Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
In Bannerlord's case, losing the ability to spawn as an archer is effectively the same as being removed from the game, since all you'll do as a light infantry is feed kills to archers.
That's the main reason I ended up buying Chivalry 2, since archers in that game are actually balanced around the presence of melee weapons. As in, I can pick a melee class without worrying about getting vaporized by a firing squad.
Archers are a part of why i have my gripes with Bannerlord but the bigger problem i have is how TaleWorlds' userbase wants the game to remain intentionally unbalanced so that they can continue to farm kills from human players simply by picking the overpowered units while their enemies are stuck with the bad ones.
Chivalry 2 I respect as the modern medieval fighting game, especially with it's team objective maps. Warband still has a few active servers at times, but it's so much easier to find a Chiv2 match. I never played much of Bannerlord multiplayer (my computer wasn't able to handle it when it first came out) so I don't know how they messed up the archer balance. In Warband's multiplayer archers weren't OP.
I wouldn't be surprised if later down the line, TaleWorlds shuts down the multiplayer mode and Torn Banner's game ends up in a Bannerlord/Chiv2 bundle.