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Sorry for the late response—Life’s been a bit busy
Things are going great, though!
About the “Adds/Boosts/Etc.” stuff in the trees’ descs—I’m not sure who they apply to either. My best guess is that they affect all trees since the game’s 'Trees' menu doesn’t specify otherwise. It's just a theory tho, so I’m unsure if it’s worth putting in the guide
About the blue humans, I was planning to reach out to the Dev about them, but I have no idea how to contact them. So, I was thinking of decomp the game to check its files myself. Sadly, Unity games are tough to crack, and I have little experience with encryption methods. Still, I haven’t given up! If I don’t find a definitive answer, that section will sadly have to stay untouched :(
And thank you again! I love helping people find answers, so knowing that my work is making a difference warms my heart!
Have a nice day, night, or whatever time it is for you right now!
See you around! :D
Also, if I could guess at what the blue humans do, I'd say they likely have a higher health pool than normal humans. It makes sense, because enemies' three main stats are damage, movement/attack speed, and health. I might be wrong though, I'll need to test it. Just an idea!
Anyways, thanks for putting so much effort into this, I'm sure many new players appreciate it. See you around!
Sorry for the late response, I just moved in a new apartment and it took a while for my PC to arrive :/
Yes, thank you very much! I never noticed the price also scaled with the days, thanks for the heads up, I'll be adding that!
And yes, I'm planning on adding ALL enemy variants and bosses as well. It's still in the works though, since there's a very extensive ammount of enemies variants I'm still learning about. All I can ask for now is for you to keep looking out for sudden additions to the guide ;)
As for the seeds during combat; yeah, I forgot to add. But I'll also add it soon! :D
Hope you enjoyed the guide and thanks for the info, you helped a lot.
In case you liked this guide, I would like to say that I'm also working on a guide for SPIDERHECK. It's still in incredibly early stages, but you still may like it :>
First! The number of options and the price in the shop scales with the days, adding another option around every 5 days, I think. Also, you didn't mention the seeds that spawn during combat. The duration of the seeds scale as well, along with their value.
I think there may be a limit to how fast your weapons can fire, meaning that its better to pick up 3-6 rather than just stacking more and more. I think the rate increases as you get more weapons, but they aren't linearly related, meaning you will eventually just be building up a queue of weapons.
And I didn't notice anything about the bosses or enemies, in case you wanted to add those. I think there's 4-5 enemy types (not including the bosses) that upgrade every 10 waves.
Anyways, that was a lot and I'm sorry about the huge comment, not meaning to add to your workload. Have a nice day... or night... or whatever time it is right now for you! ;)
done :D
Tho i wanted to point out that you could add 2 things here:
- Pressing "C" reveals the spots where you haven't planted trees yet (good to find out spots you missed)
- The Roar attack isn't here (and i'm curious to what it does exactly)
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