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For air/poison, I'd recommend divine rippers for better damage, or if you want better dodge than damage for safety, go for divine stiletto. In general, I prefer killing Satell before he can get his spell off via powering up blinding speed and turbo-stabbing him with an attack delay of 0.03 seconds.
On grinding master ninja gear - the big problem is rare cloth, but most creatures in zeth fortress drop it, so you can set the +7 monster drops syncrho up, and idle there. That said, just setting 20 wizards to rare cloth manufacture and 2 to ninja gear seems faster.
You can get magic cloth by bullying alligator magus in cavern entrance, and make a ton of boots of agility, too. Pouch items are dropped by late-game enemies very rarely, but with the lucky ankh from the sphinx, you can up your odds a bit.
Satell's Accuracy is 450, so a Dodge at 1800 will ALWAYS dodge any attack he throws (Satell Transformed in Ending 3 has 480 Accuracy, so 1920 Dodge is needed for perfect dodging). Divine Barrage has -40% Accuracy, so you only need 1,080 Dodge to avoid it, but you definitely need something in the 1700s to be able to consistently avoid enough of his attacks to survive a long drawn-out boss fight.