KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

KINGDOM HEARTS -HD 1.5+2.5 ReMIX-

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First Timer's Guide to 100% Kingdom Hearts Final Mix on Proud Mode (With Achievements)
Av NickMcSleighten
This guide includes all chests, magic arts, trinities, dalmatians, weapons, accessories, synthesis, trophies/achievements, gummi missions; you get it, everything!
If you prefer a video version, that will be linked as well.
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Foreword
Hey, cool person! Thanks for checking out my written guide, I truly hope it helps you get the Platinum in Kingdom Hearts Final Mix (HD 1.5 ReMIX).

Here is the full version while the Steam edition is under construction:
https://docs.google.com/document/d/1GNExbn6C7Io9Bk7z02Z0zVnPPYmjOk0D3k0kRK5QJhs/edit?usp=sharing

If you want a video version, note its fast commentary:
https://youtu.be/Qaz3rU13OS8

With all that said: I want to thank you again for using my guide, I hope it helps, and if you’d like to do me a solid in return, you’re welcome to subscribe to me on YouTube, join my Discord, and/or become one of my patrons on Patreon! Links at the end of the guide.

Also quick thing: this guide assumes you’re somewhat familiar with the game, have played it a few times, and will not necessarily need to have your hand held through it. I will however explain what to do in most places, but not go into painstaking detail.

Also, obviously, but worth noting: SPOILERS AHEAD, but I will try to label each section as relevant to what you're currently doing. And as a side note: I like Manual Camera and highly suggest it.

So, without further adieu, select New Game and Proud Mode, and let the guide begin!
Awakening
DIVE TO THE HEART

Once on the Snow White station of awakening:
  • Move forward.

WEAPON SELECTION

Three pedestals will ascend with weapons floating above them.
We need to choose a weapon by jumping onto its pedestal.

What weapon we choose sets up the order of Abilities we receive as we level up.
After choosing, we’ll sacrifice one of the two remaining weapons and whichever we sacrifice decides our starting stats.*

*=That’s not exactly true, but it is a simplified jist; initial weapon choice determines both ability order and starting stats, while the sacrifice only determines starting stats.

Here’s a list of starting stats, as well as, Abilities received at their relevant level:

+Dream Sword/-Dream Rod
HP 18, STR 5, DEF 2, MP 2, AP 1, Max Items 7

+Dream Sword/-Dream Shield
HP 18, STR 5, DEF 1, MP 2, AP 3, Max Items 7

+Dream Shield/-Dream Rod
HP 18, STR 4, DEF 4, MP 2, AP 1, Max Items 8

+Dream Shield/-Dream Sword
HP 18, STR 3, DEF 4, MP 2, AP 3, Max Items 8

+Dream Rod/-Dream Shield
HP 18, STR 4, DEF 1, MP 3, AP 3, Max Items 6

+Dream Rod/-Dream Sword
HP 18, STR 2, DEF 3, MP 3, AP 3, Max Items 6

I won't tell you which to pick and sacrifice, but I will leave you with this information:
Dream Sword
  • LV 9 - Scan
  • LV 48 - Second Chance
  • LV 69 - Leaf Bracer
  • LV 90 - Lucky Strike
  • Maximum of 17 MP
Dream Shield
  • LV 21 - Scan
  • LV 24 - Lucky Strike
  • LV 27 - Leaf Bracer
  • LV 36 - Second Chance
  • Max 17 MP

Dream Rod
  • LV 15 - Scan
  • LV 39 - Leaf Bracer
  • LV 48 - Lucky Strike
  • LV 90 - Second Chance
  • Max 19 MP

COMBAT TUTORIAL

After receiving your weapon:
  • Attack.
  • Then defeat 1 Shadow Heartless; however we can incidentally defeat more with good timing.
  • After the tutorial boxes, defeat all Shadows.

LOCK-ON! TUTORIAL

After the cutscene:
  • We can examine the transparent door with Triangle.
  • A chest will appear behind us and we’ll go open it.
  • Break the large crate with a combo for an item container to drop.
  • We’ll run over the container to receive a Potion.
  • Combo the barrel that appears.
  • Examine the newly opaque door.

QUESTIONS

We'll appear on a boardwalk and can talk to Tidus, Selphie, and Wakka:
  • Selecting all top answers will give us the Dawn Route (fast leveling until approx. LV 40).
  • Selecting all middle answers will give us the Midday Route (average leveling pace).
  • Selecting all bottom answers will give us Dead of Night Route (slow leveling until approx. LV 40).

Personally, I choose Dawn as by the time we reach the 40s we’ll have done 80% of the story, which makes the entire early and mid game easier to progress through.

We’ll also have EXP Accessories by then to help make up the difference.

But, I will add that some people prefer the Night Route because they save about 100k EXP overall. This is another personal choice. Accept your route to progress.

DARKSIDE

On the Sleeping Beauty platform:
  • Go into the light.
  • Defeat the multitude of Shadow Heartless.
  • Touch the Save Point (optionally, save!)

After the next cutscene:
  • Run up the stained glass stairs to the Beauty and the Beast station.
  • Walk to the center to begin the Darkside Boss fight.

Here's what to do:
  • Run slighlty left when the fight begins.
  • Darkside will punch the ground creating a pool of darkness that spawns Shadows.
  • Jump onto its wrist and run up its arm.
  • Combo the head (we'll receive 2 Tech Points per combo finisher to the head)

Tech Points are essentially an alternate way to get EXP and level up.

When Darkside moves:
  • We'll fall and can defeat the Shadows.
  • Stand on the rose and Lock-On! to Darkside's head.
  • Parry back the energy blasts it sends for more Tech Points.
  • After 1, 1, 1, and then 3 blasts, attack the left hand.
  • If Darkside is not defeated, it will roar, and then repeat the process.

If you want to save time:
  • You can attack the wrist when it punches the ground, instead of attacking the head.
  • The forfeit of EXP is pretty small, especially if you can get done faster.

When Darkside is defeated, we'll be pushed on to Destiny Islands.
Destiny Islands: Day 1
DAY 1

When we spawn in:
  • Turn away from Kairi.
  • Run under the bridge to collect the first Log.
  • Continue to our right and up the two wooden slopes.
  • Then turn left and run down the white path.
  • When we reach an area with a crooked ladder and three trees, run to the white tree opposite the ladder, jump behind it, onto the slightly elevated area.
  • Run to the right, along the boardwalk to a smaller ladder.

Once we get near the ladder:
  • Stand next to the large vertical root (on the opposite side as the ladder).
  • Stand on the edge of the boardwalk and jump, turn midair, and grab the boardwalk above.

Alternatively: climb the ladder.

Once on the higher boardwalk
  • Run along it to the left.
  • At the balcony, run into the big opening and into the big white Cloth to collect it.
  • Go back to the railing, jump onto the top of the thick brown tree, jump left onto the boardwalk connected to the crooked ladder.
  • If fallen, climb the crooked ladder.
  • Take the new boardwalk left to a big open area where Tidus is whipping his stick around.
  • Grab the Rope in the corner just ahead.

TIDUS STRAT

What we’re gonna try to do is level up to 6 and the way we’re going to do that is by parrying Tidus’s swipe attack.

At the start of the fight:
  • He’ll run up and try to attack, likely a horizontal swipe.
  • We’ll attack at the same time to parry him, netting us 2 Tech Points.
  • Then we’ll run a few steps away.
  • He will likely backflip, then when he runs towards us, we’ll run towards him, and repeat the parry process of his horizontal swipe.
  • If he doesn’t backflip, he’ll chase us instead.
  • So we’ll run a few more steps away then turn and parry him.

Now, if he front flips when he reaches us instead of horizontal swipe then that can either mean:
  • We ran up on him too soon.
  • Or we weren’t far enough away to begin with.

When we do get the rhythm down, we’ll just keep doing this until we see “Level Up! Max HP. Learned Relevant Ability!”

Now we can defeat him, if we want to unlock "You Three Against Me" later:
  • After we see that aforementioned Level Up info, we’ll parry him one last time, then charge him when he backflips.
  • He’ll then front flip slam at us, to which we’ll side step to the left.
  • Then combo him.
  • Repeat from charging at him when he backflips away.

FINISHING DAY 1

After we beat Tidus:
  • Run back up the sloped boardwalk (away from Tidus).
  • Leap down to the white pathway below.
  • Run towards the two waterfalls.
  • Then take the sloped board on the right to the lower platform.
  • From here, jump onto the roof of the Seaside Shack, aiming at the closest corner.
  • Run past the trees, down the bridge, onto the elevated island, and grab the second Log.
  • Speak with Riku and challenge him to a fight.

Due to the nature of a 120% run, we will be fighting Riku here, as it can only be done now and he does give a reward. When the fight begins:
  • Stand still.
  • Riku will leap and land behind us.
  • Run a few steps forward to dodge his whirlwind spin attack.
  • Combo him.
  • The rest will vary but he’ll do variations of jumping with a whirlwind, a taunt, a slash down followed by a delayed slash up, poking, kicking, and block baiting.
  • Dodge by jumping.
  • Also, keep count of our hits, because every 4th hit, Riku will do his springboard kick attack.
  • Never let your combo finisher be the 4th hit or you will get kicked.
  • Don’t fall off the edge of the island because that's an instant loss.
  • When he gets to lower health (probably about 4 or 5 combos in), start doing two hits instead of a combo to avoid getting hit by his premature springboard kick.
  • When Riku is beaten, we’ll get another Potion.

Since we now have all 5 necessary supplies for the boat, we’re gonna return to Kairi:
  • We’ll receive a Hi-Potion from her (if we never asked her for help)
  • Call it a day.
Destiny Islands: Day 2 & Night of Fate
Once we land on the dock:
  • Immediately talk to Selphie and challenge her to a fight, if you want to unlock 3v1.
  • The easiest way to win is to kite her into a corner then bully her.

ITEM COLLECTION

After Selphie is beaten:
  • Drop from the deck to the water.
  • Use Lock On! to find Fish (1), Fish (2), and Fish (3).
  • Run to Wakka and talk to him twice.
  • Fight him.
  • Stun him once with his blitz ball, then do repeated jumping with two air hits to stun lock; repeat until defeated.
  • Beating Wakka will unlock "You Three Against Me" next time we talk to Tidus.

Fun Fact
We can unlock "You Three Against Me" on Day 1, it just require us to beat Tidus, Wakka, and Selphie individually.

Next:
  • Go into the Secret Place behind Wakka.
  • Run to the big brown door, get the Mushroom (1) on the right of it.
  • After the cutscene, return to Wakka.
  • Jump onto the roof of the Seaside Shack.
  • Climb the nearby thin white tree.
  • Jump off, back facing the thick brown tree with the egg on top.
  • Landing on the tree top will get us: Seagull Egg.
  • Go to the little island and talk to Tidus twice.
  • Select “You Three Against Me.”

YOU THREE AGAINST ME

For this, it’s all about using Wakka’s blitz ball against him and Tidus:
  • Knock Wakka’s blitz ball into Tidus, by locking onto Tidus and parrying Wakka’s blitz ball.
  • Knock Wakka’s blitz ball back at himself.
  • Combo Selphie while they’re stunned.
  • When they come to, repeat the first 3 steps until Selphie is defeated.
  • Stun Tidus again.
  • Stun Wakka again and defeat Wakka with the repeated two air hit strategy from before.
  • Repeat until Wakka is defeated.
  • Combo Tidus if he’s still stunned.
  • Otherwise, parry him if he’s charging us.
  • Then we’ll charge him when he back flips.
  • Then run around him to our left. He’ll front flip attack and miss.
  • We combo him.
  • Repeat until Tidus is defeated.
Receive: Potion.

RACE RIKU

We’ll then run back to where Kairi was on Day 1, and go through the door she was blocking, entering the Cove:
  • Talk to Riku on the right.
  • Name your ship whatever.
  • I keep it as Excalibur, for the sake of time.

Race Riku by using the fastest route:
  • Run with him along the boardwalk,
  • climb the tower,
  • take the zipline,
  • hop across the four highest right trees,
  • jump to touch the stars,
  • take the new trees on our right to the green canopies,
  • jump over the foliage onto the lower platform,
  • do it again into the water,
  • run past the debris and little waterfall,
  • run between the support beams of the first and second boardwalk,
  • jump up to Kairi,
  • win.

Or Race Riku by using the easiest route:
  • Run rightwards into the water,
  • head to the stairwell,
  • drop off the small ledge,
  • run along the back of the sailboat,
  • run up the big slope,
  • jump across the rock platforms,
  • jump to touch the star,
  • drop off the platform
  • run through the trees to the water,
  • jump up the middle of the small ledge,
  • jump along the boardwalk back to Kairi.
Receive: Pretty Stone for winning.
If lost, race Riku again until receiving at least 1 Pretty Stone.

FINISHING THE DAY

When won:
  • Run across the boardwalk, back to the tower with the ladder.
  • Turn right and lift the box in the corner.
  • Take it to the opposite end of where we found it; the stone wall with a big hole in it.
  • Press the jump button to drop it under the big hole.
  • Jump onto the box.
  • Jump up into the big hole.
  • Open the chest to find a Protect Chain inside.
  • Drop out of the big hole.
  • Collect the Mushroom (2) on Sora’s left.
  • Run around the tower and drop down the ledge.
  • Push the boulder near the sailboat.
  • Run inside the cave it was hiding to find Mushroom (3).
  • Attack the brown trees near Kairi until you get Coconut (1) and Coconut (2).
  • Talk to Kairi.
Receive: Empty Bottle.

Talk to Kairi twice and on the second time select “I’m a little lost.”
  • We do this to receive a Potion from her later on, since we’ve already got a Hi-Potion on Day 1.
  • Though if you want a Hi-Potion, just don't talk to her after receiving the Empty Bottle.

Now:
  • Run back to the small ledge and jump up, or swim around the outside.
  • Go to the little waterfall next to the broken ship helm and the teeter totter near the support beams of the boardwalk.
  • Touch it to receive: Drinking Water.
  • Return to Kairi and talk to her twice.
Receive: Potion.
Call it a day.

Destiny Islands: Night of Fate
After the many cutscenes:
  • Run immediately right down the stairs of the dock.
  • Hussle to where Wakka was on Day 2.
  • Jump onto the roof of the Seaside Shack.
  • Sprint across the bridge to the little island where Riku is.
  • After receiving the Kingdom Key, run to the Seaside Shack,
  • When inside, press Start (I won’t recognize it as “Options”).
  • Equip 3 Potions and a Hi-Potion.
  • Equip Protect Chain.
  • Go to the Secret Place and follow the path until the cutscene.

DARKSIDE AGAIN

Time for another fight with Darkside:
  • Darkside starts with “Dark Homing” aka the energy blasts and we’ll do the same thing we did last time.
  • After parrying the blast of three, combo the hand on our left twice.
  • Run back to where we spawned and then onto the elevated wooden debris.
  • Darkside will cast “Dark Punch” and we’ll be safe from it.
  • Climb its arm and air combo its head 4 to 6 times.
  • When we fall, defeat the Shadows that spawn.
  • Darkside will begin a new move called “Dark Sphere” where it sets its right hand down flat.
  • Wait until Darkside slams its left hand into the ground and jump over the shockwave.
  • Attack Darkside’s head until defeated.
  • If Darkside manages to release the “Dark Sphere,” run around as the little orbs fall.
  • Then finish it off when it begins its next attack, another “Dark Punch.”

And now we will enter the outside world.
Traverse Town: 1st Visit
GETTING OUR BEARINGS

After the cutscene with Pluto:
  • Exit the alley.
  • After the small dialogue cutscene, run right and enter Item Shop.
  • Lock On! to the fan.
  • Jump and attack it for Postcard (1).
  • Go back up the stairs and exit to the 1st District.
  • Head to the 2nd District.
  • Skip the dialogue boxes.
  • Enter the 2nd District.
  • After the cutscene, return to the 1st District.
  • Defeat the 5 Shadows that appear (you must beat all 5).
  • Jump onto the roof of the Accessory Shop from the ledge overlooking the alley that Sora arrived in; it’s also to the right of the door and the purple lanterns.
  • On the roof, jump over the protruding blue lantern to reach the other side of the roof; use a Keyblade swing towards the end to gain some extra distance.
  • Run to the chimney and grab the chest there containing: Postcard (2).
  • Drop down and enter the Accessory Shop.
  • After the conversation with Cid, grab the chest containing a Mythril Shard.
  • It's a good idea to Save in case you lose to Leon.

LEON

When you’re ready:
  • Exit back to the 1st District to begin the Leon fight (approx. LV 7).
  • If Leon casts “Firaga,” then we’ll do a small jump and parry it back.
  • We do this because if we miss: it will explode on the ground, but since we’re not on the ground, we won’t take the damage.
  • If Leon is stunned from “Firaga,” we’ll run behind him and do a quick air combo to knock him away.
  • If Leon jumps towards us, then we’ll jump and air combo him.
  • Our goal is that our finisher hits him in the back and knocks him away.
  • If Leon walks towards us menacingly, we run down to the lower section of the 1st District until one of the 3 aforementioned scenarios occurs.
  • If we find ourselves near one of Leon’s gunblade slashes, “Downswing” or “Mow Down,” we’ll jump away and pray we don’t get clobbered.
  • Repeat until victory.

Now victory isn’t necessary, however, we do get an Elixir later on and some EXP now, so if you happen to lose but want to win, you can Return to Title from the Green Room Save Point.

THE KEYBLADE’S CHOSEN ONE

After the fight:
  • Talk to Yuffie.
  • Attack the clock above Leon 10 times (it will end at 7 o’clock).
  • Open the two chests: Elixir on the table and Mythril on the bench.
  • Talk to Leon.
  • After the cutscene and dialogue, defeat the 4 Soldiers in the Alleyway.
  • Run towards the 6 stacked boxes.
  • Defeat the 2 Soldiers.
  • Grab the chest by the barrel, box, and large crate, containing: Potion.
  • Drop the barrel next to the edge of the teal wall.
  • Jump on it.
  • Jump onto the small red awning.
  • Grab the Pretty Stone chest.
  • Drop down and run into the 2nd District.
  • Jump onto the fountain's edge and then up to the higher portion (or take the stairs).
  • Enter the 1st District.
  • Talk to Aerith in front of the Accessory Shop for a Mega-Potion.
  • Run to Leon.
  • Jump over the weird windows into the alcove with the blue vault behind him.
  • Open the vault for Postcard (3).
  • Return to 2nd District.
  • Fight 2 Shadows and 1 Soldier on the right.
  • Jump onto the lantern.
  • Jump onto the “Boots & Shoes” awning.
  • Open chest containing: Postcard (4).
  • Run to the 3rd District.
  • Step forward for a cutscene.

GUARD ARMOR

After the cutscene:
  • Defeat the Soldier Heartless.

FUN FACT
Pressing △ activates a morale boost to Donald and Goofy; as notated by their HP and MP icons flashing blue. In this case, it will cause Donald to cast Fire, one-shotting any Soldier it hits!

When the Soldiers are defeated:
  • We start the Guard Armor fight one of two ways:
  • If Guard Armor walks up to us, we do two full air combos to parry its “Mow Down Attack” (spinning arms).
  • If Guard Armor spawns on top of us, we pause briefly, then do one full air combo to parry its “Mow Down Attack.”
  • After “Mow Down Attack” is parried, or not, Guard Armor will cast “Trample Attack” (leaping into the air and landing on us), we can jump to dodge it.
  • Then we’ll do our best to do two full air combos to Guard Armor’s chest piece.

If successful:
  • Guard Armor will fall apart, staying stunned briefly.
  • We’ll attack an arm for a full combo.
  • Then repeatedly attack a leg until Guard Armor revives.
  • Then we aim to destroy the initial arm we attacked.
  • Then the leg we attacked.
  • Then the other arm.
  • Then the other leg.
  • Watch out for “Mow Down Attack” and “One-Two Punch” from the arms.
  • Both are parryable if timed properly.
  • Watch out for “Stomp Charge” from the legs when they’re detached.

If unsuccessful:
  • Guard Armor will detach its arms and we will work to destroy one.
  • Once the arm is destroyed, destroy a leg.
  • Then destroy the other arm.
  • Then the other leg.
  • Watch out for “Mow Down Attack” and “One-Two Punch” from the arms.
  • Both are parryable if timed properly.
  • Watch out for “Stomp Charge” from the legs when they’re detached.
  • We can hide behind Goofy as he'll pretty much auto parry the legs.
  • When all limbs are destroyed, Guard Armor’s torso will float into the air.
  • It is invulnerable during this.
  • When it descends to the ground, we’ll combo the crap out of it.
  • It's only attack “Spin Attack” can be canceled if we’re comboing when it happens.
  • We can also step back and parry it.
  • Otherwise, combo until victory.

TWO NEW FRIENDS

After all the cutscenes and dialogue boxes with Dongus and Gooble:
  • Press Start.
  • Remove Doble and Gosling’s items.
  • Give Sora all Potions.
  • Go to Equipment.
  • Equip Brave Warrior to Sora.
  • Go to Abilities.
  • Turn on Dodge Roll and Slapshot.
  • Turn on any Abilities Dornal and Goggle have; should just be Goggle.
  • Customize Goofy’s “Regular Attacks” to “Constantly.”
  • Run to the mailbox.
  • Turn in the Postcards to receive: Cottage, Mythril Shard, Mega-Potion, and Mega-Ether, respectively.
  • Run up the stairs, go around the Accessory Shop, and into the 2nd District.
  • Go through the Hotel Hall.
  • Go into the Red Room.
  • Open the chest containing: Pretty Stone.
  • Go out to the Alleyway.
  • Get the chest to the right at the end of the balconies containing: Potion.
  • Jump down into the water for the trinity cutscene.
  • Be very careful not to attack when it ends.
  • Press the Left Stick up and Sora should clip through the bars.

If not:
  • Return after completing Deep Jungle to do it the right way.

If yes:
  • Press in the Right Stick to flip the camera.
  • Swim to Leon and Aerith.
  • Talk to Leon twice.
  • Receive: Earthshine.
  • Grab the chest by the brazier pots containing: Dalmatians 10, 11, and 12 (1).
  • Return to the Alleyway, 2nd District, 1st District, Accessory Shop.
  • Leave the world.

Flight to Wonderland

Once in Gummi Space:
  • Skip the dialogue.
  • Enter the Gummi Garage.
  • Select “No” to “View the tutorial?”
  • Enter the Garage.
  • Select your blueprint (not Kingdom).
  • Note: the Kingdom Blueprint is our first blueprint (1/48).
  • Press R1, □, O, left, X.
  • Place the (Cockpit) Cure-G.
  • Place the (Weapon) Thunder-G on one side of the cockpit.
  • Place the (Engine) Fire-G on the other side.
  • Exit and save the ship.
  • Exit back to gummi space and fly to the upper “?” planetoid at Battle LV★.
  • We will get the “Customizer” trophy after leaving the Gummi Menu.

FUN FACT
We change to this ship because the Kingdom model is actually slower.

On this route, we’ll encounter:
  • Ahriman Blueprint (random drop when defeating the Ahriman ship; 2/48).
  • Sylph Blueprint (random drop when defeating the Sylph ship; 3/48).
  • If we don’t get one or both blueprints, we will get additional chances later.
Wonderland
When we “Disembark” to Wonderland:
  • Run up to the three doors.
  • Enter the Bizarre Room: Floor.
  • After the cutscene, return to the Rabbit Hole, and touch the Save Point.
  • Return to the Bizarre Room: Floor.
  • Run up to the Doorknob.
  • After the cutscene, push in the protruding bed.
  • Then drink the bottle to become small.
  • Enter the revealed opening in the wall to Queen’s Castle.

GATHERING EVIDENCE

After the cutscene and dialogue:
  • Leave the world.
  • Land in Rabbit Hole.
  • Run into the narrow hallway then back to the Save Point.
  • It will disappear revealing Heartless.
  • Defeat them all for a chest containing: Camping Set.

FUN FACT
This chest is missable and can only be obtained while collecting evidence.

Return to Queen’s Castle either by:
  • Drinking the bottle, like before.
  • Or by leaving the world and landing back in.

Once back in the Queen’s Castle:
  • We’ll enter the Lotus Forest.
  • After the cutscene and dialogue, defeat the Heartless here and by the big tree.
  • Run to the right alcove.
  • Activate the Blue Trinity.
  • Receive: Tent, Ether, Potion, and MP orbs.
  • Give a Potion to the yellow flower in the alcove.
Receive: Hi-Potion and MP orbs.

    After that:
  • Open the evidence box containing: Footprints.
  • Run to the back side of the room.
  • Defeat the Heartless.
  • Jump up the mushrooms to the right and onto the lilypad to grab another evidence box containing: Antenna.
  • Jump from this platform to the one with a chest to collect: Scan-G.
  • Now go back to the mushroom platforms and jump up them left this time.
  • Jump to the left lilypad then left to the lilypad near the big bushy branch.
  • Then jump to the right lilypad with the chest.
  • Run up to the chest containing: Dalmatians 16, 17, and 18 (2).
  • Jump onto the bushy branch with an acorn on it.
  • Jump over to the far lilypads and enter the tree door.
  • We’ll drop down onto the stove in the Bizarre Room: Floor and open the evidence here containing: Stench.
  • Now return to Lotus Forest.
  • Run back to the front of Lotus Forest and give a Potion to the left yellow flower.
  • When we’re big we’ll jump on the stump.
  • Then knock down the acorn on the tree and eat it to grow small.
  • Go back up to the tree door, but instead, run over the descending lilypads and leap over to the opening on the left wall.
  • Enter it to fall on the faucet in the Bizarre Room: Floor.
  • Knock Donald off then leap to the cupboard for the last evidence box, containing: Claw Marks.
  • Receive: Blizzard spell.
  • After the dialogue, return to Queen’s Castle.

CRANK TOWER

Speak to one of the two Heart cards beneath the Queen:
  • It doesn’t really matter which evidence we pick, as we’ll be focusing on the gears regardless.

When the fight starts:
  • We can melee the Queen to stun the Red Cards if we get overwhelmed.
  • Do not use magic on the Queen as she will revive immediately.
  • There is a glitch with the tower, where after you break the gears, you have to hit the tower again before you can Lock On! to it again.
  • So use a Card on the opposite side of the tower to get that hit in.
  • After approximately 10 combos, the crank tower should be broken.

FIRE ARTS

First thing:
  • Return to Lotus Forest.
  • After the cutscene and dialogue, save, then walk in and out of Queen’s Castle and Lotus Forest until White Mushrooms spawn.
  • If White Mushrooms just will not spawn, reset the game and try again.
  • When they do spawn: attempt to get Fire Arts by casting Fire on a single shivering White Mushroom three times.
  • If not obtained, try again.
  • When obtained, run to the backside of the Lotus Forest.
  • Go through the black wall hole under the lillipad.
  • Once in the Tea Party Garden, go into the door left of the table; our right.
  • We’ll now be in the Bizarre Room: Ceiling.

MAKE IT BRIGHTER

After talking to the Cheshire Cat:
  • Stand to the right of the entrance hole.
  • Jump onto the slope above us.
  • Run to the top of it, onto the cobblestone platform.
  • Then leap down to the closer of the two lamps below.
  • Touch the first one.
  • After the dialogue, leap over and Touch the second one.
  • Now, push Donald off the lamp.
  • Leap to the white slope he was standing near.
  • Dodge roll into the latch on the right wall and spam △ to Release it before the Heartless spawn.
  • If the Heartless spawn, preventing you from opening the latch, run to the corner opposite the white slope; which should despawn the enemies (or beat them).
  • Once it's open, jump into the black void leading to Queen’s Castle.

Once in the Queen’s Castle:
  • Run left to grab the chest containing: Thundara-G.
  • Drop down and enter the Bizarre Room: Floor.
  • After the dialogue, run left and examine the flower to receive: Potion, Potion, Mythril Shard, and HP orbs.
  • Jump up the table and drink the bottle to become big.
  • Return to Rabbit’s Hole.
  • Fight the Heartless near the Save Point.
  • When they’re all defeated, we’ll receive a chest containing: Mega-Potion.
  • Note: this chest is also missable and is replaced after completing Hollow Bastion 1st Visit later on.
  • Return to the Bizarre Room: Floor and talk to Cheshire Cat.

TRICKMASTER

I'm around LV 11 for this fight and when it begins:
  • Spam Fire at Trickmaster after its first step.
  • This should cause Trickmaster to try to walk left and bump into the chair.
  • It may also stun Trickmaster, regardless, run over and do as many air combos as you can.
  • From this point: use the chair to reach the table to do air combos to Trickmaster.
  • If Trickmaster does “Club Attack” while we’re on the table, a one then two swipe on the table, jump over its batons and air combo it.
  • If Trickmaster uses “Destroy Table” where it smashes in the table, leap to the chair and do air combos from there.
  • If Trickmaster uses “Destroy Chair,” we’ll do our best trying to hit Trickmaster from the ground (unless you’re really good at reaching the table).
  • Spam casts of Fire whenever available.
  • After Trickmaster lights its batons on the stove, we’ll enter phase 2 and forego the table; fight from underneath it now (note: if you don't ever light a baton and you cast Blizzard on the base of the stove, Trickmaster will stay in phase 1).

Trickmaster to do one of three attacks in phase 2:
  • “High Club Attack” consists of Trickmaster reaching up and swiping down at us; easily dodged if we just take a few steps away.
  • In what I’m calling Fire Barrage, Trickmaster will bounce in one place, shooting fireballs out forward; easily dodged if we stand at its feet.
  • And in what I’m calling Fire Shot, Trickmaster will cross its batons, and shoot a big fireball from it; easily dodged if we stand at its feet.
  • Fire Barrage and Fire Shot shots can be parried and returned for damage.
  • Continue to try to air hit it from the ground and use Fire when available until Trickmaster is defeated.

Flight to Deep Jungle
Once we spawn in the Rabbit Hole:
  • Replenish Sora’s items, if necessary.
  • Replace Protect Chain with Ifrit’s Horn for Sora.
  • Give Goofy the Protect Chain.
  • Give Donald and Goofy any other randomly dropped Accessories.
  • Equip any new Abilities for Donald and Goofy.
  • Save.
  • Leave the world.
  • Note: We’ll get “The Rabbit Hole” trophy when we return to Gummi Space.
  • Fly to the right planetoid at Battle LV ★★★.

On this route, we’ll encounter:
  • Sylph Blueprint (random drop when defeating the Sylph ship).
  • Cindy Blueprint (random drop when defeating the Cindy ship; 4/48).
  • If we don’t get one or both blueprints, we will get additional chances later.
Deep Jungle (Part 1)
CRASH LANDING

When we fall into Deep Jungle:
  • We start the world with a mini-boss fight against the leopard, Sabor.
  • Spam Fire when possible.
  • Wait for Sabor to do her lunging two swipe, then combo her.
  • If you do not have Slapshot, only do two hits against Sabor, not a full combo.
  • Spam combo if you can get Sabor stuck in a corner.
  • Don’t use any Potions.
  • We want to beat Sabor for the EXP, but it’s not a big deal if we lose.

When Sabor is beaten:
  • Accept Tarzan to the party.
  • Leap down to the netting of the Tree House
  • Turn around, run towards the big wooden support beam.
  • Climb the netting to the left of it.
  • Grab the chest there containing: Mega-Potion.
  • Drop to the lower netting and run off into the jungle below.

Once in Jungle Tunnel:
  • Jump onto the green platform to Sora’s right.
  • Then onto the higher one.
  • Open the chest containing: Mega-Ether.
  • Drop into the broken tunnel.
  • Once in the Slide Mini-Game, press Start, and go to Quit.
  • We’ll then drop into the Camp.

Once in the Camp:
  • Smack the furnace open behind where Sora lands.
  • Lock On! to the furnace door (not the pot on top) and cast Fire.
  • You should get the dialogue box “The stove has been lit.”
  • Now run over to the drawing of Tarzan and grab Slide 3.
  • Run to the globe and examine it for Research Note 2.
  • Jump up the boxes to Sora’s right of the globe and grab Slide 6.
  • Jump onto the top of the tent for Slide 1.
  • Jump onto the tan tents and run to the far end.
  • Jump onto the extended tan tent and grab Slide 5.
  • Drop down and under the extended tent and on a green dresser is Slide 2.
  • Now run up to the record player and examine it for Research Note 3.
  • Then run to the big pile of luggage.
  • While facing away from the tent itself, turn the camera rightwards until we see a clothes line.
  • Run up and examine the clothes line for Research Note 1.
  • Go left from the clothes line to the grandfather clock, examine it for Recipe Card 1.
  • Go back to the luggage pile and jump up to the top to get Slide 4.
  • Drop down and examine the base of the flag pole for Recipe Card 2.
  • Now go to the chemistry set on the table, across from the furnace stove.
  • Examine it.
  • After the dialogue boxes, step back a bit, Lock On!, and cast Blizzard.
  • We’ll receive an Ether x2.
  • Jump over the table to the stove and examine it.
  • We’ll receive a Hi-Potion.
  • Now enter the tent.

After the dialogue cutscene:
  • Put Donald and Goofy in the party.
  • Grab the chest in Camp: Tent containing a Mythril Shard.
  • Talk to Jane, then Examine the projector.
  • After reviewing all the slides and after the cutscene, exit to the Camp.
  • Defeat Sabor to get 15 EXP.
  • Grab the Blue Trinity sitting near the chemistry table.
  • Open the chest it provides, obtaining: Dalmatians 34, 35, and 36 (3).
  • Take the nearby exit to Hippo’s Lagoon.
  • Jump onto the first hippo, then onto the second grass patch.
  • Jump into the water and swim to the left island against the wall.
  • Jump onto the small tree to Sora’s right.
  • Jump up the next two trees and grab the Mega-Potion chest at the top of the third tree.
  • Aim towards the chest on an island ahead, sitting next to a small thin pole.
  • Jump and attack in the air 2 times to land on pole island.
  • Alternatively, drop down onto the hippo below Sora and jump from there.
  • Once on the island, open the chest, obtaining: Dalmatians 25, 26, and 27 (4).
  • Jump onto the pole to shimmy up it.

Once in Vines 2:
  • Skip the cutscene and dialogue boxes.
  • Take the tree vine up into Climbing Trees.
  • Turn right and run under the log, then jump up to the right grass platform.
  • Grab the Blue Trinity near the entrance to the Tree House.
  • Opening the provided chest will grant us a Thundara-G.
  • Run into the Tree House.
  • After the cutscene, run to the barrel.
  • Jump off this platform to the left to reach the ladder platform.
  • Climb the ladder and grab the chest on the roof containing: Protect Chain.
  • Run to the other end of the roof and leap off.
  • Do repeat air attacks and aim to land in the boat.
  • Open the chest there for: Mythril.
  • Now jump off the front and into Jungle: Tunnel.
  • Touch the Jungle: Tunnel Save Point.
  • Jump into the tunnel and quit out.
  • Defeat Sabor for 15 more EXP.
  • Enter the Camp: Tent.
  • After the cutscene, exit the tent, and DO NOT skip the following cutscene.

OH, NO. THE HEARTLESS!

When the fight starts:
  • Spam Blizzard until you’re out of MP.
  • If the Powerwilds aren’t all defeated, attack until they are.
  • After the fight, return to the Camp: Tent.
  • Exit world.
  • Land back in Jungle: Tunnel.
  • Switch out Donald for Tarzan.
  • Press Start.
  • Take Tarzan’s items.
  • Go to Abilities.
  • Add any new ones to Sora, Donald, and Goofy.
  • Remove Second Chance from Tarzan and equip both Critical Pluses.
  • Run into Tree Top.
  • Run into Climbing Trees and defeat the Heartless here.
  • Run into Tree House and defeat the Heartless here (they're inside).
  • Run back to the entrance slope and instead of jumping off towards the netting, jump off the opposite direction (towards the left if you’re facing away from the Climbing Trees entrance).
  • We should land in Cliffs; if you landed in Jungle: Tunnel, run back to Tree House and jump off to your immediate left when you enter the room.

Once in Cliffs:
  • Defeat the Heartless here.
  • Climb the small pole and get the two chests: Mega-Potion and Mythril Shard.
  • Go into Bamboo Thicket.
  • Defeat the Heartless here.
  • If you do not have 3 MP by the end, use an Ether or Camping Set on Sora.
  • Return to Camp and if White Mushrooms do not spawn, return to Bamboo Thicket until they do.

BLIZZARD ARTS

When the White Mushrooms do spawn:
  • Cast Blizzard on a White Mushroom that is fanning itself, three times, to receive Blizzard Arts.

PRO TIP
If the first three actions we see aren’t the White Mushroom fanning itself, move on to the next mushroom.

After collecting Blizzard Arts:
  • Enter Camp: Tent.
  • Exit and skip the cutscene.
  • If you do not have Blizzard Arts, walk in and out of Camp: Tent until White Mushrooms spawn again; then try again.
  • If/when you do have Blizzard Arts, enter Bamboo Thicket.

SABOR

When the fight starts:
  • Run to the Camp entrance, but don’t leave the room.
  • Spam Fire until Sabor is nearby (she'll either slowly walk towards or leap at us).
  • Once in entrance, wait for Sabor to two swipe lunge.
  • Combo her if you have Slapshot.
  • If you don’t have Slapshot, press △ a lot to morale boost Tarzan into swinging his spear around.
  • Note: we fight Sabor in the entrance to keep her from leaping into the bamboo.
  • Try to always knock her towards the Camp entrance as opposed to back out into the thicket.
  • When the fight is over, return to Camp, then Hippo’s Lagoon.
  • Press Start.
  • Equip White Fang in place of Ifrit’s Horn.
  • Give Ifrit’s Horn to Donald.
  • Make your way across Hippo’s Lagoon and up to Vines 2.
  • Climb to Climbing Trees.

SUSPICIOUS BIG FRUIT

Once in Climbing Trees:
  • Attack the big fruit until it breaks.
  • Optional: we can Lock On! to a Powerwild and spam △ so that Goofy and Tarzan will attack them, possibly gaining us some background EXP.
  • The fruit should break in about 5 combos.
  • After the dialogue, run to the exit by Jane and Terk.
  • Replace any empty item slots for Sora before entering.
  • Go into the entrance to the Tree House.
  • Jump off the left side.
Deep Jungle (Part 2)
CLAYTON AND STEALTH SNEAK

When the boss fight begins:
  • I like to defeat the Powerwilds with Blizzard spam.
  • While occasionally using Lock On! at Clayton and spamming △ so that Goofy and Tarzan will attack him.
  • When the Powerwilds are defeated, begin jumping two hits to Clayton until the second phase begins.
  • If you have Slapshot, then just doing two repeated ground hits is faster.

After the cutscene:
  • Jump almost immediately, specifically when Clayton says, “Hah!”
  • Then start doing repeated jumping two hits to Stealth Sneak.
  • We do this so that we can lower Stealth Sneak’s HP as much as possible while Clayton is on top, eventually allowing us to defeat it easier.
  • Watch out for Stealth Sneak’s “Body Blow” attack, which is more of a charge (Dodge Roll if Stealth Sneak is coming at you fast).
  • Also avoid “Space Rupture Bullet,” an aero blast from its front legs, in which we can just jump over or Dodge Roll away from most times.
  • Clayton may try to use “Potion” on Stealth Sneak, try to do a full air combo in this moment to prevent it (not always successful).
  • Eventually, Stealth Sneak will throw Clayton off and we can Lock On! to him and spam △ to cause Tarzan and Goofy to do some damage while we focus on an unconscious Stealth Sneak.
  • After a few moments, Stealth Sneak will stand up and likely cast “Charge Beam,” from its eyes.
  • We’ll take a few steps back so they go around us and we can spam Fire at this moment for extra damage.
  • Occasionally re-lock on to Clayton and morale boost Tarzan and Goofy towards him.
  • When “Charge Beam” ends, we’ll do a few more combos until Stealth Sneak falls.
  • If you’re wondering why defeat Stealth Sneak? It’s because Stealth Sneak will drop a Mega-Potion and we’ll get 30 EXP for doing it (remember to grab the Mega-Potion before defeating Clayton).
  • Then we can go help with Clayton, remember to do repeated two ground or air hits until he’s defeated.
  • We can also spam Fire if we’re at full MP.

Once Clayton is defeated:
  • We’ll run to Sora’s left and into Waterfall Cavern.
  • Then we’ll run to the opposite end of the entrance.
  • Climb up the five platforms we encounter and collect the four chests.
  • Mythril Shard on a water-y rock platform.
  • Dalmatians 31, 32, and 33 (5) on the next rock platform; it has a little moss on the edge.
  • Mythril on the next large rock platform with even more moss on the edge.
  • Last, an Orichalcum, across the way on another stone platform with water on it.
  • Then we’ll climb up the vine to the right, against the wall.
  • And at the top, jump to Sora’s back right and grab the platform.
  • Once on it, turn around.
  • If you miss and land on a water filled platform, jump onto the green moss edged platform, then to the higher one mentioned prior.
  • Jump onto the far rock platform.
  • Then drop onto the water filled rock pathway that leads to a big hole and a room called ???.
  • After the cutscenes and dialogue, we’ll be placed back in Gummi Space.

Flight to Olympus Coliseum

Once in Gummi Space dialogue:
  • We’ll get the “Member of the Tribe” trophy!
  • After that, we’ll fly to the lower left planetoid with Battle LV ★★.

On this route, we’ll encounter:
  • Cindy Blueprint (random drop when defeating the Cindy ship).
  • Shiva Blueprint (random drop when defeating the Shiva ship; 5/48).
  • Be careful of the shooting Shiva ships, their bullets can circle back to hit us.
  • If we don’t get one or both blueprints, we will get additional chances later.
Olympus Coliseum: Preliminaries (Collecting Thunder)
When we “Disembark” to the Coliseum:
  • Grab the two Blue Trinities in front of both the left and right golden statues after the cutscene.
  • Receive: Dalmatians 22, 23, and 24 (6) and Mythril Shard.
  • Also grab the red chest behind the pillars by the left statue to receive a Mega-Potion.
  • Enter the Lobby.
  • Immediately push the right block until Sora says, “It weighs a ton!”
  • Note: DO NOT OPEN THE JOURNAL.
  • Now talk to Phil twice.
  • Press Start.
  • Equip Jungle King to Sora.
  • Talk to Phil.

TRAINING

For the Easy barrels:
  • Combo the middle of the first three barrels.
  • Combo any of the bottom barrels of the second four.
  • Combo the middle bottom barrel of the third six.
  • Combo either bottom barrels of the fourth four.
  • Lift the left or right barrel and throw it onto the other.

For the Advanced barrels:
  • Immediately break the four on Sora’s left.
  • Turn around and knock the single into the double stack.
  • If one remains, Lift it and throw it onto the row of three.
  • Combo the row of three.
  • Combo the single on the second higher platform into the group of four.
  • Combo the group of four.
  • Combo the group of six.
  • Lift the highest lone barrel and throw it into the island lone barrel.
  • If it’s already destroyed, just combo the highest lone barrel.
  • Drop down to the back of the course.
  • Throw the single barrel onto the other.

LEARNING THUNDER

After the cutscene:
  • Phil will give us Thunder.
  • Exit to the Gates.
  • Skip the cutscene.
  • Leave the world.

Traverse Town Gummi Mission 1

Once we’re back in Gummi Space:
  • Fly to Traverse Town.
  • Basically as we fly there, we’ll try to shoot and collect almost everything, until the “Score” slot in the top right reads 80.
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On this route, we’ll encounter:
  • Shiva Blueprint (random drop when defeating the Shiva ship).
  • Ahriman Blueprint (random drop when defeating the Ahriman ship).
  • If we don’t get one or both blueprints, we will get additional chances later.

When we reach Traverse Town with a high score of 80 or more:
  • We’ll receive the “Test Pilot” trophy!
  • We’ll receive Wheel-G.
Traverse Town: 2nd Visit
When we arrive at Traverse Town:
  • Land in the Accessory Shop.
  • Note: if you didn’t succeed at the Red Trinity glitch during the 1st Visit, return to the Alleyway and do it properly instead.
  • Talk to Leon twice, receive Earthshine, then return to the Accessory Shop.
  • Talk to Cid to get the Old Book.
  • Talk to Cid a second time afterwards and sell all Pretty Stones from Stock.
  • Leave to the 1st District, activate the Red Trinity in the alley Sora originally landed in.
  • Enter the Alleyway.
  • Grab the chest containing: Dalmatians 4, 5, and 6 (7).
  • Return to the 1st District, enter the 2nd District.

RINGING THE BELL

Once in the 2nd District:
  • Run along the left upper path and enter the Gizmo Shop.
  • Pass through to the exit; ignoring the Heartless.
  • Once back in the 2nd District, climb the ladder to Sora’s left.
  • Defeat the 8 Heartless up top (sometimes Blue Rhapsodys may drop down to a lower section and prolong this fight).
  • Use Red Trinity on the boarded wall.
  • Ring the bell 3 times.
  • After the third ring, the keyhole will appear in the fountain.
  • We’re going to ignore it.
  • Instead, run out and while facing the keyhole, go left.
  • Run across the stone bridge to the balcony with two lanterns and a multi-colored awning.
  • Keeping going forward onto the green striped awning.
  • Jump onto the brown rooftop.
  • And on the left, after the second slope, is a chest containing: Mythril Shard.
  • Now jump into the window in the building to enter the 3rd District.
  • Do small hops with Blizzard or Thunder spam to defeat the Air Soldiers.
  • Then go to the corner left of the door (if you’re facing it).
  • Examine this corner for Postcard (5).
  • Now, use a Camping Set if you’re out of MP, then drop down to the lowest floor.
  • Run to the far left of the room where we should see a door with a flame icon on it.
  • If you can’t find it, start from the Lady & the Tramp fountain and go left from there until you can’t anymore, then look right.
  • You should find the fire icon door there.
  • Cast Fire on it.
  • Enter.

Once in the Mystical House aka the big cavern:
  • Hop across the moving rocks and onto the island.
  • Go inside through the hole on the left covered by a green checkered cloth to the Empty Room.
  • After the cutscene and dialogue, touch the save point and grab the Blue Trinity nearby for Mega-Ether and Munny.
  • Talk to Merlin again and we’ll receive the Simba Summon from the Fairy Godmother.
  • Leave the newly named Magician’s Study and return to the 3rd District.
  • After the cutscene, go right towards the fire door then run up the slope behind the fountain and activate the Blue Trinity.
  • We’ll receive Munny and a Camping Set.
  • Run down the other slope and cast Thunder on the exposed wires at the bottom.
  • Then go right to the big door and to the keyhole right of it.
  • Use to △ unlock it.
  • Then go up to the Small House.
  • Enter and talk to Cid.
  • After all the dialogue and cutscenes, return to the 1st District via the big door.
  • Get the Blue Trinity left of the world exit door for a bunch of Munny.
  • Run to the Cafe and cast Blizzard on all the candles.
  • Grab the Defense Up chest, pause, and use it on Sora.
  • Also while in the Pause Menu, check if you have at least 1250 Munny in the lower right corner (I'll explain more on this in a moment).
  • Get the Blue Trinity under the cafe balcony.
  • We’ll be teleported up and can grab a chest containing: Postcard (6).
  • Return the Postcards for: Mythril and Elixir.

GUMMI SHOP

If you did not have 1250 Munny a minute ago, then enter the Item Shop and sell a few basic items.
Basic items include:
  • Potion,
  • Hi-Potion,
  • Ether,
  • Elixir,
  • Mega-Potion,
  • Mega-Ether,
  • Tent,
  • Camping Set,
  • Pretty Stones,
  • Accessories
  • But NOT Synthesis items
  • Sell until you have 1250 Munny.
  • Then exit the Item Shop from the stairs.

Once at 1250 munny:
  • Go around the left side of the Accessory Shop.
  • Jump on the busted box, crate thing.
  • Jump to the platform Cid is on and talk to him.
  • After the dialogue boxes, talk to him again and buy: Fira-G and Haste-G.
  • Press O and say “Nevermind.”
  • Talk to Cid again and enter the Gummi Menu.
  • Equip the Fira-G and Haste-G to the ship.
  • Exit the menu.
  • Return to the Accessory Shop.
  • Save and leave the world.

FUN FACT
You can get a cutscene here where the group meets Pinocchio! We, however, won’t be activating it.

Flight to Agrabah

Once in the World Map:
  • We’ll warp to Wonderland.
  • Confirm “Select World.”
  • Then we’ll move the cursor to the blue Warp Hole and Normal drive to it.
  • Use □ to accelerate as often as possible, making the time to get to Agrabah shorter.

On this route, we’ll encounter:
  • Sylph Blueprint (random drop when defeating the Sylph ship).
  • Bomb Blueprint (random drop when defeating the Bomb ship; 6/48).
  • Deathguise Blueprint (random drop when defeating the Deathguise ship; 7/48).
  • Stingray Blueprint (random drop when defeating the Stingray ship; 8/48).
  • Leviathan Blueprint (random drop when defeating the Leviathan ship; 9/48).
  • Adamant Blueprint (random drop when defeating the Adamant ship; 10/48).
  • Carbuncle Blueprint (random drop when defeating the Carbuncle ship; 11/48).
  • If we don’t get one or more blueprints, we will get additional chances later.
Agrabah (Part 1)
After the cutscenes:
  • Run immediately to Main Street straight ahead.
  • Then immediately to Alley on the left.
  • After the cutscene and dialogue, we’ll defeat the Bandit Heartless.
  • Once defeated, use the sturdier double stacked boxes in the corner right (near the exit to Main Plaza) to climb up to the higher portion
  • Defeat the Shadows up here.
  • Break the pot for some extra Munny.
  • Grab the chest up here containing: Mega-Potion.
  • Press △ to release the keyhole in the wall near the wood awnings.
  • Drop down and exit back to Main Street.
  • Run to the far end of the room and turn right.
  • There will be a pole in a doorway that we can run onto to shimmy up to enter Aladdin’s House.
  • After releasing the Magic Carpet, we’ll grab the two chests containing: Scissors-G and Megalixir.
  • Move the small dresser and release the keyhole behind it.
  • A dialogue box will say “A gate has opened somewhere.”

FINDING ALADDIN

Exit Aladdin’s House via the descending stairwell into Plaza:
  • Jump across the wooden awnings to the far sandstone roof.
  • Defeat the Pot Spider and Shadows.
  • Jump across to the other roof with two pots on it.
  • Defeat the two Pot Spiders.
  • Open the chest containing: Cottage.
  • Carefully drop down along the wall between the two sandstone roofs.
  • Get the chest containing: Mega-Potion.
  • Exit through the big gate into the Desert.
  • Save by Magic Carpet.
  • Talk to Carpet and select “All Aboard.”
  • We’re going to Simba spam.
  • When the fight starts, immediately summon Simba.
  • We only need one charge to defeat the Bandits, so just tap △ to activate Proud Roar.
  • As long as we aren't hit by a stray Bandit, we should succeed.
  • Hold △ once you see swords sticking out of the sand to destroy the second wave.
  • If you die, load your data from the Desert save.

After we save Aladdin:
  • Leave him out of the party.
  • When we arrive in Agrabah, go to the right side of the room with the two boxes.
  • Jump up the boxes, then onto the platform with a chest and some pots.
  • Then continue left to the orange awning.
  • Leap to the green awning.
  • Enter the doorway to the Alley.
  • Leap across the wooden awnings and onto the stack of boxes.
  • Jump to the higher platform and run to the exit to Main Street.
  • Jump from the pink awning to the yellow awning.
  • Run to the end of the yellow awning and drop down to a slightly elevated platform with another chest on it.
  • Enter the opening on that platform, entering the Bazaar.
  • If Black Fungus don’t spawn:
  • Exit and grab the chest in Main Street, containing: Mega-Ether.
  • Run in and out of Bazaar until Black Fungus spawn.

If Black Fungus spawn:
  • Fight them.
  • When they’re defeated, break the three pots in the lower section for Munny.
  • Grab the Blue Trinity.
  • We’ll receive: Mega-Ether and many Munny.
  • Climb back up to the entrance platform using the stacked boxes.
  • Break the pot up here.
  • Jump across the wooden awnings.
  • Break the pot on this platform.
  • Grab the two chests as we head to the highest platform, containing: Thundara-G and Fire Ring.

FUN FACT
In the PS2 original, this was a 💍Fira Ring. No idea why they downgraded it.

Release the keyhole:
  • Then exit back to Main Street.
  • Drop down to the ground and climb up the pole to Aladdin’s House.
  • Go to the Save Point and swap Donald for Aladdin.
  • Take Aladdin’s Items.
  • Equip Fire Ring to Goofy.
  • Add any new Abilities you’d like for Sora, Donald, and Goofy.
  • Take off Treasure Magnet from Aladdin and activate Critical Plus.
  • Save.

BLACK FUNGUS GRIND

So how this is gonna work:
  • Using the pole left of the big hole in Aladdin’s House, we’ll drop back into Main Street.
  • We then run across the awnings and jump onto the platform that leads to Bazaar
  • Enter the Bazaar up to 4 times.
  • If the Black Fungus DO NOT spawn, we can loop back to Aladdin's House and try again.
  • If the Black Fungus DO spawn, we fight them, then return to Aladdin’s House and save.
  • Note: You do NOT have to clear the room of regular enemies to spawn Black Fungus; it is completely random.
  • We do this until Sora is LV 23.
  • Each loop should take approx. 1 min to 2 ½ min of in-game time, as well as, level up Sora once.
  • Note: We may collect Mystery Mold and Mystery Goo from Black Fungus; if the former, congrats, we won’t have to get it later, however the latter is far more likely.
  • Of course, save at the end of the grind as well.

FINDING JASMINE

Now that we’re LV 23:
  • Equip any new Abilities that you’d like Sora, Donald, and Goofy to have.
  • I don’t give Donald and Goofy the Treasure Magnet Ability.
  • Drop into Main Street from the left pole.
  • Leap to the yellow awning and run into the Palace Gates doorway.
  • Run left and the boss fight with Pot Centipede will begin.
  • There’s not a ton to say about this fight except Thunder and Blizzard can hit both the Head and Tail individually (essentially doing double damage); but leave 1 MP left for Cure.
  • Initially, when it combines, it will charge into Main Street.
  • Hopefully, it will decide to go to the Plaza.
  • But if it goes to the Alley, do a single combo on it so it breaks, then run back to Main Street and wait.
  • When Pot Centipede is defeated we want to quickly Dodge Roll into Plaza (or as close as we can) because we’ll immediately be exiting to the Desert after the fight.
  • When we enter the Desert, we’ll appear back where we rescued Aladdin.
  • We’ll step forward and reveal the Cave of Wonders Head.
Agrabah (Part 2)
FINDING JAFAR

When the Cave Head appears:
  • Skip the dialogue box.
  • Dodge Roll to Sora’s forward left.
  • Jump onto the Cave Head’s mane.
  • Jump onto its cheek, then up towards the front of its ear.
  • These two to three jumps should get us to the top of its head.
  • If it starts to thrash around before we get up, just wait until it digs its nose into the sand, then jump on its snout.
  • Once officially on the Cave’s head, we’ll attack its eyes until it's defeated.
  • The general goal is: once we’re on its head, to stay on its head as that’s the fastest way to beat it.
  • Optional: summon Simba for enemy clearing; this gets us some minor EXP but also, one time I got the head to stop summoning heartless from this.
  • Additionally, if we're knocked off, Thunder can hit it from the ground until we can climb back up.

When the head is beaten:
  • We’ll leap into its mouth and enter the Entrance Hall.
  • Run to the other end of the room and enter the Hall.
  • To our right, is a face spraying water that we can jump on top of.
  • Then we’ll leap from the face to a floating staircase.
  • Take the staircase to Bottomless Hall.
  • Open the chest containing: Mega-Potion.
  • We’ll run off the platform and fall into the Silent Chamber.

Once in the Silent Chamber:
  • Swim to the right, down a waterfall to an ape statue.
  • Jump out of the water and Touch the crystal.
  • Then swim out through the black exit to the Relic Chamber.
  • Swim up the waterfall on the right to enter the Dark Chamber.
  • Climb onto the right stairwell.
  • Run to the left down the narrow platform and open the chest at the end to receive: Torn Page (1).
  • From there, jump and air attack to Sora’s right onto the platform where another chest sits.
  • It holds a Cottage.
  • Go to the Save Point and switch Aladdin for Donald.
  • Now swim up the waterfall left of Save Point into the Silent Chamber.
  • Swim up to the stairwell and activate the Blue Trinity.
  • A chest will fall down containing: Thundara-G.
  • Now drop into the water to the left and swim into the lower entrance to the Hidden Room.
  • Now, if you can manage it, when we flip onto the stairs, cast Fire to destroy the pillar.
  • If not, leap and attack it instead.
  • After the cutscene, we’ll swim back to the Silent Chamber.
  • Swim to the platform, then go up the stairs to Hall.

Once in Hall:
  • Run around the left side of the platform the Fat Bandit is on.
  • Follow the floor divots to the right and enter the doorway into Bottomless Hall.
  • Leap onto the second face that sprays water.
  • Then onto the platform ahead, not above.
  • Enter the doorway with two torches, aka the Treasure Room.
  • Activate the Red Trinity on the left, in front of the sphinx, for a Mythril Shard and Munny.
  • Go to the big mouth - with a fire on the bottom - to the right of the Save Point.
  • Jump up and grab the chest on it to receive: Defense Up.
  • Jump to the next gold pile to the right for a Mythril Shard chest.
  • Then onto the high protruding platforms for a chest containing: Dalmatians 37, 38, and 39 (8).
  • Use the Defense Up on Sora and equip any new Abilities to him, Donald, or Goofy.
  • Go to the Save Point and switch Donald for Aladdin.
  • Save.
  • Now we’ll enter the Lamp Chamber.

When the Jafar boss fight starts:
  • Immediately Dodge Roll once towards the platform he’s on.
  • Jump and pull Sora up from the ledge.
  • Jafar should finish his “Thundara” laser attack during this time.
  • Then jump back towards the center of the room, with the goal of doing an air combos on Jafar.
  • This will cause Jafar to try to blast us away with "Shockwave."
  • Be sure to leap away when the energy in his staff is nearing the floor to avoid it.
  • Jafar will then do one of three things:
  • Float away and cast his version of “Blizzaga” in which he makes a tornado of ice in the center of the field; if you can reach from one of the side platforms, use it and combo him in the air or use Thunder.
  • He’ll cast Fire on his staff and swing at us. This is prime time to stand in one of the sand corners of the lower section, spam △ for party member morale, and attack Jafar.
  • Turn into a ball of darkness and float away; we’ll need to stand in the center of the room, atop of the little blue hill, but slightly more towards the entrance door so that Jafar will float back towards the keyhole and we can restart the strat.

When Jafar is beaten:
  • We’ll run to Jasmine and after the cutscene we’ll jump into the hole in the floor.
  • He is fairly easy as all we have to do is cast Blizzara on him and then melee attack Iago when he flies by.
  • Be aware: jump away when Genie Jafar uses “Shake Off,” where he swipes his hand left or right across the ground, if parried or blocked, he will retaliate with “Thundara” aka his laser beam eyes.
  • Not much else to say except focus on Iago; block or dodge Genie Jafar’s “Lava Throw” attack when possible.
  • If the fight goes really well, after flying to the main stationary platform, Iago will immediately fly to another one at the end of the narrow hall and rest, giving us ample time to get combos and potentially stun Genie Jafar.
  • Two successful combos to a knocked down Iago will stun Genie Jafar.

When the fight ends:
  • We’ll go on a magic carpet ride through the crumbling Cave of Wonders.
  • Purposely try to get defeated here as it will just push us to the next section and it’s slightly faster than riding all the way out.
  • I usually get defeated around the first flame pillar room.

AFTERMATH

Once we regain control of Sora:
  • We’ll equip Three Wishes to Sora.
  • Equip Ray of Light to Donald.
  • Run down to the Plaza and grab the two chests here: Mega-Ether and Mega-Potion (assuming you didn’t get the latter earlier).
  • Then enter Storage and break the 2 pots and 2 barrels for Munny.
  • Grab the chest containing: Mega-Potion.
  • And activate the Green Trinity for a chest with: AP UP.
  • Now save and leave the world.
  • We’ll get the “Magic Lamp” trophy for completing the world.

Flight to Monstro

Once we’re in Gummi Space:
  • Fly to the upward planetoid at Battle LV★★★★★★.
  • That’s actually Halloween Town and we’ll be stopped beforehand and eaten by Monstro.

On this route, we’ll encounter:
  • Sylph Blueprint (random drop when defeating the Sylph ship).
  • Carbuncle Blueprint (random drop when defeating the Carbuncle ship).
  • Adamant Blueprint (random drop when defeating the Adamant ship).
  • Bomb Blueprint (random drop when defeating the Bomb ship).
  • Sandy Blueprint (random drop when defeating the Sandy ship; 12/48).
  • If we don’t get one or more blueprints, we will get additional chances later.
Monstro
After we’re eaten:
  • Swim around the right side of the big spire of wood debris.
  • Swim over to the ship.
  • After the cutscene, we’ll enter the big hole on the lower floor, if we run off the protruding plank of the ship (not the helm).

MONSTRO’S CHAMBERS

Once we’re in Chamber 1:
  • We’ll walk forward activating a cutscene.
  • After the cutscene, we’ll jump left onto the higher ledge.
  • Enter Chamber 2.
  • Ignore the enemies and run to the other end into Chamber 3.
  • Defeat the enemies and toss a barrel down to the lower section; this is a safety net if we fall down.
  • If all barrels are broken, return to Chamber 2 from the hole we came in, then walk back into Chamber 3.
  • Jump and air attack to the opposite elevated section of Chamber 3.
  • If you flip up and the lower section enemies spawn, just ignore them; they’ll despawn eventually.
  • Do a small hop onto the barrel there.
  • Leap up to the big green gland, flip up, and grab the chest containing: Flare-G.
  • Drop down and grab the chest beside the barrel holding: Osmose-G.
  • If we aren’t fast enough, enemies may spawn before we can open the chest, if so, defeat them.
  • Leap to the other side of the room and enter into Chamber 2 (not the way we came in).
  • Run through past the barrels and enter Chamber 5.
  • Push through Chamber 5 to Chamber 6.
  • Clear the room as we work our way down the stairs to a chest containing: Dalmatians 76, 77, and 78 (9).
  • Climb back up the stairs and finish clearing the room.
  • Grab a barrel from somewhere on the stairs and bring it to the top step.
  • Jump onto it and then onto a big green gland with a chest containing: Torn Page (2).
  • Drop down to the second highest step and run into the sphincter leading to Chamber 5.
  • Run through this upper portion to Chamber 4.
  • Skip the cutscenes.
  • Jump up to the high platform ahead and enter the Bowels.

PARASITE CAGE 1

Once the fight starts:
  • We’ll aim to repeatedly air combo Parasite Cage’s belly mouth.
  • If done properly, it will briefly flinch Parasite Cage, preventing it from attacking with its big arms.
  • However, it may not work in which case Parasite Cage will continually do “Mow Down” or a slap with each hand and followed by “Both Hands Mow Down.”
  • If it begins attacking, leap back to the protrusion where we entered from or Guard/Parry for 6 Tech Points if you’re good at timing.
  • When Parasite Cage is defeated, we’ll jump down the hole it was on, returning to the Mouth.
  • Once we’re back in the Mouth, we’ll grab the chest near Geppetto and his fish Chloe containing High Jump.
  • Press Start.
  • Go into Abilities > Shared > activate High Jump.
  • Also activate Cheer on Goofy.
  • Go to the Save Point and leave the world.

Halloween Town's Power Up

We’re gonna take a brief detour and fly to the Battle LV★★★★★★ planetoid. But first:
  • Enter the Gummi Menu.
  • Replace the Fira-G with Flare-G.
  • Save the ship and exit.
  • Fly to the Battle LV★★★★★★ planetoid right of Monstro.

On this route, we’ll encounter:
  • Golem Blueprint (random drop when defeating the Golem ship; 13/48).
  • Bomb Blueprint (random drop when defeating the Bomb ship).
  • Atomos Blueprint (random drop when defeating the Atomos ship; 14/48).
  • If we don’t get one or more blueprints, we will get additional chances later.

Disembark in Halloween Town:
  • Enter the gate at the end of the room leading to Guillotine Square.
  • Skip the next cutscene and run to the left staircase.
  • At the top step, look towards the two wall jack-o-lanterns and High Jump up to a little extended ledge.
  • Pull Sora up and then jump over the wooden spikes to a chest sitting all alone, home to: Power Up.
  • Use the Power Up on Sora.
  • Return to Guillotine Gate.
  • Leave the world.
  • Warp back to Monstro.

Return to Monstro

Despite the section name, we are gonna grab a few things in the mouth first:
  • Once we’ve landed, swim to the left plank where a Blue Trinity sits.
  • Activate it for some Munny, Potion x2, and Cottage.
  • Jump from this platform to a higher one across the small saliva gap.
  • Then to the right one that’s slightly higher.
  • Then, facing Monstro’s teeth, look right to see an even higher wooden ledge.
  • Jump to it, then to the next one up, then the highest one where we’ll find a chest holding: Watergleam.
  • Drop back to the Blue Trinity platform.
  • Continue forward to the edge of it.
  • Leap to the wooden platform ahead hovering above the water.
  • Flip Sora up then jump up to the next platform.
  • Leap to the top to grab a chest containing: Dalmatians 73, 74, and 75 (10).
  • Now drop right and go to the wooden platform that’s right of the boat stairs.
  • Go up the three slightly higher platforms to another chest containing: Scan-G.
  • Then leap to the platform extending from the center debris spire.
  • Turn the camera left and jump onto the higher of the two wooden platforms available.
  • Jump straight up to reach the top of this debris pile and open a chest here, containing Cottage.
  • Return to the boat and near the plank jump onto the slightly elevated edge.
  • From there, jump onto the roof of the ship, and over the mast.
  • We’ll find a Green Trinity back here to activate which knocks down a chest.
  • Leap back over the mast and grab the chest containing: Mythril Shard.

Now:
  • We’ll run to the helm/front of the ship.
  • Leap forward right to the protruding wooden platform.
  • Run to the right end of it.
  • Leap up and flip onto the higher wooden platform and follow it to a pink protrusion.
  • Jump from the protrusion to an opened pathway leading to the Throat (it’s directly above the Chamber 1 door).
  • If you enter and there are Rare Truffles, hit them all once to despawn them.
  • If you enter out of combat, DO NOT JUMP; step forward and defeat the 4 Shadows.
  • Once the Shadows or Rare Truffles are gone, grab the Blue Trinity in the center of the floor.
  • We’ll receive Munny and a Mythril Shard.
  • Now climb the throat glands to the top and enter the Stomach.

PARASITE CAGE 2

Once in the Stomach:
  • Skip the cutscenes.
  • This fight is mostly the same as Parasite Cage 1, except we can now attack the head for a long stun.
  • And blocking or parrying is now 12 Tech Points.

It has two new attacks:
  • “Dark Spray” where it sucks up the stomach acid and spits it out; we can Dodge Roll around to the back of it and the spray will miss us.
  • “Bite Tackle” where it slams its hands down and flings its body at us; easy to avoid if we stay near the Stomach entrance.
  • If we stun it from head trauma, we should do repeated two air hits to its stomach nub, a total of 5 times (10 hits), then do two full air combos.
  • Hit this gross thing until its dead.
  • When we win, Monstro will spit us out.
  • We’ll get the trophy “Honest Soul,” too.
  • We’ll then arrive in Agrabah.
  • Land in the Dark Chamber.

Agrabah's Secret

From the Dark Chamber save point:
  • Drop into the water.
  • Swim up the waterfall to our right, leading into the Silent Chamber.
  • Run onto the rock stairwell and leap up to the high opening leading to the Hidden Room.
  • In here will be an ape statue.
  • Touch the gem and a door will open below.
  • Drop down and grab the chests behind said door: Dalmatians 46, 47, and 48 (11) and Haste2-G.
  • Return to the Save Point, save, and leave the world.
Atlantica's Torn Page
FLIGHT TO ATLANTICA
  • Go into the gummi menu:
  • Replace Haste-G with Haste2-G.
  • Save the Ship.

Fly to the Battle LV★★★★★ planetoid. On this route, we’ll encounter:
  • Adamant Blueprint (random drop when defeating the Adamant ship).
  • Sylph Blueprint (random drop when defeating the Sylph ship).
  • Carbuncle Blueprint (random drop when defeating the Carbuncle ship).
  • Lamia Blueprint (random drop when defeating the Lamia ship; 15/48).
  • Deathguise Blueprint (random drop when defeating the Deathguise ship).
  • If we don’t get one or more blueprints, we will get additional chances later.

REACHING ARIEL’S GROTTO

first, we'll find Flounder by going:
  • Right of Ariel,
  • Down and left of the open clam,
  • Up and behind the open clam,
  • In front of Sebastian,
  • Above the open clam,
  • Down and to the right side of the open clam.
  • Defeat the enemies after the cutscene with Blizzara spam.
  • Hit the giant clam.
  • After the cutscene and dialogue, keep Ariel out of the party.
  • Touch the Save Point, and swim out through the wall hole.
  • After the cutscene, swim forward and leftish to the wall trident pointing downward.
  • Enter the Calm Depths.
  • Hug the right wall and enter into a small alcove with a vertical geyser.
  • Swim around the geyser and take the exit behind it to the Undersea Cave.
  • Swim up and enter Undersea Gorge.
  • Once in the Gorge, swim to the opposite end.
  • Enter Ariel’s Grotto.
  • Open the three chests in here: Mega-Potion, Cottage, and Torn Page (3).
  • Exit Ariel’s Grotto and follow the wall tridents to the opening on the upper right.
  • Once in Triton’s Palace, swim to the opposite end of the room.
  • Enter Triton’s Throne.
  • After the cutscene, we’ll appear back in Triton’s Palace and turn around to re-enter Triton’s Throne.
  • Go to the Save Point, save, and leave.
  • Once back in Gummi Space, we’ll warp to Halloween Town and land there.
Halloween Town (Part 1)
When we land:
  • Run to Guillotine Square.
  • Run counterclockwise around the room to the two pumpkin lamp and a cutscene should play (you may need to run all the way to the Lab Entryway door).
  • After the cutscene, go back to the lamp, and into the gate just behind it.
  • Under the stairs is a chest containing: Thundara-G.
  • Jump up the stairs to the door and Pull it 3 times for an Elixir.
  • Go back to the lamp and go right to the door by a Search Ghost and another lamp.
  • Enter the Lab Entryway and take the stairs up to the Research Lab.
  • After the cutscene, dialogue, and second cutscene, keep Jack out of the party.
  • Now, examine the shelf for Torn Page (4).
  • Exit to Lab Entryway.

FORGET-ME-NOT

After the scared Mayor cutscene:
  • Exit to Guillotine Square.
  • Run left and where the stone wall ends, make another left.
  • Jump up the steps and enter the Graveyard.
  • Defeat the Heartless in the Graveyard.
  • After the many cutscenes (during one of which we'll receive Forget-Me-Not), we’ll spawn in Guillotine Gate.
  • Return to the Research Lab and talk to Dr. Finkelstein.

COUNTING GHOSTS

After the dialogue and cutscene:
  • Head back to the Graveyard and defeat the enemies again.
  • If White Mushroom spawn, you can try to get Thunder Arts, but we will get it later.
  • If mobs, defeat them.
  • Once out of combat, Examine the ajar coffin at the far end of the room.
  • We’ll enter the Boneyard.
  • Run up and Talk to the Mayor in the far right corner near some gravestones.
  • After the dialogue, keep an eye on which gravestones the three ghosts fly out of; they’re different for everyone so I can’t actually tell you what to do.
  • I count them left to right from 1 to 7, so maybe that will help?
  • After the pumpkin explodes, go open the chest to receive: Jack-in-the-Box.
  • Now enter the cat door to our right to enter Moonlit Hill.
  • Ignore any spawns here and run towards the tree door on the right.
  • There is a hovering lantern left of it, cast Fira on it and it will begin to float.
  • When it comes back down, jump on it, and we’ll return to Graveyard.
  • Voila, a permanent shortcut.
  • Return to the Research Lab and Talk to Dr. Finkelstein again.

After the cutscene:
  • Return to the Graveyard.
  • Take the lantern to Moonlit Hill.
  • And one of two things will happen:
  • a) regular enemies will spawn, in which case, just beat the group on our immediate right.
  • b) Black Fungus will spawn, in which case, defeat them all.
  • When we’re out of combat, examine the small stone on the back of the hill.

RARE TRUFFLE GRIND

Our second mushroom based grind, and this one is really good. So first things first:
  • If you got normal enemies when you entered the Bridge, run forward to Oogie's Manor.
  • Walk in and out until Rare Truffles spawn; if Rare Truffles just won’t spawn for you, then try coming from the water entrance of Oogie’s Manor, or just skip ahead to the next section and come back after beating Lock, Shock, and Barrel.
  • If you got Rare Truffle then drop down to the water below and stand near-ish to the golden skull grate.
  • When one leaps towards you, jump and attack.
  • Aim it so that you’re knocking it towards the golden grate on Sora’s right.
  • We’re aiming to get the Rare Truffle stuck along the slope between the grate and the purple wall.
  • This should allow us to much more easily get 100 Hits if we can keep the Rare Truffle stuck sliding down the wall.
  • There’s a rhythm of pressing O, slight Left Stick flick to the right, X, pause, repeat.
  • If you mess up, it’s okay, there’s 3 more in the room to practice on.
  • Successfully get 100 hits on 2 Rare Truffles and it should shoot us up to around LV 34 to 36 (it will NOT give the same EXP if you get to 50 on all 4 Rare Truffles).

You may run out of Rare Truffles before reaching our desired LV range, in that event, you can either:
  • Run through the wall hole near the gold grate, returning to Guillotine Square and work your way back to try again.
  • Or go to the next section and come back after beating Lock, Shock, and Barrel.

Once the Rare Truffles are cleared out:
  • Jump up the stairs.
  • Then onto the parallel protruding platform on the left.
  • Then jump across to the chest containing: Meteor-G.
  • Drop down and grab the chest under the bridge, home to a Flare-G.
  • Jump on the extended platform left of the gray skull grate (if we’re facing it).
  • Now aim to jump up towards the elevated chest against the wall, but don’t aim to land on the platform it's on, instead aim to land on the slight edge below and to the slight left of it.
  • You should land on a weird flat piece of the wall that doesn’t look flat.
  • It’s right next to and a smidge lower than the platform.
  • Then do a sort of round jump, like rotate the Left Stick from left to right, quickly, to kind of jump to avoid some collision we can bonk.
  • If you do it successfully, we’ll land on the platform and be able to unlock the Defense Up chest; we’ll WAIT to use this.
  • Regardless if you succeeded, let’s push on to the Lock, Shock, and Barrel section.

LOCK, SHOCK, AND BARREL

Once in Oogie’s Manor:
  • Jump off the rickety bridge to the area below, try to land by the archway.
  • Activate the Red Trinity against said archway to knock down a chest.
  • If enemies spawn, defeat them.
  • Then open the chest for: Mythril Shard.
  • Then we’ll wait for the tub to walk around the base of the Manor.
  • When it reaches us we’ll "Get In" and be brought back up top.
  • Alternatively: run down the stream to the right and return to the Bridge, then return to Oogie’s Manor.
  • If by tub: stay by this upper area and defeat the Wight Knights, then grab the green chest by the door containing: Ether.
  • If by Bridge entrance: run up to the doors and defeat the enemies as they come (Gargoyle’s will likely despawn) and grab the aforementioned Ether chest.
  • Examine the door then cast Fira on the floating lantern.
  • Optionally: leave the room to Bridge so in the event of death, we can just b-line to the lantern.
  • Run through the door and grab the chest on the right containing: Ether.
  • When the lantern comes down, press Start.
  • Use a Cottage on from Items > Stock.
  • Use the Defense Up from the Bridge on Sora.
  • Activate any Abilities you’d like for Sora, Donald, and Goofy.
  • Also take Jack’s items and unpause.
  • Leap onto the lantern and run to the Evil Playroom.
  • For this fight, we’re going to defeat Lock the Devil first, Shock the Witch second, then Barrel the Skeleton third to maximize EXP.
  • The way to do this quickly is to spam Blizzara at first, then when you’re at 1 MP, start meleeing instead.
  • Thunder spam is also useful here if you have high enough max MP.

When they’re defeated:
  • We'll hit the lever to the right of Lock, then save.
  • Feel free to use this save to retry the Rare Truffle grind.
  • This time, save in the Evil Playroom, then run to the Bridge.
  • Run in and out of Bridge 4 times.
  • If no Rare Truffles spawn, reset (easier if you have the mod that allows for soft resetting).
  • Otherwise, the same goes as before; also collect the chests there if you hadn’t earlier.
Halloween Town (Part 2)
OOGIE BOOGIE & GIANT OOGIE

Before leaving the Evil Playroom:
  • Press Start.
  • Go to Equipment.
  • Take Ray of Light from Donald.
  • Put it in Sora’s extra slot or replace Brave Warrior if not enough slots.
  • Go to Abilities.
  • Turn on Zero EXP.
  • Save again.

The plan here is to bottom out Oogie Boogie’s health with damage storage since we got all those levels against the Rare Truffles.

Once we’re set up:
  • Leave the Evil Playroom.
  • Head down the stairs.
  • Leap off the edge of the wooden walkway once the iron gate stops.
  • We’ll land on a wood walkway just above the bridge area we came in at.
  • Look towards the rickety bridge and we should see the point of a roof sticking up on our right.
  • Run off towards it and we’ll drop down to the stone platform where the Torture Chamber is.
  • Enter it and after the dialogue, then the cutscene, the fight will begin.

Once we’re knocked into the roulette table:
  • Defeat the 2 Gargoyles.
  • Wait for the buttons on the floor to light up, then get in the same space as Oogie.
  • Do a quick combo to Oogie then summon Genie.
  • Cast Genie’s Showtime attack when it’s fully charged.
  • Don’t try to do anything else; just let Genie work his magic (ba dum tss).
  • You may have to jump a bit once back in the roulette wheel so that Genie can hit Oogie.
  • If Genie is gonna run out before Oogie is defeated, last ditch effort whatever amount of Showtime you can on him.
  • After that, we'll just combo Oogie til he's defeated.

When the Giant Oogie fight starts:
  • Exit to the Bridge, this will fix it so we won’t have to fight small Oogie again in case we happen to be defeated.

While in the Bridge:
  • Just one hit each Rare Truffle if they spawn in.
  • If mobs spawn, drop to the silver skull grate, do a combo to one of them, then Blizzara spam until out of combat.
  • Once out of combat, press Start.
  • Return Ray of Light to Donald.
  • Give Goofy Holy Circlet.
  • Go to Abilities.
  • Turn off Zero EXP for Sora.
  • Activate whatever attainable Abilities for Goofy.
  • Use a Cottage.
  • Go back and fight Giant Oogie.

Back in Oogie’s Manor boss fight:
  • The speedrun strat is to take the first 4 boils of darkness and damage them to one hit, break the top 3, and then break the bottom 4 after that.
  • It’s certainly an option.
  • But tried and true break ‘em as you go works too.
  • And no, we won’t be trying to destroy the lantern or the crest as it’s just not necessary and the EXP isn't worth it.

When Giant Oogie is defeated:
  • Skip the cutscenes and dialogue.
  • Press Start.
  • Equip Pumpkin Head.
  • Then run to the Guillotine Gate and leave the world.
  • We’ll get the “Pumpkin Prince” trophy when we enter Gummi Space.

Flight to Neverland

Once in Gummi Space:
  • Warp to Atlantica.
  • From Atlantica, set off for the only remaining planetoid at Battle LV★★★★★★★.
  • It is possible to miss Captain Hook’s ship while on this route since we didn’t finish Atlantica.
  • So if the screen doesn’t fade by the second pair of pink-ish cubes, pause and press “Select World.”

On this route, we’ll encounter:
  • Lamia Blueprint (random drop when defeating the Lamia ship).
  • Deathguise Blueprint (random drop when defeating the Deathguise ship).
  • Catoblepas Blueprint (random drop when defeating the Catoblepas ship; 16/48).
  • If we don’t get one or more blueprints, we will get additional chances later.
Neverland
When we land in Neverland:
  • Keep Peter Pan out of the party.
  • However, press Start.
  • Take Peter Pan’s items.
  • Use AP Up on Sora.
  • Go to Sora’s Abilities.
  • Make sure Sora has Guard on, if available.
  • Go to Peter Pan’s Abilities.
  • Turn off Time-Out.
  • Go to Customize > Peter Pan.
  • Change “Special Attacks” to “Frequently” and “Defensive Moves” to “Constantly.”
  • Touch the Save Point then exit Ship: Hold to the room also called Ship: Hold.
  • Jump on the small platform on the left that the mast is jutting out of.
  • Then up onto the right platform above.
  • Flip up and then hop onto the laddered platform.
  • Or just climb the ladder.
  • Enter the door on the right.
  • Jump and try to fall in the hole in the center of the room.
  • We’ll cast Blizzara to - ideally - miss the ledge grab.
  • Then we’ll run to the other end of the Freezer and quickly climb the ladder.
  • If we finagle it correctly, we can stand on the left of the ladder, face right, jump up, moving rightward, and ledge grab the opening which skips the ladder.

Once in the Galley:
  • Skip the 3 cutscenes and grab the chest left of the fire containing: Meteor-G.
  • Now exit through the door right of the big red pole.
  • Then immediately go back into the Galley.
  • Now jump onto the table.
  • Then up into the right hole in the ceiling.
  • Activate the Green Trinity in the Ship: Cabin.
  • Save.
  • Climb the ladder.

ANTI-SORA

When the fight starts:
  • Guard immediately (or Dodge Roll if you don't have Guard).

Anti-Sora only has four moves:
  • The standard combo, which we can avoid by just being out of range or Dodge Rolling away.
  • “Clone,” which we can cast Blizzara/Thunder to dissipate them.
  • “Evade,” where Anti-Sora sinks into the ground to run away; later in the fight it will be accompanied by upper cut attacks which we must Dodge Roll away from.
  • “Retaliate,” this happens after the first bar and a half of Anti-Sora’s HP; Anti-Sora will disappear after being hit by a combo finisher then reappear and do one of its own, best to do two hits then a three hit combo to get maximum damage then Dodge Roll away when Anti-Sora strikes with its finisher.
  • Keep Cure ready.
  • If you're more MP dominant, you can use Stop and Thunder to wittle away its HP; you can also detour to 100 Acre Wood section to get Naturespark aka Bambi, so that you have an MP replenisher for this fight.
  • Genie can do okay damage, too.
  • Note: Anti-Sora is not affected by Gravity.

After Anti-Sora is defeated:
  • Grab the chest on the bed containing: Dalmatians 88, 89, and 90 (12).
  • Examine the closed trap door and drop in with a Blizzara cast.
  • After the cutscene, grab the chest here with Protera Chain inside.
  • Press Start.
  • Equip Raven’s Claw to Sora.
  • Replace Protect Chain with Protera Chain for Goofy.
  • Touch the Save Point.
  • Run around to the other cabin and climb the ladder back to the Captain’s Cabin.
  • Exit to the Pirate Ship (I call it Ship: Deck).

THE HEARTLESS AND CAPTAIN HOOK

After the cutscene:
  • Replace Donald with Peter Pan.
  • Defeat all the Heartless, preferably over the ship as if loot falls in the water, it will disappear.
  • If you have 10 MP, Simba's Tier 5 Proud Roar can one shot nearly every Heartless.
  • Skip the cutscene after defeating the Heartless.
  • Immediately enter the Cabin when the Hook fight starts.
  • This will allow us to Continue from here should we get defeated.
  • Return to the Pirate Ship to fight Hook.

When back on the Pirate Ship:
  • Fly and then hover just above the ground.
  • We’re going to use repeated flying air combos that are close to the ground to defeat Hook, we do this so he doesn’t use “Rising Thrust” on us; a sort of upper cut swipe and we can do faster combos this way, too.
  • For the Battleship companion of his, I leave it alive, but I do try to break its side cannons so they can’t shoot healing missiles to Hook; though defeating it does give us an opening when he tries to summon another.
  • Do be careful if the Battleship drops a fire bomb on Hook as he’ll run around the room and possibly do damage to us.
  • But it's not an overly difficult fight if we keep our MP ready to heal ourselves.
  • Fire and Thunder aren't helpful here.

THE CLOCK TOWER

When we arrive at the clock tower:
  • Fly down from where Wendy is and hit the clock face’s long hand until it reads 12:00.
  • Skip the cutscenes.
  • Immediately leave the world.
  • We’ll get the “Pixie Dust” trophy when we enter Gummi Space.
  • Now re-land at the Clock Tower.
  • There should now be a special item to grab on one of the windows (a shiny light will be on it) via the upper half of the Clock Tower.
  • My fastest was the 3 o’clock hour item: Mythril Shard.
  • All Clock Tower items will be listed as we continue.
  • Now press Start.
  • Equip Fairy Harp to Sora.
  • Replenish any used items from the Heartless & Hook fights.
  • Turn on Shared Ability: Glide.
  • Fly down and grab the chest in one of the Clock Tower corners, it contains: Flare-G.
  • Then save.

Now our next 11 hours of gameplay are going to be burdened by us keeping track of our time. Every played hour will reveal a new item at the Clock Tower and we will return for it.

FAQ:
  • We don’t have to come exactly on the hour though, for instance, anytime between 3:00 hours played and 3:59 hours played will suffice to grab the aforementioned Mythril Shard.
  • Once the first 12 gameplay hours are over, the items will just reset according to military time, ex. Hour 13 is the same as hour 1, hour 14 is the same as hour 2, and it goes on like that in increments of 12 indefinitely.
  • If we miss an item, we do have to wait 12 whole hours to come back and get it and we can’t grab any items while the secret boss Phantom is here (it appears after we complete Hollow Bastion 1st Visit).
  • Once we get an hour’s item, that’s it, great success, we have it, we can’t get it again.

Here’s the listed items:
Hour 1 - Orichalcum (Front of Clock Tower).
Hour 2 - Power Up (Left).
Hour 3 - Mythril Shard (Back).
Hour 4 - Power Up (Back).
Hour 5 - AP Up (Right).
Hour 6 - Mythril (Front).
Hour 7 - AP Up (Left).
Hour 8 - Defense Up (Left).
Hour 9 - Orichalcum (Back).
Hour 10 - Defense Up (Right).
Hour 11 - Mythril Shard (Right).
Hour 12 - Megalixir (Front).
Traverse Town: 3rd Visit
We’ll now warp back to Traverse Town and land in Accessory Shop:
  • Activate the Green Trinity.
  • Climb into the Synthesis Shop.
  • Talk to the Moogle on the bench.
  • Then the Moogle to the left, by the candle-lit table.
  • Examine the wall behind said Moogle for Postcard (7).
  • Open the two chests on the back bench for: Dalmatians 7, 8, and 9 (13) and Mythril Shard.
  • Leave out the back door and run to the 2nd District.
  • Run along the left walkway all the way to the Gizmo Shop.
  • Activate all the upper buttons and then wait by the clock until it reads “6:54.”
  • If enemies spawn, exit out the back and come back in.
  • Examine the stopped clock for Postcard (8) and Postcard (9).
  • Return to the 2nd District and run to the fountain.

OPPOSITE ARMOR

When the fight starts:
  • Regular Guard Armor will appear and we’ll just do a few combos to the chest until it falls apart.
  • Then Opposite Armor will appear.
  • We’re wildly overleveled for this, so it should be a genuine cake-walk.

But, some tips:
  • Go for the Gauntlets (which are in the Feet position) first because they have the most health.
  • Break the Hammerfeet (which are in the Hand position) next.
  • At this point the body should be nearly defeated and only require a few combos to defeat.
  • You can also cast Fira on the body when it flies away for some extra damage.

After the fight:
  • Go up the stairs and leap to the brown balcony building.
  • Then jump over to the white protruding balcony with the three windows.
  • Leap left to the chest containing: Mega-Potion.
  • Run back to the 1st District.

TALK TO CID

Talk to Cid and after the dialogue and cutscenes:
  • Go to Geppetto’s House.
  • We’ll receive the Geppetto Blueprint (17/48).
  • Open the chest containing Wishing Star.
  • Then go to the right and grab Postcard (10).
  • Go to the Item Shop.
  • Buy Magus Staff and Gigas Fist.
  • Equip them to Donald and Goofy, respectively.
  • Go back to the 1st District and to the Mailbox.
  • Mail the Postcard for a Megalixir, Orichalcum, AP Up, and Defense Up; which will complete our Postcard side quest.
  • Leave the world.
  • We’ll receive the “Where the Bell Tolls” trophy.
  • Land back in Traverse Town at Magician’s Study.
  • Talk to Merlin for Spellbinder.
  • Talk to the Fairy Godmother for the Dumbo summon.
  • Now exit out to Mystical House and then go to the back of the house.
  • Jump and glide to the chest on the island in the water to get Dalmatians 1, 2, and 3 (14).
  • Return to Magician’s Study and leave the world.

Flight to Hollow Bastion

Warp to Neverland and head to planetoid to the right at Battle LV★★★★★★★★★★.

On this route, we’ll encounter:
  • Leviathan Blueprint (random drop when defeating the Leviathan ship).
  • Stingray Blueprint (random drop when defeating the Stingray ship).
  • Adamant Blueprint (random drop when defeating the Adamant ship).
  • Cindy Blueprint (random drop when defeating the Cindy ship).
  • Serpent Blueprint (random drop when defeating the Serpent ship; 18/48).
  • Carbuncle Blueprint (random drop when defeating the Carbuncle ship).
  • Lamia Blueprint (random drop when defeating the Lamia ship).
  • Deathguise Blueprint (random drop when defeating the Deathguise ship).
  • If we don’t get one or more blueprints, we will get additional chances later.
Hollow Bastion (Part 1)
After the dialogue:
  • Jump onto the first floating ice platform.
  • Cast Blizzara on the two bubbles to the right.
  • Jump up the newly solid platforms to the big third one.
  • Grab Dalmatians 91, 92, and 93 (15).
  • Jump and glide to the dark blue spiked platform.
  • Then cast Blizzara on the bubble to the left.
  • Jump onto the new platform and up to the big one for a chest containing: Blizzara Ring.
  • When the ice platform becomes a bubble again, drop into it.
  • Grab the chest under the water containing: Meteor-G.
  • After we float up, grab the chest by the spikes containing Life-G.
  • Jump back to the Save Point, save, and check your time.
  • If nearing a new hour, wait until said hour and grab that item from the Neverland Clock Tower.
  • Otherwise, head up to the top to trigger the cutscene.

“SORA, SORRY.”

After the cutscene:
  • Accept the new party.
  • Take Beast’s items.
  • Go to Beast’s Abilities and turn off Second Chance.
  • Turn on Second Wind and Critical Plus.
  • Glide to the big ice platform in the distance (that’s left of the archway) and grab the chest containing: Megalixir.
  • Glide back to the raising and lowering ice platforms.
  • Leap up them to the highest platform and enter Castle Gates.
  • Turn around and fall; entering Base Level.
  • Run past the Darkballs and jump into the left, higher bubble.

Once in the back alcove:
  • Run around the block and stand by the back crystal switch until the Darkballs despawn
  • We can now jump onto the block and up to the ice platform with a chest on it containing: Mythril.
  • Then jump up to the next iced over platform where there’s a chest containing: Thundara-G.
  • Jump across the two ice platforms to the right and grab the chest containing: Paper-G.
  • Glide back to the ice platform where the Thundara-G was then jump and glide to the higher platform.
  • Turn right then jump and glide to the far railed balcony.
  • Enter the Waterway and "Call" Beast to break the wall.
  • We can grab a chest containing Thundaga-G and leave.

Once back in Base Level:
  • Jump onto the railing to the right and drop down to the lower of the two bubbles.
  • Once in Waterway, we’ll touch the Save Point and grab the Fira Ring chest.
  • I got the “Treasure Hunter” trophy at this moment, so you might too.
  • Call Beast to break the nearby wall.
  • Blizzara the bubble on the left.
  • Jump onto the newly frozen platform.
  • Jump left to the top of the wall we just broke.
  • Flip onto it and look to the left and we’ll see a chest on a solitary platform.
  • Glide to it and grab it for a Dark Matter.
  • Now jump and fall into the bubble.
  • Do the Waterway puzzle.

After the puzzle and jumping through the high bubble:
  • Release the button on the wall to the right.
  • After taking the elevator, use Gravity on the Defender Heartless.
  • Beast's Furious Lunge can help here as well.
  • Release the wall button to open the door in the Castle Gates.
  • Press Start.
  • Change all of Sora’s equipped items to Ethers.
  • Go to Sora’s Abilities.
  • Remove 4 AP worth of abilities and equip Ars Arcanum.
  • Return to Base Level and run all the way to the far end near the elevator switch, up against the wall, and wait for the Darkballs to despawn.
  • Fight any that happen to follow you.
  • Return to Castle Gates and use a Cottage, if necessary.
  • Examine the Red spiked switch on the right.
  • Now run to the big door and jump over the Defender.

DARK RIKU

After the cutscene:
  • Fight Riku. Win. Good job :)
  • Kidding.
  • We’ll Guard Riku’s swipe down attack (it comes just before his dash), then cast Ars Arcanum to do big damage; we can also use Ars Arcanum when he spins.
  • Use Ethers when necessary.
  • Also do combos to him as he’s landing after he jumps.
  • If Ars Aracnum isn't working, we can use Tinkerbell for a modest heal - and revive if we're defeated - and Aero to half incoming damage.

When Riku is beaten:
  • Keep Beast out of the party.
  • Head up the stairs and to the door on the left into the Library.
  • Grab Khama vol. 8 on the floor to the left.
  • Place it on the far right shelf.
  • Activate the spinner to the left of where the bookshelf moved from.
  • Eventually, we’ll get an Elixir.
  • Go up the stairs and take the next spinner we see.
  • Eventually, we’ll get a Mythril.
  • Turn around and activate the Green Trinity to get Azal vol. 3.
  • Jump onto the desk and grab Theon vol. 6.
  • Now touch the Save Point and run left to spinner that’s against the wall.
  • Eventually, we’ll get a Mega-Potion.
  • Now grab Mava vol. 6 from the shelf right of that previous spinner.
  • Turn around and glide over to the bookcase top where the chest is and open it to receive: Ultima-G.
  • Facing where the chest was, look back left for a spinner above the bookshelves.
  • Spin it and eventually we’ll get an AP Up.
  • Glide back towards the Save Point and place the Theon vol. 6 on its shelf.
  • Push the button.

When the door is unlocked:
  • Go to the Save Point, save, check the hour.

If it’s a new hour:
  • Warp back to Neverland, and grab the hourly item.
If it’s not a new hour or after you get the item:
  • Go to Agrabah and land in Storage.

Quick Item Collection

Once in Storage:
  • Run out to Plaza, then to Desert, then into Cave: Entrance.
  • Activate the White Trinity to the left for Ifrit’s Belt.
  • Equip it to Sora in place of Brave Warrior.
  • Feel free to give Goofy Brave Warrior.
  • Replenish the Ethers in Sora’s items.
  • Defeat the enemies in the Entrance Hall.
  • Grab the two chests on the elevated platforms: Mega-Ether and Dalmatians 49, 50, and 51 (16), respectively.
  • Return to Storage and leave the world.

Warp to Wonderland and land in Queen’s Castle:
  • Jump onto the hedge across from the Save Point where there’s a blue chest home to: Dalmatians 13, 14, and 15 (17).
  • 17 times 3 is 51 which is how many puppies we need for our final Torn Page.
  • Drop down and on the same hedge, but on the opposite side of the heart archway, jump up and grab that chest as well containing: Meteor-G.
  • Now, head out to the Lotus Forest.
  • If White Mushrooms spawn in Lotus Forest, feel free to grab Thunder Arts while you’re here.
  • Otherwise the tree hole to the Bizarre Room: Chimney Wall.
  • Defeat the enemies so the tan pot raises.
  • Then jump onto the chimney and fall into it, entering the Bizarre Room: Painting Wall.
  • Defeat the Heartless that spawn.
  • Now Touch both lamps.
  • The left will reveal a chest containing: Defense Up.
  • Use it and any others you have.
  • The other lamp will reveal the painting which we can Examine.
  • Once in the secret Lotus Forest alcove, activate the White Trinity here to receive Lady Luck.
  • Cast Thunder on the arch of flowers to receive a chest containing: Dalmatians 58, 59, and 60.
  • Give the left yellow flower an Elixir in exchange for Munny and a Mythril Shard
  • Give the right yellow flower a Potion for a Hi-Potion and MP orbs.
  • Return to the Bizarre Room: Painting Wall and be sure to knock down the stuffed bear by hitting the shelf’s one support rope.
  • Return to Queen’s Castle and leave the world.

Once in Gummi Space:
  • Return to Traverse Town.
  • Go to the 2nd District and then into Dalmatian’s House to collect the items they give us: Curaga-G, Firaga-G, Thundara-G, Mythril Shard, Torn Page (5), and Mythril.
  • Leave the world.
  • If you didn’t get the item from the Clock Tower because you weren’t near a new hour, check now and if yes, get it.
  • If not, proceed to the next section.
Hollow Bastion (Part 2)
CLIMBING THE TOWER

Return to the Library in Hollow Bastion:
  • Run around the left book shelf.
  • Drop down towards the entrance and insert Azal vol. 3 in its place.
  • Run around to the right to another shelf and place Mava vol. 6.
  • Then take from Salegg vol. 6 that same shelf.
  • Place it on the shelf behind us.
  • Run to the stairs and make a left.
  • Run to the farthest bookshelf.
  • Resting against it will be Nahara vol. 5.
  • Run to the upstairs bookshelf across from the desk and insert Nahara vol. 5.
  • Grab Mava vol. 3 from the shelf behind the Nahara shelf.
  • Place it in its spot downstairs.
  • Grab Hafet vol. 4 from the desk.
  • Return to the upstairs shelf and place Hafet vol. 4.
  • Enter the Lift Stop and cast gravity on the floating chest to the left.
  • Receive: Dalmatians 97, 98, and 99.
  • Examine the switch here and we’ll take the long elevator ride to the top of Lift Stop.
  • Cast gravity on the chest up here.
  • Receive: Osmose-G.
  • Go back to the Library and save.

Once you’ve saved:
  • Run into the Entrance Hall (upper half) and cast Fira on the two candles to our left.
  • Face the door we came out of, and to our left, we’ll break the pots on both sides of the boar head statue.
  • Cast Fira on candles counter clockwise to the boar statue; continue to do that as we go until we light all 8 candles.
  • Activate Red Trinity on the left to knock down the bull statue.
  • Push the second boar (or possible ogre?) statue into place.
  • And when the last set of candles is lit, we can cast Thunder on the weird electric stone to activate the moving platforms.
  • Then we will glide to the hanging platform in the center of the room.
  • Jump onto the altar to grab Emblem Piece (Top).
  • Drop down to the lower section of Entrance Hall and grab Emblem Piece (Bottom) in the center of the floor.
  • Grab Emblem Piece (Left) from the fountain.
  • And grab Emblem Piece (Right) from a chest on the right side of the upstairs portion; not the area we just dropped from, I mean the literal stairs.
  • Then break all 6 pots in this room as we have a chance to collect a Hi-Potion.

After collecting all Emblem Pieces:
  • Head to the top of the stairs and enter the narrow room.
  • Jump up and grab the ledge on the right extended wall.
  • Flip up to the top.
  • Look left and jump over to the next platform to grab a chest containing: AP Up.
  • Insert all the Emblem Pieces and after the cutscene, enter the Lift Stop.
  • Once in the Lift Stop, we’ll immediately activate the blue elevator switch.
  • After the elevator ride, we’ll defeat the Darkballs here.
  • Then enter the Waterway.
  • Run past the Defenders and onto the stone elevator on the right.
  • Back in Lift Stop, activate the red spike ball for MP balls and a Mythril.
  • Return to the Waterway and take the stone elevator that’s now on our immediate right to the Dungeon.
  • Beat whatever Heartless spawn, just do not jump back on the stone elevator.
  • When the Heartless are beaten, activate the Blue Trinity to receive: HP Balls, Mega-Potion, Mega-Ether and Cottage.
  • Also grab the two chests containing: Ultima-G and Thundaga-G, respectively.
  • Jump back on the stone elevator.

Run out of the Waterway and back to the Lift Stop we originally came from:
  • Take the elevator up to the higher portion of Lift Stop.
  • Go down the hall and defeat the Defender.
  • Examine the red spike switch.
  • We’ll get a dialogue box that says “To upper level.”
  • Then we’ll go back to the previous blue elevator switch and Examine it.
  • We’ll arrive at an even higher portion of Lift Stop with a chest to cast Gravity on.
  • Open it to receive: Orichalcum.
  • Take the elevator back down.
  • Exit through the door the Defender was blocking and into Castle Gates (upper).
  • Defeat the immediate Wyvern then go up the stairs.
  • Defeat the two Wyvern atop the stairs, without falling; Gravity helps here.
  • Once they’re defeated, we’ll have two spiked switches to interact with.
  • Examine with the red one on the right.
  • Wait for the newly activated horizontal elevator to come by, jump on it, and take it to the orange platform with a floating chest.
  • Gravity the chest to receive: Dalmatians 94, 95, and 96.
  • Jump and glide back towards the blue spiked switch then run past it to the stair’s railing.
  • At the mostest right point, jump over the railing, and Glide to the archway between the two horizontal elevators.
  • Be careful not to get hit by said elevators either; they will knock us out of Glide.
  • Now jump and Glide to the pillar platform on the right with a chest on it.
  • Open it for: Orichalcum.
  • Now face away from the chest and jump and Glide to the thicker archway on Sora’s forward right.
  • There’s a chest left of this, we can make our way over to it to receive: Haste2-G.
  • Now we’ll jump and Glide back to the thin, m-shaped archway.
  • Then jump and Glide back to the upper portion of Castle Gates and activate the blue spiked switch taking us up to Great Crest.

When in Great Crest:
  • Go up the stairs to the left.
  • Activate the switch.
  • Take the horizontal arena elevator.
  • Defeat the enemies when they spawn and Examine the center switch.
  • Once we’re placed on the far platform, we’ll run directly ahead to the Blue Trinity and activate it for: Cottage, Cottage, Megalixir, and MP balls.
  • Then we’ll open the chest on the back wall for a Thundaga-G.
  • Now run left of that chest, following the wall.
  • Drop off the ledge and make a right into Lift Stop.
  • Examine the spiked switch and then exit back to Great Crest (upper).
  • Go left to grab the Orichalcum chest.
  • Now flip around and activate the spiked switch to go up to High Tower (lower).

Once in High Tower:
  • Jump backwards off the platform we spawned on (This is note a joke or prank) and immediately Glide.
  • Head right around the outside of the walls.
  • We’ll find a small alcove under the big Heartless sigil blocks.
  • Glide inside and enter Lift Stop.
  • Gravity the chest to receive Royal Crown.
  • Go back out to High Tower and drop down.
  • Take the elevator back up.
  • Defeat the enemies in this first section of High Tower.
  • Note: after you beat the first wave, you can run into the next room and back to despawn any additional waves of enemies.
  • Once the enemies are beaten, if we face away from the blue elevator switch where we came from, there is a floating chest on the right.
  • Gravity it to receive: Thundara Ring.
  • Now flip around and follow the railing right to another switch.
  • Activate the red spiked switch then go back to the blue elevator switch.
  • Left of it is a door to another Lift Stop.
  • Run past all the enemies here and enter into High Tower; we’re now on the opposite side.
  • Defeat the Heartless.
  • When they’re beaten, Lock On! to the floating chest, then open it for: Osmose-G.
  • Run left of that chest to the red spiked switch and Examine it.
  • Follow the railing leftwards to the moved blocks.
  • Defeat the 2 Wyvern by the switch.
  • Activate the switch.
  • Turn around and jump up the blocks to the highest part of the High Tower.
  • Defeat the Heartless up here then Examine the red spiked switch.
  • Now run back towards the blocks, being sure to grab the chest on the left containing a Megalixir.
  • Drop down the blocks and follow the cream round wall leftwards.
  • Enter the doorway to another Lift Stop.
  • Defeat the 2 Defenders here then press Start.
  • Equip Elixirs into Sora items, then use a Cottage.
  • Enter the doorway to Castle Chapel.
Hollow Bastion (Part 3)
MALEFICENT

Once in Castle Chapel:
  • Turn around out to Lift Stop then run back in; if we lose, we won’t have to redo our menuing.
  • Now run down the green carpet and skip the cutscene.
  • Run forward onto the slightly elevated platform.
  • Jump and Glide onto Maleficent’s platform.
  • Cast Ars Arcanum on her and do all the △ prompts except the finisher.
  • Do 2 two hits to her.
  • Then cast Ars Arcanum on her and do all the △ prompts except the finisher.
  • She will likely cast her “Thundaga,” which is where she channels purple lightning around the room before shooting it at the ground near the party. Just do what we’ve been doing.
  • If she decides to turn into a little dark ball and float away, just follow her and wait until she returns to the floor rose side of Castle Chapel then repeat.
  • She may also use “Staff Swing,” which is what it sounds like, or “Dark Meteor,” aka ‘Meteors of heaven, unleash my fury!’ in which case, we’ll just continue with Ars Arcanum.
  • She may also say “Come out!” where she spawns enemies, mostly we can just ignore them; but it is optional to beat them for EXP.
  • Use Elixirs as necessary until Maleficent is defeated.
  • If she keeps floating away, we can cast Gravity on her platform to instant defeat it.

When Maleficent hides in her portal:
  • Press Start.
  • Replenish all of Sora’s Elixirs.
  • Go to Equipment.
  • Switch Fairy Harp for Lady Luck.
  • Take Ray of Light from Donald.
  • Switch out White Fang for Royal Crown.
  • Switch out Ifrit’s Belt for Ray of Light.
  • Go to Abilities.
  • Turn on EXP Zero to Sora.
  • Also make sure both Donald and Goofy have Cheer activated.
  • And change one of Sora’s Shortcuts in Customize to the Stop spell.
  • Go right and save.
  • Now enter the portal.

DRAGON MALEFICENT

Essentially the plan is to:
  • Wait for Dragon Maleficent to lift up and when she roars we’ll jump and cast Stop on her.
  • Do a full combo.
  • Summon Genie.
  • Cast Stop again on her and then use Genie’s Showtime to damage her.
  • Cast Stop as needed and use Elixirs as needed until she’s defeated.
  • Use Stop semi frequently, you can use the first Stop as a sort of gauge for how often you need to reapply it.
  • When she’s defeated, we’ll receive Fireglow.
  • Now press Start and return Sora to his old loadout.
  • Whatever for his equipped Items.
  • Equip Pumpkin Head (you’ll see why later).
  • Ifrit’s Belt, White Fang, and Raven’s Claw.
  • Give Royal Crown and Ray of Light to Donald.
  • Remove EXP Zero and make sure everyone who has Lucky Strike, has it on.
  • Exit the portal, save, then leave the world.

We won't be continuing Hollow Bastion just yet, as there is a lot of useful stuff we can do now before the enemies get buffed, including: The Clock Tower items, synthesis, Olympus Coliseum Prelims and Cups, and - if you really want to - some of the Gummi Missions.
100 Acre Wood: Intro and Pages 1, 2, and 3
Since we previously got all the Torn Pages, we’re going to warp to Traverse Town and complete 100 Acre Wood for the EXP Ring.

INTRODUCTION

Once in the book:
  • Go right to the Meadow, the only available spot, and after the cutscene approach Pooh Bear.
  • After the second cutscene, run to Sora’s left to grab the chest in the log for a Mythril Shard.
  • Exit the Meadow and then run left.
  • Enter Pooh’s House near the book’s center crease.
  • Run forward and jump onto Pooh’s roof in the back.
  • Hit his chimney-thing.
  • Go back to the front and enter his house.
  • After the cutscene, grab the item on the floor to receive a Mega-Ether.
  • Then open Pooh’s cupboard behind it to grab an Elixir.
  • Leave Pooh’s house.

PAGE 1: THE HONEY TREE

After the dialogue with Owl:
  • Run to the upper right and enter the Honey Tree.
  • After the cutscene, run around the tree clockwise to Talk to Piglet from behind.
  • After that, talk to Pooh in front of the tree.
  • After - what feels like an hour - of Owl dialogue, we’ll begin the mini-game.
  • This is why we equipped Pumpkin Head earlier.
  • We only need 100 Licks so only attack the bees when absolutely necessary.
  • I tend to stay next to Pooh and only leap to hit the bees when they’re nearing us.
  • Hitting the bees should bounce us to the next branch, if not, we gotta jump there ourselves; good thing we have High Jump!
  • At the top of the tree, stand on the second highest branch to hit the bees from the highest hive.
  • The Rush command is helpful if we fall.
  • Note: Overhead swings and Aerial Sweep give +10, while underhand swings give +5.
  • Once at 100 Licks (the points in the upper left corner), we can stop trying and let the timer run out.

After that the torn page will turn into Naturespark.

PAGE 2: RABBIT'S HOWSE

Now:
  • We’ll head to the left corner of the book and enter Rabbit’s House.
  • We can Pull Out the “Punkins” and “Cabege” to get items like Potions (8%) and Elixirs (2%).
  • Once we get one, we can run to the right side of Rabbit’s House for a small set of dialogue boxes.
  • Then we’ll enter Rabbit’s house for more dialogue.
  • Then we’ll run next to Rabbit and Examine the blue honey pot in his rafters.
  • Once the dialogue is done, we’ll leave back to the book only to be stopped by Piglet at either exit.
  • When we're back inside, exit out of Rabbit’s Room/House and go around to the right where Pooh is stuck in the burrow hole.
  • Talk to him and after some dialogue, a cutscene, and 30 years of Owl dialogue, we’ll start the Block Tigger mini-game.

FUN FACT
Successfully blocking Tigger in the air (by jumping) gives us 3 points instead of 1.

Once the mini-game starts:
  • We need 150 points by the end, which is 10 Blocks with 15 Carrots survived (all of them) or 11 Blocks with 14 Carrots survived, 12 and 13, 13 and 12, etc.
  • I like to use the fun fact of jumping for extra points.
  • I also start in the center divot where 2 rows of carrots are on my left and right.
  • Then I watch which way Tigger faces and head that way to try and block him.
  • Then I return to that center divot.
  • If you like the Rush Command, then use it.
  • With the jumping fun fact, I ended with 690 points, nice.
  • After the mini-game, return to Rabbit’s Room/House.
  • After the dialogue, we’ll push Pooh out of the burrow hole.
  • Then receive a Mythril Shard after the dialogue and cutscene.

PAGE 3: POOH'S SWING

Once back in the book:
  • Run to the lower right corner and enter the Wood: Hill.
  • After all the dialogue, jump into the stream left of the bridge to save Eeyore.

After the dialogue:
  • We’ll Lock On! to Pooh, and lead him to the top of the hill where the swing is.
  • If we hug along the underside of the hill, Pooh should avoid all the honey pots.
  • After the 1 million years of Owl dialogue, we’ll learn to press the relevant button (R1) to push Pooh.
  • The goal for our first try is to wait too late to press R1 (while Owl is lowering his wings) so that we knock Pooh over 40 meters.
  • Then we’ll drop down, run up to Pooh, talk to him, and select “Okay!”
  • Then we’ll press R1 at the apex of Owl’s wings so that Pooh flies the appropriate 23-26 meters and lands on Eeyore’s House.
  • Completing the mini-game and netting us the Stopra spell.
100 Acre Wood: Pages 4 and 5
PAGE 4: TIGGER'S BOUNCING SPOT

Now we’ll run forward left.

Once in Tigger’s Bouncing Spot:
  • Run right to the seesaw.
  • After all the dialogue, we’ll start collecting the Rare Nuts for Owl.
  • The first one we’ll grab is just above and behind Tigger and Roo.
  • We’ll need to run left of them and jump on the small stump.
  • Then run back to the geyser that’s pushing the wood platform up to the branches.
  • We’ll receive Rare Nut (1) and we’ll return it to Owl for a Power Up.
  • Then we’ll jump onto the large stump to Owl’s left.
  • Then on the large stump ahead of that.
  • Then left onto the higher grassy platform.
  • We’ll run onto the leaves on the left, jump onto the thick branch, then jump and Glide over to the branch canopy that has two Rare Nuts.
  • We can only get one at a time, so grab Rare Nut (2) and return to owl for a Defense Up.
  • Don’t forget to use them on Sora.
  • Then grab Rare Nut (3), also drop down and glide into the second lower alcove for a chest containing a Dark Matter.
  • Return to Owl to receive Mythril Shard.
  • Now run to Owl’s left, past the stump, and over to Piglet.
  • Run right of Piglet and Lock On! to the log.
  • Cast Thunder on it to break it, revealing a Mythril.
  • Then turn around and jump on the elevated stump which will geyser up the planks in front of Piglet.
  • If we’re fast enough, we’ll leap onto those planks, otherwise, use the grassy upper platform to jump onto it.
  • At its apex, we’ll jump straight up, and onto a slightly hidden branch canopy (we can find it if we face Tigger and Roo, then turn around).
  • There’s a Rare Nut (4) up here that we’ll grab.
  • Then turn back towards where the planks were and drop down slightly, then Glide left around the tree to another high grassy platform with a red chest on it.
  • Open the chest to receive a Mythril Shard.
  • Turn right and we’ll jump and Glide over to the leafy branches surrounding a larger tree with an opening above said leafs.
  • Then we’ll jump into said opening.
  • Note: sometimes turning off High Jump works and other times it doesn’t; the hole is finicky.
  • When we do go through the hole, we’ll break a spider web, and we can grab the item that slides down with us: Shield2-G.
  • Now return to Owl for an AP Up.
  • Turn directly around and jump on the wider stump.
  • High Jump and Glide onto the big pot’s opening.
  • High Jump and Glide onto the thick branch ahead.
  • Then jump onto the branch on our right.
  • We’ll see Rare Nut (5) in another leaf canopy, which we can High Jump and Glide to grab it.
  • Return to Owl for an Orichalcum.
  • Now go talk to Tigger and do his bouncing mini-games.

After we complete the first three mini-games:
  • Talk to Roo.
  • Do the “Break the Pot” mini-game.
  • Here we’ll have to use High Jump to attack the nuts Tigger throws while they’re still in the air.
  • The score is determined by how high the nut is when we hit it, hence Pumpkin Head.
  • As long as beat it in 30 seconds, we’re good.
  • If 30 seconds pass, drop off the stump to end the minigame, then talk to Roo to try again.
  • Once it’s broken, drop into the stump it was covering to collect an AP Up.
  • Then leave Tigger’s Bouncing Spot to receive a Mythril.
  • If you didn’t beat it in 30 seconds, just come back in and try again.
  • Once it's broken, we can just leave.
  • The torn page will become something I don't care about.

PAGE 5: POOH'S MUDDY PATH

Now:
  • Go to the lower left side of the book and enter the Muddy Path.
  • Leap to Pooh after the cutscene.
  • And after all the dialogue, Examine the big bush in the center of Pooh’s mud footprints.
  • After the dialogue, we’ll begin the mini-game.
  • Here’s my order:
    • Go behind the big bush and jump attack the root Roo is on,
    • Run over to the holes Rabbit is at and Talk to Rabbit,
    • Go speak with Roo,
    • Lock On! to Pooh to bring him to the flowers near the wind well,
    • Cast Thunder on the beehive while Pooh approaches,
    • After Pooh goes up via the flowers, use the wind well to reach the upper area,
    • Stand on the log to Talk to Tigger,
    • Return to Pooh and lead him across the log,
    • Talk to Owl,
    • Return to Pooh and take him up the final set of flowers,
    • Take him to the tree, then after the dialogue, drop down and Talk to Piglet.

We just need to do this in 5 minutes and when we’re done, we’ll receive: EXP Ring.
We’ll get the trophy “Pooh’s Friend” for completing the world.

Once we’re out of the book:
  • Re-enter the book and go to Pooh’s House.
  • Light the stick pile in front of Pooh with Fira and then talk to him.
  • We’ll receive: Mythril.
  • If you’ve done everything I’ve done with the same minimum scores in the 5 mini-games, we can talk to Owl to get Cheer for Sora.
  • Now we’ll leave the book, talk to Fairy Godmother to get Bambi and Mushu summons and the Lord Fortune staff; be sure to equip it to Donald!
  • Then save and get another Clock Tower Item if it’s time (it was for me).
  • Equip the EXP Ring to Goofy as Sora will get the effects as long as Goofy is also in the party.
  • Feel free to re-equip Fairy Harp.
1 kommentarer
JDOS 13 aug @ 15:42 
Fantastic written guide. Thank you for including a Google Docs version. :cozybethesda: