RimWorld

RimWorld

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[AV] Tribal Mechlink
   
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Mod, 1.5, 1.6
File Size
Posted
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545.983 KB
2 Jul, 2024 @ 10:14am
8 Jul @ 9:54am
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[AV] Tribal Mechlink

In 1 collection by Veltaris
[AV] Mods made by Veltaris
14 items
Description
This mod adds a new mechlink harvestable from fully grown anima trees.



This is NOT a retexture.

The anima mechlink is way weaker compared to the vanilla mechlink:
  • reduced bandwidth
  • reduced control groups
  • reduced mech repair speed
  • severely reduced mech gestation speed
  • reduced command range (when activated in [AV]Framework's settings)
  • can be self-installed like a normal mechlink
  • can not be reclaimed from dead pawns
  • can be removed (and also destroyed) with an operation using 2 glitterworld medicine
  • additional mechlink implants can't be installed by a mechanitor with an anima mechlink
  • apparel adding mechanitor stat (bandwidth, control groups etc.) will work



How do mechlinks and anima trees fit together?
The anima tree has a psychic presence and mechanoids have a psychic presence, while mechlinks require the mechanitor to not be psychicly dull.
Thats enough for me to connect the 3 of them.
The anima tree also gives a mood downside for chopping it while beeing a consistent but not overusable way of getting mechlinks, so it fit perfectly for me.

How do I get mechs and maintain/recharge them as a tribe?
I've made mods for that as well.
[AV] Mechanoid Orbital Traders contains ways to get mechs as a tribe.
Don't get confused by the name, it evolved into acquiring mechs in general.
[AV] Sparkling Jade contains early ways to recharge mechs.
27 Comments
bing bong 멍청한 병신 17 Oct @ 5:55am 
got it
Veltaris  [author] 17 Oct @ 5:52am 
yes
bing bong 멍청한 병신 17 Oct @ 5:51am 
as in chop down the whole tree ?
Veltaris  [author] 17 Oct @ 5:43am 
You chop it when the tree is fully grown.
bing bong 멍청한 병신 17 Oct @ 5:10am 
how do i harvest the mechlink from the tree ?
Luckspeare 29 Aug @ 11:17am 
Really, really cool idea. I like.
Veltaris  [author] 15 Feb @ 11:29pm 
@Lives2DieAgain
Haven't used that mod yet.
Although from skimming through the mod page it looks easier to make a new item in its own mod.
Lives2DieAgain 15 Feb @ 9:26pm 
Wish this had compatibility with WVC - Xenotypes and Genes , gaining the stone mechlink gene when you apply the anima link. Pretty cool mod, though.
Demonic 21 Nov, 2024 @ 8:08am 
I'm not sure if you'd be interested in adding this but it'd be cool if this mechlink counted for the aspiration "Become Mechanitor" for "Vanilla Aspirations Expanded"
Helios 16 Nov, 2024 @ 9:35am 
So, right now the only thing we need "medievalized" are the mech buildings for a full on medieval tech limited mechanitor playthrough?(and with slime mechanoids retex we can even change mechanitor to enslaved slimes for RP purposes)


Cant believe i didnt find this mod earlier!!

Thanks a lot!