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[DEPRECATED][P47] Waltzing Matildas [TABS]
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Type: Content, Spawn
Category: Vehicle
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167.053 MB
1 de jun. às 12:40
19 de jul. às 1:31
11 notas de alterações ( ver )

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[DEPRECATED][P47] Waltzing Matildas [TABS]

Descrição
==[NOW PART OF TABS: Vehicles of War]==
=[REQUIRES TABS TO WORK]=

Adds in both the A12 Matilda II[AKA Matilda Senior] and its variants and the A11 Matilda I[AKA Matilda Junior] and its Section Command Variant [Section Command has a .50 Vickers]

Tanks are found in the
-[P47]TanksUK - A12 Matilda II of Marks I,IIA,IIA*/III,IV as well as the Mk.IIA*/III 3in Close Support, the Mk.IIA*/III Frog Flamethrower Tank, the Mk.IV with Hedgehog Mortars and the Mk.IIA*/III with Operation Bertrums Sunshield Disguise
-[P47]TanksUK - A11 Matilda I of both 1st and 2nd Production batches [Changes stowage/headlight placement] as well as the Section Command[.50cal] Variants.
-[P47]TanksSOV - MK-II Matilda of Marks IIA,IIA*/III,IV as well as the Mk.IIA*/III 3in Close Support and Mk.IIA*/III [Zis5/F-95 Cannon]
-[P47]TanksDE - Infanterie-Kampfpanzer Mark II 748(e) of Marks I,IIA,IIA*/III,IV as well as the Mk.IIA*/III 3in Close Support. Also includes the 5cm KwK 38 L/42 auf Infanterie-Kampfpanzer Mark II 748(e) "Oswald"

Camo Schemes:
-Commonwealth Matilda I:
-Standard [BEF Recog Markings]
-Clean [British Green]
-Basic Desert Camo [Solid British Yellow]
-Winter Camo [Solid Winter White]

-Commonwealth Matilda II:
-Standard [Red Stripes across Side-Skirts]
-British Expeditionary force [British Green with BEF Markings]
-Clean [British Green]
-Basic Desert Camo [Solid British Yellow]
-North Africa Caunter Scheme [British Yellow with Slate Grey and Dark Green Stripes]
-Winter Camo [Solid Winter White]

-Soviet Matilda MK-II:
-Standard [Soviet Green with 221 on side of turret]
-No Number [Soviet Green without the Number]
-Winter Camo [Solid Winter White with Soviet Markings]

-German Infanterie-Kampfpanzer Mark II 748(e) [Matilda II]:
-Standard/Grey [Dark Grey with German Markings]
-Yellow [Dunkelgelb/Dark Yellow with German Markings]
-Green [British Green with German Markings]
-Winter Camo [Solid Winter White with German Markings]
-Distruptive GreenYellow [British Green over Dunkelgelb/German Yellow with German Markings] - This is the Historical Camo for the "Oswald"
-North Africa Caunter Scheme [British Yellow with Slate Grey and Dark Green Stripes With German Markings]

To do:
-More Camo Schemes

Maybe:
-Captured Tanks

Screenshot Maps:
-Preview Images 1, 2, and 3 - Desert Map 2 - avert
-Image 4 - French Town - OzJackaroo
-Image 5 - French Town - [TABS] Vehicles of War Pack - TABS Developers
-Image 6 - Kursk - [TABS] Vehicles of War Pack - TABS Developers
-Image 7 - Desert Map 2 - avert
-Image 8 - Field - [TABS] Vehicles of War Pack - TABS Developers
-Image 9 - Ukrainian Farmland [Winter] - [TABS] Vehicles of War Pack - TABS Developers
-Images 10, 11, and 12 - French Woods 1944 w/ Add Snow mod - Bobington [Map] | o_O-r [Add_Snow Mod]
-Images 13, 14, and 15 - Desert Map 2 - avert
-Images 16 and 17 - French Town - OzJackaroo
-Image 18 - Desert Map 2 - avert
-Image 19 - French Town - [TABS] Vehicles of War Pack - TABS Developers

Matilda II: Commanders Cupola light is now Dynamic. use the TABS Light key to activate/deactivate it ['M' by default]
Matilda II: Drivers Front Box-lights are now Dynamic. use the TABS Light key to activate/deactivate it ['M' by default]. this also activates alongside the Commanders Cupola Light
Matilda I and Matilda II: Periscopic sight is now available, switch to and from it using the 'Switch Sight' hotkey ['MMB/Middle Mouse Button' by default]


Known Bugs/Issues:
-Tank strafes when turning. Turn on "Experimental Tank Steering" in the TABS framework to steer properly [Should be fixed with the V2 Update]

-Matilda II: Climbing Performance leaves something to be desired. this is due to the tracks being visual only, the front 4 wheels simply do not have enough power to pull it up certain slopes, and the side-skirts cause the vehicle to have poor ground clearance despite its Real Life performance.

-Matilda II [Hedgehog Mortar Launchers]: Hedgehog Mortars are hard to aim with the sight. Use the commanders view and the aiming reticle to aim the mortars, its perfectly accurate

-Matilda II [Hedgehog Mortar Launchers]: The 5th and 6th Shots from the Hedgehog mortar are liable to hit the antenna/cupola light, turn the turret or remove the antenna/cupola light to solve this. you can remove them safely using the games built-in blowtorch tool.
this was a problem with the IRL Hedgehog mortar modification and was likely why they never saw service.

-Matilda II: Deck hatches clip into eachother when fully opened. this is also semi-intentional, any less angle and the hatch wouldn't remain open, but the hatches are set to clip through most of the vehicle because otherwise they cause issues with other things.

-Matilda II: Destroyed tracks clip into the vehicle and can detonate ammo. this isn't really solvable, its a combination of the track design and how T.A.B.S handles destroyed tracks

-Cupola turns translucent when in Commanders view, this was added in Teardown update 1.5 and is an added limitation to the games rendering

-Matilda II: OQF 2pdr Sight is ahistorical. this is a limitation of Teardown's modding support, mods cannot access eachothers files. plus the sight is annoying to make.

-Matilda II: Some random armour parts on the lower front slope will disappear when they collide with obstacles, I dont know why this happens but they are set with an RHA Value and have a strength/durability modifier of 10 so they shouldnt be breaking

-Matilda II: The Cupola may sometimes fail to break when blown up and will not follow the turret. Should be fixed with this update

-Matilda I: may sometimes spawn with excess tracks, the excess tracks will fall through the map and get out of your way

-Matilda I: may sometimes spawn with a floppy gun, this should be fixed already but tell me if it happens

-Matilda I: does not die when the ammo explodes, this is because its only got .303 or .50 ammo and doesnt have enough explosive force to die

-Ammo behind a plate may sometimes decide to detonate. this should be fixed on Matilda II, but Matilda I 1st Production Batch will still have ammo cook off if spall enters the drivers vision slit and hits ammo.

-Armour may sometimes decide not to break when shot with more than enough penetration due to overlapping plates. this is most obvious on the UFP of the Matilda I [1st Production Batch] and the lower side of the Matilda II [All Variants]. this is an issue of both the ballistics and of the design of the tanks relative to the scale of Teardown

-Armour may sometimes break when a weaker plate is broken ahead of it, this is visible sometimes on the front stowage boxes of Matilda I and Matilda II. this is a ballistics calculation issue and is complicated to fix
36 comentários
ur mom 26 de set. às 9:16 
████████▅▄▃▂
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◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤This is Tanko. Tanko wants to take over steam so copy and paste him all over the steam workshop.
Mellow 18 de ago. às 8:29 
will you make the churchills?
20swords1demon 31 de jul. às 7:28 
Yeah, those are the mine flails; and take as much a break as you want, you deserve it for the work you've done!
Person4772  [autor] 31 de jul. às 7:10 
@20swords1demon Those are the Mineroller/Mineflail Matildas right?
No plans for them currently, taking a bit of a break from modding for the time being.
20swords1demon 31 de jul. às 4:48 
Is the Matilda Baron or Scorpion in consideration for the mod?
average Steem Deck enjoyer 21 de jul. às 19:39 
We need to have The churchill. The chivalrous churchill!
Billy2345 18 de jul. às 7:54 
You added the A11! That makes me so happy! I rarely get to see that tank in media let alone play with it! Love your work.
WhompWhomper 22 de jun. às 16:36 
dang........ skill, thanks for making this!!!!
K-PAX 17 de jun. às 1:56 
Very good job Person, a work of art indeed!
chubbs256 7 de jun. às 14:44 
matilda II is a goated tank