Robocraft

Robocraft

50 ratings
T7 'JUNEBUG' Flyer/Walker (how to build and use)
By AlliterationAsAlways
A simple video series and explination of how to build a flying/walking bot in t7, along with strategic maneuvers and gameplay!
   
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Introduction
This guide will go show how to build a flying/walker of my own design, as well as the main benefits of this hybrid, and its strategic functions in battle. It is in two parts, each including a video.
The first is an in depth build tutorial, including a list of all the materials you need, and a step by step breakdown describing the video.
The second part will highlight strategic maneuvering and this bots main purpose in battle
Building tutorial
MATERIALS OVERVIEW:
chassis:
All t6 armored cubes, with two t6 prisms.

Special:
1 t5 enemy radar
1 t5 alignment rectifier
1 t7 radar jammer

Hardware:
2 t4 rightelectroplates
2 t4 leftelectro
2 t6 right
2 t6 left
2 t7 right
2 t7 left
6 t7 plasma launchers

Movement:
4 tier 7 walker legs
2 t7 rudders
2 t7 airfoils
1 t5 airfoil
5 t7 thrusters
10 t6 thrusters

VIDEO BREAKDOWN:
0:00-0:48
Chassis overview: The chassis at its longest point is 18 blocks long (this does not include the two prisms sticking out of the front). At its widest it is 7 blocks wide. At its highest it is 5 blocks thick.

0:49-1:14
Special parts placement: This would include your pilot seat, alignment rectifier, radar jammer, and enemy radar.
NOTE: There is a tier 5 enemy radar but you cant really see it well in the video. Place it at the end of your build, right on the block your highest and furthest black plasma is mounted on. Right above the upper tier 6 electroplates (covering your pilot seat), in-between the plasma and the tier 5 airfoil.

1:15-2:11
Legs, airfoils, and rudders placement: There are 4, tier 7 walker legs placed on the chassis, on the lowest blocks. two are placed as far front as possible, and the other two are blacked one block from the back. Two legs are on the left, two on the right. The airfoils and rudders are placed one block level above the legs. The airfoils go right in front of the back legs, and the rudders go in between the airfoils and the front legs. If the flying parts don't fit in properly, then your chassis may not be the right length.

2:11-6:21
Everything else: The rest of the video includes thrusters, electroplating, and gun placement. I switch allot between these materials, because the build itself is from the chassis up, and this bot is layered a little differently than others. Please refer to the materials list to make sure you are using the right thrusters. The three big ones in the back thrusting you forward, and the two in the front thrusting you up, are tier 7. Everything else used is Tier 6.
Gameplay and strategy
TAKING FLIGHT: Taking off with this craft is a little different that you would with a normal plane. Walker legs by default keep you attached to any surface they touch. To disable this, jump using SPACE. Hold this down until you are pointed up with the nose of your bot. If you try to take off by jumping and thrusting forward, you will nose dive into the ground.

DISCLAIMER: This robot is not build primarily for flight combat. The flying function is so that you can reach vantage points not accessible with normal walkers. If you do however get caught in a fight while in the air, there is one plasma cannon located at the bottom (so your not completely SOL), but it would be better to fly upside down and have access to all 5 cannons on the top of your vehicle.

NOTE: If you are aiming below you (trying to use the lower plasma) the five on top will fire off somewhere else, and could give away your position if you are trying to hide.

Take some time and practice the maneuvers shown. Some will be easy to catch onto if your used to using an interceptor style plane, but taking off and landing on towers may take some time.

If you are stuck upside-down, there are two ways to get up:
1. If most of your robot is attached, hold SHIFT until your pointed nose up, the use W to fly forward. (Shown at 4:40)
2. If a lot of your bot is shot off, use the alignment rectifier (F) to get into the air and use what thrusters you have left to maneuver to a medic.

Your pilot seat is positioned back, so when you are shooting from a vantage point (as a wall climber should) you can handle some damage before fire reaches your pilot seat. If you are flying this can become a problem, try to avoid fire from behind

NOTE: with walkers, you turn slower while moving forward or backward. For best turning (on ground) stop all movement in any other direction.


What guides do you want me to make next? Make sure to follow for more!
QUESTIONS? Anything I should add to this guide? Comment below and ill read them all
43 Comments
CheezyBirb 7 Jun, 2015 @ 8:51am 
i made this t10!:D
haru-chan 19 Jan, 2015 @ 4:23pm 
damn'
haru-chan 19 Jan, 2015 @ 4:23pm 
well
haru-chan 19 Jan, 2015 @ 4:23pm 
more than 800
PapaMelon 19 Jan, 2015 @ 4:10pm 
you need 1300pFlops
the video is on youtube
haru-chan 19 Jan, 2015 @ 3:08pm 
HOW MUCH CPU???
Chase Gamer 7 Jan, 2015 @ 7:31am 
how many pFLOPS do you need?
Koray 29 Dec, 2014 @ 10:14pm 
not durable what so ever, honestly a waste of my time. too slow to get out of fire in time, very nice movement though :) otherwise
Jakebro2k 22 Dec, 2014 @ 4:06pm 
There is a small problem with the large amount of thrusters from the newer updates.... They recently made it so that you cannot thruster whore as much as you used to be able to, making it so that not all of the thrusters on this build work.... If the owner of this post gives me permission, i will upload some screenshots on here to show you where to put the thrusters to have them all function!
NomRay 22 Dec, 2014 @ 1:42am 
How much cpu needed?