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https://gtm.steamproxy.vip/app/2933080/discussions/0/4346617656898615955/
If you have an Nvidia GPU, i highly recommend using DLSS with the lastest dlls and setting the preset to K/Latest, either for DLAA/Native or quality mode and lower.
You can change the preset either with the Nvidia app, or with Nvidia Profile inspector, which i would recommend instead.
https://www.dsogaming.com/videotrailer-news/unreal-engine-5-powered-crime-boss-rockay-city-gets-new-gameplay-trailer/
https://www.reddit.com/r/unrealengine/comments/14qokjw/vram_issue_crashing_most_newer_games_especially/
So honestly, Idk wtf to believe on what engine it is, but at the end of the day I just want some damn commands or something to reduce the ghosting on DLAA and they don't seem to exist for ue4 or ue5 yet.
You tell me what you see, this is the game's exe, both the version and the build say 4.27, UE4.
I'm not interested in doing comparison and further, there's enough documentation for people to experiment, the base settings on this guide are enough to make it more bearable, but it's still TAA.
And yea I hate aliasing but I also hate ghosting so i'm trying like hell to find a middle ground. With DLAA I'm only seeing it on the hud items like the money counter but like you said it's RTX cards only.
Supposedly upping samples to 4 and that frameweight command can help with the ghosting, I didn't test thoroughly because the overall aliasing is just worse in TAA.
Another option for none RTX could be XeSS. There's another guide to update it and updating it supposedly reducing the ghosting it has greatly and gives you an overall better image than TAA. Could be worth your time to compare; and you don't have to lose your blur removal edits and might even get a performance boost (my non-updated XeSS tests were more efficient than DLAA but it had the worst ghosting of any of them)