Total War: WARHAMMER III

Total War: WARHAMMER III

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Imperial Railways: An Orderly a.R.S.E. Expansion
Created by barackollama
It's back! It's back? What the hell is this? Glad you asked. This mod is based on the wonderful mod a.R.S.E. by Lorghul. Basically, it gives the Empire a much needed way to traverse, well, the Empire. By rails! Because it's feasible in the End Times settin...
Upgrade Units for AI and Player (Major Update!!! Patch 6.2.1)
Created by Notteger
KEY FEATURE: WORKS FOR BOTH PLAYER AND AI! This isn't just another player-only mod. ALL AI FACTIONS actively upgrade its armies, creating more challenging and realistic battles with fewer low-tier units cluttering the battlefield. Warriors of Chaos will pr...
Unique Names for Single Entities
Created by Cerb
Gives unique, loreful names to single entities, on recruitment. There are ~90 different categories of unit, with at least 50 unique names per category, randomly chosen on recruitment. There's around ~6000 names in total. Obviously this works best when you'...
Scaling AI Power (Patch 6.2.2)
Created by Notteger
Scaling AI Power This mod is currently in development, so every comment and piece of feedback is invaluable for ongoing calibration. Please give it a thumbs up to help promote the modification if you enjoy it! I highly recommend pairing this mod with my an...
Victory Conditions Overhaul SFO Submod
Created by GabeSky
Firstly, the most important information. *****All credit goes to Oh_Man and Wolfy. These two are superstars. This mod goes beyond the scope of just changing victory conditions. It changes how you experience the game. Gone are the generic raze 99 settlement...
Immortal Landmarks
Created by Heimdal
UPDATED FOR 6.0 The mod will run without Mixu, but you'll be missing a bunch (~80%) of the landmarks. Adding landmarks requires startpos modding, Mixu's Unlocker = common startpos framework that keeps mods compatible. KEY FEATURES https://i.imgur.com/R1rto...
Immortal Landmarks SFO Submod
Created by GabeSky
Firstly, the most important information. *****All credit goes to Heimdal. He created a mod that is always enabled on every one of my playthroughs. I love landmarks. They actually make locations feel important then #472GenericCity. I will go out of my way t...
AI Coordinated Assault
Created by Incata
General description This mod attempts to correct some inappropriate behaviors the AI displays in battle, such as sending its fastest and most powerful units directly into combat without waiting for the rest of its army. Changes 17 types of units have been ...
Fort Maps
Created by <<FSF>>Ranger
This Mod adds Fort Maps to Total War: Warhammer 3 This is the Base Mod which includes all my Fort Maps. You will need this for the other three Mods Forts for Encampment Stance: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3500073492&searchtext= F...
Fort Maps for Encampment Stance
Created by Alex Zhao
This mod replaces the battle map with the special camp battle maps when the defender is in an encampment stance When an army is attacked (not by ambush) while in an encamp or raiding camp stance, different camp maps will be used according to its culture. T...
Deithland: An Empire Roster Overhaul SFO SUBMOD
Created by Agraell
SFO Submod for 𝒕𝒉𝒆 𝒎𝒐𝒔𝒕 𝑾𝒐𝒏𝒅𝒆𝒓𝒇𝒖𝒍 Deithland: An Empire Roster Overhaul mod by Doktober. If you crash on startup or experience multiplayer desyncs : Unsubscribe to your mods, wait a couple seconds, then resubscribe. Sometimes Steam doesn't or only partially...
Deithland: An Empire Roster Overhaul (Artillery Update!)
Created by Doktober
𝑭𝒓𝒐𝒎 𝒕𝒉𝒆 𝒓𝒆𝒅 𝒆𝒎𝒃𝒆𝒓𝒔 𝒐𝒇 𝒅𝒆𝒔𝒕𝒓𝒐𝒚𝒆𝒅 𝒃𝒂𝒓𝒐𝒏𝒊𝒆𝒔, 𝒌𝒊𝒏𝒈𝒅𝒐𝒎𝒔 𝒂𝒏𝒅 𝒆𝒎𝒑𝒊𝒓𝒆𝒔 𝒓𝒊𝒔𝒆𝒔 𝒂 𝒏𝒆𝒘 𝒐𝒏𝒆, 𝒑𝒐𝒘𝒆𝒓𝒆𝒅 𝒃𝒚 𝒂 𝒔𝒕𝒐𝒏𝒆 𝒐𝒇 𝒎𝒊𝒓𝒂𝒄𝒍𝒆𝒔 𝒎𝒐𝒓𝒆 𝒑𝒐𝒘𝒆𝒓𝒇𝒖𝒍 𝒕𝒉𝒂𝒏 𝒄𝒐𝒂𝒍 𝒂𝒏𝒅 𝒎𝒐𝒓𝒆 𝒓𝒆𝒍𝒊𝒂𝒃𝒍𝒆 𝒕𝒉𝒂𝒏 𝒎𝒂𝒈𝒊𝒄𝒌. 𝑺𝒘𝒆𝒂𝒕, 𝒔𝒕𝒆𝒂𝒎, 𝒇𝒊𝒓𝒆, 𝒕𝒉𝒆𝒔𝒆 𝒂𝒓𝒆 𝒕𝒉𝒆 𝒕𝒓𝒂𝒑𝒑𝒊𝒏𝒈𝒔 𝒐𝒇 𝒕𝒉𝒆 𝒏𝒆𝒘 𝒇𝒂𝒄𝒆 𝒐𝒇 𝒎𝒂𝒏𝒌𝒊𝒏𝒅. 𝑾𝒆 𝒂𝒓𝒆 𝑫𝒆𝒊𝒕𝒉𝒍𝒂𝒏𝒅....
More High Angle Fire (includes Stop Idling features)
Created by ArthasL1
Update (2025/05/17) For unknown reasons, the Stop Idling mod was suddenly hidden. Many users in the comments have asked me to recreate its functionality, and I personally really appreciated the idea behind Stop Idling. In fact, both Stop Idling and my mod ...
Immortal Empires Expanded
Created by ChaosRobie
THIS MOD REQUIRES MIXER! This mod expands and fills-out the Immortal Empires map: Ind, Khuresh, the Lost Isles of Elithis, the Eastern Steppes, Nippon, Khosun, and more! Description Immortal Empires Expanded adds 175 new settlements and 70 new provinces. T...
Fusion Wizard
Created by DrSuppo
Fusion Wizard is a Quality of Life (QoL) mod for those who want to fuse/salvage items easier and faster. Fuse all items at once. Salvage all items at once. Features Display full inventory (items and acillaries) Filter items by types, rarities and equipped ...
Expanded Hero Skill Trees Compilation
Created by maffers
This mod is an all-in-one compilation of my other hero skill mods. This mod adds some additional skills to each hero's skill trees. It is intended to fill out the skill trees a bit and make them more interesting/loreful. Does not affect Lords. 1080+ skills...
Run 'Em Down - Units Actually Damage Routing Units
Created by Deeyourelf
Don't you just love when you have a unit surrounded but it just wont take any damage BECAUSE its surrounded, so the attack animations cant play? Because I don't. Simply put, I disliked that units couldn't be ran down by cavalry effectively and that encircl...
Legendary High Elven Characters [LHEC]
Created by RedDragon0908
Word from the author: if you are using this mod and visting this site to report not working character spawns, please state as much informations (as turn, faction, character, campaign etc) here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/289...
Custom Siege Maps for Campaigns Compilation
Created by <<FSF>>Ranger
This Mod Compilation includes all of my Custom made Siege Maps for Single and Multiplayercampaigns Subscribe to this Mod to get all my Custom Maps, so you dont have to search your Modlist up and down for all of them. This Mod is compatible with everything....
Victory Conditions Overhaul
Created by Oh_Man[TFE]
https://i.imgur.com/fVVaDCS.gif This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported. Facti...
Points of Interest with Pictures
Created by Mazisky
INTRODUCTION This mod adds pictures for the little eye Icons with lore text you see around the map. Both Immortal Empires and Realms of Chaos campaigns. ALL LANGUAGES - 所有语言...
High Resolution UI Improvements
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Resizes or adjusts the following UI screens: unit recruitment screen (for 1440p+) diplomacy screen lord/hero recruitment screens o...
Climate Adaptation
Created by Alex Zhao
This mod will allow a faction to gradually adapt a region's unsuitable climate, and slowly reduce the debuff every turn until it is completely removed. However, if the region is captured or destroyed by another faction, you will need to start over. It is n...
UI IMPROVEMENTS
Created by Ferox
OVERVIEW: This mod improves some of the UI elements. Building turn counter is intuitive now. Demolish is red, Build & Upgrade is green. (it also affects unit recruitment) Intuitive Build Turns (standalone) Re-enabled city panel background from WH2, so it'l...
Proactive Garrison Attack: All-Faction All-Region
Created by ArthasL1
This mod allows garrisons from all factions and all regions to actively attack nearby enemies. Click on any of your garrisoned towns to reveal a purple range. You can then launch a proactive attack against any enemy troops within that purple area. AI will ...
Garrison Training - Rank 6 max
Created by [PuB] Axlegolas
PLEASE help promote and leave a LIKE, if you SUBSCRIBE Garrisons are very weak in Warhammer 3 Immortal Empires. That's why there are a lot of awsome garrison mods on the workshop, so i tried something else. Garrisons aren't weak only because they have bad ...
Variant Selector
Created by Marthenil
---Updated for 6.1! Lets you choose Character Variants (where applicable). Snek's Extra Variants (the whole bunch of them!) are compatible out of the box, thanks to Snek. Other modded variants will need to be made compatible. This means that you simply won...
Assladders Begone!!! Long Live Buildable Ladders!!!
Created by Frodo45127
It was simple, but things... are getting added to the mod, so here's a list of what this mod does: Units can no longer get ladders out of thin air in sieges. Besieger armies can now build ladders as siege equipment. Fort battles now play like normal siege ...
Dawi Thunder SFO Submod
Created by Fahey
I absolutely love Snek's dawi thunder mod and only play sfo. I saw that all the sfo submods were either abandoned or were not balance to my liking. So I made my own, I'm still really new to submodding so if theres anything wrong or balance wise let me know...
Dawi Thunder (6.2.2)
Created by Snek
This mod adds 16 new units to the Dwarf roster. Submods and Compatibility: SFO Radious Translation submods: German Korean Czech Chinese Russian Credit to BAGholder for the Scrap Upgrade UI Framework which is now incorporated into this mod. Iron Thunderers ...
Singe's Lord Skills Compilation
Created by Singemeister
Ahhh, here we are again. So, this is the combination mod for all my lord skills for TWWIII. I've tried to up my game for the new game, so each Lord has at least four skills. As per usual, you can find screenshots/descriptions of the skills under their resp...
Singe's Lord Skills Compilation - SFO [Beta]
All credits go to Singe's wonderful Skills complilation mod. The reason this in beta as there are a lot of things to cover in this mod, from units getting abilities, giving contact effects to weapons and adding some new abilites. The problem is SFO already...
Customize Starting Units
Created by sudkks
Customize the army units at the start of a campaign. How to use: After entering a new campaign and selecting the Lord's army, there is a button on the right side below - Customize Starting Units, after clicking on it, it will clear the existing units and g...
Caravans of the Old World
Created by van Hawke
This mod adds the caravan system for Empire, Bretonnia and Dwarfs in IE and IEE campaigns (both player and AI) The main difference from Cathayan caravans is the improved encounter system. The forces that will attack your caravan will depend on the region t...
UI Slider
Created by sudkks
Add a slider in the effect tooltip ui, to prevent the UI height from exceeding the screen....
[SFO] Double Skill Points
Created by Alex Zhao
This SFO submod lets lords and heros get 2 skill points per level and provide a skill dump that increase the character's hit point 1% per skill level. The experience per level was changed to SFO version. Thanks to 金花's permission to use his skill icon. Sug...
Custom Matched Combat Animations
Created by [-ODM-] Xiphos
Hello everybody, After a lot of hard work, we are proud to finally release an early version of this project that will bring many matched combat and sync kills between a wide variety of characters and soldiers in Total War Warhammer 3. What The Mod Does -We...
Auto Resolve Quest Battles [Updated 6.0.X]
Created by Cigar
This mod allows you to auto resolve all quest battles and teleport to them for free. - Singleplayer & multiplayer compatible - Immortal Empires compatible - Clean & stackable - Save game compatible - If this mod is not working - un-sub and re-sub. This doe...
MIXER - Mixu's Unlocker - You do need to buy the DLCs if you wish to play factions that require DLCs.
Created by Mixu
This is a startpos mod that makes all factions in Realms of Chaos and Immortal Empires campaigns playable. This mod also adds some modder utilities like ability to increase number of building slots, additional hero categories and other things that require ...
Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning
Created by prop joe
Adds a bunch of commands that help with mod making and testing. Type the command into a text box that is opened using a new button in the top left (see screenshot). Press the button to the right to execute the typed-in command. List of DB keys and how to f...
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1 & 2 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots and nicer view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order to z...
Double Skill Points & Skill Dump
Created by Alex Zhao
This mod lets lords and heros get 2 skill points per level and provide a skill dump that increase the character's hit point 1% per skill level. Suggest to start a new campaign. AI will also get more skill points. Will conflict with other mod that edited ch...
Mod Configuration Tool - v0.9 Beta
Created by Groove Wizard
USE IN MULTIPLAYER AT YOUR OWN RISK. Solutions have been researched for years. There are a few promising ones I will be testing shortly, but until they're in - consider MCT MP as "thar be dragons" territory. https://i.imgur.com/jYDc60V.png The Mod Configur...
Map Replacer Framework (With Extra Assets)
Created by Frodo45127
What's this? This mod is a framework to make it easier for mapmakers to insert maps on campaign, and also includes some extra assets (prefabs, rigids and extra buildings) so they can be used by any map. This mod doesn't contain any maps and the only change...
Recruit Defeated Legendary Lords
Created by sm0kin
WH2's Recruit Defeated Legendary Lords ported to Total War: WARHAMMER III – Update 6.3.x https://i.imgur.com/fVVaDCS.gif This mod transfers legendary/immortal lords and heroes of defeated factions to factions that are still in play. It works both for the p...