Limbus Company

Limbus Company

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How to Tremor
By Epsilon
A guide on how to use all tremor mechanics and why its the best status in the game.
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INTRODUCTION
After PM released TKT, gave tremor the ability to deal damage and made it usable I have decided to make a guide on how to understand all the walls of text necesary to use it.
THE BASICS
Tremor by itself is useless but when bursted by skill or E.G.O it raises the opponents stagger thereshold by its potency. Its count decreases by 1 at the end of every turn.

Tremor







Tremor Burst







Stagger Thereshold (also known as stagger bar)





Passing opponents stagger bar by dealing damage or bursting tremor(if the stagger bar after bursting is higher than opponents current HP they will be staggered, for example if the enemy shown below has 52 HP and 53 tremor potency and gets tremor bursted they will be staggered) will put them in a staggered state when they can't act and will take x2 damage from slash, pierce and blunt attacks

A staggered enemy
THE MANY FLAVOURS OF TREMOR
Tremor currently has 7 types (2 enemy exclusive). Changing the tremor type by using skills or E.G.O will trigger amplitude conversion or entanglement.
Amplitude conversion will simply change tremor type to another one.

Amplitude Conversion







Amplitude entanglement will combine target's current tremor type and the one thats listed in skill effects into tremor-superposition. At the end of a turn it will convert back into normal tremor

Amplitude Entanglement







Example - When this hits an enemy with any tremor type it will combine effects of that tremor and add effects of tremor-everlasting
Tremor - Decay




For every 4 tremor potency opponent will gain 1 defense level down which decreases defense level by 1. Having a difference of 1 between sinners offense level and opponents defense level makes them take ~3% more damage.
This tremor type is applied by Öufi Assoc. South Section 3 Heathcliff's skill 3.
Its a pretty solid tremor type but its outclassed by reverb.
Tremor - Fracture




This tremor type only activates when staggering an enemy and their tremor potency + count is equal or higher than 20, when this happens it rises opponents stagger level by 1 (from stagger to stagger+ and from stagger+ to stagger++) stagger+ increases damage dealt from normal stagger's x2 to x2.5 and stagger++ increases them to x3.
This type is applied by Outis' Binds E.G.O.
Fracture is pretty useless because it requires you to stagger an enemy and stops you from having better tremor types like reverb or decay.
Tremor - Reverb




Tremor-Reverb on burst deals sloth damage equal to its potency and rises stagger thereshold like normal tremor.
It's applied by Hong Lu's Caveornous Wailing E.G.O and entangled into by his Yurodivy ID.
What else needs to be said? Its the best type because it allows tremor to pretty consistently deal big damage.
Tremor - Scorch




Tremor - Scorch works similar to Reverb. On burst it deals damage equal to tremor potency and burn potency devided by 2 then reduces the count of both by 1. Scorch is currently slightly worse than Reverb but if more IDs with tremor and burn are released it could be better than it.
This tremor type is applied by Thumb Mersault and Sinclair's skill 3
Tremor - Everlasting




When and enemy with this type is hit with a tremor burst there is a chance equal to tremor potency and another equal to tremor count on self (max 50%) to trigger another tremor burst.
This tremor is entangled into by Faust's Everlasting E.G.O.
Named everlating, lasts 1 turn, Ironic. Anyways its very good for nuking and even better with reverb. Its only problem is that it can only last 1 turn, but its outweight by extra bursts.
Tremor - Superpositon




This type combines multiple tremor types' effects.
It can be entangled into with amplitude entanglement
Tremor - Chain




This tremor type lowers targets clash power by 1 for every 10 potency to a max of 3.
Its applied T Corp. Class Collection Staff Don Quxote.
Generally worse than decay or reverb but can be useful for high-rolling enemies like siltcurrent.
Tremor - Clockwinding




Tremor - Clockwinding is exclusive to Heathcliff's Asymetrical Inertia E.G.O. It gives him +2 speed and is spent to increase his both potency and count application. Its great but only limited to one sinner who has an okay tremor ID and only 8 maximum can be gained form 1 E.G.O usage which will last about 4-5 turns.
Tremor - Distribution




Enemy exlusive tremor. This one is intresting because its first self tremor type. It gives offense level up by (count on all allies / number of allies) to a max of 5.
Its used by District's 20 Yurodivy
TREMOR E.G.Os
This section is about many tremor E.G.Os, the bad and the good ones.
First I will list an E.G.O, then explain what it does and its in my opinion usability in tremor teams.
The Bad
  • Soda Hong Lu - It inflicts 5 potency on a 10 rolling corrosion. Do I need to say anything else?
  • Suddenly, One Day Gregor - A 20% chance to inflict 10 tremor. 1.There is a better zayin tremor alternative for gregor. 2.A 4 in 5 chance to do nothing for tremor team is just bad
  • Holiday Outis - It just bursts tremor but the passive has 20% chance to inflict 1 tremor potency. 1 potency is almost nothing and a 20% chance sucks.
  • Capote Ishmael - Just bursts tremor and reduces count by 2.
  • Snagharpoon Ishmael - 3 potency and a free burst. Better than Capote but still its effects is negligible
  • Holiday Heathcliff - Inflicts at a 20% chance 7 tremor potency and passive can be useful. Better than Outis but Bodysack is a better option.
  • Sunshower Outis, Rime Shank Rodion and Both Pursuances - They just burst tremor. Sunshower is the worst of the four. These can be used but are pretty much useless for tremor.
  • Fluid Sack Don Quixote - Bursts tremor on awakening and inflicts 10 potency on corrosion. Probably the best of these but still pretty bad.
The Mid and Average
  • Legerdemain Gregor - Inflicts 6 potency and bursts tremor. The better gregor zayin option. 6 potency and a burst is good but its mainly used for 4 paralyze.
  • Wishing Cairn Don Quixote - Awakening inflicts 5 potency and corrosion can burst 3 times. 5 potency is acceptable and the corrosion will most of the times burst twice which is pretty nice.
  • Binds Heathcliff - Inflicts 4 tremor potency and bursts. The E.G.O itself is good but for tremor teams the effect is negligible.
  • Capote Meursault - Inflicts tremor potency equal to burn and bursts. Can inflict a very large amount of potency but this will only happen on burn teams.
  • Christmas Nightmare Gregor - It inflicts 5 potency, bursts once and heals him. Also Gregor has no tremor IDs making this E.G.O useless but its ability to inflict sin fragility saves it from being bad.
The Good
  • Binds Outis - Inflicts 6 potency (and 3 count on corrosion), converts tremor into tremor-fracture and bursts tremor. Its preety good, corrosion bursts tremor 3 times and fracture is better than nothing.

















  • Effervescent Corrosion Rodion - 3 potency, 7 count, 2 bind and a tremor burst. Rime Shank for tremor, it will help you maintain count if you are running low on it. Overall a very good tremor E.G.O.

















  • Cavernous Wailing Hong Lu - deals more damage when the target has tremor, inflicts 3 potency and count (6 on corrosion) converts tremor into reverb and bursts. Preety good effects outside of conversion, but the main selling point of this E.G.O is reverb which is like said before the best tremor type.

















  • Everlasting Faust - inflicts 10 potency and count (can inflict more) triggers amplitude conversion into tremor-everlasting, bursts 4 times and halves targets speed next turn by half. Probably the best tremor E.G.O and one of the best WAW E.G.Os. Its effects are amazing and awakening costs 10 SP but lowers SP by 10 for 3 turns on turn end but this can be mitigated by winning clashes. Overall amazing E.G.O.

















  • Asymmetrical Inertia Heathcliff - Has mediocre tremor application but gives Heathcliff Tremor - Clockwinding that can help his Öufi ID be even more of a sustain and the passive is a great source of fragile.

















  • Christmas Nightmare Ishmael - A pretty good E.G.O that can burst thrice and still go count positive and give Ishmael some tremor count but its weird "If the target isn't staggered" conditional makes it only burst once. Its passive is great for making Molar Outis and Yurodivy Hong Lu have more count.

















  • Regret Meursault - Inflicts 3 count and can inflict more. Then bursts and deals wrath damage equal to (12 + x3(Wrath A-Reson.)% of the final Stagger Threshold raised. This E.G.O is amazing and synergises very well with Capo Mersault but its a walpurgis E.G.O which means its limited.
















  • Crushbound Past Meursault - This E.G.O can deal an large ammount of damage but requires a lot of setup for all conditionals(Sum ofTremor Potency and Count of 100 for awakening and of 50 for corrosion) to burst 4 times. The passive is great for Capo Meursault and boosting his damage and clashing even further. Overall a great E.G.O to take instead of Yearning-Mircalla which does nothing for tremor.
TREMOR IDs
This section is the same as the E.G.O section. IDs will be ranked based on in my opinion their viability on tremor team.
The Bad
  • Lobotomy E.G.O::Sunshower Heathcliff - For some reason his skill 2 bursts tremor on the last coin. He only has 1 instance of tremor.
  • Zwei Assoc. South Section 6 Sinclair - His potency on skill 2 is pretty good but he is overall a bad ID.
  • LCB Ishmael - 1 Count on skill 1, 3 potency on skill 2 and a burst on skill 3. All skills have 1 coin. Both the tremor and the coins are bad.
  • LCB Heathcliff - Better than Ishmael but still bad potency and no count.
  • Effloresced E.G.O::Spicebush Yi Sang - Only has self tremor which is literally charge
  • Molar Boatworks Fixer Ishmael - Has 3 tremor count on skill 2 and self tremor. A good sinking ID but not a tremor ID.
  • Lobotomy E.G.O::Sloshing Ishmael - Her losing clashes does more for tremor team than her dealing damage. Just don't use her for tremor.
  • The Ring Pointillist Student Yi Sang and Outis - These two inflict acceptable potency and count but at a 20% chance and are more of a bleed ID.
  • N Corp. Mittelhammer Don Quixote - Bad count and potency but with passive pretty good count. Tremor burst on skill 2 is nice. Useable as a tremor ID.

The Mid and Average
  • LCCB Assistant Manager Ryōshū - Good potency and count but only on skill 3 and locked behind a crit. Overall a mid ID
  • LCCB Assistant Manager Ishmael - Amazing potency and count (16 and 4) on skill 2 and good potency with her passive but it needs 3 gluttony resonance which is a sin affinity that tremor teams lack. A acceptable replacement for another better ID.
  • LCB Sinner Meursault - Nice potency and a tremor burst on skill 2 but his clashes suck. A good replacement if you have regret to boost his coins.
  • Rosespanner Workshop Fixer Meursault - Great potency but no count , his skill 3 eats up 3 count and has bad rolls. Rolls can be fixed with regret and then he is a solid replacement.
  • Molar Boatworks Fixer Sinclair - Very good count and potency but his skill 1 rolls a 6 by default which is too bad for him to be good. Overall a good potential teamember.
  • District 20 Yurodivy Ryōshū - Great count but low potency. Amazing support passive and mid clashing. Pretty good tremor ID.
The Good
  • Molar Office Fixer Yi Sang - Nice count, mid potency and average clashes. Good passive and 3 tremor bursts ( 1 with skill 2 and 2 with skill 3). A very solid two star ID.














  • T Corp. Class 2 Collection Staff Rodion - Good count when winning clashes , average potency
    and nice clashing. A good two star ID with acces to Time Moratorium that can sometimes outperform Rosespanner but she lacks bursts.














  • Rosespanner Workshop Rep Rodion - Solid clashes, nets 0 count when bursting and has a good skill 2 and 3. Probably the worst tremor three star but still great.














  • Öufi Assoc. South Section 3 Heathcliff - His tremor count and potency are average and he has only 1 burst but has very good clashing and can inflict tremor-decay which is nice.














  • Molar Office Fixer Outis - Almost no count and mid potency but her skill 2 and 3 clash great. Can nuke with her 3rd skill. But her skill 1 is very bad and only useful for discarding.














  • Zwei Assoc. West Section 3 Sinclair - A pretty good tremor ID for a two star. Has good count, good rolls and a clashable guard. He is inferior to Zwei Ishmael but can be used if the team lacks count application.















  • The Thumb East Soldato II Sinclair - An ID with good rolls, mediocre tremor aplication, burst on skill 2 and great skill 3 with Tremor - Scorch. He isn't bad but he mostly just gives Capo Meursault ammo.
The Best
  • District 20 Yurodivy Hong Lu - Good potency but no count. Great clashes and can deal big damage with his skill 3 which triggers entanglement into reverb. Is the best ID to use Cavernous Wailing and is one of the best tremor IDs














  • T Corp. Class 3 Collection Staff Don Quixote - A very powerful ID with good clashing, nice potency and access to Time Moratorium which gives tremor an even better nuke potential. Also has tremor-chain which is mediocre.














  • Lobotomy E.G.O::Regret Faust - A contender for the best tremor ID. Has very good count and potency. Has multiple atk weight skills , great passive and has an amazing nuke capability with skill 3 and everlasting E.G.O. A must have. Only problem is that she is a walpurgis ID which limits her availability.














  • Zwei Assoc. West Section 3 Ishmael - The tankiest tremor ID. She can inflict good potency and count, burst reliably and clash well. She can fulfil her condition with one guard skill and she has most of Christmas Nightmares resources. An amazing ID with good sustainability.















  • The Thumb East Capo IIII Meursault - This ID is rather complicated but insanely good. All of his skills inflict good potency and count, skill 2 bursts and his first skill 3 has good tremor application and triggers converts into Tremor - Scorch. His complexity lies in him spending tigermark rounds and gaining savage tigermark rounds to inflict more tremor and be able to use his 28 rolling(with conditionals) , six coin second skill 3 that bursts 3 times. He can burn through savage rounds rather quickly without Thumb Sinclair and gain overheat which makes him clash bad.
    Overall a inslanely good ID that synergises with both Capote and Regret, but his Tremor - Scorch can ruin Hong Lu's Reverb. Also with savage rounds all of his coins are unbreakable.














  • T Corp. Class 3 VDCU Staff Outis - Another good tremor ID for Outis. Her skill 1 is much better than Molar's, her skill 2 doesn't interfere with other tremor types and rolls 18 with no conditionals, her skill 3 bursts 3 times and inflicts time moratorium. In my opinion a better ID than molar because she rolls better, has time moratorium and good infliction of both potency and count. Also T Corp. Don is a bit less reliable than her with time moratorium so i recommend her over Don. She also has a cool hat.














  • Heishou Pack - Wu Branch Adept Yi Sang - A suprisingly good tremor ID. He inflicts acceptable potency, can clash well and has access to concussion which multiplies stagger thresold raised by 1.2. His survivability is great because he gains shield through his effect Linebreaker and can gain speed with his defensive skll and skill 3. He has 1 burst on skill 1 and 3 and 2 on his enchanced skill 3 which activates when he has 5 Linebreaker. Overall a great and tanky tremor ID
TEAMBUILDING
This section will feature two teams: a budget one and a perfect one, budget will feature mostly 2 star IDs and perfect will feature the in my opinion best IDs.
The Budget team
Important Members(These IDs are the main focus of budget team and are meant to be replaced with IDs from the perfect team):
  • Molar Yi Sang - very good for a 2 star, can sustain tremor and can reliably burst.
  • Yurodivy Ryoshu - better on bench if you have a self tremor replacement ID but has great count and good clashing.
  • T Corp. Rodion - another great 2 star, good clashing and has moratorium.
  • Zwei West Sinclair - better than molar with good rolls, count application and can tank hits
  • If you have Cavernous Wailing Hong Lu which is the most important part of a tremor team any of his IDs are good but Kurakumo is probably the best because he has pride for cavernous wailing.
Useable Members(these can be replaced with better IDs):
  • Rosespanner Meursault - has great potency but bad clashing and no count.
  • LCCB Ishmael - 16 potency and 4 count on skill 2 amazing but she has bad clashes.
The strategy - If you have Cavernous Wailing use it first then rodion skill 3 and burst as much as you can for the next 2-3 turns and profit. If you lack the E.G.O shard it if you can.
The Perfect Team
Essential members:
  • T Corp. Don or T Corp. Outis - Acces to moratorium for damage amplification and good clashing
  • Regret Faust - Everlasting and good count sustainability
  • Yurodivy Hong Lu - Cavernous Wailing and skill 3 for reverb
  • Capo Meursault - Good damage, clashing, application and access to Regret and Capote
The Rest(These IDs are not neccesary but can be great additions to the team, other IDs can be used instead of them)
  • Zwei Ishmael - Amazing rolls, great potency and count application with great survivability
  • Soldato Sinclair - Okay tremor application but his main purpose is to supply Mearsault with ammo
  • Öufi Heathcliff - Good application of both count and potency and acces to decay but he is nothing special
  • Molar Outis - Skill 3 is amazing for nuking but her skill 1 is bad at clashing and T Corp. Outis is overall more useful
  • Heishou Yi Sang - Concussion is just a free multiplier and he also clashes well, is tanky and has easy acces to bursts
The Strategy: When you want to nuke have T Corp. Don or Outis go first and inflict moratorium then use hong lu's cavernous wailing then you can begin nuking. Use Faust's Everlasting (preferably first), Molar Outis'(If you use her) , Zwei Ishmael's and Meursault's skill 3 . Next turn you can either use cavernous wailing again or Yurodivy Hong lu's skill 3 and burst again or deal as much damage as you can. After don's moratorium timer runs out the target will either be staggered or dead.





The ideal order of skills for nuking.










Disclaimer: Don't ever use don's skill 3 after setting up tremor reverb because it will convert into tremor-chain. Don't make the same stupid mistake as I did multiple times.
THE END
Thanks for reading!
This has been my guide on tremor. Its my first ever guide and I will try on finishing and updating it with new info.
Hope you have been enlightened by the greatness of tremor and how its not the worst status in the game. Also tell me what i got wrong and any suggestions.
I finally finished the guide. Maybe somtime in the future i will add pictures to tembuilding section.
Have a great day or night.
Credits
Images taken form https://limbus.kusoge.xyz/en/

A more cohesive video of pre-TKT state of tremor by ESGOO - https://www.youtube.com/watch?v=5BBL0bXe_mg
The first image taken from here https://www.reddit.com/r/limbuscompany/comments/1dciffx/thats_a_lot_of_tremor/
13 Comments
Chimi Chimi 6 Oct @ 8:35am 
she tremor until i burst
Alfredovik 2 Aug @ 11:59am 
Does T-Corp Outis is better than Molar Office Outis?
they/them 1 Jul @ 4:13pm 
Respectfully disagree on molar boatworks Ishmael. Admittedly I don't have Zwei Ishmael since I'm returning from mid s3, but I think the fragile application along with good clashing/debuffs, in tremor teams I use her more for those rather than tremor application.
Arthur Wylde 28 Sep, 2024 @ 4:12pm 
valeu tava precisando
Sol 7 Sep, 2024 @ 6:29am 
Good writeup, on my way to building some tremor IDs ;3
Akitenshi 12 Aug, 2024 @ 10:13am 
rosespanner rodion does have more bursts than Tcorp
Reptiloid 28 Jul, 2024 @ 12:45am 
Rosespanner Rodion is worse than her T-corp id for new tremor.
mina1975 24 Jul, 2024 @ 8:55am 
1000 thread and 850 boxes, tremor better pay off :steamsad::Roland:
sweatshirt 17 Jul, 2024 @ 11:23pm 
Great guide to one of the best (if not the best) and most fun status effects in the game! Unfortunately, I will continue pressing win rate.
Akless 8 Jul, 2024 @ 11:53pm 
A great guide, only thing I'd say is missing is examples of how to use it effectively, as unlike other effects it's not just about stacking, it's about how and when it's Burst (which makes the difference between Faust' Ego doing 30 damage or 300).