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Nahlásit problém s překladem
Thanks for the help.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3293088546
I've had a look through the mods you mentioned, and from looking through them, the only mod that actually makes any changes to the Cosmogenesis Buildings is ACOT, although it doesn't make any changes that would make them impossible to build from what I can see
ACOT does change them to require Dark Matter to build maintain them (and the ACOT resource Dark Energy to maintain the upgraded version), but if you have Dark Matter, I'm not really sure what could be causing this problem, as none of the other mods I've looked into (including this one) even touch the Cosmogenesis Buildings
I'm not sure if this information will help much, but I hope you're able to resolve the issue!
The Merger of Rules got you covered for your overwritten triggers.
Of course! This is a great idea I'll put it in right away and have this ready for the next update
has_more_cosmo_buildings_mod = { always = yes }
mcb_just_researched_fe_tech = {
OR = {
last_increased_tech = tech_fe_shrine
last_increased_tech = tech_fe_archive
last_increased_tech = tech_fe_capital
last_increased_tech = tech_fe_habitat
}
}
Thanks!
Currently, there is no available arcane capital upgrade to the Resort World Capital, although I could work on that add that with an update to the mod if that sounds good