SKALD: Against the Black Priory

SKALD: Against the Black Priory

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SKALD - The first areas
By fef
The first few areas of the game, illustrated with a combination of screenshot maps and hand-drawn maps.
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1. Prologue
Achievement
  • Shores of Idra. Obtained when completing the prologue.

Zehyr's Hold
  • Equip the lantern to spot the barrel at (10,5). There are also some potatoes nearby

Zephyr's Lower Deck
  • Roland has a good athletics skill, making it easy to force open chests
  • There's a note (6,7) next to the oven which reveals the recipe for Salted fish
  • One of the cabins contains a masterwork shortsword (5,17)

Zephyr's Upper Deck
  • Starting a fight with either the crew or the mercenaries will turn that faction hostile, so try to talk your way to stop the mutiny

The Berryn Estate
  • Kydeon near the fountain (40,16) gives you the quest of finding him some brandy. It can be found in the kitchen cellar at (69,33). Returning the brandy completes the quest "The Boar's Medicine"
  • Lyra near the mansion (40,30) gives you the side quests "Exploring the grounds" to explore the hedge maze and to get a meal from the kitchen. Both quests need to be marked with [S] for success before you accept to follow her if you want the quest to be completed.
  • Entering the kitchen will earn you a lantern, which you can use to cross the maze and complete the first half of the quests Lyra gave you (and there's another lantern in the cellar)
  • In the kitchen, Chef Armand proposes to give you his cheese sandwich recipe if you bring him cheddar and cured ham from the pantry. You will then have to actually make Cheese sandwich with the bread he gives you and show him the sandwich to complete the quest "An evening meal"
  • In the estate library, you can learn some spells if your character has magic unlocked (at least 3 ranks in a magic skill), but you need to learn them immediately. You won't be able to keep the books in your inventory.
  • Inside the estate, you can wager with Lyra that you can sneak around the dining room. Follow the eastern wall which is darker. If you succeed you'll meet Roland. If you choose to learn something as your reward, you'll get some XP to level up and this might be a chance to learn some new spells from the library. Asking for a kiss and succeeding the roll... TODO

The Cellar
  • A crate in the cellar (69,33) contains the brandy to return to Kydeon at the fountain outside at (40.16)
  • Cured ham for the chef's request in the kitchen can be found at (44,34)
  • Cheddar for the chef's request in the kitchen can be found at (47,43)
2. Chapter 1
Achievement
  • A Deeper Dark. Obtained when bringing back the dagger to the lighthouse guard during the quest "A Deeper Dark"
  • Chitters-in-Darkness. Obtained when killing Chitters-in-Darkness on the Wreck of the Zephyr, at the Wreck Site
  • A Light in teh Darkness. Obtained when completing teh quest "Refugees of Horryn" at the Refugee Camp, which requires completing both subquests "Mouths to feed" and "Outbreak"
2.1 Shores of Idra / Foul Caves

1 - Chest
2 - Foul Caves (dungeon exit... needs to be unlocked from within the caves the first time, then can be used as an entrance as well)
3 - Telescope and Astronomer's Journal (quest item)
4 - Kat (thief companion)
5 - Old Basilo (quet NPC, general merchant)
6 - Your chest (quest item)
7 - Marisa (quest NPC)
8 - Well - leads to a section of Foul Caves (dungeon entrance)
9 - Survivor (for the "Lost Sailors" quest)

Notes
  • Kat is a companion who will join you shortly after entering the map, a little to the east. Unless your main character is a thief, she'll be very useful to open most chests
  • There's a chest on an island to the southwest (14,4)
  • Inspecting the chest in Basilo's house starts the Stargazer quest (unless you win the diplomacy roll). You need to climb the cliff near the big bones on the beach (13,22) using either athletic check or a rope, then at (9,28) to reach the telescope
  • Marita (64,38) gives the quest Well of Tears. Go down the well and resist all temptation and grab the bones in the ganglion at the end of the cave and go back to Marita. You'll get a bag with 2 food recipes and some gold
  • If you read the astronomer's journal found near the telescope, you can then look in the telescope at the southern quadrant for some XP

The Foul Caves


It has 4 entrances: the well, the 2 cave entrances to the west, and the barn. The barn door needs to be opened from the inside.
  • Inspecting the crate (22,24) adds a new entry in the journal, Smuggler's Cache
  • A survivor (10,18) can be saved for some XP
  • The seal for the quest "Sealed away" is among the corpses at (44,32)
  • In the well area, the ganglion at (53,34) contains the bones Marisa is looking for for the quest "Well of Tears"
  • The southeast corner (39,12) is well protected by albino leeches but has a chest containing 70 gp
  • The chest at (53,41) has decent loot
2.2 Lighthouse Exterior / Under the lighthouse
1 - Under the lighthouse (dungeon entrance)
2 - Painting, cabinet, Caspar's journal (quest items)
3 - Hathis (upstairs)
4 - The 3 stones (quest location)
5 - Buried treasure (quest item)
6 - Survivor (for the "Lost Sailors" quest)
  • When entering the map, Carylla gives you the quest "Fate of the Santa Fury"
  • In the lighthouse inspect the painting to get some clues about the Santa Fury. This will complete one of the steps of the quest "Fate of the Santa Fury"
  • Decode the riddle from the painting. "From the center of the three" refers to the 3 stones in the northwest corner of the map. Then the numbers are directions: 2 south, 5 east, 4 north, 3 east. Use a shovel at that location
  • From the 3 stones in the top left corner of the map, follow the painting directino to reach (12,51) and use a shovel to unearth the treasure. You can either give it to Carylla or fight her and keep it
  • The cabinet in the lighthouse has the Ration recipe
  • Caspar's journal found in the lighthouse adds a new entry to the journal
  • Hathis at the top of the lighthouse gives the quest "The Deeper Dark". To solve it, follow the underwater tunnel (see below) under the lighthouse and bring back the dagger
  • Hathis gives the quest "Dying light" after completing his previous quest
  • There's a hidden cave entrance at (62,29), follow the water shore to reach it


Under the lighthouse

  • The underwater tunnel (48,6)
    • Make sure your main character has 0 encumbrance by removing their armor to get more oxygen charges
    • With 4 oxygen charges, the path East - North - East - East - East leads to the location where the item for "The Deeper Dark" quest (from Hathis at the top of the lighthouse) is located
    • With 8 oxygen charges, the path East - East - East - South leads to a drowned body. Examining it yields a smugglers key, then North - West - West - West - West to exit. The key opens the chest in the bandit hideout (59,47)
  • In the northeast corner is a bandit hideout. There's a secret passage at the north end of end leading to the lighthouse (58,49)
  • The chest in the bandit hideout (59,47) is very difficult to open with force or picklock, but the smugglers key found on the body in the underwater tunnel will open it
2.3 Refugee camp
1 - Markus the Chamberlain (quest NPC)
2 - Donovan (quest NPC)
3 - Maija (general merchant)
4 - Marsa (quest NPC)
5 - Frantzo (quest NPC)
6 - Driina (hospitaller companion)
7 - Barrel with Froggert (quest item)
8 - Footprints
9 - Gravedigger
10 - Hierophant Drahl (quest NPC, potion/spell merchant)
11 - Kitchen (2 recipes)
12 - Hannah (quest NPC) , and Baked onion recipe
13 - Jakub (quest NPC)

Notes
  • Markus (35,46) gives the main quest "Refugees of Horryn", and asks you to check with the cook Frantzo and with the healer Drahl. Once both their subquests ("Mouth to feed" and "Outbreak") are completed, you'll receive the new main quest "Retaking Horryn" and Iben the ranger becomes a companion.
  • Frantzo (28,51) asks to find food and you get the quest "Mouths to feed"
    • The subquest "Jacub's goat". Inspecting the footprints with survival skill at (50,61) will lead you to the goats location, The Hidden Glen. You can also talk to the woman in the kitchen for a new journal entry "The hidenn Glen" about it. At the hidden Glen you can force the boy to come back to the camp (easy) or tell him you'll try to convince his father (much more difficult)
    • The subquest "An alternate supply": you can ask the smuggler in the Sea Cave to provide food supplies for 500gp
  • Drahl (6, 50) asks to find a way to stop the outbreak with the quest "Outbreak". Talking with Hannah (58,7) you learn that
  • Marsa (13,46) gives the quest "Find Froggert!". Froggert is a plushie that can be found in a barrel on the north side of the camp (32,57)
  • Donovan (27,46) asks that you look for Zhara in a cave outside of the camp, to the northwest. There is no quest, but there is a journal entry for that, the Weathermaiden's plight
  • Driina (20,44) is a hospitaller that can be recruited by talking to her
  • The gravedigger (33,27) can be offered help to finish the burying work, this will earn you some fighting XP
  • In the barn near Markus you can rest and create new party member
  • Maija sells the recipes for Eggs and bacon, and vegetable soup
  • The recipes for Baked Fish and Cheese Plate can be found on the ground in the kitchen
2.4 Sea caves
The sea caves entrance is at (66,91) on the main map. Donovan from the Refugee Camp mentions that Zhara could be there.


  • Zhara (60,27) asks to look for Iago at the black market under the city of Zhorrin. This starts "The Lost Captain" quest
  • Anto (67,36) owns a general store. He can also provide supplies to the refugee camp for 500 gp.
  • There's a cheese sandwich recipe at (27,42)
2.5 The Hidden Glen
The Hidden Glen is located at (66, 96) and discovered while following the tracks in the Refugee camp during quest "Jakub's Goats".

1 - Jakub's son and goats

During the quest "Jakub's Goats", you can force the boy to bring the goats back to the Refugee Camp (strength easy check). Or tell him you'll convince his father to change his mind (survival or diplomacy hadr checks). The other option is to leave the goats alone and pay 500gp to the smuggler in the Sea Cave for an alternate soure of food.
2.6 Wreck Site
The Wreck site is located at (55,81) on the main map.

1 - Snow (Quest NPC)
2 - Leva (during the quest)
3 - Leva (general merchant, once saved)
4 - Monoloith
5 - Chest
6 - Wreck of the Zephyr (not immediately available)
7 - Chitters-in-Darnkess (miniboss)
8 - Chest (tempest ring of awareness. random loot?)

  • Snow gives the quest "Lost Sailors" to find 3 missing sailors. Four can be found. One is a potential merchant but you might fail saving her.
    • One is in the Foul Caves (10,18)
    • One (Leva) in in the Northeast corner of the map, attacked by hounds. Place yourself between Leva and the hounds to protect her during the fight
    • One is at Lighthouse Exterior in the southwest corner at (2,20)
    • One is at the Shores of Idra near the telescope at (12,37)
  • Once the Lost Sailors quest is complete, Snow will ask you to look for the others he sent to the Zephyr, which becomes accessible for the quest "Zephyr's Wreck". You will need to fight Chitters-in-Darkness, a miniboss in the wreckage.
  • There's a recipe for the potion of acid resistance in the house at (48,24)
2.7 The Deep Forest / Forest Caves
This area is located at (86,90) in the outer isles.

1 - Mother Katak (quest NPC, potion, receipes and reagents merchant)
2 - Forest caves (dungeon entrance)
3 - Lumberjack camp
4 - Big oak
5 - Fetid pools

Notes
  • Shortly after entering the forest, you receive the quest "Timber!" to save the son of a lumberjack. He can be found in the Forest caves southeast area (67,42)
  • Mother Katak will help for "A mother's love" quest from the Refugee camp, but first asks you to get the un-born of the scaled one. It's a lizard egg found in the central forest caves.

Forest Caves - Central part (lizards)

  • The waterfall leads to the southeast part of the caves
  • The lizard egg (12,86) to the west is the item that Mother Katak is looking for


Forest Caves - Southeast part (spiders)


  • The lumberjack's son can be found in a cocoon In the spider area at (67,42)
3. Chapter 2
This chapter starts once you enter the city of Horryn through the southern gate.

Achievement
3.1 Horryn / Horryn sewers
CHAPTER UNDER CONSTRUCTION


1 - Portcullis that opens the main gate
2 - Gate
3 - Oleg
4 - Philip and Natia's house

Notes
  • Philip outside the city at (74,50) gives the quest "Rescue Natia"
  • Entering the southern city gate triggers the beginning of chapter 2
  • During an encounter with the reavers when reaching the central fountain, you'll have an opportunity to save the auburn woman before she's taken to the keep, to complete the quest "Rescue Natia". You can fight or play the diplomacy card.



Horryn sewers
1 - Sewerjack (63,65) gives the quest "Badge of honor". The badge is further east at (97,54)
2 - Sewerjack's badge (97,54) for the quest "Badge of honor"
3 - Secret passage
Food recipes
Name
Ingredients
Recipe location
Apple Pie
Apple, Butter, Flour, Sugar
Sold by Mother Katak at the Deep Forest.
Baked Fish
Redman, Leeks, Lemons
Recipe on the ground in the kitchen at the Refugee camp.
Baked Mushrooms
Wyrdloaf+
Baked Onions
Onions
Recipe on the ground near Hannah (58,4) at the Refugee camp.
Baked Oysters
Dark bread+
Baked Potato
Potatoes+
Beef Stew
Carrot, Ombarian Wine+
Cheese Plate
Apple, Cheddar, Sheep's Milk Cheese
Recipe on the ground in the kitchen at the Refugee camp.
Can also be found on a note at (27,42) in the Sea Caves.
Cheese Sandwich
Dark bread, Cheddar, Cured ham
The Berryn Estate, kitchen (62,22). Chef Armand gives you the task to fetch some cheddar and cured ham in the cellar. When done, he teaches you the recipe.
Eggs and bacon
2x Eggs, Bacon
Maija at the Refugee Camp sells the recipe.
Sold by Mother Katak at the Deep Forest
Farmer's Omelette
2x Eggs, Potatoes, Onions
Marita's cookbook obtained by completing the "Well of Tears" quest by the well on the Shores of Idra
Fish Stew
Potatoes, Leeks, Steel-Fin+
Fried Steak
Potatoes+
Grilled leeks
Leeks+
Mashed potatoes
Potatoes+
Meat Skewers
Onions+
Mushroom Omelette
Eggs, Leeks, Penny Buns+
Mushroom Soup
Leeks, Morel+
Pumpkin Pie
Pumpkin, Butter, Flour, Sugar
Sold by Mother Katak at the Deep Forest.
Ration
Apple, Died Meat, Nuts
Recipe on a piece of paper in the cabinet east of the fireplace in the lighthouse
Roasted eel
Potatoes, Eel, Garlic
Sold by Mother Katak at the Deep Forest.
Salted fish
Salt, Potatoes, Perklin

Sold by Mother Katak at the Deep Forest.
Zephyr's Lower Deck during the prologue. Look at the note on the wall (6, 6).
Vegetable soup
Potatoes, Carrots, Leek
Marita's cookbook obtained by completing the "Well of Tears" quest by the well on the Shores of Idra.
Maija at the Refugee Camp also sells the recipe.
Alchemist recipes
Name
Ingredients
Recipe location
Lesser Attunement tonic
Chitin, Laughter Cap, Sorrow-eater+
Lesser Regeneration
Glowman, Legionnaire's Rest, Rotcrawler Insect+
Lesser Tonic of Vitality
Cavechild, Hound Ear, Legionnaire's Rest+
Potion of Acid Resistance
Emerald king (insect), Protoplasma, Scale
Recipe at the Wreck Site (48,24)
Potion of Agility
Cruel Fang, Gullyfern, Spider Silk+
Potion of Bless
Cavechild, Sorrow-eater, Tusk
Sold by Mother Katak in the Deep Forest.
Potion of Cure Disease
Glowman, Rat Tail, Starspawn+
Potion of Cure Poison
Fellbell, Sunmouth, Venom Gland
Sold by Mother Katak in the Deep Forest.
Potion of Electric Resistance
Lizard's Eye, Fellbell, Spider Silk
Sold by Mother Katak in the Deep Forest.
Potion of Fire Resistance
Firewing (insect), Graveroot, Sulfur
Sold by Mother Katak in the Deep Forest.
Potion of Fortify Will
Egg Cluster, Graveroot, Scale
Sold by Mother Katak in the Deep Forest.
Potion of Frenzy
Cruel Fang, Laughter Cap+
Potion of Speed
Lizard's Eye, Rotmold+
Potion of Stone Skin
Gullyfern, Hound Ear+
Potion of Strength
Starspawn+
Cleric spells
Body Magic
Tier
Name
Effect
Where to find it?
1
Bear's strength
add fortified strength condition
Buy at Refugee Camp
1
Cure Moderate Poison
remove weak and moderate poison (single adjacent)
Spell merchant (random encounter)
1
Minor Lay on Hands
heal 3-6, remove bleeding (single adjacent)
Buy at Refugee Camp
Spell merchant (random encounter)
1
Serpents Grace
add fortified agility condition (single adjacent)
Buy at Refugee Camp
Spell merchant (random encounter)
2
Cure Moderate Disease
remove nauseous, weakly and moderately diseased (single adjacent)
2
Fleet of Foot
add fortified agility condition
2
Moderate Lay on Hands
heal 6-12, remove bleeding (single adjacent)
2
Lesser regeneration
adds lesser regeneration condition
2
Pestilence
Add severly diseased condition
Spell merchant (random encounter)
3
Miasma
3
Circle of Healing
heal 3-6, remove bleeding (AOE aura)
3
Greater Lay on Hands
heal 12-18, remove bleeding (single)
3
Greater Regeneration
3
Corporal Restoration
heal 12-18, remove all negative conditions (single adjacent)
4
Circle of Corporal Restoration
heal 12-18, remove all negative conditions (aura)

Spirit Magic
Tier
Name
Effect
Where to find it?
1
Blessing Touch
add blessed condition (single)
Buy at Refugee Camp
1
Mark of Heroism
1
Hammer of Light
1
Holy Light
add illuminated, inspired condition to 1 target
1
Touch of Condemnation
Add condemned condition (single)
2
Aura of Condemnation
Add condemned condition (AOE)
Spell merchant (random encounter)
2
Blessing Aura
Add bless condition (AOE)
Spell merchant (random encounter)
2
Touch of Weakness
Add condition weakened
Spell merchant (random encounter)
Buy at Refugee Camp

Mind magic
Tier
Name
Effect
Where to find it?
1
Aura of Fear
Add fearful, disrupted condition (aura)
1
Clear Senses
Add clarity of mind condition (single adjacent), remove blindness, deafness, silenced
Spell merchant (random encounter)
1
Fortify Awareness
1
Fortify Will
add fortify will condition
Buy at Refugee Camp
1
Instil Courage
add inspired condition, remove fearful, panicked
Buy at Refugee Camp
1
Sublime Projection
2
Heal Mind
Heal 3-6, remove charmed, confused, insanity, bleeding
Spell merchant (random encounter)
2
Touch of Confusion
Add condition confused
Spell merchant (random encounter)

Nature magic
Tier
Name
Effect
Where to find it?
1
Barkskin
add barkskinned condition (single)
1
Bear's strength
add fortified strength condition
Buy at Refugee Camp
1
Cure Moderate Poison
remove weak and moderate poison
Spell merchant (random encounter)
1
Fortify Awareness
add fortified awareness, fortified initiative (aura)
1
Minor Lay on Hands
heal 3-6, remove bleeding
Buy at Refugee Camp
Spell merchant (random encounter)
1
Serpents Grace
Buy at Refugee Camp
Spell merchant (random encounter)
2
Curse of Ensnarement
Add immobilized condition (single)
Spell merchant (random encounter)
Mage spells
Fire magic
Tier
Name
Effect
Where to find it?
1
Aura of Flame
4-8 fire damage
Spell merchant (random encounter)
1
Fire Warrior
Add fortified strength, lesser frenzy conditions (self)
Buy at Refugee Camp
2
Aura of Fire Resistance
+50 fire resistance
Spell merchant (random encounter)
2
Searing Lash
4-8 fire damage (in a line)
Spell merchant (random encounter)

Air magic
Tier
Name
Effect
Where to find it?
1
Blink
Add lesser haste, lesser invisibility conditions
Spell merchant (random encounter)
1
Mark of Blurring
Add blurred condition (self)
Buy at Refugee Camp
1
Steel Breath
Add fearful, disrupted, mute conditions
Spell merchant (random encounter)
2
Purge Invisibility
Remove invisible condition (all enemies)
Spell merchant (random encounter)

Earth magic
Tier
Name
Effect
Where to find it?
1
Summon Vermin
Summon 1 rat, bat or rat
Buy at Refugee Camp
Spell merchant (random encounter)
2
Mass Lethargy
Add slowed condition (Sphere AOE)
Spell merchant (random encounter)
2
Stoneskin
Add stoneskinned condition (single)
Spell merchant (random encounter)
21 Comments
Dying pancake 25 Aug @ 2:53am 
Wow, those hand-draw maps! thanks great help!
becks 21 Aug @ 5:35pm 
Thank you for this! The underwater tunnel map was so helpful.
Trey 7 Aug @ 8:17am 
I'm trying to navigate the crypt. Can't for the life of me figure out what to do next.
Taffy 28 Jul @ 9:51am 
The hatch will only open from the other side. In order to find it, you must head through the crab caves until you reach the chamber with the captain's necklace thing. I forget what it's called. Once you pick it up from a corpse, a fight ensues. After, head north east and there is a passage that leads to the shed in the farm.
Wonzling 28 Jul @ 5:02am 
I don't quite remember the exact details, but the hatch in the shed is supposed to be open from the other side. I think coming by finding an alternative exit from the crab caves?
The Hermit 23 Jul @ 8:20am 
Can anyone tell me how you can access the hatch that leads into the shed without any doors on the shores of Idra just below the abandoned farm house (near the well)? I figured there would be a secret access in the well tunnels, but found nothing and have so far been at a loss as to how to get into this building, but holding shift clearly shows that there's some way the player should be able to get in there.
Marcus Butthurticus 22 Jul @ 3:08am 
Great work! Seeing those old style maps! Wonderful! Keep up the good work! :)
is2scooby 14 Jul @ 11:20am 
Outstanding work! Thank you for sharing. :steamthumbsup:
Andreasrex1987 14 Jul @ 11:06am 
there is a incomple sentence in the guide:
"Drahl (6, 50) asks to find a way to stop the outbreak with the quest "Outbreak". Talking with Hannah (58,7) you learn that..."

you will learn what :D?
i cant find the medicin and i have talked with Hannah at (58,7) - any help would be nice
Rabkcor 19 Jun @ 1:18pm 
Great Job! Thank you!!