tModLoader
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Syla's Resource Pack Library
   
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Características del mod: Herramientas, Librerías
Lado del mod: Client
Versión de tModLoader: 1.4.4
Tamaño
Publicado el
22.227 KB
17 JUN 2024 a las 2:46
1 nota sobre cambios ( ver )

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Syla's Resource Pack Library

Descripción
Allows for the replacement of textures from Asset<T> and Texture2D objects with resource packs.

How to make a resource pack for a mod that supports this:
1. Instead of a Content folder, use a ModContent folder.
2. Inside of this folder, follow the mod's folder layout.
3. Put your replacement textures in the same place in your resource pack.

Ex: replacing "S_Panel_Middle.png" in my Summoner UI mod.
The file path for the file in the mod is: SummonsUI/UI/S_Panel_Middle.png
Put your file at: YourResourcePackNameHere/ModContent/SummonsUI/UI/S_Panel_Middle.png



How to make your mod support this:
1. Add "modReferences = SylaResourcePackLib@#.#" without the quotation marks, and the #'s being this mod's version number to your build.txt file (if you already have modReferences, add ", SylaResourcePackLib@#.#" instead, still without quotation marks and with replacing the #'s).
2. In your mod, add a new class that inherits from the ResourceLoader abstract class. Name it something you will remember, like "YourModNameHereRL".
3. Add "using SylaResourcePackLib;" and "using SylaResourcePackLib.ResourceTypes;" to the top of the new class's file.
4. Add public static assets, and make them either ModifiableAsset<T> (where T is the type you usually use in Asset<T>) or ModifiableTexture2D. For example: "public static ModifiableAsset<Texture2D> UIFFill;"
5. Add public override void methods for InitializeResources(), ReloadResources(), PostSetupContentResources(), and Unload() to the new class.
6. In InitializeResources(), initialize each asset. You can find the constructors by extracting the mod (source code is included). Here's an example from my Summoner UI mod: "UIFFill = new ModifiableAsset<Texture2D>("SummonsUI/UI/Summon_Fill", mode: AssetRequestMode.ImmediateLoad);"
7. In PostSetupContentResources(), replace assets handled by TextureAssets as follows: "TextureAssets.Item[ModContent.ItemType<Items.YourItem>()] = YourItemAsset.asset;"
8. In ReloadResources(), run the Reload() method on each asset. For example: "UIFFill.Reload();"
9. Also in ReloadResources(), if the asset is for an asset handled by TextureAssets, put this on the next line: "TextureAssets.Item[ModContent.ItemType<Items.YourItem>()] = YourItemAsset.asset;"
10. In Unload(), set each asset to null.
11. In your Mod class in Load(), add "new YourModNameHereRL();"
12. Whenever you need to access your modifiable assets, instead of using the object name (ex: "UIFFill"), you need to use "YourModNameHereRL.UIFBack.asset" (if you're using something other than ModifiableAsset<T>, it won't be ".asset". It will instead be the same type as you were using before, ex: ".texture2D").

Future plans for this:
- Add the ability to allow modders to read .json files from resource packs.
- Figure out how to test when the resource pack menu is closed so that everything can be reloaded then instead of on world/mod load.
Publicado originalmente por tModLoader:
Developed By Tetriscat66 (Syla)
27 comentarios
Potat369 4 JUL a las 15:22 
Source code?
Lion8cake 26 JUN a las 0:11 
Is it possible to weak reference this mod? I'd like to implement support for this but I don't necessarily want my mods relying on it at all times
TheWalterHubb11 25 MAR a las 19:26 
when we getting support for this
Tetriscat66  [autor] 22 MAR a las 19:52 
I'm not sure if there's a good way to search for other mods that use this (if someone knows of a way please correct me it'll be very helpful to know). The ones I made that work with it are Summoner UI and Encumbering Stone Whitelist. If I find any other mods that other people made that use this and if I remember to I'll add the names of them here.
beau099 22 MAR a las 9:29 
What are mods need this mod to function?
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Potato Destruction 25 ENE a las 14:15 
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░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
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3footall 12 DIC 2024 a las 10:09 
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
░░░░░░▐▌▀▄▀▄▀▐▄░░ WORKSHOP
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