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Arms Galore - Medieval
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Mod, 1.5, 1.6
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2.787 MB
3 jun, 2024 @ 16:49
26 sep @ 14:23
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Arms Galore - Medieval

I 1 samling av Slippin' Jimmy
Guns Galore
15 artiklar
Beskrivning
Vanilla and Combat Extended supported.





73 medieval-era guns, melee weapons, and ranged weapons. Please see the list below or images for specific items.

A list of all current and upcoming weapons can be found here.[docs.google.com]



Q: CE Compatible?
A: Yes.

Q: Where do I craft the weapons?
A: Melee weapons are created at the Smithing Table. Guns are created at the Galore Gunsmith Table (for old weapons) or the Galore Weapon Machining Table (for modern weapons.) These can be found in the Production tab.

Q: Where do I research the weapons?
A: Everything is unlocked via Guns Galore's own research tab.

Q: What are the compatible mods?
A: There is currently built-in support for Muzzle Flash, Vanilla Weapons Expanded - Heavy Weapons, Enable Oversized Weapons, and of course, Combat Extended.

Credit:

Jicker / Slippin' Jimmy - XML, some weapon sprites.

al9000 / Serina - Most weapon sprites.

BlackMarket420 - Bow sprites.

Fonza - Character art of Thaddeus (cover character.)

PunishedHunter - Character art of Gloria (Guns Galore mascot.)

Vanilla Expanded Team - Settings patching functionality.

CC BY-NC-ND[creativecommons.org]
[discord.gg]
[ko-fi.com]
[www.patreon.com]
112 kommentarer
Keetie Carluke 4 okt @ 4:12 
One suggestion - please make one-handed weapons usable with VEF shields
Otherwise, great mod, love it and play with it all the time!
Slippin' Jimmy  [skapare] 14 sep @ 9:38 
@oinko sploinko

It's mainly variety, but they cover different aims - pikes/spears have extra range (if you use VE Framework), swords have slightly different stats, etc.
oinko sploinko 14 sep @ 8:03 
What's the design philosophy with these weapons, if I may ask?
Are all weapons of the same type fairly similar with minor differences and it's mainly for variety?
Pinenuts 2 sep @ 10:15 
Does this disable vanilla weapons? Or just add new items?
Vlad Draculea 15 aug @ 19:39 
melee animation mod compat?
Sarelth 6 aug @ 0:57 
@Slippin' Jimmy - Good to know, I thought that was what tags were for. Slowly working my way through the severely lacking tutorials out there.
Slippin' Jimmy  [skapare] 5 aug @ 11:41 
@Sarelth

These weapons have unique tags you can use. I’ll also likely be making custom factions in the future.
Sarelth 5 aug @ 8:52 
Curious, is there any easy way to set up a faction to use these weapons? And the Tastier Armours as well.
Cotton 16 jul @ 22:24 
Thank you for keeping 1.5 compatibility
dem4ge 16 jul @ 4:06 
Absolutely gorgeous