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Can be passed through when using Slide ability
* Depending on the number of Penguins, the Team Tasks will be the most important tasks to protect.
* Map awareness is very important. Knowing which way a Penguin may try to escape using slide shortcuts, so that you can minimize the distance, is crucial
* You can use Sneak, when you think you know where a Penguin is headed. This may catch the Penguin by surprise.
* A chase doesn't always have to lead to an elimination. Sometimes making the Penguin use an item is good enough
* As a ghost, you can help Penguins escape by opening secret pathways in the rooms they are running to.
* As a ghost you can use the footprints from the Knight armor to confuse the Hunter (The Hunter won't know that it is the Knight armor until he gets close enough)
* As a ghost, try to only use objects and abilities when necessary, as this is a limited resource. When there are no objects to possess, it becomes very difficult to help the Penguins. It may sometimes be necessary to move objects so that there are enough objects around the map
* Quickly try to do at least part of a Team Task while the Hunter is barricaded at the start of the game.
* When not doing team tasks, try to spread out as much as possible, so that the Hunter cannot kill multiple Penguins, and so that Tasks all over the map are being done. This avoids tasks being "piled up" in a corner of the map
* When running away from the Hunter, try to run in a direction that leads away from the other Penguins, so that your team can finish tasks while you are distracting the Hunter
* Try to learn where all slide shortcuts on the maps are, as these are crucial getaway features.
* If instead, you are using the Prop ability, try to use the ability behind bookshelves or walls, so that it doesn't matter what Prop you turn into, because the hunter won't see you anyway.
* Turning in to the Cactus, is a dead-giveaway. Cacti are very rare.
* Stun Lover: With each received stun, skills regenerate by 5%/10%/15%/20%/25% faster
* Grave Curse: The Grave emits a Toxic Cloud around itself; when a Penguin enters it, the hunter receives a notification for 2/3/4/5/6 seconds
* Close Presence: Penguins within less than 2/4/6/8/10 meters from the Hunter have an extended regeneration time by 10%/20%/30%/40%/50%. (I believe the regeneration refers to the Penguin's Sprint regeneration)
* Hook: Using the hook, the Hunter can catch and pull the penguin towards him. This also works on Knight armor.
* Toxic cloud: In the cloud, Penguins cannot complete tasks and the Hunter is less detectable (meaning that he doesn't show footprints while in the cloud)
Ability Upgrades:
* Sharp Hook: The Hook recharges faster by 10%/20%30%/40%/50% and additionally inflicts Bleeding effect for 0.5/1/1.5/2/2.5 seconds. (The bleeding effect slows down the penguin)
* Toxic Boost: Upon entering the Toxic Cloud, the hunter gains 10%/20%/30/40%/50% speed boost, while the Toxic Cloud ability has an extended cooldown time of 50%/40%/30%/20%/10%
(I might be remembering this wrong)