Talented

Talented

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100% Achievement Guide
By quadlite
This guide covers all 200 achievements for "Talented" (v1.2) + "Wave of Shadows" (DLC).

Due to the nature of this game, each run is different and there are often multiple ways to achieve a certain goal. It's impossible to mention every possible combination of Talents and Abilities for each class. For this reason, I will try to focus on the basics and provide examples that should give an idea of what can be done.
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Introduction
This guide covers all 200 achievements for "Talented" (v1.2) + "Wave of Shadows" (DLC).

Due to the nature of this game, each run is different and there are often multiple ways to achieve a certain goal. It's impossible to mention every possible combination of Talents and Abilities for each class. For this reason, I will try to focus on the basics and provide examples that should give an idea of what can be done.


Disclaimer:
Talents, Abilities, Challenges and achievements may be subject to change. Some of the videos have been created with older versions of the game.


Note:
Most achievements cannot be unlocked in Challenges!
Classes
Magic? Magic!
Unlock the Wizard


My Right Arm...
Unlock the Warrior


Role Reversal
Unlock the Summoner


Shotty
Unlock the Bandit


Chef's Kiss
Unlock the Alchemist


The following table shows the unlock condition for each class:

Class
Unlock condition
Wizard
Complete a run on Mastery 0
Warrior
Complete a run on Mastery 3
Summoner
Complete a run on Mastery 5
Bandit
Complete a run on Mastery 8
Alchemist
Complete a run on Mastery 15
Class levels
...And My Bow
Raise Archer's class level to 15


...And My Staff
Raise Wizard's class level to 15


...And My Sword
Raise Warrior's class level to 15


...And My Friends
Raise Summoner's class level to 15


...And My Gun
Raise Bandit's class level to 15


...And my Sickle
Raise Alchemist's class level to 15


Wave of Shadows (DLC)
...And my Shurikens [WoS]
Raise Ninja's class level to 15



You get experience in Standard Mode, Waves Mode or Challenges.
  • Higher Masteries are more rewarding
  • You still get experience for losing a run

You can use this to your advantage by surviving as long as possible on the highest available difficulty. For example: Surviving 5-10 nights on Mastery 25 grants you significantly more experience than surviving 20 nights on Mastery 0.
Enemies
Slayer
Kill 100 enemies


Executioner
Kill 1000 enemies


Obliterator
Kill 10,000 enemies


Annihilator
Kill 50,000 enemies


Exterminator
Kill 100,000 enemies


These achievements are pretty straightforward. Just play the game and you will unlock them eventually. Higher Mastery = More enemies.
Elite enemies
Fighter
Kill 50 elite enemies


Soldier
Kill 500 elite enemies


Trooper
Kill 5000 elite enemies


Gladiator
Kill 25,000 elite enemies


Elite enemies have a unique bonus, based on their color:

Color
Bonus
Red
More Health
Orange
Faster
Green
Spawns a Fly on death
Purple
Has a shield
Bright and Translucent
Immune to knockback
Blue
Immune to Status Effects
Metallic
Less damage and knockback, immune to critical hits
Pink
Heals nearby enemies
Environments
Trailblazer
Complete a run using an Environment Skin


Environments change the appearance (and background) of the bridge you fight on. They can be selected in the character selection screen.





World Building
Unlock the Build-A-Beast Factory


The Build-A-Beast Factory is unlocked by winning a run with each of the original Classes.

Note:
If the achievement didn't unlock for you, try to start a new run and return to the main menu.



Like Clockwork
Build the Robot in the Build-A-Beast Factory Environment


To build the Robot, you have to pay attention to the background. There are some conveyor belts that move crates across the factory. Occasionally, robot parts will appear. If you click on them with the mouse, they will move to the robot assembly platform.



You need a total of 6 parts (1x head, 1x body, 2x arms, 2x legs). The achievement unlocks once the robot is completed.



Note:
The counter does not reset if you miss a butterfly or end the run!



Wave of Shadows (DLC)
Burning Bright [WoS]
Unlock the Shiny Ninja Skin in Nightshade Grove


Nightshade Grove is an Environment that is automatically unlocked after purchasing the Wave of Shadows DLC. To unlock the Shiny Ninja Skin, you have to pay attention to the background.

You can always see a few white butterflies moving in the background. Occasionally, a larger colored butterfly will appear. If you click on them with the mouse, they will disappear and you'll see a counter. The skin will unlock once you've caught 10 colored butterflies.



Note:
The counter does not reset if you miss a butterfly or end the run!
Chromaprisms
Chromomancer
Complete a run with a Chromaprism active


Chromaprisms change the color palette of the game. Each Class can unlock a unique Chromoprism by completing a standard run on Mastery 10 or higher. Chromaprisms can be selected in the character selection screen.

Combo
Wait...
Get a Brilliant Combo


A Second...
Get a Masterful Combo


Am I...
Reach the Talented Combo Level


Talent Ed?
Reach the Truly Talented Combo Level


Your Combo Level increases by killing enemies without getting hit. There are also Talents that will help you maintain your Combo. For example:
  • 3x kills on critical hits
  • Combo requires less kills
  • Combo does not reset on hit (once per night)
  • Combo does not reset at the end of the night

The following table shows the required kills for each Combo Level:

Combo Level
Requirement
Skilled
20 Kills
Gifted
50 Kills
Brilliant
100 Kills
Masterful
250 Kills
Talented
500 Kills
Truly Talented
1000 Kills
Compendium
Explorer
Discover 50 entries in the Talented Compendium


Surveyor
Discover 100 entries in the Talented Compendium


Adventurer
Discover 250 entries in the Talented Compendium


Voyager
Discover 500 entries in the Talented Compendium


Pioneer
Discover 600 entries in the Talented Compendium


Wave of Shadows (DLC)
Zoologist [WoS]
Discover all of the Enemy Packs from Waves Mode in the Talented Compendium


Hexologist [WoS]
Discover all of the Hexes from Waves Mode in the Talented Compendium



The Compendium provides information about Talents, Enemies, Elites, Curses, Portals, Enemy Packs and Hexes. The following table shows the requirement for each category/entry:

Category
Discovery
Talent
Learn
Enemy
Defeat
Elite
Defeat enemy with effect
Curse
Receive at the end of a night
Portal
Enter
Enemy Pack
Defeat in Waves Mode
Hex
Receive in Waves Mode

Note:
Discovering a Talent Package adds all related entries to the Compendium, even if you don't learn the Talents! Compendium entries can also be discovered in Challenges!
Learning (meta)
Magician
Learn 50 Talents


Enchanter
Learn 500 Talents


Sorcerer
Learn 2500 Talents


Sage
Learn 5000 Talents


Every time you level up, you get one Talent point. Use those points to learn new Talents from the Talent tree. There are 4 different types:

Rarity
Cost
Common
1
Rare
1
Epic
2
Legendary
5

Note:
Bandit has access to Shops that allow you to buy Talents with Gold Coins.
Learning (run)
Warp Speed
Learn 4 Abilities in a single run


Abilities are depicted green and can be found all over the Talent tree. They cost 2 Talent points or at least 25 Gold (Bandit only). You shouldn't have any problems to get this achievement.





Galaxy Brain
Learn 25 Talents in a single Night


In order to learn 25 Talents in a single night, you need at least 25 Talent points. This can be done with any class and at any point during the run. Unspent Talent points transfer over to the next night and can be accumulated.

Bandit is a special case, because of the Talent Shops. They allow you to buy additional Talents as long as you have enough gold.

Note:
This can go hand in hand with the "Ultimate Bravery" achievement. If you survive 10 nights without learning a Talent, you should have more than 25 unspent Talent points. Just make sure to learn basic Talents (Common, Rare) and skip the more expensive ones (Epic, Legendary, Abilities, Talent Packages).



Repetitive
Learn 4 of the same Rare Talent in a row


Rare Talents are depicted blue and can be found all over the Talent tree. They cost 1 Talent point or at least 10 Gold (Bandit only). Learning 4 of the same Rare Talent in a row requires some planning:
  1. Find a Rare Talent that appears frequently on the Talent tree
  2. Clear the path, without learning the Rare Talents
  3. Learn the Rare Talents in a single night

While it shouldn't be necessary to learn the Rare Talents in a single night, I recommend doing it anyway. This way, you won't get distracted or accidentally break the sequence.

I was really lucky with this (Bonus) Talent Package. It gave me the same Rare Talent 5 times and each of them was accessible without much trouble:





Epic Gamer Moment
Learn 5 Epic Talents in a single run


Epic Talents are depicted purple and harder to find than Rare Talents or Abilities. They cost 2 Talent points or at least 25 Gold (Bandit only). Talent Packages can be really useful for this, because they have a chance to replace unlearned Rare Talents with up to 2 Epic Talents.





Stuff of Legends
Learn a Legendary Talent


Mythical
Learn 2 Legendary Talents in a single run


Transcendental
Learn 4 Legendary Talents in a single run


Legendary Talents are depicted orange and the 2nd rarest Talent type in the game. They cost 3 Talent points or at least 50 Gold (Bandit only). In order to learn multiple Legendary Talents in a single run, you need a good amount of levels. Make sure to explore different corners of the Talent tree.



With the addition of Endless Mode and Portals, finding Legendary Talents has become much easier. This is especially true for the "Prosperous Portal", because entering this portal guarantees you an additional Legendary Talent at the bottom of the new Talent tree.





Celestial Boon
Learn a Mythic Talent


Mythic Talents are depicted fully colored and the rarest Talent type in the game. They cost 5 Talent points. They are unlocked after learning a Legendary Talent and entereing a Portal in any previous run.

Levels (run)
Theorist
Reach Level 100 in a run


Logician
Reach Level 200 in a run


Philosopher
Reach Level 250 in a run


Guru
Reach Level 300 in a run


It's fairly common to reach Level 100-200 in a Standard Run, no matter what class you play. However, I recommend Wizard or Alchemist for the higher tiers. Both classes have access to Talents that make it relatively easy to gain over 300 levels in a run.

Note:
Endless Mode has made it much easier to reach high levels with any class.
Talent Packages
Mystery Box
Discover a Talent Package


Gacha Game
Discover 4 Talent Packages in a single run


Talent Packages often appear near Epic Talents and light up like other specials (Abilities, Epic Talents, Legendary Talents) when you learn Talents on the same path.



In order to discover 4 Talent Packages in a single run, you need a decent amount of levels. While this can be done with any class, I recommend Wizard or Alchemist. Both classes have access to Talents that make it relatively easy to gain over 300 levels in a run.

They also have access to Talents that let you learn a random (nearby) Talent. This can be very useful when exploring the Talent tree.







Fortune's Favour
Discover 10 Bonus Talent Packages


Talent Packages have a chance to appear as "Bonus Package":
  • Standard Packages contain 6 Rares and 2 Epics/Abilities
  • Bonus Packages contain 10 Rares and 2 Epics/Abilities

Portals
F5
Enter a Portal to another Talent Tree


Shift + F5
Enter 3 Portals in a single Run


Portals allow you to teleport to a new Talent tree. They can be found at the very top and provide a powerful bonus upon entering.

Challenges
Bronze
Complete your first Challenge


Silver
Complete 5 Challenges


Gold
Complete 15 Challenges


Platinum
Complete 25 Challenges


Emerald
Complete 40 Challenges


Diamond
Complete all 60 Challenges


Jack of all Trades
Complete a Challenge with all 6 Classes


Wave of Shadows (DLC)
Cunning [WoS]
Complete all 6 Ninja Challenges



Each Challenge has it's own special rule set and completion reward:
  • 10 Challenges per class (+6 for Ninja)
  • 5 Special Skins per class (+3 for Ninja)
  • 5 Legendary Talents per class (+3 for Ninja)

I've created a YouTube playlist of me completing every Challenge (including the respective achievements). Please keep in mind that this is not an in-depth guide. Each run is different and some videos were recorded with older versions of the game.

Link: YouTube playlist



Game Over
Die to a Boss in a Boss Challenge


Just start a Boss Challenge and get hit by the boss. A single hit will kill you, so be careful if you actually want to complete the Challenge.



Archer:

Fearless
Complete the Zombies! Challenge without learning an Ability


  • Ignore Abilities on the Talent tree!
  • Focus on attack speed, range and damage
  • Quiver Talents can be very useful
  • Use Barricade to block and kill enemies

Link: YouTube


Rules Are Rules
Complete the Faulty Shrink Ray Challenge without learning a Damage Up Talent


  • Ignore Damage Up on the Talent tree!
  • Focus on attack speed and range
  • Use Abilities and Talents that temporarily increase damage (Brutal Bounty, Stimpack)

Link: YouTube



Wizard:

Get Smushed
Complete the Threat: Smushroom Challenge without taking a hit


  • Always keep an eye on your Magic Points
  • Prioritize Lightning Crash on the boss lane if there are enemies
  • Use Fireball on the boss if you have enough Magic Points
  • Use Frost Nova to clear all lanes if there are too many enemies
  • Auto-Attack the boss as much as possible

Link: YouTube


Steady
Complete the Dizzy Challenge without ever controlling more than 15 Orbs


  • Always keep an eye on the orb count
  • Prioritize Talents that add orbs + orb damage
  • Ignore Untamed Knowledge!

Link: YouTube



Warrior:

Blacksmith
Throw 100 Weapons in a single Night in the Weapon Swap Challenge


  • Focus on attack speed and damage
  • Additional throwing weapons can be useful (Daggers!, Spears!)

Link: YouTube


Tough as Nails
Take 100 Damage in a single Night in the Monster Hunter Challenge


  • Focus on health, attack speed and damage
  • Deliberately take damage once you feel confident to survive
  • Safety Mush can be very useful

Link: YouTube



Summoner:

Endangered
Complete the Extinction Challenge without ever learning the same Ability twice


  • Focus on minion damage, mp and mp regeneration
  • Snail upgrades, gravestones and dogs are very useful
  • Let your snails do most of the work, save Ability charges if you can
  • Use weaker summons first
  • Save the strongest summons for wave 15-20

Link: YouTube


Overly Protective
Complete the My Baby Boys Challenge without ever controlling less than 2 Skelebobs


  • Reduce cooldown of Call of the Haunted as soon as possible!
  • Use Call of the Haunted frequently!
  • Focus on minion damage, mp, mp regeneration and cooldown reduction
  • Tenacious Demons is very useful!
  • Get some strong summons to assist your skeletons

Link: YouTube



Bandit:

Last Drop
Complete the Pirate's Life Challenge without using the Bottoms Up Ability


  • Don't get hit!
  • Don't use your starting Ability!
  • Focus on shops, reload speed, range and additional bullets
  • Ignore Health Up, because you will lose it anyway
  • Minecarts can potentially be useful (to block enemies)

Link: YouTube


Razor Sharp
Complete the Sharp Shooter Challenge without taking a single hit


  • Disable Auto-Fire
  • 2 bats at a time at regular intervals
  • 3 shots in your magazine + 1 coin every 6 seconds
  • Alternate between shot + shot and shot + coin
  • Don't waste ammo to reload
  • If both bats spawn on the same lane, it's basically free

Link: YouTube



Alchemist:

Feel The Burn
Use 25 Potion Abilities in a single Night in the Acidic Challenge


  • Focus on health, cooldown reduction and lifesteal
  • Stockpile some "Minor Energy Bolt"

Link: YouTube


Symbolic
Complete the Whack a Rune Challenge without missing a single Rune


  • Focus on runes, neglect enemies
  • Runes despawn after ~5 seconds
  • Delay your Abilities to hit multiple runes at once

Link: YouTube
Eternal Nightmare
Elysium
Survive 30 seconds in the Eternal Nightmare


Asphodel
Survive 90 seconds in the Eternal Nightmare


Tartarus
Survive 180 seconds in the Eternal Nightmare


True Survivor
Survive 120 seconds in the Eternal Nightmare with all 6 Classes


Wave of Shadows (DLC)
Blood Moon [WoS]
Survive 120 seconds in the Eternal Nightmare as Ninja



You can enter the Eternal Nightmare after completing a standard run. It's basically a bonus night that never ends (if you are strong enough) and the difficulty increases every second:
  • All enemies appear
  • Enemy health increases
  • Enemy speed increases
  • Elite chance increases
  • Enemies spawn faster

I've created a YouTube playlist of me surviving 180+ seconds with every class. Please keep in mind that this is not an in-depth guide. Consider it a proof of concept.

Link: YouTube playlist

Note:
It may sound contradictory, but it's easier to enter Eternal Nightmare at a higher Mastery. This allows you to gain more Experience, Levels and Talents beforehand.
Endless Mode
Focus
Survive Night 25 in Endless Mode


Determination
Survive Night 30 in Endless Mode


Ascension
Survive Night 40 in Endless Mode


Moon Walk
Survive Night 30 with each Class in Endless Mode


Wave of Shadows (DLC)
Way of the Serpent [WoS]
Survive Night 30 in Endless Mode as Ninja



Endless Mode can be unlocked by completing a standard run on Mastery 10 or higher. This allows you to continue, learning more Talents and discovering new Talent trees. However, the difficulty increases significantly after a few nights:
  • Enemies get rare bonuses (after Night 20)
  • Enemies get epic bonuses (after Night 25)
  • Enemies get legendary bonuses (after Night 34)
Waves Mode (DLC)
Ripple [WoS]
Complete Wave 10 in Waves Mode


Surge [WoS]
Complete Wave 20 in Waves Mode


Torrent [WoS]
Complete Wave 30 in Waves Mode


Tsunami [WoS]
Complete Wave 40 in Waves Mode


Maelstrom [WoS]
Complete Wave 50 in Waves Mode


Stormbreaker [WoS]
Complete Wave 40 in Waves Mode on 7 different Classes


Waves Mode provides a different way to play Talented.
  • Each Wave consists of 5 Enemy Packs that range from Common to Mythic Rarity
  • Enemy Packs affects the difficulty, but may also require you to adjust your strategy

  • Each run will apply up to 5 Hexes that range from Common to Mythic Rarity
  • Hexes are modifiers that are comparable to Curses in Standard Mode.

  • You can select up to 5 Relics that range from Common to Mythic Rarity
  • Relics apply a powerful buff to yourself and a difficulty modifier to the game mode

  • Waves Mode is potentially endless, but the difficulty increases every wave





Giant Slayer [WoS]
Complete a Wave containing a Legendary Enemy Pack in Wave Mode


Titan Slayer [WoS]
Complete a Wave containing a Mythic Enemy Pack in Wave Mode


The following table shows the approximate Wave when Enemy Packs can appear:

Rarity
Wave
Common
1
Rare
2
Epic
~9
Legendary
~13
Mythic
~30

Note:
Some Relics allow Enemy Packs to appear sooner!



Boss Rush [WoS]
Defeat 5 bosses in a single Wave in Waves Mode


Bosses will begin to appear with Legendary Enemy Packs, which should be around Wave 13. It may take a few Waves, but you should get the achievement before Wave 30.





Supreme Bravery [WoS]
Defeat 8 Waves in Waves Mode without learning a Talent


This achievement can be really tricky, because some Enemy Packs are significantly harder to defeat than others. I tried different classes and builds, but I was always overwhelmed between Wave 5-7. In the end, I managed to get the achievement with Summoner. The class starts with "projectiles" that have infinite range and can potentially block enemies, which is very helpful against larger groups or strong enemies.


Note:
Don't forget to adjust your starting Talents for the achievement. The priorities are different than in a normal run.



Accessorize [WoS]
Complete Wave 25 in Waves Mode with 3 Relics active on any Class


Relics allow you to customize the difficulty of Waves Mode by applying both a powerful buff to yourself and a difficulty modifier to the game mode. In order to get the achievement, you must activate at least 3 Relics. Just try to find a class + relic combination that works for you.

Relics (DLC)
Hobbyist [WoS]
Gold Star your first Relic by completing Wave 25 with it


Curator [WoS]
Gold Star 10 Relic


Connoisseur [WoS]
Gold Star 20 Relic


Antiquarian [WoS]
Gold Star 30 Relic


Trendsetter [WoS]
Gold Star a Mythic Relic on any Class


Sophisticated [WoS]
Gold Star all 5 Relic on any Class


Relics allow you to customize the difficulty of Waves Mode by applying both a powerful buff to yourself and a difficulty modifier to the game mode. Each Class has its own set of 5 Relics that range from Common to Mythic Rarity.

The following table shows the unlock condition for each Relic:

Rarity
Unlock condition
Common
Survive Wave 5
Rare
Survive Wave 10
Epic
Survive Wave 20
Legendary
Survive Wave 30
Mythic
Survive Wave 50


Surviving Wave 25 with a Relic equipped will grant you a Gold Star on that Relic.

Completion
White Belt
Complete your first run!


Green Belt
Complete a run on Mastery 5 or higher


Blue Belt
Complete a run on Mastery 10 or higher


Red Belt
Complete a run on Mastery 15 or higher


Brown Belt
Complete a run on Mastery 20 or higher


Black Belt
Complete a run on Mastery 25


Grandmaster Belt
Complete a run on Mastery 30


Straight Flush
Complete a run with all 6 Classes


Royal Flush
Complete a run on Mastery 15 or Higher with all 6 Classes


Six of a Kind
Complete a run on Mastery 25 with all 6 Classes


Wave of Shadows (DLC)
Martial Supremacy [WoS]
Complete Mastery 25 as Ninja



Each class is capable of doing Mastery 30, but some of them require more practice and/or a good build. In particular, the barricades that appear from Mastery 28 onwards can be a problem for some classes. I recommend going for Archer and Wizard first.

I've created a YouTube playlist of me completing a Mastery 30 run with every class. Please keep in mind that this is not an in-depth guide. Consider it a proof of concept.

Link: YouTube playlist

Note:
Even if you struggle on higher Masteries, you will still get experience and increase the class level.



Flawless
Complete a run without taking a single hit


Pristine
Complete a run without taking a hit on Mastery 10 or Higher





Mundane
Complete a run without using an Ability


While this can be done with any class (except Alchemist!), I recommend Bandit. This might seem like an odd choice, but maximum reload/attack speed and extra projectiles can make this class insanely strong.

If you don't like Bandit, that's perfectly fine. Just pick the class you're most comfortable with and try to complete a run. I actually got this achievement with Summoner:




Humble
Complete a run without learning an Epic Talent


Even though Epic Talents can be really good, most builds benefit a lot more from Rare Talents. Just pick the class you're most comfortable with and try to complete a run.



Lookin' Good
Complete a Standard Run using a Skin


Skins can be unlocked by completing Challenges. You can select a skin before you start a run. Just click on the arrows below your character.





Wave of Shadows (DLC)
Introvert [WoS]
Complete a standard run as Ninja without learning any Clan Talents


Completing a run without learning any Clan Talents isn't much different from a "normal" run. You will miss out on some extra Talents, but the combat is largely the same.


Note:
Learning Clan Talents = Spending Trophies. You can still open the Clan Pages on the Talent tree if they are blocking your path or as a free step!
Survival
Close Call
Survive a night with 5 HP remaining


Each heart on the UI equals 10 HP. In order to get the achievement, you must survive a night with 1/2 heart remaining. I recommend starting a run on Mastery 0 with Archer. This way, you don't have to worry about short range, lifesteal, or HP regeneration. Enemies deal exactly 5 damage, so it's easy to predict how many times you have to get hit.





Ultimate Bravery
Survive 10 Nights without learning a Talent


While this can be done with any class, I had no problems surviving with Warrior. The class starts with a good HP value, HP regeneration, base damage and aoe Ability (Blast Strike).




AFK
Survive a night without using a Basic Attack or Ability


I'm pretty sure they had Wizard in mind, when this achievement was added. It's the only class that can somewhat reliably survive without pressing any button. I recommend getting as many Orbs and Orb improvements as possible!







Your Abilities don't really matter, since you are not allowed to use them during the night. Abilities that are activated by Untamed Knowledge are perfectly fine, though! Keep that in mind if you want some extra damage / aoe (e.g. Frost Nova, Magic Missiles).




Important:
  • Disable Auto-Fire in the settings before you start the night!
  • Do NOT press any button during the night!

Archer
Eyes Closed
Fire 750 Arrows in a single Night as Archer


The idea behind this achievement is quite simple: You want to attack as fast as possible and use as many projectiles as possible. Attack Delay is the most important factor for this achievement.



The Attack Speed Up Talent can be found all over the Talent tree and increases your Attack Speed by 5%. Another useful Talent is Gumball Collector.





There are also Abilities that help you attack more / faster:







Collectathon
Collect 500 items as Archer


There are various items that can be dropped from killed enemies. Each of them provides a bonus until the end of the night (except Energy Collector).









Dead or Alive
Complete 25 Bounties in a single Night as Archer


Bounties provide a bonus for killing a certain amount of enemies. Each Bounty has its own counter, even if you get duplicates of the same Talent.





The Forbidden Harvest Talent Package gives you access to Talents that lower the kill requirement for each Bounty. This is convenient, but not necessary for the achievement.







Plug and Play
Use 10 Charge Abilities in a single Night as Archer


Charges determine how often an Ability can be used. They reset every night, but can also be restored with the Energy Collector Talent:



The Vortech Generator can be very useful for this achievement, because it increases the maximum charges of all Abilities:



I recommend getting 3-4 Abilities before you attempt the achievement. Traps are a good choice for this, because they have 3 charges by default.



Best Defense
Kill an enemy with Archer's Barrier ability


Barricade is one of the basic Abilities that can be found on the Talent tree. It deals 1 damage on hit, but most enemies have more health. You have a few options to get the achievement:
  1. Weaken enemies with your basic attack
  2. Shrink enemies (reduces maximum health to 1)
  3. Wait for a Fly to run into the Barricade
  4. Let an enemy hit the Barricade multiple times





Tiptoe
Control 15 traps at once as Archer


Archer has access to various Abilities that place a Trap in the facing direction. Traps stay until they are destroyed by an enemy, so it's up to you to protect them.





The Futurist
Learn Vortech Shrink Ray and Vortech Morph Ray in the same run


Vortech Shrink-Ray is one of the basic Abilities that can be found on the Talent tree.



Vortech Morph-Ray is part of the Ooh Shinies Package.







Bug Catcher
Shrink 4 different enemy types in a single Night as Archer


Vortech Shrink-Ray is one of the basic Abilities that can be found on the Talent tree. It shrinks all enemies in the direction of fire, reducing their size and health. You should be able to get this achievement with 1-2 uses.





Roundabout
Kill 250 enemies with Orbital Arrows in a single Run as Archer


Orbital Arrows are part of the Orbit By Bit Talent Package. They orbit around the Archer and can potentially hit enemies in any lane.











Launch Pad
Deal 5000 Damage with Homing Missiles as Archer


Homing Missilies are part of the Military Grade Talent Package. They target the nearest enemy and deal damage based on your Attack Damage.







More Homing Missiles are locked behind the Gadgeteer Talent Package:



Wizard
Too Hot
Use an ability that is on cooldown as Wizard


There are 3 ways to get this achievement:
  1. The Epic Talent Untamed Knowledge
  2. The Epic Talent Full House
  3. The Legendary Talent Echomancy

Untamed Knowledge has a 50% chance to cast a random Ability on Level up. This can be an Ability that is currently on cooldown or something else. Untamed Knowledge is part of the Power Hungry Talent Package.



Full House is guaranteed to cast the same Ability twice if you've learned at least 4 Abilities. This only works once per night and Ability, but should fulfill the requirement for the achievement.



Echomancy, on the other hand, is guaranteed to cast every Ability twice. This will always fulfill the requirement. The downside is.. it's a Legendary Talent.





Pew Pew
Fire 25 Magic Missiles with a single ability use as Wizard


Magic Missiles is one of the basic Abilities that can be found on the Talent tree. It starts with 4 Missiles and scales up based on your Ability Power. You need at least 625% Ability Power to fire 25 Missiles with a single use.

100% Ability Power:


625% Ability Power:




Medium Rare
Learn 10 Rare Talents in a single Night as Wizard


Plan ahead and clear the path to 10 Rare Talents, without learning them. The D6 Talent can be very useful, because it rerolls all nearby unlearnt Common Talents into Rare Talents:





Note:
Keep in mind that you need at least 10 unspent Talent points!



Newton's Cradle
Control 20 Orbs as Wizard


There are various Talents that create Orbs. They permanently orbit around the Wizard and can potentially hit enemies in any lane.





The Nucleus Talent Package gives you access to more Orb Talents:











Well Read
Gain 500% bonus Ability Power as Wizard


Wizard starts with 100% Ability Power (default). The Ability Power Up Talent can be found all over the Talent tree and increases your Ability Power by 20%.



If your class level is high enough, you can also start with the following Talent:



There are also Talents that increase your Ability Power by up to 125%:





Quick Thinking
Level up 8 times in the first 10 seconds of a Night as Wizard


This can be done with the Simple Interest Talent. Each instance of this Talent will give you 1 Level up at the start of the night - if you have at least 2 unspent Talent point.



Simple Interest is part of the Grind 'em Up Talent Package:



Note:
You don't have to level up 8 times in a single night!



Shaman
Have 3 different Wand Talents Activate from a single Basic Attack as Wizard


This is one of the more complex achievements, because you need 3 different Talent Packages:



Each of those Packages contains a different wand effect and you need all of them. The more Talents you learn, the higher your chance to activate the effect(s):







Now, wait for the different wand effects to activate from the same Basic Attack..





Button Bashing
Use the same Ability 15 times in a single Night as Wizard


Using the same Ability 15 times in a single night is quite easy. Just make sure to get some Magic Up, MP Regeneration Up and Lower Cooldowns Talents:







Note:
Free casts from Untamed Knowledge don't count for this!
Warrior
Lumberjack
Throw 20 axes in a single night as Warrior


Start your run with the Axe Toss Ability.



If your class level is high enough, you can also start with the following Talents. This allows you to throw axes continuously as long as you hit and kill enemies. Otherwise, you have to wait until the nights are long enough.







One Shot
Gain a Skilled Combo with only one kill as Warrior


A Skilled Combo normally requires 20 kills, but Warrior has access to Talents that lower the kill requirement for each Combo Level:



You have to learn Killstreak Hunter twice to gain a Skilled Combo with a single kill.





Weapon Cache
Throw 3 different Throwing Weapons in a single Run as Warrior


The easiest way to get this achievement is starting with Axe Toss and going for the Fastball Talent Package. This Package gives you access to Chainsaws!, Spears! and Forge:









You can also try to find Daggers! and Katanas! on the Talent tree or get a different throwing weapon from one of the other Talent Packages.






Irritable Talent Package


Horror Talent Package


Back And Forth Talent Package




All Fired Up
Have 80 Rage as Warrior


Warrior starts with 20 Rage, so you need 60 more Rage to unlock the achievement. This can be done by learning Talents like Frustration and Inflame:







Anger Management
Spend 50 Rage on a single Ability use as Warrior


Warrior has access to Abilities that use all remaining Rage. Each of them grants a different bonus (e.g. damage, size, parry chance). The more Rage you spend, the longer the duration.





Untouchable
Parry 3 enemies in a row in a single night as Warrior


Guardian Unleashed sets your Parry chance to 100% for 3 + x seconds (1 second per 10 Rage). If you spend 50 rage, you get a total of 8 seconds. This should be enough to parry 3 enemies in a row.



Note:
This can go hand in hand with the "Anger Management" achievement!



Batter Up
Use 3 different Strike Abilities on the same Basic Attack as Warrior


Start your run with Blast Strike and try to find 2 more Strike Abilities on the Talent tree. Once you have learned 3 different Strikes, you must activate them at the same time.





Horror Talent Package


Back And Forth Talent Package


Strike Out Talent Package


Note:
Keep in mind that you need at least 60 (3 x 20) Rage!



Spinning Top
Use Bladestorm while a Strike Ability is Active as Warrior


This is one of the easier achievements. Just start the run with the Blast Strike Ability and try to find Bladestorm on the Talent tree. Use Blast Strike followed by Bladestorm.





Note:
Keep in mind that you need at least 30 (10 + 20) Rage!



In Charge
Increase your Size by at least 60% in a single run as Warrior


There are different ways to increase your size as Warrior.

If your class level is high enough, you can start with the Largening Talent. This will increase your size (up to 48%) based on the maximum health points.



Another way to increase your size is Bloodlust. This Talent can be found on the Talent tree and increases your size based on your maximum Rage:



More Talents that increase your size are locked behind the In Charge Talent Package:









Goosebumps
Apply Feared to 20 enemies at the same time as Warrior


There are different ways to fear enemies, but the most reliable one is Intimidating Strike. It's part of the Horror Talent Package and fears all enemies in range (except immune to status effects).





This also gives you access to Scythes!:

Summoner
Slow and Steady
Survive until Night 10 summoning only Snail Helpers as Summoner



Note:
This can go hand in hand with the "Snail Collector" achievement!



Short Term Loan
Have at least 66% Lifesteal as Summoner


Summoner starts with 0% Lifesteal (default). The Lifesteal Up Talent can be found all over the Talent tree and increases your Lifesteal chance by 2%.





Antique
Have a Gravestone survive 5 Nights as Summoner


There are various Talents that spawn a Gravestone at the start of each night.





If your class level is high enough, you can also start with the following Talent:



Gravestones stay until they are destroyed by an enemy, so it's up to you to protect them. Just focus on one lane and use your Abilities to defend the Gravestones.



Beyond the Grave can be really useful for this achievement:





Harbinger
Deal 2500 damage with Decay as Summoner


Gravestones are the primary source of Decay. They can spawn through various Talents and apply Decay to an enemy when hit. Decay spreads to other enemies.





There are also Talents that increase the damage of Decay:





Mans Best Friend
Pet the Dog as Summoner


The Dog is a special summon, because it returns to the Summoner instead of dying.



Unlike other summons, Dogs can be interacted with. They will make a sound whenever you click on them. Interact with the same Dog at least 5 times to get the achievement.



Snail Collector
Summon 3 different types of Snail in a single Run as Summoner


Summoner uses Snails as Basic Attack. They are not very strong by default, but you can find upgrades and different types of Snails on the Talent tree:









Note:
This can go hand in hand with the "Slow and Steady" achievement!



Blob Brigade
Summon or Create 50 Blob Helpers in a single Night as Summoner


There are different Blob types in the game, but you should be able to get the achievement with the starting Ability Squelcharim. Just make sure to get some Magic Up, MP Regeneration Up and Lower Cooldowns Talents.









If your class level is high enough, you can also start with the following Talent:





Poor Hygiene
Summon 500 Fly Helpers as Summoner


Summoner has access to different Helper Abilities. One of them is Infestation, which summons 5 Flies. Just keep using the Ability until you get the achievement.





MVP
Have a single Helper kill 5 enemies as Summoner


This achievement can be done with any Helper that has enough health and damage. I recommend going for one of the stronger summons (20-40 HP) and increasing the damage.





The Forever Home Talent Package significantly improves the survival chances of your minions:









Note:
You will most likely get the achievement casually once your minions are strong enough. Another way to get the achievement is the Good Boy Ability. Dogs will respawn, but still count as the same Helper - and also keep increased damage from Tenacious Demons!





Friendly Fire
Activate 100 Sacrifice Talents in a single Run as Summoner


Summoner has access to various Sacrifice Talents that activate when a Helper dies in combat:





Bandit
Money Bags
Loot 1500 Gold Coins as Bandit


Gold Coins can be dropped from enemies. They are the primary resource for Bandit and required to buy Talents from Shops. More Luck = More Coins.



The following tables shows the base cost for each Shop item. Whenever you buy something, the cost of all Talents increases by 10%.

Rarity
Cost
Common
5
Rare
10
Epic
25
Legendary
50
Ability
25



Lucker
Get over 100% Luck as Bandit


Bandit starts with 7% Luck. The Luck Up Talent can be found all over the Talent tree and increases your Luck by 5%. You can also buy it from Shops.





Spending Spree
Spend 100 Gold on Abilities in a single Night as Bandit


Gold Coins are the primary resource for Bandit. Each Ability costs Gold, similar to other classes using Rage or Magic Points. This can be an issue early on, because Gold is also required to buy Talents from Shops. I recommend waiting until you have enough income.





Booster Pack
Purchase a Common, Rare and Epic Talent from the same Talent Shop as Bandit


To buy a Common, Rare and Epic Talent from the same Shop, you need at least 42 coins (25 + 11 + 6). If you are really lucky, you can get all 3 rarities in the same Shop roll..



.. but that's not required! You can reroll the Shop and it should still count for the achievement.

Black Friday and Bargain Hunt will help you with this achievement, because they increase the chance to find Rare and Epic Talents:







Good Deal
Buy Monopoly from the Shop


Monopoly is a Legendary Talent that costs at least 50 coins. In order to find Legendary Talents in the Shop, you must start with the Black Friday Talent:





Bargain Hunt also increases the chance to find Legendary Talents:



Note:
This achievement is very luck dependent and there is not much you can do about it.



Hee-Haw
Reroll the same Shop 5 times as Bandit


Every time you reroll the shop, the price will increase by 50%. Without free rerolls, you need at least 66 coins to get this achievement. The following tables shows the cost for each reroll:

Reroll
Cost
1
5
2
8
3
11
4
17
5
25



Til you Drop
Enter 4 Shops in a single Night as Bandit


There are 2 ways to get this achievement:
  1. Learn 4 different Cash Out Talents on the Talent tree
  2. Get random Shops

I recommend going for the first option, because it's reliable. Plan ahead and clear the path to 4 Cash Out Talents, without learning them. Once you are ready, enter the Shops.



Note:
Keep in mind that you need at least 4 unspent Talent points!



Overload
Reduce your Reload Speed to be lower than your starting Time Between Attacks as Bandit


Bandit starts with 0.6 attack speed and 1.75 reload speed (default). To get the achievement, you need a reload speed of 0.59 or less.







Missing Ping
Confuse 250 enemies in a single run as Bandit


The easiest and most reliable way to get this achievement is Vanishing Powder. It's one of the starting Abilities and confuses every enemy on your screen (except immune to status effects).



If your class level is high enough, you can also start with the following Talent. This allows you to use the Ability more frequently and the first use each night is free.





Bullet Heaven
Fire 5 bullets with a single Basic Attack as Bandit


Bandit starts with 2 bullets, so you have to get 3 additional bullets for the achievement. This can be done by learning Talents like Extra Barrel, Spread Shot and Rapid Hands:







There are also Talents that add special bullets to your attack:









Boo-lets
Fire 1000 shots with Ghost Pistols as Bandit


Ghost Pistols are part of the Ghoulslinger Talent Package. They orbit around the Bandit and can potentially hit enemies in any lane.







More Ghost Pistols are locked behind the Last Whisper Talent Package:



Alchemist
Herbalism
Collect 100 Ingredients as Alchemist


Ingredients can be found all over the Talent tree:



There are also Talents that help you collect more ingredients:







Abstain
Craft a Potion with a single ingredient


Just add any ingredient and click "Craft".





Picky Eater
Craft a Potion with 4 of the same ingredients






Too Many Cooks
Learn 3 Alchemy Talents in a single Night as Alchemist


Alchemy Talents can be found all over the Talent tree. They are used to craft Potion Abilities, but you don't have to use ingredients or craft a Potion for the achievement.



Chef's Hat can be very useful for this achievement:





Restock
Have 4 Potion Abilities at the same time as Alchemist


There are 338 different recipes and it doesn't matter what Abilities you craft. Just make sure that you don't use the same recipe twice, because Potions will stack.





Light Reading
Explode 5 Runes with a single Ability as Alchemist


There are various Talents that create a Rune on the floor after killing a certain amount of enemies. Runes explode when they get hit by one of your Potion Abilities.











Booby Trap
Have all 4 Lance Types on the floor at the same time as Alchemist


There are 4 different Lance types in the game. Each of them is crafted by using Bloodthistle as the 1st ingredient. Lances will stick in the ground until an enemy walks into them. I recommend using them towards the end of a night - especially if there is only one (slow) enemy left.

Bloodthistle + Cinderoot


Bloodthistle + Bubblebloom


Bloodthistle + Mageleaf


Bloodthistle + Bloodthistle






Chug Chug
Have a Potion Ability with 100 or more Charges


It's fairly easy to have a Potion Ability with >100 charges. Just make sure to craft Potions with the "of conservation" suffix (Bubblebloom as the 4th ingredient), because that will give you 50% more charges. There are also Talents that increase the amount of charges, whenever you craft a Potion:

Ninja (DLC)
Stockpiled [WoS]
Have 12 or more Shurikens in your Clip as Ninja


Ninja starts with 6 Shurikens and there are various Talents that add more Shurikens to the Clip:











Red Hot [WoS]
Create 5000 Soulflames as Ninja


There are various Talents that create Soulflames. They orbit around the Ninja for 3 seconds and can potentially hit enemies in any lane.













If your class level is high enough, you can also start with the following Talent:





Exponential [WoS]
Have a Basic Attack pass through 5 Prisms as Ninja


Prisms increase the damage of basic attacks that pass through them. They can be created by various Talents and stay until the end of the night.







Creating 5 Prisms only works horizontally, because vertical lanes are shorter. You also need enough range to reach the 5th one. The Range Up Talent can be found all over the Talent tree and increases your Attack Range by 0,15.







Shadow Wizard [WoS]
Learn an Ultimate Ability as Ninja


Ninja has access to objectives that can be completed during combat. Completing objectives will grant Trophies that can be spent to increase your Reputation with different Clans. Clans are the Ninja equivalent to Talent Packages and each Reputation Level increases the Rarity of your reward.

The final reward of each Clan is an Ultimate Ability.



The following table shows the required Trophies for each reward:

Reward
Required Trophies
#1
1
#2
2
#3
3
#4
4
#5
5
#6
8
#7
11
#8
14
#9
20
#10
30
Total
98





Speedrun [WoS]
Enter a Portal before Night 10 as Ninja


Ninja has access to various Talents that allow you to move faster across the Talent tree. The most important one is Crescent Leap, because it allows you to learn any Talent in your vision range!



You can use this to your advantage, e.g. by learning specials (Talent Packages, Abilities, Epic Talents, Legendary Talents or Portals) that light up somewhere on the Talent tree. You can also use Crescent Leap to reach different branches of the Talent tree. Sometimes it's even possible to chain multiple Crescent Leap Talents to explore a larger area.

Another useful Talent is Magical Kasa:



It's a bit of a gamble where the closest Epic Talent is located at, but you can (potentially) skip a large area of the Talent tree and maybe even discover a Portal at the same time.


Note:
Night 10 = Combat Phase! You can still use the Talent tree after Night 9.
Miscellaneous
100!
Have 100% Critical Strike Chance


There are 3 classes that have a Critical Strike chance:
  • Archer
  • Warrior
  • Bandit

Each of them starts with 0% Critical Strike chance (default). The Crit Up Talent can be found all over the Talent tree and increases the Critical Strike chance by 2%.



While this can be done with any of the above classes, I recommend Archer. Archer has access to various Talents that (temporarily) increase your Critical Strike chance, making it relatively easy to get the achievement.








Critically Acclaimed Talent Package:







Straight Through Talent Package:




Boulder
Reach the Highest possible Maximum Health Points


Each heart on the UI equals 10 HP. In order to get the achievement, you need 16 hearts (160 HP).



The Health Up Talent can be found all over the Talent tree and increases your maximum Health Points by 5.





Burn Baby Burn
Cause 50 Explosions with the Burning Status Effect in a single Night


The Burning status effect deals damage and causes the target to explode on death.



While this can be done with most Classes, I recommend Alchemist for the achievement. Alchemist has access to different Potion Abilities and Runes that apply Burning:









My Little Friend
Deal 50 damage with a single Basic Attack


Dealing 50 damage with a single Basic Attack sounds like a lot, but there are many Talents and Abilities that increase your damage. For example: Damage Up (Warrior/Archer), The Impaler (Warrior only), Brutal Bounty (Archer only) or Stimpack (Archer only)..










Critical Strikes are an important factor too, because they double your damage!



This makes Grindstone (Archer only) a sensible choice, as it increases both your Critical Strike chance and the damage you deal with Critical Strikes:





Dominoes
Kill 5 enemies with a single Basic Attack


I recommend Warrior, Archer or Bandit for this achievement.

Warrior starts with small size / short range, but the Basic Attack is piercing by default. You can use this to your advantage by increasing your size / range.




Archer on the other hand starts with more range, but the arrows don't pierce by default. This can be changed with Spectral Quiver. It's part of the Straight Through Talent Package and gives attacks a chance to pierce through all enemies they hit.






Bandit can be a good choice too, because of multiple projectiles and piercing attacks. This can take a while to build up, but potentially clears the whole lane with a single Basic Attack.







All Or Nothing
Apply 4 Status Effects to the same Enemy


Wizard has different Talents and Abilities that add status effects, but Elemental Sprites are the most reliable ones for the achievement. They apply a random status effect by default and can be further improved:



Allignment is part of the In Your Element Talent Package and gives Elemental Sprites a chance to apply 4 different status effects to the same enemy. This will always fulfill the requirement.





You can recognize the empowered Sprites by their color:





Regicide
Kill 25 Bosses


There are 2 ways to fight Bosses:
  1. Standard Run
  2. Waves Mode (DLC)

If you're doing a Standard Run on Mastery 30, Bosses will begin to appear at Night 15.



The Wave of Shadows DLC gives you access to Waves Mode. Each Wave consists of 5 Enemy Packs that range from Common to Mythic Rarity. Bosses will begin to appear with Legendary Enemy Packs, which should be around Wave 13.



Note:
There are also Challenges that let you fight Bosses, but I'm not sure if they count.



Outta My Way
Push a Barricade off the screen


Barricades will appear if you're doing a Standard Run on Mastery 28 or higher:

Wave
Direction
4
Right
8
Left
12
Bottom
16
Top

They are indestructible and block your projectiles. You can push a Barricade towards the edge of the screen by attacking it or using Abilities that have knockback. The easiest way to get this achievement is using the Wizard's Cyclone Ability:



Unfortunately, the range is not enough to push the Barricade horizontally off the screen. You have to wait until Night 12 or 16, because the vertical lanes are shorter.



Note:
Barricades can also appear in Waves Mode, but it's less reliable.
Damage
Spark
Deal 100 damage with a single blow


Flare
Deal 250 damage with a single blow


The first two achievements can be easily done with Bandit. Just get the Excavate Ability and use it. The explosion has a small radius, but deals 250 damage.





Ignite
Deal 500 damage with a single blow


The next tier can also be done with Bandit if you get the Bluff Talent Package. This Package will give you access to the Four of a Kind Talent, which doubles the damage of your Abilities.









Detonate
Deal 1000 damage with a single blow


The highest tier requires a bit more effort, but it can also be quite simple. I recommend Bandit for the achievement, because you only need one Talent and 10,000 Gold. Golden Shot adds 10% of your current gold as damage to the final attack of each clip. This takes a while to build up, but the scaling is really good towards the end of a run:







I actually got this achievement with Alchemist, but the class has been reworked a few times since then (e.g. cap on bonus experience / ability power). I don't know if the old strategy still works:

15 Comments
quadlite  [author] 9 Jul @ 12:50pm 
Good point. I was wondering if it counts for the achievement, but couldn't verify
Zamnation 8 Jul @ 9:53am 
For the Shaman achievement, the basic arcane bolt talent seems to count as a wand talent, so you may just need 2 of the talent packages.
quadlite  [author] 29 May @ 2:13pm 
I'm aware that the guide needs to be updated for the 1.1 update, the DLC, and some of the recent class changes. I'll try to do that as soon as possible :steamthumbsup:
Fanfiction aficionado 4000 6 May @ 8:26am 
well that seemed to work.

Although now I'm struggling to accomplish the same with the bandit. He's gotten plenty of buffs recently but it's still difficult to go the distance.
quadlite  [author] 6 May @ 5:10am 
It's been a while since I last played, so I'm not really up-to-date after all the class changes.

I remember getting the "Skill Issue" Talent Package as soon as possible, for extra experience and the "Pure Brilliance" Talent (once per night, 5 random common Talents on brilliant Combo). Other than that.. the usual stuff, like max attack speed, high damage, "Shadow Boxing" and lots of throwing weapons ("Fastball" Talent Package is a really good one).

Extra size was a bit of a double-edged sword, because it used to increase your hit box towards the top, making it impossible to avoid fast enemies - not sure if that was ever fixed.

You can also try to get maximum rage and the "Guardian Unleashed" Talent. This will give you 100% parry for x seconds and can be increased with the "Irritable" Talent Package. Fair warning: Even with 100% parry, I often got hit and lost the run.

My best run with Warrior was 126 seconds. It's definitely the hardest class for Eternal Nightmare and Endless..
Fanfiction aficionado 4000 1 May @ 7:37am 
any tips on getting to 120 seconds with warrior in eternal nightmare? I'm struggling SO HARD trying to make him go the distance even with an insanely good build.
Etharian 30 Dec, 2024 @ 4:27am 
Boo, that was a good cheese for the damage achievements.
quadlite  [author] 30 Dec, 2024 @ 2:35am 
For the damage related achievements? Yeah.. that was fixed a few patches ago. They also made a lot of changes to existing Talents in the 1.0 release, so certain parts of this guide need an update now... :squirtmeh:
darkhorserequiem 29 Dec, 2024 @ 8:59pm 
I thought I did the safety shroom thing (game kinda crashed so I can't verify if that was the ability) and it didn't work ._.
quadlite  [author] 14 Oct, 2024 @ 2:42pm 
Oh, that's a good one! I was wondering how most people got the achievement and that might actually be the answer. I'm curious if this is intended.