Quake 4

Quake 4

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Spawning friendly marines
By kvernesdotten
Spawning of customizable marines
   
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Spawning friendly marines
Im coming back to Quake 4 every now and then, usually with a mod or two, and I am having more fun being able to spawn a marine or two to cause some mayhem. There are plenty of cheat commands available on all the usual websites, but none of them really works the way I want. So, after digging for a long time, and always forgetting what I found for my next playthrough, I decided to post some here.

To open the console, press CTRL+ALT+TILDE, then the first command I always do is com_allowconsole 1. This just makes it so you only have to press TILDE to open it next time.

Here are the way I typically use the spawn commands;

bind "i" "spawn char_marine_tech_armed leader player1 healthregenenabled 1 talks 1 npc_name 'Cpl Scottie'"

bind "o" "spawn char_marine_medic_armed leader player1 healthregenenabled 1 talks 1 npc_name 'McLovin MD'"

bind "p" "spawn char_marine_shotgun leader player1 healthregenenabled 1 talks 1 def_head 'char_marinehead_helmet' npc_name 'Sgt Shotty'"

bind "l" "spawn char_marine_hyperblaster leader player1 healthregenenabled 1 talks 1 def_head 'char_marinehead_helmet' npc_name 'Cpt Obvious'"

The "bind" part makes it so you dont have to re-open the command window and type/paste in the command every time you want to spawn a marine. Simpy press the corresponding key to instantly execute that command. You can also do this by copy/pasting these commands straight into the Quake4Config.cfg, found in your q4base folder. This is the same file you will have to access to play at above 1080p by manually changing the resolution under seta_r, along with changing seta_r mode to "-1".

"leader player1" makes it so the marine actually follows you, instead of just hanging out in the area it was spawned. They will however not be able to climb stairs, fit in certain elevators and some scripts/triggers will cause them to stop following. If you want them to guard an area, remove this part.

"healthregenenabled 1" just makes it so the marines dont die every time an enemy looks their way. They can still die if they take damage faster than they can regen though.

"talks 1" was an attempt to make the marines banter a bit, but it seems this only works for spesific characters. They still respond when talking to them though. Set value to 0 if you want them to be completely silent.

"def_head 'char_marinehead_helmet'" was put in because the standard marines you spawn will all spawn without a helmet and having 3 marines with the same face following you around looks kinda silly.

"npc_name 'Cpt Obvious' " - Change this to whatever name you feel like. If you remove this line entirely, your spawned marine will be named "Unnamed"

A line I typically do not bother with, but someone might want to is adding "npc_description 'Raven Squad' ". This will add a 2nd line as a descriptor under their name.

"flashlight 1" can be added to the line to make the marine have their flashlight on, I personally find this one a bit distracting and usually dont use this.

I hope this helps someone, and if not it will help me when I come back to the game for another playthrough and forgot all this.