Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
I have the same
and
https://gtm.steamproxy.vip/app/1629520/discussions/0/4520009957180964931/
I guess there may be different ways of 'seeing' this - but I did it by first sorting the whistles into 4 groups by hole shape. Then for the secondary sorting characteristic (the 'turning orientations') found the one whistle in each group with hole/holes pointing straight ahead, hung that one in the middle of each box, then sorted the single-holes on either side according to their degree of rotation, and then at the end it was always clear where the double-holes fit into the sequence. Sometimes very apparent by the way the holes sat also, and sometimes , yes, perhaps a bit more obtuse. But I didn't think it exactly unfair...
In these kinds of lots-of-solution puzzles, devs often put in *one* solution that is extra tricky and meant to try us ;-)
" HEADS UP: Make sure that you click on the small quarter circle protractor so that it becomes a half circle! "