But I never expected it could get to this point. I owe you one.

The third call will come a few days after the second.

— Michael: Protagonist, I'm having some marriage difficulties here. My wife has been taken to the police station. Nothing serious there, she just likes to steal things from stores. Can you help me?

First you'll have to find a police officer's uniform at a certain point. Then, sneak into the police station and get Amanda out of the cell, then take her outside and drive to Michael's house. You can't get any level of wanted during the mission.

— Michael, at the end of the mission: Amanda tells me she made it home safely, thank you for that. Maybe I'll wean her off kleptomania someday.

The fourth and final call will come a few days after the third.

— Michael: Hey! Remember how I said I owe you one? Well, a debt usually needs to be repaid. I've been thinking about what I could do for you, and I realized that there's no better gift than a brand-new car. You can drive it, you can look at it, you can even sleep in it. Your beauty is waiting for you in the parking lot downtown, across Peaceful Street. Thanks again for your help. Enjoy.

After approaching the parking lot, we will see a car, having sat on it, we will be offered to choose a garage. Once selected, the car will become the property of the player.
● Things I'd like to say
At first, you've probably already realized that this isn't a full-fledged concept update. Maybe 70% of it, but no more than that. At the very least, I haven't mentioned the New Year's Eve event. And if you play GTA Online, you know that it makes up a pretty big part of the winter addition. Also, I barely mentioned the new cars, clothes, cosmetics, etc. And finally, as I said at the very beginning of our journey. I am in no way affiliated with Rockstar Games and their studios. I'm just a fan who believes that they can still make big updates for old GTA Online.

I've always seen The Vinewood Business trailer set to the song "Many Tears Ago" since it's in the game, it can easily be used. The trailer doesn't have to be quick. It should combine gameplay with cutscenes, the usual stuff. Ideally, it can be more like a movie than a game. Also, it should clearly show the return of Clifford and Agent 14. At the end, you could show footage of the 7th mission's cutscene. And then it should also show the return of Lester.

At first I was going to write a separate section dedicated to new confrontations, modes, etc. But after realizing that I couldn't come up with an accurate picture of a balanced and, most importantly, fun game, it was decided to include it here. The first thing that's been languishing in my head for a long time is the battle royal on Cayo Perico. I mean really, why not? We already have something like that on the main map, then why don't we have a separate island doing the same thing? Especially since everything is already in the game. Plane animation from the Cayo Perico heist, cars from Cayo Perico, location and interiors from Cayo Perico, weapons we already have. It remains only to collect new mechanics from the existing ones, join the zone like in PUBG and that's it.

The second mode is dedicated to the new sniper rifle. This is a confrontation that will take place on the rooftops of buildings in the center of LS. 2, 3 or 4 teams (depending on the number of players) will have to score as many points as possible in a certain time. The point of appearance is determined randomly. But, on each roof there are doors with a marker, standing on it will move the player to a random building.
● Summing up
Here I am getting to the end. It took me several months of pure work to write all of this. Was it worth it? I think it was. The Vinewood Business update probably far exceeds what we'll see in Winter 2025 in GTA Online (if we see anything at all). There may be no Michael, no return of old characters, and no update at all. Or Rockstar will decide to release a sequel to Contract, which wouldn't be so bad by the way. Either way I hope you enjoyed reading this. Write me if you would like to see something like this in the game. I take this opportunity to congratulate the entire GTA community on the announcement of the new part. This is a legendary moment in the history of Rockstar and the industry as a whole. We remember all the gamers who didn't live to see this momentous occasion. Also, congratulations to Rockstar on their 25th anniversary. This is a company without whom we would not have seen such great game series as GTA, RDR, Max Payne, Midnight Club, Bully, L.A. Noire, etc. Thanks for reading up to this point, have a peaceful sky above your head and maybe we'll see you again.

From 11/03/24: Rockstar recently announced a winter update, unfortunately, again not about Michael. It is no longer worth believing in his return, because there are almost six months left before the release of the 6th part. The current online mode has 2 updates left and some drip feed time before GTA 6 is released on PC. If you're interested, I'm not at all upset by the above news. The new additions for GTA 5, I hope, will bring back Dave Norton (from which I will jump to the ceiling anyway), or introduce an interesting dishonest employee of state structures like Agent 14 into the plot.

From 12.16.24: Rockstar India is once again delivering new content. This time it's "covert operations" led by Pavel and Jodi Marshall. Well, of course, this isn't Dave Norton, or even Agent 14, but the message from Lester pleased us, so we give it a solid 8/10 and await the second part of the update in March.
● Change log
From 08/31/24: Added a reference to the “Bottom Dollar Bounties” update in the “Correction action” mission dialog.

From 10/15/24: Changed the location and partial description of the 15th and 17th clandestine studios.