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[DEPRECATED][P47] Waltzing Matildas [TABS]
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Type: Content, Spawn
Category: Vehicle
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167.053 MB
1. juni kl. 12.40
19. juli kl. 1.31
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[DEPRECATED][P47] Waltzing Matildas [TABS]

Beskrivelse
==[NOW PART OF TABS: Vehicles of War]==
=[REQUIRES TABS TO WORK]=

Adds in both the A12 Matilda II[AKA Matilda Senior] and its variants and the A11 Matilda I[AKA Matilda Junior] and its Section Command Variant [Section Command has a .50 Vickers]

Tanks are found in the
-[P47]TanksUK - A12 Matilda II of Marks I,IIA,IIA*/III,IV as well as the Mk.IIA*/III 3in Close Support, the Mk.IIA*/III Frog Flamethrower Tank, the Mk.IV with Hedgehog Mortars and the Mk.IIA*/III with Operation Bertrums Sunshield Disguise
-[P47]TanksUK - A11 Matilda I of both 1st and 2nd Production batches [Changes stowage/headlight placement] as well as the Section Command[.50cal] Variants.
-[P47]TanksSOV - MK-II Matilda of Marks IIA,IIA*/III,IV as well as the Mk.IIA*/III 3in Close Support and Mk.IIA*/III [Zis5/F-95 Cannon]
-[P47]TanksDE - Infanterie-Kampfpanzer Mark II 748(e) of Marks I,IIA,IIA*/III,IV as well as the Mk.IIA*/III 3in Close Support. Also includes the 5cm KwK 38 L/42 auf Infanterie-Kampfpanzer Mark II 748(e) "Oswald"

Camo Schemes:
-Commonwealth Matilda I:
-Standard [BEF Recog Markings]
-Clean [British Green]
-Basic Desert Camo [Solid British Yellow]
-Winter Camo [Solid Winter White]

-Commonwealth Matilda II:
-Standard [Red Stripes across Side-Skirts]
-British Expeditionary force [British Green with BEF Markings]
-Clean [British Green]
-Basic Desert Camo [Solid British Yellow]
-North Africa Caunter Scheme [British Yellow with Slate Grey and Dark Green Stripes]
-Winter Camo [Solid Winter White]

-Soviet Matilda MK-II:
-Standard [Soviet Green with 221 on side of turret]
-No Number [Soviet Green without the Number]
-Winter Camo [Solid Winter White with Soviet Markings]

-German Infanterie-Kampfpanzer Mark II 748(e) [Matilda II]:
-Standard/Grey [Dark Grey with German Markings]
-Yellow [Dunkelgelb/Dark Yellow with German Markings]
-Green [British Green with German Markings]
-Winter Camo [Solid Winter White with German Markings]
-Distruptive GreenYellow [British Green over Dunkelgelb/German Yellow with German Markings] - This is the Historical Camo for the "Oswald"
-North Africa Caunter Scheme [British Yellow with Slate Grey and Dark Green Stripes With German Markings]

To do:
-More Camo Schemes

Maybe:
-Captured Tanks

Screenshot Maps:
-Preview Images 1, 2, and 3 - Desert Map 2 - avert
-Image 4 - French Town - OzJackaroo
-Image 5 - French Town - [TABS] Vehicles of War Pack - TABS Developers
-Image 6 - Kursk - [TABS] Vehicles of War Pack - TABS Developers
-Image 7 - Desert Map 2 - avert
-Image 8 - Field - [TABS] Vehicles of War Pack - TABS Developers
-Image 9 - Ukrainian Farmland [Winter] - [TABS] Vehicles of War Pack - TABS Developers
-Images 10, 11, and 12 - French Woods 1944 w/ Add Snow mod - Bobington [Map] | o_O-r [Add_Snow Mod]
-Images 13, 14, and 15 - Desert Map 2 - avert
-Images 16 and 17 - French Town - OzJackaroo
-Image 18 - Desert Map 2 - avert
-Image 19 - French Town - [TABS] Vehicles of War Pack - TABS Developers

Matilda II: Commanders Cupola light is now Dynamic. use the TABS Light key to activate/deactivate it ['M' by default]
Matilda II: Drivers Front Box-lights are now Dynamic. use the TABS Light key to activate/deactivate it ['M' by default]. this also activates alongside the Commanders Cupola Light
Matilda I and Matilda II: Periscopic sight is now available, switch to and from it using the 'Switch Sight' hotkey ['MMB/Middle Mouse Button' by default]


Known Bugs/Issues:
-Tank strafes when turning. Turn on "Experimental Tank Steering" in the TABS framework to steer properly [Should be fixed with the V2 Update]

-Matilda II: Climbing Performance leaves something to be desired. this is due to the tracks being visual only, the front 4 wheels simply do not have enough power to pull it up certain slopes, and the side-skirts cause the vehicle to have poor ground clearance despite its Real Life performance.

-Matilda II [Hedgehog Mortar Launchers]: Hedgehog Mortars are hard to aim with the sight. Use the commanders view and the aiming reticle to aim the mortars, its perfectly accurate

-Matilda II [Hedgehog Mortar Launchers]: The 5th and 6th Shots from the Hedgehog mortar are liable to hit the antenna/cupola light, turn the turret or remove the antenna/cupola light to solve this. you can remove them safely using the games built-in blowtorch tool.
this was a problem with the IRL Hedgehog mortar modification and was likely why they never saw service.

-Matilda II: Deck hatches clip into eachother when fully opened. this is also semi-intentional, any less angle and the hatch wouldn't remain open, but the hatches are set to clip through most of the vehicle because otherwise they cause issues with other things.

-Matilda II: Destroyed tracks clip into the vehicle and can detonate ammo. this isn't really solvable, its a combination of the track design and how T.A.B.S handles destroyed tracks

-Cupola turns translucent when in Commanders view, this was added in Teardown update 1.5 and is an added limitation to the games rendering

-Matilda II: OQF 2pdr Sight is ahistorical. this is a limitation of Teardown's modding support, mods cannot access eachothers files. plus the sight is annoying to make.

-Matilda II: Some random armour parts on the lower front slope will disappear when they collide with obstacles, I dont know why this happens but they are set with an RHA Value and have a strength/durability modifier of 10 so they shouldnt be breaking

-Matilda II: The Cupola may sometimes fail to break when blown up and will not follow the turret. Should be fixed with this update

-Matilda I: may sometimes spawn with excess tracks, the excess tracks will fall through the map and get out of your way

-Matilda I: may sometimes spawn with a floppy gun, this should be fixed already but tell me if it happens

-Matilda I: does not die when the ammo explodes, this is because its only got .303 or .50 ammo and doesnt have enough explosive force to die

-Ammo behind a plate may sometimes decide to detonate. this should be fixed on Matilda II, but Matilda I 1st Production Batch will still have ammo cook off if spall enters the drivers vision slit and hits ammo.

-Armour may sometimes decide not to break when shot with more than enough penetration due to overlapping plates. this is most obvious on the UFP of the Matilda I [1st Production Batch] and the lower side of the Matilda II [All Variants]. this is an issue of both the ballistics and of the design of the tanks relative to the scale of Teardown

-Armour may sometimes break when a weaker plate is broken ahead of it, this is visible sometimes on the front stowage boxes of Matilda I and Matilda II. this is a ballistics calculation issue and is complicated to fix
36 kommentarer
ur mom 26. sep. kl. 9.16 
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◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤This is Tanko. Tanko wants to take over steam so copy and paste him all over the steam workshop.
Mellow 18. aug. kl. 8.29 
will you make the churchills?
20swords1demon 31. juli kl. 7.28 
Yeah, those are the mine flails; and take as much a break as you want, you deserve it for the work you've done!
Person4772  [skaper] 31. juli kl. 7.10 
@20swords1demon Those are the Mineroller/Mineflail Matildas right?
No plans for them currently, taking a bit of a break from modding for the time being.
20swords1demon 31. juli kl. 4.48 
Is the Matilda Baron or Scorpion in consideration for the mod?
average Steem Deck enjoyer 21. juli kl. 19.39 
We need to have The churchill. The chivalrous churchill!
Billy2345 18. juli kl. 7.54 
You added the A11! That makes me so happy! I rarely get to see that tank in media let alone play with it! Love your work.
WhompWhomper 22. juni kl. 16.36 
dang........ skill, thanks for making this!!!!
K-PAX 17. juni kl. 1.56 
Very good job Person, a work of art indeed!
chubbs256 7. juni kl. 14.44 
matilda II is a goated tank