Sneak Out

Sneak Out

26 ratings
About The Game
By JUPITER
I wanted to use all the information I could find as a guide while playing.
   
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The Purpose Of The Game
Escape from the opened portal within 1.30 minute by hiding from the killer and doing the tasks.
You can understand that the killer is approaching you when the screen turns red.
If you die, you can haunt the killer with items.

Attention
If you make a mistake while performing the task, your signal will be sent to the killer and he will see you for 1-2 seconds.

If the killer's head is flashing above you, it means he sees your sign.

If you stay in place too long, the mouse will chase you and your mark will be seen by the killer.

After the portal opens, the surrounding area begins to close and if you stay outside for 3 seconds, it will kill you.

Controls
Walking: W-A-S-D or arrow keys

Primary Interaction: E

Additional interaction: LMB

Killer or Knight Attack: Space

Sprint: Shift

Sneaking: C or short CTRL

Ping:Space Dangerous or help signal can be sent.

Emotes: Q
Map

There are 4 teleporting lockers on each map.
Teleports to the other closet as a group of 2.

Both the killer and the victim can use this.

If the color of the crystal on the cabinet is blue, it is ready.
If it is black, it is in waiting period.


Some bookshelves can be opened as secret passages.
Special items can be purchased for 30 gold.
These:
  • Staff: The person or murderer you aim with right click changes places.
    There are 3 usage rights

  • Witch's Broom: You can fly quickly with the broom for a short time.

  • Shovel: Used to respawn dead victims.
    I'm not sure, but when there is only one victim left, that person is given a shovel.


  • Bear Trap: Fixes it on the ground under pressure.
    Evasion speeds up with a skill check.

    You can slide over it without being stunned with the sliding ability.

  • Banana: When pressed, it falls to the ground and stuns for 1-2 seconds.

    You can slide over it without being stunned with the sliding ability.

  • Bunch of Bananas: Throws multiple bananas and when Pressed, they fall to the ground, stunning them for 1-2 seconds.
In inventory
Slot 1 Witch's broom, Bear trap, Banana Only one can be moved.
Slot 2 is used only for the wand.
The 3rd slot is only for shovels.
Special Quests
Tasks:
* The number of Tasks that need to be done to open the portal is based on the number of Penguins.
There are 10 Tasks for each Penguin. If a Penguin leaves in the middle of the game, the number of tasks decreases by 10.

* Tasks are randomly divided across the map at the start of the game. When a Tasks is finished, a new task will be ready somewhere else on the map.

*Also, when you complete a Task, you regain some sprint.

You have to pull the lever and press the button behind the column where I stand.

Then it will ask you to press Q and E on the console below.

Press plates 2 people are needed, but you can do it together with your ghost friend.

Coins will begin to scatter near the console.
Again, 2 people or ghost friends will be needed.

One person should pull the wagon and the other person should rotate the telescope.
2 people are needed, but you can do it together with your ghost friend.

After putting 6 ingredients into the cauldron one by one, gold is scattered.
One person can do it.
Direct the ball into the hole with the arrow keys around it.

Gold will be scattered around.
Strategy
Strategies for Penguins:
* Quickly try to do at least part of a Team Task while the Hunter is barricaded at the start of the game.

* When not doing team tasks, try to spread out as much as possible, so that the Hunter cannot kill multiple Penguins, and so that Tasks all over the map are being done.
This avoids tasks being "piled up" in a corner of the map

* When running away from the Hunter, try to run in a direction that leads away from the other Penguins, so that your team can finish tasks while you are distracting the Hunter.

* Try to learn where all slide shortcuts on the maps are, as these are crucial getaway features.

* If instead, you are using the Prop ability, try to use the ability behind bookshelves or walls, so that
it doesn't matter what Prop you turn into, because the hunter won't see you anyway.

* Turning in to the Cactus, is a dead-giveaway. Cacti are very rare.

* As a ghost, try to always be aware when a Penguin needs help with a Team Task. All tasks can be done using a 1 Penguin and 1 Ghost.

* As a ghost, you can help Penguins escape by opening secret pathways in the rooms they are running to.

* As a ghost you can use the footprints from the Knight armor to confuse the Hunter (The Hunter won't know that it is the Knight armor until he gets close enough)

* As a ghost, try to only use objects and abilities when necessary, as this is a limited resource.
When there are no objects to possess, it becomes very difficult to help the Penguins. It may
sometimes be necessary to move objects so that there are enough objects around the map.

Strategies for Hunter:
* Depending on the number of Penguins, the Team Tasks will be the most important tasks to
protect.

* Map awareness is very important. Knowing which way a Penguin may try to escape using slide
shortcuts, so that you can minimize the distance, is crucial.

* You can use Sneak, when you think you know where a Penguin is headed. This may catch the
Penguin by surprise.

* A chase doesn't always have to lead to an elimination. Sometimes making the Penguin use an
item is good enough.

* Everytime a hunter eliminates a penguin, his stun resistance will increase by 3%.
Ghost
If you die in the game, you can enter the stool, barrel or knight armor.

If you become a stool or a barrel, items will jump with space.

If you become a knight, your footprints can be seen by the killer.
You can attack him with space. If you hit him once, the armor will break.

So the killer will go crazy.

As a ghost, you can pick up two types of abilities:
* Ghost icon - when activated, speeds up penguins in the area. Is only an instant effect.

* Hand icon - Creates a slowing field which only slows the Hunter. The fields lasts for about 3 seconds.

*When there are no abilities left to pick up on the map,
the only way to get new abilities to pickup, is to stun the Hunter using stools and barrels.
when the hunter gets stunned there is a 40% chance of an ability dropping.

*As a ghost, you can annoy the Hunter using doors. Just as the Hunter is about to open the door,
you can open it first, so that the hunter closes it instead.
Abilites And Traits
Each character has 2 abilities and characteristics.
Penguin has 9 features.
There are 7 characteristics in murderers.

Murderers Have 4 Characteristics in Common.

I See You
Not On My Watch
Man Of Steel
panic

There may be errors in the advanced part of the skills.
Since I am developing it quickly, I would appreciate it if you could help me with some of the missing comments.
Penguin
Special power can be selected from Prop Change or Slide.

PropChange:
Disguise as a Random Prop for 12 seconds.

Upgrade: 12/14/16/18/20/22

Slide:
Ability to slide for 1 seconds.
Door surrounded by wood with a gap underneath
or
It is possible to pass through places where there is space under the fireplace.

Upgrade: 1/1,25/1,50/1,75/2/2,25

Runner:
Sprint lasts 0,50 seconds.

Upgrade: 0.50/0.75/1/1,25/1,50

Regenerator
Faster stamina regeneration by 5%.

Upgrade: 5/10/15/20/25/30

Revenge:
When another penguin is eliminated,the Seeker's marker visible for 2 seconds.

Upgrade: 2/4/6/8/10/12

Seeker Strenght
Penguin deals stronger stuns that last 10% longer.

Upgrade: 10/15/20/25/30/35

Suppoter
10% chance to spawn a shovel on the grave after elimination.

Upgrade: 10/20/30/40/50/60

No Proof
Footprints disappear 5% fater.

Upgrade: 5/10/15/20/30/40.

Boo
Can quickly emerge from a closet or chest and stun the killer for 2 seconds.

Upgrade: 2/2,5/3/3,5/4/4,5

Portal Boost
If the portal is open, you gain 3% movement speed.

Upgrade: 3/6/9/12/15/18

KO
Successfully stunning the Hunter grants %10 of the stamina regeneration.

Upgrade: 10/15/20/25/30/35

Recommended Penguin Powers
Aggressive Penguin:
Penguins, which are usually aggressive, use the Slide power so that they can slide away when the killer approaches.

Seeker Strenght adds a stun increase due to using items to push the killer away, and using Regenerator to escape since they will need the energy a lot I thought it would be good.

3. It would be better if you choose the power according to your own preference.
Maybe you can choose KO or Runner .


Energetic Penguin
They can choose the power style they want.

They can stay in battle with the killer, so they can KO
When you stun the killer with an item, you gain 20% energy.

The energy will help them a lot. Regenerator

3. It would be better if you choose the power according to your own preference.


Avoidant Penguin:
They generally display a gameplay style that tries not to be seen by the killer, so Prop Change.

Remember, you should not show your traces in the snow even while walking, so No Proof.

It might not be bad to see the killer's mark now and then,
Revenge to appear when your teammate dies.

And when the killer appears, it might be good to Regenerator after at least a little fight or to get out of sight.


Mixed Penguin
The power they want
I think the job can be done even if other forces use it less.

Portal Boost to run faster after the portal is opened.

Instead of using Propchange from time to time, Boo Even if the closet is small, there is a chance that the killer will forget to look. If he tries to look, you will stun him and run away.

Supporter to have a chance to find a shovel in your grave when you die.

Or if you want to run long for a short while, Runner.

Don't forget to comment your own penguin power suggestions.
Common Feature of Every Murderer
I See You
Penguins indicators last 0,50 longer.

Upgrade: 0,50/0,75/1/1,25/1,50/1,75

Not On My Watch
Resurrected penguin is marked for 3 seconds.

Upgrade: 2/3/4/5/6/7

Man Of Steel
Stun reduction by 15%.

Upgrade: 15/18/21/24/27/30

Panic
For every finished 20% of tasks (main progress bar),Hunter gains +0,4% speed movement.

Upgrade; 0,4/0,8/1,2/1,6/2/2,4
Reaper

His special powers are teleportation and fast running.

Hello There
Ability to blink through walls ,
Longer blink 1m reduced skill
cooldown by 10%.

Upgrade: 1-10 / 1,5-12,5 / 2-15

Dont Stop
Using Death Run,negative effects reduced by 10%
Duration increased by 3,5 second.

Upgrade: 10/13/16/19/22/25

Connection
When the penguin eliminated, the rest of the Penguins are marked for 3 seconds.

Upgrade: ?/3/?

Other World
During the Death Run ability danger state is decreased by 15%.

Upgrade: 15/20/25

To Good For you
When the Penguin is 0,25m from the active task, The hunter receives a notification.

Upgrade:0,25/0,50/1
Scarecrow

Hidden bomb that triggers when you enter the special power range.

Sneak walk doesnt cause Scarecrow bombs to trigger

Seeing the penguins behind the wall, which increases visibility and is marked in the opened area.

Big Pockets
Hunter has +1 bombs.

Upgrade: 1/2

Flying Friend
The raven can find the Props in range of 5m from Hunter
Cooldown reduced by 5%.

Upgrade: 5-5/7,5-7,5

New Sneakers
Sneaking is 5% faster.
Press C or short version CTRL.

Upgrade: 5/?

Wait For me
Stun from bombs last 1 seconds.

Upgrade:1/1,5

Shy Seeker
Danger state is 10% smaller.

Upgrade: 10/12,5/
Vampire

Special power: Short bursts of movement speed and flying over walls as a bat.
Bolt
Cooldown reduced by 10%.
Blood lust duration increased 1 second.
Negative effects reduced by 10%.

Upgrade: 10-10-1 / 12,5-15-1,5 /

Batman
The bat's fly and landing 10% gain speed.
Increased time of flight by 1 second.

Upgrade: 10-10-1 / 12,5-15-2 / 15-20-3 / 17,5-25-4 / 20-30-5

Blood Boost
After penguin elimination receive speed boost 5% for 2 seconds.

Upgrade: 5/7/10/13/15/18.

Nowhere To Hide
The hunters receives notification,when the Penguins or Props are hiding in a range of 3m.

Upgrade: 3/3,5

Blood Sense
When in one place there are at least 3 penguins,
The seeker receives the notification - The penguins are marked for 5 seconds every 2 seconds.

Upgrade: 2-5/3-5/
Clown
Special Power
The balloons pop when the penguin is in range and have a random effect. Notifies the hunter or paints the penguin with color.

Attention: The balloon will burst even if the character is in the form of an item.

Reverse the penguins 'controls within a certain range by slamming the hammer into the ground.

Baloon Supply:
Hunter has +1 Balloon.

Upgrade: 1/2/

Shockwave:
The hammer has an extended range of 2 meters and a longer lasting effect by 1 second.

Upgrade:
1/2/3/4/5/6 skill range
1/1.2/1.4/1.6/1.8/2 meters

Joker:
10% chance to obscure a task fragment.

It hides 1 of the letters E and Q from the task performed on the tables.
I came across this.

Upgrade: 10/20/

The fun is over:
20% chance for a task to be blocked for 5 seconds when penguin make mistake.

Upgrade: 20-5/30-7/
Butcher
The Butcher has the following abilities and traits:
* Hook: Using the hook, the Hunter can catch and pull the penguin towards him.
This also works on Knight armor.

*The Butcher's hook can hook through slide shortcuts.

* Toxic cloud: In the cloud, Penguins cannot complete tasks and the Hunter is less detectable
(meaning that he doesn't show footprints while in the cloud)

Ability Upgrades:
* Sharp Hook: The Hook recharges faster by 10/20/30/40/50 and additionally inflicts
Bleeding effect for 0.5/1/1.5/2/2.5 seconds. (The bleeding effect slows down the penguin)

* Toxic Boost: Upon entering the Toxic Cloud, the hunter gains 4/8/12/16/20/24 speed boost,
while the Toxic Cloud ability has an extended cooldown time of 30/25/20/15/10/0
(I might be remembering this wrong)

Trait Upgrades:
* Stun Lover: With each received stun, skills regenerate by 5/10/15/20/25 faster.

* Grave Curse: The Grave emits a Toxic Cloud around itself; when a Penguin enters it, the hunter receives a notification for 2/3/4/5/6 seconds.

* Close Presence: Penguins within less than 2/4/6/8/10 meters from the Hunter have an extended
regeneration time by 10/20/30/40/50. (I believe the regeneration refers to the Penguin's
Sprint regeneration).
Honor
Don't forget to honor people with the like button at the end of the game.
Good games to all of you
Information Donations
Thank you to Essy for donating information to the guide, which was very helpful.
12 Comments
SergeantSentinel 12 Jul @ 10:46pm 
Pro tip: Butcher can fart, legit 100% :steamdance::DSTsmallbird::DSTsmallbird::DSTskull::snguy::superplunger::pinksoap::steamlaughcry::DSTpoop:
Essy 6 Jul, 2024 @ 2:49pm 
The Butcher's hook can hook through slide shortcuts (This was fixed in one of the latest updates)
Essy 4 Jul, 2024 @ 1:36pm 
For the Bear Trap, you can add
Can be passed through when using Slide ability
Essy 2 Jul, 2024 @ 2:11pm 
Also, when you complete a Task, you regain some sprint
cptCLAWWW 28 Jun, 2024 @ 1:30am 
Would be good to include a couple of suggested builds for penguins, such as: "evasive, mobile penguin", "stunning penguin" etc.
Essy 25 Jun, 2024 @ 4:16am 
Strategies for Hunter:
* Depending on the number of Penguins, the Team Tasks will be the most important tasks to protect.
* Map awareness is very important. Knowing which way a Penguin may try to escape using slide shortcuts, so that you can minimize the distance, is crucial
* You can use Sneak, when you think you know where a Penguin is headed. This may catch the Penguin by surprise.
* A chase doesn't always have to lead to an elimination. Sometimes making the Penguin use an item is good enough
Essy 25 Jun, 2024 @ 4:16am 
* As a ghost, try to always be aware when a Penguin needs help with a Team Task. All tasks can be done using a 1 Penguin and 1 Ghost.
* As a ghost, you can help Penguins escape by opening secret pathways in the rooms they are running to.
* As a ghost you can use the footprints from the Knight armor to confuse the Hunter (The Hunter won't know that it is the Knight armor until he gets close enough)
* As a ghost, try to only use objects and abilities when necessary, as this is a limited resource. When there are no objects to possess, it becomes very difficult to help the Penguins. It may sometimes be necessary to move objects so that there are enough objects around the map
Essy 25 Jun, 2024 @ 4:16am 
Strategies for Penguins:
* Quickly try to do at least part of a Team Task while the Hunter is barricaded at the start of the game.
* When not doing team tasks, try to spread out as much as possible, so that the Hunter cannot kill multiple Penguins, and so that Tasks all over the map are being done. This avoids tasks being "piled up" in a corner of the map
* When running away from the Hunter, try to run in a direction that leads away from the other Penguins, so that your team can finish tasks while you are distracting the Hunter
* Try to learn where all slide shortcuts on the maps are, as these are crucial getaway features.
* If instead, you are using the Prop ability, try to use the ability behind bookshelves or walls, so that it doesn't matter what Prop you turn into, because the hunter won't see you anyway.
* Turning in to the Cactus, is a dead-giveaway. Cacti are very rare.
Essy 25 Jun, 2024 @ 4:15am 
Trait Upgrades:
* Stun Lover: With each received stun, skills regenerate by 5%/10%/15%/20%/25% faster
* Grave Curse: The Grave emits a Toxic Cloud around itself; when a Penguin enters it, the hunter receives a notification for 2/3/4/5/6 seconds
* Close Presence: Penguins within less than 2/4/6/8/10 meters from the Hunter have an extended regeneration time by 10%/20%/30%/40%/50%. (I believe the regeneration refers to the Penguin's Sprint regeneration)
Essy 25 Jun, 2024 @ 4:15am 
The Butcher has the following abilities and traits:
* Hook: Using the hook, the Hunter can catch and pull the penguin towards him. This also works on Knight armor.
* Toxic cloud: In the cloud, Penguins cannot complete tasks and the Hunter is less detectable (meaning that he doesn't show footprints while in the cloud)

Ability Upgrades:
* Sharp Hook: The Hook recharges faster by 10%/20%30%/40%/50% and additionally inflicts Bleeding effect for 0.5/1/1.5/2/2.5 seconds. (The bleeding effect slows down the penguin)
* Toxic Boost: Upon entering the Toxic Cloud, the hunter gains 10%/20%/30/40%/50% speed boost, while the Toxic Cloud ability has an extended cooldown time of 50%/40%/30%/20%/10%
(I might be remembering this wrong)