RimWorld

RimWorld

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Ferny's Mod Configs
   
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Mod, 1.4, 1.5, 1.6
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19.730 MB
29 maj, 2024 @ 7:16
15 sep @ 12:46
23 ändringsnotiser ( visa )

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Ferny's Mod Configs

I 3 samlingar av ferny
The Progression Modpack | Ferny (1.4)
643 artiklar
The Progression Modpack | (1.5)
913 artiklar
The Progression Modpack | (1.6)
551 artiklar
Beskrivning
What the hell is this?
This mod, if you subscribe to it alongside its dependency, will (theoretically) set your mod settings to mine! Woohoo! Right? The answer is yes because my judgement on mods is awesome??

Ferny flavored Rimworld
If you want my vision for what modded Rimworld should be, get this. I will consistently update it as well when more mods drop and I have that little tingly feeling where they gotta be implemented better.

What kinds of settings does this change?
This was made for my Progression modpack, and is built to be the most cohesive clean experience for first-time and veteran Rimworld players. There's a ton of little flavor or balancing changes made, such as nerfing VPE psy xp gain and Real Ruins density, disabling the silver cost of props, buffing supercomputers, slightly reducing the impact the player has on the global economy, and also automatically enabling the pack's glorious trees.

NUKE YOUR CONFIGS FOLDER ON UPDATES
Whenever this mod updates, delete your configs folder if you are having any infinite loading issues.

[ko-fi.com]


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42 kommentarer
ferny  [skapare] 15 sep @ 12:46 
v23
- configs for faster game loading
- configs for vehicle map framework
ferny  [skapare] 11 sep @ 21:57 
v22
attempt 4
ferny  [skapare] 10 sep @ 10:11 
v21
attempt 3
ferny  [skapare] 9 sep @ 11:11 
v20
sent out the configs again, they seemed to not apply
ferny  [skapare] 8 sep @ 8:45 
v19
- Added settings for overlap in Erin's Fluffy Fauna
- Added Better Architect Menu default sorting configs
- Added MultiFloors configs
- Added RPG Dialog configs
- Added ThingExplorer configs
- Added Realistic Lighting and Shadows configs
- Added Minimal Light Control configs
ferny  [skapare] 13 aug @ 11:49 
v18 -
Fixed automation category being way high up
Architect gizmos reorganized better
Made secondary settlements not pause by default
SToolypid 5 aug @ 8:02 
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ferny  [skapare] 18 jul @ 14:03 
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Fortirus 18 jul @ 9:58 
Sooo... how do I check if mods configs applied? :candysilly:
That's done it; thanks for your hard work!~