Venture to the Vile

Venture to the Vile

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Maps with Bloom, Horseshoe, Item, and NPC Locations
Av Jaspurr
This guide has maps of all of the locations in the game with the locations for the vile blooms, horseshoes, and important items and NPCs.
Please do not repost this guide anywhere else.

v1 - missing 5 blooms in the overworld
v2 - added fishing spots
v3 - added 5 missing blooms
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6
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World Map


Overworld Collectibles (vile blooms / horseshoes)
  • Rainybrook High Street: 2 / 8
  • The Lanes: 14 / 2
  • Stanley Road: 0 / 1
  • Winding Creek Gardens: 11 / 1
  • Reeking Marshes: 9 / 2
  • Seasalter Harbour: 20 / 4
  • Weeping Willow Cemetery: 29 of 42 / 3
  • Lost Thicket: 29 / 2
  • Vile Roots: 2 of 8 / 0

Notes on some Collectibles:
  • Constabulary Horseshoe: located in a hidden area above the evidence room
  • Constabulary Vile Blooms: located in a hidden area on the right side inside Sally's cell
  • Paul Mask: you need the Nefarious Descent ability right below where you find Beatrice
  • Eric Mask: hit the fence at this location in this order: 1, 2, 3, 4, 3, 4, 2, 1, 4, 3, 2, where the far right/small side is 1
  • Jester Coin: Use Nefarious Descent in this spot a few times and it should appear
  • 4 Mill Vile Blooms in the Thicket: one each on the roof, in the attic, on the ground floor, and in the basement


Infirmary
8 Vile Blooms / 2 Horseshoes
Sewers
19 Vile Blooms / 2 Horseshoes
Mines
15 Vile Blooms / 2 Horseshoes
Crypt
9 of 42 Vile Blooms / 0 of 3 Horseshoes


For the 3 vile blooms at the bottom, you need to solve the candle puzzle. There is another guide for that puzzle here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3259777029
The Pit
4 of 42 Vile Blooms / 0 of 3 Horseshoes
Windmill
11 Vile Blooms / 2 Horseshoes
Mausoleum
26 Vile Blooms / 2 Horseshoes
Vile Roots Cave
6 of 8 Vile Blooms / 0 Horseshoes
If you liked this guide
14 kommentarer
the_bastarded_one 24 maj @ 20:42 
ive heard there are 3 endings, do you know what the requirements are?
Jaspurr  [skapare] 24 maj @ 19:01 
@the_bastarded_one the one in the mausoleum is on the uppermost level near G on my map. The one in the "harbour" is actually at the top of the windmill (north end of the swamp)
the_bastarded_one 24 maj @ 18:55 
i cant find the bandmates in the harbour and mausoleum. i get to the organ and i can hear humming but theres no one there. any help?
also the key for the postbox wasnt on teapot, who is the only unique monster there...ive killed everyone else.
Jaspurr  [skapare] 23 jan @ 6:54 
@AzaThoTh thanks, I'm not sure what happened to it, but I'll reupload it
AzaThoTh 23 jan @ 5:46 
Hi! It seems that the Mausoleum map is missing.
Jaspurr  [skapare] 27 jul, 2024 @ 8:04 
Yes you can return later to any areas you missed the first time
Glitchtrap 27 jul, 2024 @ 3:40 
Great guide but I have a question will I be able to return to the mine and collect the blooms that I missed. I am having trouble getting them.
Jaspurr  [skapare] 6 jul, 2024 @ 11:08 
The previous overworld map was missing 5 vile blooms, 3 in the Thicket and 2 in the Cemetery. I updated the map so it's complete now, but here are the locations of those 5 that were missing before

- The two in the Cemetery are also in Doug's house, so there are 8 total in Doug's house. 6 are accessible immediately, and 2 require the nefarious descent ability.
- For the three in the thicket, two are located all the way to the right of the camp that you pass after exiting from the Mill goiing south (i.e. take the left door to enter the mill, exit the mill using the lower path, head right and pass a camp, keep heading all the way to the right for these two).
- The third one in the thicket is located just left of the Mill, taking the path from the roof. The previous map only had one in this spot, but if you keep going using the tentacle grapple, you can cross the water and reach the second one.
Jaspurr  [skapare] 4 jul, 2024 @ 21:27 
You get Ernie's key from Mr Teapot 4 in Stanley road
Sally isn't supposed to be back in the cells because there is a hidden path on the right side of her cell
Jaspurr  [skapare] 4 jul, 2024 @ 21:24 
@mtnouka, For the kids, Beatrice and Mr Fuzz are in the Gardens. Ada is in the Mines. There is one stuck in a chimney in the Lanes, and there is one in the Town park at night.
For sweeny, I'm not sure what the trigger is for him to change locations. You might just want to keep progressing and come back to that one last.